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ftt: Internal rewrite
This commit is contained in:
parent
e2da73ba83
commit
498b4ecc7d
5 changed files with 5128 additions and 398 deletions
237
scripting/include/feedthetrolls/base.inc
Normal file
237
scripting/include/feedthetrolls/base.inc
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@ -0,0 +1,237 @@
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#define MAX_TROLL_NAME_LENGTH 32
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#define MAX_TROLLS 25
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//#define DEBUG 1
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enum TrollModifier {
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TrollMod_None = 0,
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TrollMod_InstantFire = 1,
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TrollMod_Repeat = 2
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}
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enum struct Troll {
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char name[32];
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char description[128];
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bool runsOnce;
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void GetID(char[] name, int length) {
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strcopy(name, length, this.name);
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ReplaceString(name, MAX_TROLL_NAME_LENGTH, " ", "", false);
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}
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}
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Troll Trolls[MAX_TROLLS+1];
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int ActiveTrolls[MAXPLAYERS+1];
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StringMap trollKV;
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char trollIds[MAX_TROLLS+1][MAX_TROLL_NAME_LENGTH];
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int SetupTroll(const char[] name, const char description[128], bool hasMods) {
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static int i = 0;
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strcopy(Trolls[i].name, MAX_TROLL_NAME_LENGTH, name);
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strcopy(Trolls[i].description, 128, description);
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Trolls[i].runsOnce = !hasMods;
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static char key[MAX_TROLL_NAME_LENGTH];
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strcopy(key, MAX_TROLL_NAME_LENGTH, name);
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ReplaceString(key, MAX_TROLL_NAME_LENGTH, " ", "", false);
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strcopy(trollIds[i], MAX_TROLL_NAME_LENGTH, key);
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trollKV.SetValue(key, i);
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return i++;
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}
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// Gets the Troll enum struct via name
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// Returns index of troll enum
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int GetTroll(const char[] name, Troll troll) {
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static int i = 0;
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if(trollKV.GetValue(name, i)) {
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troll = Trolls[i];
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return i;
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}
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return -1;
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}
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// Gets the Troll enum struct via key index
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// Returns index of troll enum
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int GetTrollByKeyIndex(int index, Troll troll) {
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// static char name[MAX_TROLL_NAME_LENGTH];
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// trollIds.GetKey(index, name, sizeof(name));
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troll = Trolls[index];
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// return GetTroll(name, troll);
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}
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bool GetTrollID(int index, char name[MAX_TROLL_NAME_LENGTH]) {
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if(index > MAX_TROLLS) return false;
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strcopy(name, sizeof(name), trollIds[index]);
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return true;
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}
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void ToggleTroll(int client, const char[] name) {
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static Troll troll;
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int index = GetTroll(name, troll);
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ActiveTrolls[client] ^= 1 << view_as<int>(index);
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}
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void ApplyTroll(int victim, const char[] name, int activator, TrollModifier modifier, bool silent = false) {
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static Troll troll;
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int trollIndex = GetTroll(name, troll);
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if(trollIndex == -1) {
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PrintToServer("[FTT] %N attempted to apply unknown troll: %s", activator, name);
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return;
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}
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if(GetClientTeam(victim) == 1) {
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//Victim is spectating, find its bot
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victim = FindIdlePlayerBot(victim);
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}
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ApplyAffect(victim, name, activator, modifier);
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if(!silent) {
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if(IsTrollActive(victim, name)) {
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ShowActivity(victim, "deactivated troll \"%s\" on %N. ", troll.name, victim);
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} else {
