sourcemod-plugins/scripting/l4d2_feedthetrolls.sp

202 lines
9 KiB
SourcePawn

#pragma semicolon 1
#pragma newdecls required
//#define DEBUG
#define MAIN_TIMER_INTERVAL_S 5.0
#define PLUGIN_VERSION "1.0"
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <jutils>
#include <left4dhooks>
#include <sceneprocessor>
#include <l4d2_behavior>
#include <basecomm>
#include <ftt>
#include <multicolors>
#include <activitymonitor>
#include <l4d_anti_rush>
public Plugin myinfo =
{
name = "L4D2 Feed The Trolls",
author = "jackzmc",
description = "https://forums.alliedmods.net/showthread.php?t=325331",
version = PLUGIN_VERSION,
url = "https://github.com/Jackzmc/sourcemod-plugins"
};
//TODO: Trolls: Force take pills, Survivor Bot Magnet
public void OnPluginStart() {
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead2) {
SetFailState("This plugin is for L4D2 only.");
}
LoadTranslations("common.phrases");
g_PlayerMarkedForward = new GlobalForward("FTT_OnClientMarked", ET_Ignore, Param_Cell, Param_Cell);
// Load core things (trolls & phrases):
REPLACEMENT_PHRASES = new StringMap();
LoadPhrases();
SetupTrolls();
SetupsTrollCombos();
g_spSpawnQueue = new ArrayList(sizeof(SpecialSpawnRequest));
// Witch target overwrite stuff:
GameData data = new GameData("l4d2_behavior");
StartPrepSDKCall(SDKCall_Raw);
PrepSDKCall_SetFromConf(data, SDKConf_Signature, "WitchAttack::WitchAttack");
PrepSDKCall_AddParameter(SDKType_CBaseEntity, SDKPass_Pointer, VDECODE_FLAG_ALLOWNULL | VDECODE_FLAG_ALLOWWORLD);
g_hWitchAttack = EndPrepSDKCall();
delete data;
hThrowItemInterval = CreateConVar("sm_ftt_throw_interval", "30", "The interval in seconds to throw items. 0 to disable", FCVAR_NONE, true, 0.0);
hThrowItemInterval.AddChangeHook(Change_ThrowInterval);
hAutoPunish = CreateConVar("sm_ftt_autopunish_action", "0", "Setup automatic punishment of players. Add bits together\n0=Disabled, 1=Tank magnet, 2=Special magnet, 4=Swarm, 8=InstantVomit", FCVAR_NONE, true, 0.0);
hAutoPunishExpire = CreateConVar("sm_ftt_autopunish_expire", "0", "How many minutes of gametime until autopunish is turned off? 0 for never.", FCVAR_NONE, true, 0.0);
hMagnetChance = CreateConVar("sm_ftt_magnet_chance", "1.0", "% of the time that the magnet will work on a player.", FCVAR_NONE, true, 0.0, true, 1.0);
hMagnetTargetMode = CreateConVar("sm_ftt_magnet_targetting", "6", "How does the specials target players. Add bits together\n0=Incapped are ignored, 1=Specials targets incapped, 2=Tank targets incapped 4=Witch targets incapped");
hShoveFailChance = CreateConVar("sm_ftt_shove_fail_chance", "0.65", "The % chance that a shove fails", FCVAR_NONE, true, 0.0, true, 1.0);
hBadThrowHitSelf = CreateConVar("sm_ftt_badthrow_fail_chance", "1", "The % chance that on a throw, they will instead hit themselves. 0 to disable", FCVAR_NONE, true, 0.0, true, 1.0);
hBotReverseFFDefend = CreateConVar("sm_ftt_bot_defend", "0", "Should bots defend themselves?\n0 = OFF\n1 = Will retaliate against non-admins\n2 = Anyone", FCVAR_NONE, true, 0.0, true, 2.0);
hBotDefendChance = CreateConVar("sm_ftt_bot_defend_chance", "0.75", "% Chance bots will defend themselves.", FCVAR_NONE, true, 0.0, true, 1.0);
hSbFriendlyFire = FindConVar("sb_friendlyfire");
hSbFixEnabled = FindConVar("sb_fix_enabled");
hAbmAutoHard = FindConVar("abm_autohard");
if(hBotReverseFFDefend.IntValue > 0) hSbFriendlyFire.BoolValue = true;
hBotReverseFFDefend.AddChangeHook(Change_BotDefend);
RegAdminCmd("sm_ftl", Command_ListTheTrolls, ADMFLAG_GENERIC, "Lists all the trolls currently ingame.");
RegAdminCmd("sm_ftm", Command_ListModes, ADMFLAG_KICK, "Lists all the troll modes and their description");
RegAdminCmd("sm_ftr", Command_ResetUser, ADMFLAG_GENERIC, "Resets user of any troll effects.");
RegAdminCmd("sm_fta", Command_ApplyUser, ADMFLAG_KICK, "Apply a troll mod to a player, or shows menu if no parameters.");
RegAdminCmd("sm_ftas", Command_ApplyUserSilent, ADMFLAG_ROOT, "Apply a troll mod to a player, or shows menu if no parameters.");
RegAdminCmd("sm_ftt", Command_FeedTheTrollMenu, ADMFLAG_GENERIC, "Opens a list that shows all the commands");
RegAdminCmd("sm_mark", Command_MarkPendingTroll, ADMFLAG_KICK, "Marks a player as to be banned on disconnect");
RegAdminCmd("sm_ftp", Command_FeedTheCrescendoTroll, ADMFLAG_KICK, "Applies a manual punish on the last crescendo activator");
RegAdminCmd("sm_ftc", Command_ApplyComboTrolls, ADMFLAG_KICK, "Applies predefined combinations of trolls");
