Cleanup plugins

This commit is contained in:
Jackzie 2021-05-11 00:32:24 -05:00
parent 80170fb712
commit 0569bce3f1
No known key found for this signature in database
GPG key ID: 1E834FE36520537A
6 changed files with 1 additions and 8 deletions

View file

@ -159,7 +159,6 @@ public Action Timer_Active(Handle hdl) {
return Plugin_Stop;
}
//TODO: Also check if startled and cancel it immediately.
//TODO: X amount of tries, then ignore.
if(AutoCrownBot > -1) {
int client = GetClientOfUserId(AutoCrownBot);
if(!IsValidEntity(AutoCrownTarget) || IsPlayerIncapped(client)) {

View file

@ -225,9 +225,6 @@ public Action Event_ReviveBegin(Event event, const char[] name, bool dontBroadca
public void FTT_OnClientMarked(int troll, int marker) {
RecordGlobalState("FTT_MARKED");
}
//TODO: hook revive_begin (non-admins only?)
// /////////////////////////////////////////////////////////////////////////////
// TIMERS
// /////////////////////////////////////////////////////////////////////////////
@ -238,7 +235,6 @@ public Action Timer_AutoRecord(Handle h) {
// METHODS
// /////////////////////////////////////////////////////////////////////////////
void RecordGlobalState(const char[] type, int skipTime = 0) {
//TODO: Move playerStatesList[0][0-32] -> playerStatesList[1][0-32] -> playerStatesList[2][0-32]
int time = GetTime();
for(int i = MAXIMUM_STAGES_STORED - 2; i >= 0; i--) {
TransferArray(i, i+1);

View file

@ -74,7 +74,6 @@ public void OnPluginStart()
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && IsSurvivor(i))
GetClientModel(i, g_Models[i], 64);
//TODO: Convert ^ to ID
}
}
@ -317,7 +316,6 @@ public Action Event_PlayerFirstSpawn(Event event, const char[] name, bool dontBr
public void Frame_CheckClient(int userid) {
int client = GetClientOfUserId(userid);
if(client > 0 && GetClientTeam(client) == 2 && !IsFakeClient(client)) {
//todo: hCookiesEnabled.IntVal
if(++survivors > 4 && g_iPendingCookieModel[client] > 0) {
//A model is set: Fetched from cookie
@ -427,7 +425,7 @@ stock int GetLeastUsedSurvivor(int client) {
players++;
}
}
//TODO: set starting number to be map-based.
//TODO: set starting number to be character set based.
//int start = players > 4
for(int id = 0; id < 8; ++id) {
if(count[id] == 0) {