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if(modifier == TrollMod_Repeat)
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ShowActivity(victim, "activated troll \"%s\" on repeat for %N. ", troll.name, victim);
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else
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ShowActivity(victim, "activated troll \"%s\" for %N. ", troll.name, victim);
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}
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}
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if(modifier == TrollMod_Repeat || modifier == TrollMod_None) {
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ActiveTrolls[victim] ^= 1 << trollIndex;
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}
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}
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void ApplyAffect(int victim, const char[] name, int activator, TrollModifier modifier) {
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if(StrEqual(name, "ResetTroll")) {
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ShowActivity(activator, "reset troll effects for %N. ", victim);
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ActiveTrolls[victim] = 0;
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return;
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} else if(StrEqual(name, "SlowSpeed"))
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SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 0.8);
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else if(StrEqual(name, "HigherGravity"))
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SetEntityGravity(victim, 1.3);
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else if(StrEqual(name, "HalfPrimaryAmmo")) {
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int current = GetPrimaryReserveAmmo(victim);
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SetPrimaryReserveAmmo(victim, current / 2);
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} else if(StrEqual(name, "UziRules")) {
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DisableTroll(victim, "NoPickup");
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DisableTroll(victim, "PrimaryDisable");
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SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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} else if(StrEqual(name, "PrimaryDisable")) {
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DisableTroll(victim, "UziRules");
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DisableTroll(victim, "NoPickup");
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SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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} else if(StrEqual(name, "NoPickup")) {
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DisableTroll(victim, "UziRules");
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DisableTroll(victim, "PrimaryDisable");
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SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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} else if(StrEqual(name, "Clumsy")) {
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int wpn = GetClientSecondaryWeapon(victim);
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bool hasMelee = DoesClientHaveMelee(victim);
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if(hasMelee) {
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float pos[3];
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int clients[4];
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GetClientAbsOrigin(victim, pos);
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int clientCount = GetClientsInRange(pos, RangeType_Visibility, clients, sizeof(clients));
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for(int i = 0; i < clientCount; i++) {
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if(clients[i] != victim) {
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float targPos[3];
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GetClientAbsOrigin(clients[i], targPos);
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SDKHooks_DropWeapon(victim, wpn, targPos);
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// g_iTrollUsers[victim] = mode;
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CreateTimer(0.2, Timer_GivePistol);
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return;
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}
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}
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SDKHooks_DropWeapon(victim, wpn);
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}
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} else if(StrEqual(name, "CameTooEarly")) {
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ReplyToCommand(activator, "This troll mode is not implemented.");
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} else if(StrEqual(name, "KillMeSoftly")) {
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static char wpn[32];
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GetClientWeaponName(victim, 4, wpn, sizeof(wpn));
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if(StrEqual(wpn, "weapon_adrenaline") || StrEqual(wpn, "weapon_pain_pills")) {
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ClientCommand(victim, "slot5");
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g_bPendingItemGive[victim] = true;
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}else{
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ReplyToCommand(activator, "User does not have pills or adrenaline");
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return;
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}
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//TODO: Implement TrollMod_Repeat
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return;
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} else if(StrEqual(name, "ThrowItAll")) {
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if(modifier == TrollMod_InstantFire)
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ThrowAllItems(victim);
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if(hThrowTimer == INVALID_HANDLE && modifier == TrollMod_Repeat) {
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hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
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}
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} else if(StrEqual(name, "Swarm")) {
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if(modifier == TrollMod_InstantFire) {