RegAdminCmd("sm_witch_attack", Command_WitchAttack, ADMFLAG_CHEATS, "Makes all witches target a player");
RegAdminCmd("sm_insta", Command_InstaSpecial, ADMFLAG_KICK, "Spawns a special that targets them, close to them.");
RegAdminCmd("sm_stagger", Command_Stagger, ADMFLAG_KICK, "Stagger a player");
RegAdminCmd("sm_instaface", Command_InstaSpecialFace, ADMFLAG_KICK, "Spawns a special that targets them, right in their face.");
RegAdminCmd("sm_inface", Command_InstaSpecialFace, ADMFLAG_KICK, "Spawns a special that targets them, right in their face.");
RegAdminCmd("sm_bots_attack", Command_BotsAttack, ADMFLAG_CHEATS, "Instructs all bots to attack a player until they have X health.");
RegAdminCmd("sm_scharge", Command_SmartCharge, ADMFLAG_CHEATS, "Auto Smart charge");
RegAdminCmd("sm_healbots", Command_HealTarget, ADMFLAG_CHEATS, "Make bots heal a player");
HookEvent("player_spawn", Event_PlayerSpawn);
HookEvent("player_disconnect", Event_PlayerDisconnect);
HookEvent("player_first_spawn", Event_PlayerFirstSpawn);
HookEvent("player_death", Event_PlayerDeath);
HookEvent("triggered_car_alarm", Event_CarAlarm);
HookEvent("witch_harasser_set", Event_WitchVictimSet);
HookEvent("door_open", Event_DoorToggle);
HookEvent("door_close", Event_DoorToggle);
HookEvent("adrenaline_used", Event_SecondaryHealthUsed);
HookEvent("pills_used", Event_SecondaryHealthUsed);
HookEvent("entered_spit", Event_EnteredSpit);
HookEvent("bot_player_replace", Event_BotPlayerSwap);
HookEvent("heal_success", Event_HealSuccess);
AddNormalSoundHook(SoundHook);
AutoExecConfig(true, "l4d2_feedthetrolls");
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i)) {
SDKHook(i, SDKHook_OnTakeDamage, Event_TakeDamage);
}
}
}
///////////////////////////////////////////////////////////////////////////////
// CVAR CHANGES
///////////////////////////////////////////////////////////////////////////////
public void Change_ThrowInterval(ConVar convar, const char[] oldValue, const char[] newValue) {
//If a throw timer exists (someone has mode 11), destroy & recreate w/ new interval
if(hThrowTimer != INVALID_HANDLE) {
delete hThrowTimer;
hThrowTimer = CreateTimer(convar.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
}
}
// Turn on bot FF if bot defend enabled
public void Change_BotDefend(ConVar convar, const char[] oldValue, const char[] newValue) {
hSbFriendlyFire.IntValue = convar.IntValue != 0;
}
///////////////////////////////////////////////////////////////////////////////
// METHODS - Old methods, some are also in feedthetrolls/misc.inc
///////////////////////////////////////////////////////////////////////////////
void ThrowAllItems(int victim) {
float vicPos[3], destPos[3];
int clients[4];
GetClientAbsOrigin(victim, vicPos);
//Find a survivor to throw to (grabs the first nearest non-self survivor)
int clientCount = GetClientsInRange(vicPos, RangeType_Visibility, clients, sizeof(clients));
for(int i = 0; i < clientCount; i++) {
if(clients[i] != victim) {
GetClientAbsOrigin(clients[i], destPos);
break;
}
}
//Loop all item slots
for(int slot = 0; slot <= 4; slot++) {
Handle pack;
CreateDataTimer(0.22 * float(slot), Timer_ThrowWeapon, pack);
WritePackFloat(pack, destPos[0]);
WritePackFloat(pack, destPos[1]);
WritePackFloat(pack, destPos[2]);
WritePackCell(pack, slot);
WritePackCell(pack, victim);
}
}
bool IsPlayerFarDistance(int client, float distance) {
int farthestClient = -1, secondClient = -1;
float highestFlow, secondHighestFlow;
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
float flow = L4D2Direct_GetFlowDistance(i);
if(flow > highestFlow || farthestClient == -1) {
secondHighestFlow = highestFlow;
secondClient = farthestClient;
farthestClient = i;
highestFlow = flow;
}
}
}
//Incase the first player checked is the farthest:
if(secondClient == -1) {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
float flow = L4D2Direct_GetFlowDistance(i);
if(farthestClient != i && ((flow < highestFlow && flow > secondHighestFlow) || secondClient == -1)) {
secondClient = i;
secondHighestFlow = flow;
}
}
}
}
float difference = highestFlow - secondHighestFlow;
PrintToConsoleAll("Flow Check | Player1=%N Flow1=%f Delta=%f", farthestClient, highestFlow, difference);
PrintToConsoleAll("Flow Check | Player2=%N Flow2=%f", secondClient, secondHighestFlow);
return client == farthestClient && difference > distance;
}