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README.md
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README.md
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All my sourcemod plugins... shitty probably
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All my sourcemod plugins... shitty probably
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## Plugin List
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## Plugin List
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### Created by Me
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* [csgo-knifehp](#csgo-knifehp)
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* [csgo-knifehp](#csgo-knifehp)
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* [l4d2-manual-director](#l4d2-manual-director)
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* [l4d2-manual-director](#l4d2-manual-director)
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* [l4d2-info-cmd](#l4d2-info-cmd)
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* [l4d2-info-cmd](#l4d2-info-cmd)
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* [AutoWarpBot](#AutoWarpBot)
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* [AutoWarpBot](#AutoWarpBot)
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* [200IQBots_FlyYouFools](#200IQBots_FlyYouFools)
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* [BetterWitchAvoidance](#BetterWitchAvoidance)
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* [L4D2FFKickProtection](#L4D2FFKickProtection)
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* [L4D2FFKickProtection](#L4D2FFKickProtection)
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* [l4d2_ff_test](#l4d2_ff_test)
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* [l4d2_ff_test](#l4d2_ff_test)
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* [CSGOTroll](#CSGOTroll)
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* [CSGOTroll](#CSGOTroll)
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* [l4d2_feedthetrolls](#l4d2_feedthetrolls)
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* [l4d2_feedthetrolls](#l4d2_feedthetrolls)
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* [l4d2_autobotcrown](#l4d2_autobotcrown)
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* [l4d2_autobotcrown](#l4d2_autobotcrown)
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* [l4d2_extraplayeritems](#l4d2_extraplayeritems)
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* [l4d2_extraplayeritems](#l4d2_extraplayeritems)
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* [l4d2_population_control](#l4d2_population_control)
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### Modified Others
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* [200IQBots_FlyYouFools](#200IQBots_FlyYouFools)
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* [l4d_survivor_identity_fix](#l4d_survivor_identity_fix)
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* [l4d_survivor_identity_fix](#l4d_survivor_identity_fix)
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* [BetterWitchAvoidance](#BetterWitchAvoidance)
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## Descriptions
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## Descriptions
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### csgo-knifehp
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### csgo-knifehp
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### l4d_survivor_identity_fix
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### l4d_survivor_identity_fix
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A fork of Merudo, Shadowysn's identity fix plugin that adds support for other plugins to update the model cache. This is used by [L4D2Tools](#L4D2Tools) to update the identity when someone changes their model with sm_model. It also will clear the memory of model when a player disconnects entirely or on a new map.
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A fork of Merudo, Shadowysn's identity fix plugin that adds support for other plugins to update the model cache. This is used by [L4D2Tools](#L4D2Tools) to update the identity when someone changes their model with sm_model. It also will clear the memory of model when a player disconnects entirely or on a new map.
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### l4d2_population_control
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Allows you to set the chances that a common spawns as a certain uncommon. Currently only supports two types:
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* Clown
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* Mud
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* **Convars:**
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* `l4d2_population_chance <0.0-1.0>` Default: 1.0, the chance that the code runs on a spawn (basically if 0.0, none of the % chances will run for all types)
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* `l4d2_population_clowns <0.0-1.0>` The chance that on a common spawn that the special will be a clown.
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* `l4d2_population_mud <0.0-1.0>` The chance that on a common spawn that the special will be a mud common.
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