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L4D2_RunScript("RushVictim(GetPlayerFromUserID(%d), %d)", victim, 15000);
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}else if(modifier == TrollMod_Repeat) {
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}else{
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ReplyToCommand(activator, "Invalid modifier for mode.");
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return;
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}
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} else if(StrEqual(name, "GunJam")) {
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int wpn = GetClientWeaponEntIndex(victim, 0);
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if(wpn > -1)
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SDKHook(wpn, SDKHook_Reload, Event_WeaponReload);
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else
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ReplyToCommand(activator, "Victim does not have a primary weapon.");
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} else if(StrEqual(name, "VomitPlayer"))
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L4D_CTerrorPlayer_OnVomitedUpon(victim, victim);
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else {
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#if defined DEBUG
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PrintToServer("[FTT] Possibly invalid troll, no action: %s", name);
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ReplyToCommand(activator, "[FTT/Debug] If nothing occurs, this troll possibly was not implemented correctly. ");
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#endif
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}
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}
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bool IsTrollActive(int client, const char[] troll) {
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if(ActiveTrolls[client] == 0) return false;
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static int i = 0;
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if(trollKV.GetValue(troll, i)) {
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return ((ActiveTrolls[client] >> i) & 1) == 1;
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}
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ThrowError("Troll \"%s\" does not exist", troll);
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return false; //errors instead but compiler no like
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}
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void DisableTroll(int client, const char[] troll) {
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if(IsTrollActive(client, troll)) {
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ToggleTroll(client, troll);
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}
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}
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void SetupTrolls() {
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trollKV = new StringMap();
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SetupTroll("Reset Troll", "Resets the user, removes all troll effects", false);
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SetupTroll("Special Magnet", "Attracts ALL specials to any alive target with this troll enabled", false);
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SetupTroll("Tank Magnet", "Attracts ALL tanks to any alive target with this troll enabled", false);
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SetupTroll("Witch Magnet", "All witches when startled will target any player with this troll", false);
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SetupTroll("Vomit Player", "Shortcut to sm_vomitplayer. vomits the player.", false);
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SetupTroll("ThrowItAll", "Player throws all their items at nearby player, periodically", true);
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SetupTroll("Vocalize Gag", "Prevents player from sending any vocalizations (even automatic)", false);
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SetupTroll("No Profanity", "Replaces some words with random phrases", false);
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SetupTroll("Swarm", "Swarms a player with zombies. Requires swarm plugin", false);
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SetupTroll("UziRules", "Picking up a weapon gives them a UZI instead", false);
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SetupTroll("Slow Speed", "Sets player speed to 0.8x of normal speed", false);
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SetupTroll("Higher Gravity", "Sets player gravity to 1.3x of normal gravity", false);
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SetupTroll("Half Primary Ammo", "Cuts their primary reserve ammo in half", false);
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SetupTroll("PrimaryDisable", "Player cannot pickup any weapons, only melee/pistols", true);
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SetupTroll("Clusmy", "Player drops axe periodically or on demand", true);
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SetupTroll("iCantSpellNoMore", "Chat messages letter will randomly changed with wrong letters", false);
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SetupTroll("KillMeSoftly", "Make player eat or waste pills whenever possible", false);
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SetupTroll("GunJam", "On reload, small chance their gun gets jammed - Can't reload.", false);
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SetupTroll("NoPickup", "Prevents a player from picking up ANY (new) item. Use ThrowItAll to make them drop", true);
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SetupTroll("Honk", "Honk", false);
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SetupTroll("No Shove", "Prevents a player from shoving", false);
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SetupTroll("Damage Boost", "Makes a player take more damage than normal", false);
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SetupTroll("Temp Health Quick Drain", "Makes a player's temporarily health drain very quickly", false);
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SetupTroll("Slow Drain", "Will make the player slowly lose health over time", false);
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SetupTroll("CameTooEarly", "When they shoot, random chance they empty whole clip", true);
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SetupTroll("Meow", "Makes the player meow", false);
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//INFO: UP MAX_TROLLS when adding new trolls!
