mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-06 03:23:22 +00:00
348 lines
No EOL
9.1 KiB
SourcePawn
348 lines
No EOL
9.1 KiB
SourcePawn
#define MAX_SCENE_NAME_LENGTH 32
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#define MAX_INPUTS_CLASSNAME_LENGTH 64
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int DEFAULT_COLOR[4] = { 255, 255, 255, 255 };
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MapData g_MapData; // The global map data
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SceneSelection g_selection; // The selected scenes from the global map data
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BuilderData g_builder; // The global instance of the builder
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StringMap g_mapTraverseSelections; // For maps that traverse backwards, holds record of the selected scenes so they can be re-applied
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int g_ropeIndex; // Unique id for ropes on spawn, is reset to 0 for every new spawn attempt
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ArrayList g_gascanRespawnQueue; // Queue that gascan respawns pop from to respawn to
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AnyMap g_gascanSpawners; // Mapping of <entity index, GascanSpawnerData>, for when a can is destroyed it can be respawned in position
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int g_iLaserIndex;
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public void InitGlobals() {
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g_gascanSpawners = new AnyMap();
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g_mapTraverseSelections = new StringMap();
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}
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enum struct SelectedSceneData {
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char name[MAX_SCENE_NAME_LENGTH];
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ArrayList selectedVariantIndexes;
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}
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enum struct GascanSpawnerData {
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float origin[3];
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float angles[3];
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}
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enum struct MapData {
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StringMap scenesKv;
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ArrayList scenes;
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ArrayList lumpEdits;
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ArrayList activeScenes;
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ArrayList gascanSpawners;
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StringMap groups;
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void Cleanup() {
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SceneData scene;
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for(int i = 0; i < this.scenes.Length; i++) {
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this.scenes.GetArray(i, scene);
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scene.Cleanup();
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}
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delete this.scenes;
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delete this.scenesKv;
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delete this.lumpEdits;
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delete this.activeScenes;
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delete this.gascanSpawners;
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delete this.groups;
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}
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SceneSelection GenerateSelection(int flags) {
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return selectScenes(this, flags);
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}
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bool ApplySelection(SceneSelection selection, int flags) {
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Profiler profiler = new Profiler();
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profiler.Start();
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selection.Activate(this, flags);
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spawnGascans(this);
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profiler.Stop();
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// _ropeIndex = 0;
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Log("Done applying selection in %.4f seconds", profiler.Time);
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return true;
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}
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bool IsLoaded() {
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return this.scenes != null;
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}
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}
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enum loadFlags {
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FLAG_NONE = 0,
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FLAG_ALL_SCENES = 1, // Pick all scenes, no random chance
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FLAG_ALL_VARIANTS = 2, // Pick all variants (for debug purposes),
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FLAG_REFRESH = 4, // Load data bypassing cache
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FLAG_FORCE_ACTIVE = 8, // Similar to ALL_SCENES, bypasses % chance
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FLAG_IGNORE_TRAVERSE_STORE = 16 // Do not load stored selection from the g_mapTraverseSelections
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}
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enum struct BuilderData {
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JSONObject mapData;
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JSONObject selectedSceneData;
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char selectedSceneId[64];
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JSONObject selectedVariantData;
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int selectedVariantIndex;
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bool IsLoaded() {
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return this.mapData != null;
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}
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void Cleanup() {
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this.selectedSceneData = null;
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this.selectedVariantData = null;
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this.selectedVariantIndex = -1;
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this.selectedSceneId[0] = '\0';
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if(this.mapData != null)
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delete this.mapData;
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// JSONcleanup_and_delete(this.mapData);
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}
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bool SelectScene(const char[] group) {
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if(!g_builder.mapData.HasKey(group)) return false;
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this.selectedSceneData = view_as<JSONObject>(g_builder.mapData.Get(group));
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strcopy(this.selectedSceneId, sizeof(this.selectedSceneId), group);
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return true;
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}
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/**
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* Select a variant, enter -1 to not select any (scene's entities)
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*/
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bool SelectVariant(int index = -1) {
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if(this.selectedSceneData == null) LogError("SelectVariant called, but no group selected");
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JSONArray variants = view_as<JSONArray>(this.selectedSceneData.Get("variants"));
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if(index >= variants.Length) return false;
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else if(index < -1) return false;
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else if(index > -1) {
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this.selectedVariantData = view_as<JSONObject>(variants.Get(index));
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} else {
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this.selectedVariantData = null;
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}
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this.selectedVariantIndex = index;
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return true;
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}
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void AddEntity(int entity, ExportType exportType = Export_Model) {
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JSONObject entityData = ExportEntity(entity, exportType);
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this.AddEntityData(entityData);
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}
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void AddEntityData(JSONObject entityData) {
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JSONArray entities;
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if(g_builder.selectedVariantData == null) {
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// Create <scene>.entities if doesn't exist:
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if(!g_builder.selectedSceneData.HasKey("entities")) {
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g_builder.selectedSceneData.Set("entities", new JSONArray());
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}
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entities = view_as<JSONArray>(g_builder.selectedSceneData.Get("entities"));
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} else {
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entities = view_as<JSONArray>(g_builder.selectedVariantData.Get("entities"));
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}
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entities.Push(entityData);
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}
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}
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enum struct SceneData {
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char name[MAX_SCENE_NAME_LENGTH];
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float chance;
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char group[MAX_SCENE_NAME_LENGTH];
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ArrayList variants;
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void Cleanup() {
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SceneVariantData choice;
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for(int i = 0; i < this.variants.Length; i++) {
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this.variants.GetArray(i, choice);
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choice.Cleanup();
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}
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delete this.variants;
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}
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}
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enum struct SceneVariantData {
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int weight;
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ArrayList inputsList;
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ArrayList entities;
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ArrayList forcedScenes;
