mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-05 23:13:22 +00:00
57 lines
1.5 KiB
SourcePawn
57 lines
1.5 KiB
SourcePawn
#pragma semicolon 1
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#pragma newdecls required
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//#define DEBUG
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#define PLUGIN_NAME "L4D2 Prevent Bot Movement"
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#define PLUGIN_DESCRIPTION "Prevents bots from moving in the beginning of the round for a set period of time."
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#define PLUGIN_AUTHOR "jackzmc"
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#define PLUGIN_VERSION "1.0"
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#define PLUGIN_URL ""
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#include <sourcemod>
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#include <sdktools>
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//#include <sdkhooks>
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public Plugin myinfo =
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{
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name = PLUGIN_NAME,
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author = PLUGIN_AUTHOR,
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description = PLUGIN_DESCRIPTION,
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version = PLUGIN_VERSION,
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url = PLUGIN_URL
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};
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static ConVar hSBStop, hStopTime;
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public void OnPluginStart()
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{
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EngineVersion g_Game = GetEngineVersion();
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if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2)
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{
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SetFailState("This plugin is for L4D/L4D2 only.");
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}
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HookEvent("round_start",Event_RoundStart);
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hStopTime = CreateConVar("sm_freeze_bot_time","20.0","How long should the bots be frozen for on beginning of round? 0 to disable",FCVAR_NONE,true,0.0);
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hSBStop = FindConVar("sb_stop");
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}
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public void OnMapStart() {
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if(hStopTime.IntValue != 0) {
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PrintToChatAll("round start");
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hSBStop.BoolValue = true;
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CreateTimer(hStopTime.FloatValue, ResumeBots);
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}
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}
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public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast) {
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if(hStopTime.IntValue != 0) {
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PrintToChatAll("round start");
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hSBStop.BoolValue = true;
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CreateTimer(hStopTime.FloatValue, ResumeBots);
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}
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}
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public Action ResumeBots(Handle timer) {
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PrintToChatAll("Resuming bots");
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hSBStop.BoolValue = false;
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}
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