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}
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@ -1,93 +1,8 @@
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#define AUTOPUNISH_FLOW_MIN_DISTANCE 5000.0
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#define AUTOPUNISH_MODE_COUNT 3
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#define TROLL_MODE_COUNT 25
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// #define TROLL_MODE_COUNT 26
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//
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enum trollMode {
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Troll_Reset = 0, //0
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Troll_SlowSpeed, //1
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Troll_HigherGravity, //2
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Troll_HalfPrimaryAmmo, //3
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Troll_UziRules, //4
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Troll_PrimaryDisable, //5
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Troll_SlowDrain, //6
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Troll_Clumsy, //7
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Troll_iCantSpellNoMore, //8
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Troll_CameTooEarly, //9
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Troll_KillMeSoftly, //10
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Troll_ThrowItAll, //11
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Troll_GunJam, //12
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Troll_NoPickup, //13
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Troll_Swarm, //14
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Troll_Honk, //15, //TODO: Modify sounds :)
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Troll_SpecialMagnet, //16
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Troll_TankMagnet, //17
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Troll_NoShove, //18
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Troll_DamageBoost, //19
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Troll_TempHealthQuickDrain, //20
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Troll_VomitPlayer, //21
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Troll_VocalizeGag,
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Troll_Meow,
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Troll_WitchMagnet
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}
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enum TrollModifier {
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TrollMod_None = 0,
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TrollMod_InstantFire = 1,
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TrollMod_Repeat = 2
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}
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char TROLL_MODES_NAMES[TROLL_MODE_COUNT][32] = {
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"Reset User", //0
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"Slow Speed", //1
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"Higher Gravity", //2
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"Half Primary Ammo", //3
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"UziRules", //4
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"PrimaryDisable", //5
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"SlowDrain", //6
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"Clusmy", //7
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"iCantSpellNoMore", //8
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"CameTooEarly", //9
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"KillMeSoftly", //10
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"ThrowItAll", //11
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"GunJam", //12
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"NoPickup",
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"Swarm",
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"Honk",
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"Special Magnet",
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"Tank Magnet",
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"No Shove",
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"Damage Boost",
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"Temp Quick Drain",
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"Vomit Player",
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"Vocalize Gag",
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"Meow",
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"Witch Magnet"
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};
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char TROLL_MODES_DESCRIPTIONS[TROLL_MODE_COUNT][128] = {
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"Resets the user, removes all troll effects", //0
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"Sets player speed to 0.8x of normal speed", //1
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"Sets player gravity to 1.3x of normal gravity", //2
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"Cuts their primary reserve ammo in half", //3
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"Picking up a weapon gives them a UZI instead", //4
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"Player cannot pickup any weapons, only melee/pistols", //5
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"Player slowly loses health", //6
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"Player drops axe periodically or on demand", //7
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"Chat messages letter will randomly changed with wrong letters ", //8
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"When they shoot, random chance they empty whole clip", //9
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"Make player eat or waste pills whenever possible", //10
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"Player throws all their items at nearby player, periodically", //11
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"On reload, small chance their gun gets jammed - Can't reload.", //12
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"Prevents a player from picking up ANY (new) item. Use ThrowItAll to make them drop",
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"Swarms a player with zombies. Requires swarm plugin",
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"Honk",
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"Attracts ALL specials to any alive target with this troll enabled",
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"Attracts ALL tanks to any alive target with this troll enabled",
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"Prevents a player from shoving",
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"Makes a player take more damage than normal",
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"Makes a player's temporarily health drain very quickly",
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"Shortcut to sm_vomitplayer. vomits the player.",
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"Prevents player from sending any vocalizations (even automatic)",
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"Makes the player meow",
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"All witches when startled will target any player with this troll"
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};
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enum L4D2Infected
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{
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L4D2Infected_Witch = 7,
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L4D2Infected_Tank = 8
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};
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int g_iTrollUsers[MAXPLAYERS+1], g_iAttackerTarget[MAXPLAYERS+1];
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int g_iAttackerTarget[MAXPLAYERS+1];
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int autoPunished = -1, autoPunishMode, lastButtonUser, lastCrescendoUser;
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bool g_bPendingItemGive[MAXPLAYERS+1], g_PendingBanTroll[MAXPLAYERS+1];
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GlobalForward g_PlayerMarkedForward;
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@ -119,163 +34,12 @@ bool bChooseVictimAvailable = false; //For charge player feature, is it availabl
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int g_iAmmoTable; //Loads the ammo table to get ammo amounts
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int gChargerVictim = -1; //For charge player feature
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//Applies the selected trollMode to the victim.