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void Cleanup() {
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delete this.inputsList;
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delete this.entities;
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delete this.forcedScenes;
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}
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}
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enum struct VariantEntityData {
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char type[32];
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char model[128];
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char targetname[128];
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float origin[3];
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float angles[3];
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float scale[3];
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int color[4];
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ArrayList keyframes;
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}
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enum InputType {
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Input_Classname,
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Input_Targetname,
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Input_HammerId
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}
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enum struct VariantInputData {
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char name[MAX_INPUTS_CLASSNAME_LENGTH];
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InputType type;
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char input[64];
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void Trigger() {
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int entity = -1;
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switch(this.type) {
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case Input_Classname: {
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while((entity = FindEntityByClassname(entity, this.name)) != INVALID_ENT_REFERENCE) {
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this._trigger(entity);
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}
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}
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case Input_Targetname: {
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char targetname[64];
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int count = 0;
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while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE) {
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GetEntPropString(entity, Prop_Data, "m_iName", targetname, sizeof(targetname));
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if(StrEqual(targetname, this.name)) {
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this._trigger(entity);
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count++;
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}
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}
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if(count == 0) {
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PrintToServer("[Randomizer::WARN] Input TargetName=\"%s\" matched 0 entties", this.name);
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}
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}
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case Input_HammerId: {
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int targetId = StringToInt(this.name);
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int count = 0;
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while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE) {
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int hammerId = GetEntProp(entity, Prop_Data, "m_iHammerID");
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if(hammerId == targetId ) {
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this._trigger(entity);
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count++;
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break;
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}
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}
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if(count == 0) {
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PrintToServer("[Randomizer::WARN] Input HammerId=%d matched 0 entties", targetId);
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}
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}
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}
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}
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void _trigger(int entity) {
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if(entity > 0 && IsValidEntity(entity)) {
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if(StrEqual(this.input, "_allow_ladder")) {
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if(HasEntProp(entity, Prop_Send, "m_iTeamNum")) {
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SetEntProp(entity, Prop_Send, "m_iTeamNum", 0);
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} else {
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Log("Warn: Entity (%d) with id \"%s\" has no teamnum for \"_allow_ladder\"", entity, this.name);
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}
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} else if(StrEqual(this.input, "_lock")) {
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AcceptEntityInput(entity, "Close");
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AcceptEntityInput(entity, "Lock");
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} else if(StrEqual(this.input, "_lock_nobreak")) {
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AcceptEntityInput(entity, "Close");
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AcceptEntityInput(entity, "Lock");
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AcceptEntityInput(entity, "SetUnbreakable");
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} else {
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char cmd[32];
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// Split input "a b" to a with variant "b"
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int len = SplitString(this.input, " ", cmd, sizeof(cmd));
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if(len > -1) {
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SetVariantString(this.input[len]);
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AcceptEntityInput(entity, cmd);
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Debug("_trigger(%d): %s (v=%s)", entity, cmd, this.input[len]);
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} else {
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Debug("_trigger(%d): %s", entity, this.input);
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AcceptEntityInput(entity, this.input);
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}
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}
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}
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}
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}
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enum struct LumpEditData {
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char name[MAX_INPUTS_CLASSNAME_LENGTH];
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InputType type;
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char action[32];
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char value[64];
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int _findLumpIndex(int startIndex = 0, EntityLumpEntry entry) {
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int length = EntityLump.Length();
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char val[64];
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Debug("Scanning for \"%s\" (type=%d)", this.name, this.type);
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for(int i = startIndex; i < length; i++) {
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entry = EntityLump.Get(i);
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int index = entry.FindKey("hammerid");
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if(index != -1) {
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entry.Get(index, "", 0, val, sizeof(val));
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if(StrEqual(val, this.name)) {
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return i;
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}
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}
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index = entry.FindKey("classname");
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if(index != -1) {
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entry.Get(index, "", 0, val, sizeof(val));
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Debug("%s vs %s", val, this.name);
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if(StrEqual(val, this.name)) {
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return i;
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}
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}
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index = entry.FindKey("targetname");
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if(index != -1) {
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entry.Get(index, "", 0, val, sizeof(val));
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if(StrEqual(val, this.name)) {
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return i;
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}
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}
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delete entry;
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}
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Log("Warn: Could not find any matching lump for \"%s\" (type=%d)", this.name, this.type);
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return -1;
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}
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void Trigger() {
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int index = 0;
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EntityLumpEntry entry;
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while((index = this._findLumpIndex(index, entry) != -1)) {
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// for(int i = 0; i < entry.Length; i++) {
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// entry.Get(i, a, sizeof(a), v, sizeof(v));
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// Debug("%s=%s", a, v);
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// }
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this._trigger(entry);
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}
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}
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void _updateKey(EntityLumpEntry entry, const char[] key, const char[] value) {
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int index = entry.FindKey(key);
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if(index != -1) {
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Debug("update key %s = %s", key, value);
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entry.Update(index, key, value);
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}
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}
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void _trigger(EntityLumpEntry entry) {
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if(StrEqual(this.action, "setclassname")) {
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this._updateKey(entry, "classname", this.value);
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}
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delete entry;
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}
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} |