sourcemod-plugins/scripting/l4d2_target_test.sp

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3.4 KiB
SourcePawn

#pragma semicolon 1
#pragma newdecls required
//#define DEBUG
#define PLUGIN_VERSION "1.0"
#define GAMEDATA "l4d_target_override"
#include <sourcemod>
#include <sdktools>
#include <left4dhooks>
enum L4D2Infected
{
L4D2Infected_None = 0,
L4D2Infected_Smoker = 1,
L4D2Infected_Boomer = 2,
L4D2Infected_Hunter = 3,
L4D2Infected_Spitter = 4,
L4D2Infected_Jockey = 5,
L4D2Infected_Charger = 6,
L4D2Infected_Witch = 7,
L4D2Infected_Tank = 8
}
public Plugin myinfo =
{
name = "L4D2 target poo",
author = "jackzmc",
description = "",
version = PLUGIN_VERSION,
url = ""
};
bool g_bIsVictim[MAXPLAYERS+1];
Handle g_hDetour;
public void OnPluginStart()
{
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead2)
{
SetFailState("This plugin is for L4D2 only.");
}
RegAdminCmd("sm_set_victim", Cmd_SetVictim, ADMFLAG_CHEATS);
HookEvent("player_death", Event_PlayerDeath);
}
public void OnPluginEnd()
{
}
public Action Cmd_SetVictim(int client, int args) {
if(args == 0) {
ReplyToCommand(client, "Please enter a player to target");
}else{
char arg1[32];
GetCmdArg(1, arg1, sizeof(arg1));
char target_name[MAX_TARGET_LENGTH];
int target_list[1], target_count;
bool tn_is_ml;
if ((target_count = ProcessTargetString(
arg1,
client,
target_list,
MAXPLAYERS,
COMMAND_FILTER_ALIVE, /* Only allow alive players */
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
/* This function replies to the admin with a failure message */
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for(int i = 0; i < target_count; i++) {
int victim = target_list[i];
//g_iSITargets
g_bIsVictim[victim] = !g_bIsVictim[victim];
ReplyToCommand(client, "Successfully toggled %N victim status to: %b", victim, g_bIsVictim[victim]);
ShowActivity(client, "toggled special infected victim status for %N to %b", victim, g_bIsVictim[victim]);
}
}
return Plugin_Handled;
}
static int b_attackerTarget[MAXPLAYERS+1];
public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
// =========================
// OVERRIDE VICTIM
// =========================
L4D2Infected class = view_as<L4D2Infected>(GetEntProp(attacker, Prop_Send, "m_zombieClass"));
if(class != L4D2Infected_Tank) {
int existingTarget = GetClientOfUserId(b_attackerTarget[attacker]);
if(existingTarget > 0) {
curTarget = existingTarget;
return Plugin_Changed;
}
float closestDistance, survPos[3], spPos[3];
GetClientAbsOrigin(attacker, spPos);
int closestClient = -1;
for(int i = 1; i <= MaxClients; i++) {
if(g_bIsVictim[i] && IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2) {
GetClientAbsOrigin(i, survPos);
float dist = GetVectorDistance(survPos, spPos, true);
if(closestClient == -1 || dist < closestDistance) {
closestDistance = dist;
closestClient = i;
}
}
}
if(closestClient > 0) {
PrintToConsoleAll("Attacker %N new target: %N", attacker, closestClient);
b_attackerTarget[attacker] = GetClientUserId(closestClient);
curTarget = closestClient;
return Plugin_Changed;
}
}
return Plugin_Continue;
}
public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) {
int client = GetClientOfUserId(event.GetInt("userid"));
b_attackerTarget[client] = 0;
}
public void OnClientDisconnect(int client) {
b_attackerTarget[client] = 0;
}