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//Modifiers are as followed: 0 -> Both (fire instant, and timer), 1 -> Fire Once, 2 -> Start timer
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void ApplyModeToClient(int client, int victim, trollMode mode, TrollModifier modifier, bool silent = false) {
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ResetClient(victim, false);
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if(view_as<int>(mode) > TROLL_MODE_COUNT || view_as<int>(mode) < 0) {
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ReplyToCommand(client, "Unknown troll mode ID '%d'. Pick a mode between 1 and %d", mode, TROLL_MODE_COUNT - 1);
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return;
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}
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float ZERO_VECTOR[3] = {0.0, 0.0, 0.0};
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if(GetClientTeam(victim) == 1) {
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//Victim is spectating, find its bot
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victim = FindIdlePlayerBot(victim);
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}
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//bool activating = !HasTrollMode(victim, mode);
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switch(mode) {
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case Troll_iCantSpellNoMore: {}
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case Troll_Honk: {}
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case Troll_TankMagnet: {}
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case Troll_WitchMagnet: {}
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case Troll_SpecialMagnet: {}
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case Troll_NoShove: {}
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case Troll_SlowDrain: {}
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case Troll_TempHealthQuickDrain: {}
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case Troll_Meow: {}
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case Troll_VomitPlayer: {
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L4D_CTerrorPlayer_OnVomitedUpon(victim, victim);
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}
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case Troll_Reset: {
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ShowActivity(client, "reset troll effects for %N. ", victim);
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g_iTrollUsers[victim] = Troll_Reset;
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return;
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}
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case Troll_SlowSpeed:
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SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 0.8);
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case Troll_HigherGravity:
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SetEntityGravity(victim, 1.3);
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case Troll_HalfPrimaryAmmo: {
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//TODO: Implement modifier code
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int current = GetPrimaryReserveAmmo(victim);
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SetPrimaryReserveAmmo(victim, current / 2);
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}
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case Troll_UziRules: {
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TurnOffTrollMode(victim, Troll_NoPickup);
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TurnOffTrollMode(victim, Troll_PrimaryDisable);
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SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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}
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case Troll_PrimaryDisable: {
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TurnOffTrollMode(victim, Troll_UziRules);
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TurnOffTrollMode(victim, Troll_NoPickup);
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SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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}
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case Troll_NoPickup: {
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TurnOffTrollMode(victim, Troll_UziRules);
|
||||
TurnOffTrollMode(victim, Troll_PrimaryDisable);
|
||||
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
|
||||
}
|
||||
case Troll_Clumsy: {
|
||||
//TODO: Implement modifier code
|
||||
int wpn = GetClientSecondaryWeapon(victim);
|
||||
bool hasMelee = DoesClientHaveMelee(victim);
|
||||
if(hasMelee) {
|
||||
float pos[3];
|
||||
int clients[4];
|
||||
GetClientAbsOrigin(victim, pos);
|
||||
int clientCount = GetClientsInRange(pos, RangeType_Visibility, clients, sizeof(clients));
|
||||
for(int i = 0; i < clientCount; i++) {
|
||||
if(clients[i] != victim) {
|
||||
float targPos[3];
|
||||
GetClientAbsOrigin(clients[i], targPos);
|
||||
SDKHooks_DropWeapon(victim, wpn, targPos);
|
||||
g_iTrollUsers[victim] = mode;
|
||||
CreateTimer(0.2, Timer_GivePistol);
|
||||
return;
|
||||
}
|
||||
}
|
||||
SDKHooks_DropWeapon(victim, wpn);
|
||||
}
|
||||
}
|
||||
case Troll_CameTooEarly:
|
||||
//TODO: Implement modifier code
|
||||
ReplyToCommand(client, "This troll mode is not implemented.");
|
||||
case Troll_KillMeSoftly: {
|
||||
char wpn[32];
|
||||
GetClientWeaponName(victim, 4, wpn, sizeof(wpn));
|
||||
if(StrEqual(wpn, "weapon_adrenaline") || StrEqual(wpn, "weapon_pain_pills")) {
|
||||
ClientCommand(victim, "slot5");
|
||||
g_bPendingItemGive[victim] = true;
|
||||
}else{
|
||||
ReplyToCommand(client, "User does not have pills or adrenaline");
|
||||
return;
|
||||
}
|
||||
//TODO: Implement TrollMod_Repeat
|
||||
return;
|
||||
}
|
||||
case Troll_ThrowItAll: {
|
||||
if(modifier == TrollMod_InstantFire)
|
||||
ThrowAllItems(victim);
|
||||
if(hThrowTimer == INVALID_HANDLE && modifier == TrollMod_Repeat) {
|
||||
PrintToServer("Created new throw item timer");
|
||||
hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
|
||||
}
|
||||
}
|
||||
case Troll_Swarm: {
|
||||
if(modifier == TrollMod_InstantFire) {
|
||||
L4D2_RunScript("RushVictim(GetPlayerFromUserID(%d), %d)", victim, 15000);
|
||||
}else if(modifier == TrollMod_Repeat) {
|
||||
|
||||
}else{
|
||||
ReplyToCommand(client, "Invalid modifier for mode.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
case Troll_GunJam: {
|
||||
int wpn = GetClientWeaponEntIndex(victim, 0);
|
||||
if(wpn > -1)
|
||||
SDKHook(wpn, SDKHook_Reload, Event_WeaponReload);
|
||||
else
|
||||
ReplyToCommand(client, "Victim does not have a primary weapon.");
|
||||
} default: {
|
||||
ReplyToCommand(client, "This trollMode is not implemented.");
|
||||
PrintToServer("Troll Mode #%d not implemented (%s)", mode, TROLL_MODES_NAMES[mode]);
|
||||
}
|
||||
}
|
||||
if(!silent) {
|
||||
if(HasTrollMode(victim, mode)) {
|
||||
ShowActivity(client, "deactivated troll \"%s\" on %N. ", TROLL_MODES_NAMES[mode], victim);
|
||||
}else{
|
||||
if(modifier == TrollMod_Repeat)
|
||||
ShowActivity(client, "activated troll \"%s\" on repeat for %N. ", TROLL_MODES_NAMES[mode], victim);
|
||||
else
|
||||
ShowActivity(client, "activated troll \"%s\" for %N. ", TROLL_MODES_NAMES[mode], victim);
|
||||
}
|
||||
}
|
||||
//If instant fire mod not provided (aka instead of no modifiers which equals both) OR repeat turned on, set bit:
|
||||
if(modifier == TrollMod_Repeat || modifier == TrollMod_None) {
|
||||
g_iTrollUsers[victim] ^= 1 << view_as<int>(mode) -1;
|
||||
}
|
||||
}
|
||||
|
||||
bool HasTrollMode(int client, trollMode mode) {
|
||||
return ((g_iTrollUsers[client] >> view_as<int>(mode) - 1) & 1) == 1;
|
||||
}
|
||||
|
||||
void ToggleTrollMode(int client, trollMode mode) {
|
||||
g_iTrollUsers[client] ^= 1 << view_as<int>(mode) -1;
|
||||
}
|
||||
|
||||
void TurnOffTrollMode(int client, trollMode mode) {
|
||||
if(HasTrollMode(client, mode)) {
|
||||
ToggleTrollMode(client, mode);
|
||||
}
|
||||
}
|
||||
#include <feedthetrolls/base>
|
||||
|
||||
void ResetClient(int victim, bool wipe = true) {
|
||||
if(wipe) g_iTrollUsers[victim] = Troll_Reset;
|
||||
if(wipe) ActiveTrolls[victim] = 0;
|
||||
SetEntityGravity(victim, 1.0);
|
||||
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0);
|
||||
SDKUnhook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
|
||||
|
@ -286,14 +50,13 @@ void ResetClient(int victim, bool wipe = true) {
|
|||
|
||||
void ActivateAutoPunish(int client) {
|
||||
if(hAutoPunish.IntValue & 2 == 2)
|
||||
ApplyModeToClient(0, lastButtonUser, Troll_SpecialMagnet, TrollMod_None);
|
||||
ApplyTroll(lastButtonUser, "SpecialMagnet", 0, TrollMod_None);
|
||||
if(hAutoPunish.IntValue & 1 == 1)
|
||||
ApplyModeToClient(0, lastButtonUser, Troll_TankMagnet, TrollMod_None);
|
||||
ApplyTroll(lastButtonUser, "TankMagnet", 0, TrollMod_None);
|
||||
if(hAutoPunish.IntValue & 8 == 8)
|
||||
ApplyModeToClient(0, lastButtonUser, Troll_VomitPlayer, TrollMod_None);
|
||||
ApplyTroll(lastButtonUser, "VomitPlayer", 0, TrollMod_None);
|
||||
else if(hAutoPunish.IntValue & 4 == 4)
|
||||
ApplyModeToClient(0, lastButtonUser, Troll_Swarm, TrollMod_None);
|
||||
|
||||
ApplyTroll(lastButtonUser, "Swarm", 0, TrollMod_None);
|
||||
if(hAutoPunishExpire.IntValue > 0) {
|
||||
CreateTimer(60.0 * hAutoPunishExpire.FloatValue, Timer_ResetAutoPunish, GetClientOfUserId(lastButtonUser));
|
||||
}
|
||||
|
@ -345,4 +108,133 @@ stock int FindIdlePlayerBot(int client) {
|
|||
}
|
||||
stock bool IsPlayerIncapped(int client) {
|
||||
return GetEntProp(client, Prop_Send, "m_isIncapacitated") == 1;
|
||||
}
|
||||
char SPECIAL_NAMES[][] = {
|
||||
"Smoker", "Boomer", "Hunter", "Spitter", "Jockey", "Charger", "Witch"
|
||||
};
|
||||
stock int GetSpecialType(const char[] input) {
|
||||
for(int i = 0; i < sizeof(SPECIAL_NAMES); i++) {
|
||||
if(strcmp(SPECIAL_NAMES[i], input, false) == 0) return i + 1;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
stock bool FindSuitablePosition(int target, const float pos[3], float outputPos[3], float minDistance = 19000.0, int tries = 100) {
|
||||
outputPos = pos;
|
||||
for(int i = tries; i > 0; i--) {
|
||||
// int nav = L4D_GetNearestNavArea(pos);
|
||||
// L4D_FindRandomSpot(nav, testPos);
|
||||
// float dist = GetVectorDistance(testPos, pos, true);
|
||||
outputPos[0] += GetRandomFloat(-30.0, 30.0);
|
||||
outputPos[1] += GetRandomFloat(-30.0, 30.0);
|
||||
float dist = GetVectorDistance(outputPos, pos, true);
|
||||
if(dist >= minDistance && L4D2Direct_GetTerrorNavArea(outputPos) != Address_Null) { //5m^2
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#define MAX_PHRASES_PER_WORD 8
|
||||
#define MAX_PHRASE_LENGTH 191
|
||||
StringMap REPLACEMENT_PHRASES;
|
||||
//TODO: Load from cfg
|
||||
/* Example:
|
||||
exWord
|
||||
{
|
||||
"1" "phrase1"
|
||||
"2" "phrase2"
|
||||
}
|
||||
*/
|
||||
void LoadPhrases() {
|
||||
KeyValues kv = new KeyValues("Phrases");
|
||||
ArrayList phrases = new ArrayList(ByteCountToCells(MAX_PHRASE_LENGTH));
|
||||
|
||||
char sPath[PLATFORM_MAX_PATH];
|
||||
BuildPath(Path_SM, sPath, sizeof(sPath), "data/ftt_phrases.cfg");
|
||||
|
||||
if(!FileExists(sPath) || !kv.ImportFromFile(sPath)) {
|
||||
delete kv;
|
||||
PrintToServer("[FTT] Could not load phrase list from data/ftt_phrases.cfg");
|
||||
return;
|
||||
}
|
||||
static char word[32];
|
||||
char phrase[MAX_PHRASE_LENGTH];
|
||||
// Go through all the words:
|
||||
kv.GotoFirstSubKey();
|
||||
int i = 0;
|
||||
static char buffer[4];
|
||||
do {
|
||||
kv.GetSectionName(word, sizeof(word));
|
||||
phrases.Clear();
|
||||
for(;;) {
|
||||
IntToString(++i, buffer, sizeof(buffer));
|
||||
kv.GetString(buffer, phrase, MAX_PHRASE_LENGTH, "_null");
|
||||
if(strcmp(phrase, "_null") == 0) break;
|
||||
phrases.PushString(phrase);
|
||||
}
|
||||
i = 0;
|
||||
REPLACEMENT_PHRASES.SetValue(word, phrases.Clone(), true);
|
||||
} while (kv.GotoNextKey(false));
|
||||
delete kv;
|
||||
}
|
||||
|
||||
float GetIdealMinDistance(int specialType) {
|
||||
switch(specialType) {
|
||||
// /*Boomer*/ case 2: return 1200.0;
|
||||
/*Charger*/ case 6: return 19000.0;
|
||||
/*Smoker*/ case 1: return 20000.0;
|
||||
|
||||
default:
|
||||
return 12000.0;
|
||||
}
|
||||
}
|
||||
|
||||
public Action Timer_Kill(Handle h, int client) {
|
||||
AcceptEntityInput(client, "Kill");
|
||||
}
|
||||
//TODO: Add Insta-Witch
|
||||
bool SpawnSpecialInFace(int target, int specialType) {
|
||||
static float pos[3], ang[3];
|
||||
static float testPos[3];
|
||||
testPos = pos;
|
||||
GetClientAbsOrigin(target, pos);
|
||||
GetClientEyeAngles(target, ang);
|
||||
if(specialType != 5 && specialType != 2) { //If charger/hunter, find a suitable area that is at least 5 m away
|
||||
float minDistance = GetIdealMinDistance(specialType);
|
||||
GetHorizontalPositionFromOrigin(pos, ang, minDistance, testPos);
|
||||
FindSuitablePosition(target, pos, testPos, minDistance, 100);
|
||||
pos = testPos;
|
||||
} else { // Else spawn a little bit off, and above (above for jockeys)
|
||||
pos[2] += 10.0;
|
||||
pos[0] += 5.0;
|
||||
}
|
||||
pos[2] += 1.0;
|
||||
NegateVector(ang);
|
||||
int special = (specialType == 7) ? L4D2_SpawnWitch(pos, ang) : L4D2_SpawnSpecial(specialType, pos, ang);
|
||||
if(special == -1) return false;
|
||||
|
||||
if(specialType == 7)
|
||||
SetWitchTarget(special, target);
|
||||
else
|
||||
g_iAttackerTarget[special] = GetClientUserId(target);
|
||||
|
||||
if(specialType == 2) { //Kill boomer
|
||||
ForcePlayerSuicide(special);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SpawnSpecialNear(int target, int specialType) {
|
||||
static float pos[3];
|
||||
if(L4D_GetRandomPZSpawnPosition(target, specialType, 10, pos)) {
|
||||
int special = (specialType == 7) ? L4D2_SpawnWitch(pos, ZERO_VECTOR) : L4D2_SpawnSpecial(specialType, pos, ZERO_VECTOR);
|
||||
if(special == -1) return false;
|
||||
if(specialType == 7)
|
||||
SetWitchTarget(special, target);
|
||||
else
|
||||
g_iAttackerTarget[special] = GetClientUserId(target);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue