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ftt: Internal rewrite
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5 changed files with 5128 additions and 398 deletions
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237
scripting/include/feedthetrolls/base.inc
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237
scripting/include/feedthetrolls/base.inc
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@ -0,0 +1,237 @@
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#define MAX_TROLL_NAME_LENGTH 32
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#define MAX_TROLLS 25
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//#define DEBUG 1
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enum TrollModifier {
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TrollMod_None = 0,
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TrollMod_InstantFire = 1,
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TrollMod_Repeat = 2
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}
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enum struct Troll {
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char name[32];
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char description[128];
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bool runsOnce;
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void GetID(char[] name, int length) {
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strcopy(name, length, this.name);
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ReplaceString(name, MAX_TROLL_NAME_LENGTH, " ", "", false);
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}
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}
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Troll Trolls[MAX_TROLLS+1];
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int ActiveTrolls[MAXPLAYERS+1];
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StringMap trollKV;
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char trollIds[MAX_TROLLS+1][MAX_TROLL_NAME_LENGTH];
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int SetupTroll(const char[] name, const char description[128], bool hasMods) {
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static int i = 0;
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strcopy(Trolls[i].name, MAX_TROLL_NAME_LENGTH, name);
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strcopy(Trolls[i].description, 128, description);
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Trolls[i].runsOnce = !hasMods;
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static char key[MAX_TROLL_NAME_LENGTH];
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strcopy(key, MAX_TROLL_NAME_LENGTH, name);
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ReplaceString(key, MAX_TROLL_NAME_LENGTH, " ", "", false);
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strcopy(trollIds[i], MAX_TROLL_NAME_LENGTH, key);
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trollKV.SetValue(key, i);
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return i++;
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}
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// Gets the Troll enum struct via name
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// Returns index of troll enum
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int GetTroll(const char[] name, Troll troll) {
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static int i = 0;
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if(trollKV.GetValue(name, i)) {
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troll = Trolls[i];
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return i;
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}
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return -1;
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}
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// Gets the Troll enum struct via key index
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// Returns index of troll enum
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int GetTrollByKeyIndex(int index, Troll troll) {
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// static char name[MAX_TROLL_NAME_LENGTH];
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// trollIds.GetKey(index, name, sizeof(name));
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troll = Trolls[index];
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// return GetTroll(name, troll);
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}
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bool GetTrollID(int index, char name[MAX_TROLL_NAME_LENGTH]) {
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if(index > MAX_TROLLS) return false;
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strcopy(name, sizeof(name), trollIds[index]);
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return true;
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}
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void ToggleTroll(int client, const char[] name) {
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static Troll troll;
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int index = GetTroll(name, troll);
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ActiveTrolls[client] ^= 1 << view_as<int>(index);
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}
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void ApplyTroll(int victim, const char[] name, int activator, TrollModifier modifier, bool silent = false) {
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static Troll troll;
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int trollIndex = GetTroll(name, troll);
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if(trollIndex == -1) {
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PrintToServer("[FTT] %N attempted to apply unknown troll: %s", activator, name);
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return;
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}
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if(GetClientTeam(victim) == 1) {
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//Victim is spectating, find its bot
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victim = FindIdlePlayerBot(victim);
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}
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ApplyAffect(victim, name, activator, modifier);
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if(!silent) {
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if(IsTrollActive(victim, name)) {
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ShowActivity(victim, "deactivated troll \"%s\" on %N. ", troll.name, victim);
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} else {
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if(modifier == TrollMod_Repeat)
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ShowActivity(victim, "activated troll \"%s\" on repeat for %N. ", troll.name, victim);
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else
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ShowActivity(victim, "activated troll \"%s\" for %N. ", troll.name, victim);
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}
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}
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if(modifier == TrollMod_Repeat || modifier == TrollMod_None) {
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ActiveTrolls[victim] ^= 1 << trollIndex;
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}
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}
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void ApplyAffect(int victim, const char[] name, int activator, TrollModifier modifier) {
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if(StrEqual(name, "ResetTroll")) {
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ShowActivity(activator, "reset troll effects for %N. ", victim);
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ActiveTrolls[victim] = 0;
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return;
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} else if(StrEqual(name, "SlowSpeed"))
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SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 0.8);
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else if(StrEqual(name, "HigherGravity"))
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SetEntityGravity(victim, 1.3);
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else if(StrEqual(name, "HalfPrimaryAmmo")) {
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int current = GetPrimaryReserveAmmo(victim);
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SetPrimaryReserveAmmo(victim, current / 2);
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} else if(StrEqual(name, "UziRules")) {
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DisableTroll(victim, "NoPickup");
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DisableTroll(victim, "PrimaryDisable");
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SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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} else if(StrEqual(name, "PrimaryDisable")) {
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DisableTroll(victim, "UziRules");
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DisableTroll(victim, "NoPickup");
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SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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} else if(StrEqual(name, "NoPickup")) {
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DisableTroll(victim, "UziRules");
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DisableTroll(victim, "PrimaryDisable");
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SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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} else if(StrEqual(name, "Clumsy")) {
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int wpn = GetClientSecondaryWeapon(victim);
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bool hasMelee = DoesClientHaveMelee(victim);
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if(hasMelee) {
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float pos[3];
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int clients[4];
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GetClientAbsOrigin(victim, pos);
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int clientCount = GetClientsInRange(pos, RangeType_Visibility, clients, sizeof(clients));
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for(int i = 0; i < clientCount; i++) {
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if(clients[i] != victim) {
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float targPos[3];
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GetClientAbsOrigin(clients[i], targPos);
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SDKHooks_DropWeapon(victim, wpn, targPos);
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// g_iTrollUsers[victim] = mode;
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CreateTimer(0.2, Timer_GivePistol);
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return;
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}
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}
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SDKHooks_DropWeapon(victim, wpn);
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}
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} else if(StrEqual(name, "CameTooEarly")) {
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ReplyToCommand(activator, "This troll mode is not implemented.");
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} else if(StrEqual(name, "KillMeSoftly")) {
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static char wpn[32];
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GetClientWeaponName(victim, 4, wpn, sizeof(wpn));
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if(StrEqual(wpn, "weapon_adrenaline") || StrEqual(wpn, "weapon_pain_pills")) {
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ClientCommand(victim, "slot5");
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g_bPendingItemGive[victim] = true;
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}else{
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ReplyToCommand(activator, "User does not have pills or adrenaline");
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return;
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}
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//TODO: Implement TrollMod_Repeat
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return;
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} else if(StrEqual(name, "ThrowItAll")) {
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if(modifier == TrollMod_InstantFire)
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ThrowAllItems(victim);
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if(hThrowTimer == INVALID_HANDLE && modifier == TrollMod_Repeat) {
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hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
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}
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} else if(StrEqual(name, "Swarm")) {
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if(modifier == TrollMod_InstantFire) {
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L4D2_RunScript("RushVictim(GetPlayerFromUserID(%d), %d)", victim, 15000);
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}else if(modifier == TrollMod_Repeat) {
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}else{
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ReplyToCommand(activator, "Invalid modifier for mode.");
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return;
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}
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} else if(StrEqual(name, "GunJam")) {
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int wpn = GetClientWeaponEntIndex(victim, 0);
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if(wpn > -1)
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SDKHook(wpn, SDKHook_Reload, Event_WeaponReload);
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else
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ReplyToCommand(activator, "Victim does not have a primary weapon.");
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} else if(StrEqual(name, "VomitPlayer"))
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L4D_CTerrorPlayer_OnVomitedUpon(victim, victim);
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else {
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#if defined DEBUG
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PrintToServer("[FTT] Possibly invalid troll, no action: %s", name);
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ReplyToCommand(activator, "[FTT/Debug] If nothing occurs, this troll possibly was not implemented correctly. ");
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#endif
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}
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}
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bool IsTrollActive(int client, const char[] troll) {
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if(ActiveTrolls[client] == 0) return false;
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static int i = 0;
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if(trollKV.GetValue(troll, i)) {
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return ((ActiveTrolls[client] >> i) & 1) == 1;
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}
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ThrowError("Troll \"%s\" does not exist", troll);
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return false; //errors instead but compiler no like
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}
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void DisableTroll(int client, const char[] troll) {
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if(IsTrollActive(client, troll)) {
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ToggleTroll(client, troll);
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}
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}
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void SetupTrolls() {
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trollKV = new StringMap();
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SetupTroll("Reset Troll", "Resets the user, removes all troll effects", false);
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SetupTroll("Special Magnet", "Attracts ALL specials to any alive target with this troll enabled", false);
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SetupTroll("Tank Magnet", "Attracts ALL tanks to any alive target with this troll enabled", false);
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SetupTroll("Witch Magnet", "All witches when startled will target any player with this troll", false);
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SetupTroll("Vomit Player", "Shortcut to sm_vomitplayer. vomits the player.", false);
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SetupTroll("ThrowItAll", "Player throws all their items at nearby player, periodically", true);
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SetupTroll("Vocalize Gag", "Prevents player from sending any vocalizations (even automatic)", false);
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SetupTroll("No Profanity", "Replaces some words with random phrases", false);
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SetupTroll("Swarm", "Swarms a player with zombies. Requires swarm plugin", false);
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SetupTroll("UziRules", "Picking up a weapon gives them a UZI instead", false);
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SetupTroll("Slow Speed", "Sets player speed to 0.8x of normal speed", false);
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SetupTroll("Higher Gravity", "Sets player gravity to 1.3x of normal gravity", false);
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SetupTroll("Half Primary Ammo", "Cuts their primary reserve ammo in half", false);
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SetupTroll("PrimaryDisable", "Player cannot pickup any weapons, only melee/pistols", true);
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SetupTroll("Clusmy", "Player drops axe periodically or on demand", true);
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SetupTroll("iCantSpellNoMore", "Chat messages letter will randomly changed with wrong letters", false);
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SetupTroll("KillMeSoftly", "Make player eat or waste pills whenever possible", false);
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SetupTroll("GunJam", "On reload, small chance their gun gets jammed - Can't reload.", false);
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SetupTroll("NoPickup", "Prevents a player from picking up ANY (new) item. Use ThrowItAll to make them drop", true);
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SetupTroll("Honk", "Honk", false);
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SetupTroll("No Shove", "Prevents a player from shoving", false);
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SetupTroll("Damage Boost", "Makes a player take more damage than normal", false);
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SetupTroll("Temp Health Quick Drain", "Makes a player's temporarily health drain very quickly", false);
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SetupTroll("Slow Drain", "Will make the player slowly lose health over time", false);
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SetupTroll("CameTooEarly", "When they shoot, random chance they empty whole clip", true);
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SetupTroll("Meow", "Makes the player meow", false);
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//INFO: UP MAX_TROLLS when adding new trolls!
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}
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@ -1,93 +1,8 @@
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#define AUTOPUNISH_FLOW_MIN_DISTANCE 5000.0
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#define AUTOPUNISH_MODE_COUNT 3
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#define TROLL_MODE_COUNT 25
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// #define TROLL_MODE_COUNT 26
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//
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enum trollMode {
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Troll_Reset = 0, //0
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Troll_SlowSpeed, //1
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Troll_HigherGravity, //2
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Troll_HalfPrimaryAmmo, //3
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Troll_UziRules, //4
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Troll_PrimaryDisable, //5
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Troll_SlowDrain, //6
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Troll_Clumsy, //7
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Troll_iCantSpellNoMore, //8
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Troll_CameTooEarly, //9
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Troll_KillMeSoftly, //10
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Troll_ThrowItAll, //11
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Troll_GunJam, //12
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Troll_NoPickup, //13
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Troll_Swarm, //14
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Troll_Honk, //15, //TODO: Modify sounds :)
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Troll_SpecialMagnet, //16
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Troll_TankMagnet, //17
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Troll_NoShove, //18
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Troll_DamageBoost, //19
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Troll_TempHealthQuickDrain, //20
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Troll_VomitPlayer, //21
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Troll_VocalizeGag,
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Troll_Meow,
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Troll_WitchMagnet
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}
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enum TrollModifier {
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TrollMod_None = 0,
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TrollMod_InstantFire = 1,
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TrollMod_Repeat = 2
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}
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char TROLL_MODES_NAMES[TROLL_MODE_COUNT][32] = {
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"Reset User", //0
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"Slow Speed", //1
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"Higher Gravity", //2
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"Half Primary Ammo", //3
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"UziRules", //4
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"PrimaryDisable", //5
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"SlowDrain", //6
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"Clusmy", //7
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"iCantSpellNoMore", //8
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"CameTooEarly", //9
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"KillMeSoftly", //10
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"ThrowItAll", //11
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"GunJam", //12
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"NoPickup",
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"Swarm",
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"Honk",
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"Special Magnet",
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"Tank Magnet",
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"No Shove",
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"Damage Boost",
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"Temp Quick Drain",
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"Vomit Player",
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"Vocalize Gag",
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"Meow",
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"Witch Magnet"
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};
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char TROLL_MODES_DESCRIPTIONS[TROLL_MODE_COUNT][128] = {
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"Resets the user, removes all troll effects", //0
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"Sets player speed to 0.8x of normal speed", //1
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"Sets player gravity to 1.3x of normal gravity", //2
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"Cuts their primary reserve ammo in half", //3
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"Picking up a weapon gives them a UZI instead", //4
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"Player cannot pickup any weapons, only melee/pistols", //5
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"Player slowly loses health", //6
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"Player drops axe periodically or on demand", //7
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"Chat messages letter will randomly changed with wrong letters ", //8
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"When they shoot, random chance they empty whole clip", //9
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"Make player eat or waste pills whenever possible", //10
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"Player throws all their items at nearby player, periodically", //11
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"On reload, small chance their gun gets jammed - Can't reload.", //12
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"Prevents a player from picking up ANY (new) item. Use ThrowItAll to make them drop",
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"Swarms a player with zombies. Requires swarm plugin",
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"Honk",
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"Attracts ALL specials to any alive target with this troll enabled",
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"Attracts ALL tanks to any alive target with this troll enabled",
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"Prevents a player from shoving",
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"Makes a player take more damage than normal",
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"Makes a player's temporarily health drain very quickly",
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"Shortcut to sm_vomitplayer. vomits the player.",
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"Prevents player from sending any vocalizations (even automatic)",
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"Makes the player meow",
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"All witches when startled will target any player with this troll"
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};
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enum L4D2Infected
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{
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L4D2Infected_Witch = 7,
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L4D2Infected_Tank = 8
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};
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int g_iTrollUsers[MAXPLAYERS+1], g_iAttackerTarget[MAXPLAYERS+1];
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int g_iAttackerTarget[MAXPLAYERS+1];
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int autoPunished = -1, autoPunishMode, lastButtonUser, lastCrescendoUser;
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bool g_bPendingItemGive[MAXPLAYERS+1], g_PendingBanTroll[MAXPLAYERS+1];
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GlobalForward g_PlayerMarkedForward;
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@ -119,163 +34,12 @@ bool bChooseVictimAvailable = false; //For charge player feature, is it availabl
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int g_iAmmoTable; //Loads the ammo table to get ammo amounts
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int gChargerVictim = -1; //For charge player feature
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//Applies the selected trollMode to the victim.
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//Modifiers are as followed: 0 -> Both (fire instant, and timer), 1 -> Fire Once, 2 -> Start timer
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void ApplyModeToClient(int client, int victim, trollMode mode, TrollModifier modifier, bool silent = false) {
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ResetClient(victim, false);
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if(view_as<int>(mode) > TROLL_MODE_COUNT || view_as<int>(mode) < 0) {
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ReplyToCommand(client, "Unknown troll mode ID '%d'. Pick a mode between 1 and %d", mode, TROLL_MODE_COUNT - 1);
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return;
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}
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float ZERO_VECTOR[3] = {0.0, 0.0, 0.0};
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if(GetClientTeam(victim) == 1) {
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//Victim is spectating, find its bot
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victim = FindIdlePlayerBot(victim);
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}
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//bool activating = !HasTrollMode(victim, mode);
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switch(mode) {
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case Troll_iCantSpellNoMore: {}
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case Troll_Honk: {}
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case Troll_TankMagnet: {}
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case Troll_WitchMagnet: {}
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case Troll_SpecialMagnet: {}
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case Troll_NoShove: {}
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case Troll_SlowDrain: {}
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case Troll_TempHealthQuickDrain: {}
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case Troll_Meow: {}
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case Troll_VomitPlayer: {
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L4D_CTerrorPlayer_OnVomitedUpon(victim, victim);
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}
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case Troll_Reset: {
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ShowActivity(client, "reset troll effects for %N. ", victim);
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g_iTrollUsers[victim] = Troll_Reset;
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return;
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}
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case Troll_SlowSpeed:
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SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 0.8);
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case Troll_HigherGravity:
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SetEntityGravity(victim, 1.3);
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case Troll_HalfPrimaryAmmo: {
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//TODO: Implement modifier code
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int current = GetPrimaryReserveAmmo(victim);
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SetPrimaryReserveAmmo(victim, current / 2);
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}
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case Troll_UziRules: {
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TurnOffTrollMode(victim, Troll_NoPickup);
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TurnOffTrollMode(victim, Troll_PrimaryDisable);
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SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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}
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case Troll_PrimaryDisable: {
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TurnOffTrollMode(victim, Troll_UziRules);
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TurnOffTrollMode(victim, Troll_NoPickup);
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SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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}
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case Troll_NoPickup: {
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TurnOffTrollMode(victim, Troll_UziRules);
|
||||
TurnOffTrollMode(victim, Troll_PrimaryDisable);
|
||||
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
|
||||
}
|
||||
case Troll_Clumsy: {
|
||||
//TODO: Implement modifier code
|
||||
int wpn = GetClientSecondaryWeapon(victim);
|
||||
bool hasMelee = DoesClientHaveMelee(victim);
|
||||
if(hasMelee) {
|
||||
float pos[3];
|
||||
int clients[4];
|
||||
GetClientAbsOrigin(victim, pos);
|
||||
int clientCount = GetClientsInRange(pos, RangeType_Visibility, clients, sizeof(clients));
|
||||
for(int i = 0; i < clientCount; i++) {
|
||||
if(clients[i] != victim) {
|
||||
float targPos[3];
|
||||
GetClientAbsOrigin(clients[i], targPos);
|
||||
SDKHooks_DropWeapon(victim, wpn, targPos);
|
||||
g_iTrollUsers[victim] = mode;
|
||||
CreateTimer(0.2, Timer_GivePistol);
|
||||
return;
|
||||
}
|
||||
}
|
||||
SDKHooks_DropWeapon(victim, wpn);
|
||||
}
|
||||
}
|
||||
case Troll_CameTooEarly:
|
||||
//TODO: Implement modifier code
|
||||
ReplyToCommand(client, "This troll mode is not implemented.");
|
||||
case Troll_KillMeSoftly: {
|
||||
char wpn[32];
|
||||
GetClientWeaponName(victim, 4, wpn, sizeof(wpn));
|
||||
if(StrEqual(wpn, "weapon_adrenaline") || StrEqual(wpn, "weapon_pain_pills")) {
|
||||
ClientCommand(victim, "slot5");
|
||||
g_bPendingItemGive[victim] = true;
|
||||
}else{
|
||||
ReplyToCommand(client, "User does not have pills or adrenaline");
|
||||
return;
|
||||
}
|
||||
//TODO: Implement TrollMod_Repeat
|
||||
return;
|
||||
}
|
||||
case Troll_ThrowItAll: {
|
||||
if(modifier == TrollMod_InstantFire)
|
||||
ThrowAllItems(victim);
|
||||
if(hThrowTimer == INVALID_HANDLE && modifier == TrollMod_Repeat) {
|
||||
PrintToServer("Created new throw item timer");
|
||||
hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
|
||||
}
|
||||
}
|
||||
case Troll_Swarm: {
|
||||
if(modifier == TrollMod_InstantFire) {
|
||||
L4D2_RunScript("RushVictim(GetPlayerFromUserID(%d), %d)", victim, 15000);
|
||||
}else if(modifier == TrollMod_Repeat) {
|
||||
|
||||
}else{
|
||||
ReplyToCommand(client, "Invalid modifier for mode.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
case Troll_GunJam: {
|
||||
int wpn = GetClientWeaponEntIndex(victim, 0);
|
||||
if(wpn > -1)
|
||||
SDKHook(wpn, SDKHook_Reload, Event_WeaponReload);
|
||||
else
|
||||
ReplyToCommand(client, "Victim does not have a primary weapon.");
|
||||
} default: {
|
||||
ReplyToCommand(client, "This trollMode is not implemented.");
|
||||
PrintToServer("Troll Mode #%d not implemented (%s)", mode, TROLL_MODES_NAMES[mode]);
|
||||
}
|
||||
}
|
||||
if(!silent) {
|
||||
if(HasTrollMode(victim, mode)) {
|
||||
ShowActivity(client, "deactivated troll \"%s\" on %N. ", TROLL_MODES_NAMES[mode], victim);
|
||||
}else{
|
||||
if(modifier == TrollMod_Repeat)
|
||||
ShowActivity(client, "activated troll \"%s\" on repeat for %N. ", TROLL_MODES_NAMES[mode], victim);
|
||||
else
|
||||
ShowActivity(client, "activated troll \"%s\" for %N. ", TROLL_MODES_NAMES[mode], victim);
|
||||
}
|
||||
}
|
||||
//If instant fire mod not provided (aka instead of no modifiers which equals both) OR repeat turned on, set bit:
|
||||
if(modifier == TrollMod_Repeat || modifier == TrollMod_None) {
|
||||
g_iTrollUsers[victim] ^= 1 << view_as<int>(mode) -1;
|
||||
}
|
||||
}
|
||||
|
||||
bool HasTrollMode(int client, trollMode mode) {
|
||||
return ((g_iTrollUsers[client] >> view_as<int>(mode) - 1) & 1) == 1;
|
||||
}
|
||||
|
||||
void ToggleTrollMode(int client, trollMode mode) {
|
||||
g_iTrollUsers[client] ^= 1 << view_as<int>(mode) -1;
|
||||
}
|
||||
|
||||
void TurnOffTrollMode(int client, trollMode mode) {
|
||||
if(HasTrollMode(client, mode)) {
|
||||
ToggleTrollMode(client, mode);
|
||||
}
|
||||
}
|
||||
#include <feedthetrolls/base>
|
||||
|
||||
void ResetClient(int victim, bool wipe = true) {
|
||||
if(wipe) g_iTrollUsers[victim] = Troll_Reset;
|
||||
if(wipe) ActiveTrolls[victim] = 0;
|
||||
SetEntityGravity(victim, 1.0);
|
||||
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0);
|
||||
SDKUnhook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
|
||||
|
@ -286,14 +50,13 @@ void ResetClient(int victim, bool wipe = true) {
|
|||
|
||||
void ActivateAutoPunish(int client) {
|
||||
if(hAutoPunish.IntValue & 2 == 2)
|
||||
ApplyModeToClient(0, lastButtonUser, Troll_SpecialMagnet, TrollMod_None);
|
||||
ApplyTroll(lastButtonUser, "SpecialMagnet", 0, TrollMod_None);
|
||||
if(hAutoPunish.IntValue & 1 == 1)
|
||||
ApplyModeToClient(0, lastButtonUser, Troll_TankMagnet, TrollMod_None);
|
||||
ApplyTroll(lastButtonUser, "TankMagnet", 0, TrollMod_None);
|
||||
if(hAutoPunish.IntValue & 8 == 8)
|
||||
ApplyModeToClient(0, lastButtonUser, Troll_VomitPlayer, TrollMod_None);
|
||||
ApplyTroll(lastButtonUser, "VomitPlayer", 0, TrollMod_None);
|
||||
else if(hAutoPunish.IntValue & 4 == 4)
|
||||
ApplyModeToClient(0, lastButtonUser, Troll_Swarm, TrollMod_None);
|
||||
|
||||
ApplyTroll(lastButtonUser, "Swarm", 0, TrollMod_None);
|
||||
if(hAutoPunishExpire.IntValue > 0) {
|
||||
CreateTimer(60.0 * hAutoPunishExpire.FloatValue, Timer_ResetAutoPunish, GetClientOfUserId(lastButtonUser));
|
||||
}
|
||||
|
@ -346,3 +109,132 @@ stock int FindIdlePlayerBot(int client) {
|
|||
stock bool IsPlayerIncapped(int client) {
|
||||
return GetEntProp(client, Prop_Send, "m_isIncapacitated") == 1;
|
||||
}
|
||||
char SPECIAL_NAMES[][] = {
|
||||
"Smoker", "Boomer", "Hunter", "Spitter", "Jockey", "Charger", "Witch"
|
||||
};
|
||||
stock int GetSpecialType(const char[] input) {
|
||||
for(int i = 0; i < sizeof(SPECIAL_NAMES); i++) {
|
||||
if(strcmp(SPECIAL_NAMES[i], input, false) == 0) return i + 1;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
stock bool FindSuitablePosition(int target, const float pos[3], float outputPos[3], float minDistance = 19000.0, int tries = 100) {
|
||||
outputPos = pos;
|
||||
for(int i = tries; i > 0; i--) {
|
||||
// int nav = L4D_GetNearestNavArea(pos);
|
||||
// L4D_FindRandomSpot(nav, testPos);
|
||||
// float dist = GetVectorDistance(testPos, pos, true);
|
||||
outputPos[0] += GetRandomFloat(-30.0, 30.0);
|
||||
outputPos[1] += GetRandomFloat(-30.0, 30.0);
|
||||
float dist = GetVectorDistance(outputPos, pos, true);
|
||||
if(dist >= minDistance && L4D2Direct_GetTerrorNavArea(outputPos) != Address_Null) { //5m^2
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#define MAX_PHRASES_PER_WORD 8
|
||||
#define MAX_PHRASE_LENGTH 191
|
||||
StringMap REPLACEMENT_PHRASES;
|
||||
//TODO: Load from cfg
|
||||
/* Example:
|
||||
exWord
|
||||
{
|
||||
"1" "phrase1"
|
||||
"2" "phrase2"
|
||||
}
|
||||
*/
|
||||
void LoadPhrases() {
|
||||
KeyValues kv = new KeyValues("Phrases");
|
||||
ArrayList phrases = new ArrayList(ByteCountToCells(MAX_PHRASE_LENGTH));
|
||||
|
||||
char sPath[PLATFORM_MAX_PATH];
|
||||
BuildPath(Path_SM, sPath, sizeof(sPath), "data/ftt_phrases.cfg");
|
||||
|
||||
if(!FileExists(sPath) || !kv.ImportFromFile(sPath)) {
|
||||
delete kv;
|
||||
PrintToServer("[FTT] Could not load phrase list from data/ftt_phrases.cfg");
|
||||
return;
|
||||
}
|
||||
static char word[32];
|
||||
char phrase[MAX_PHRASE_LENGTH];
|
||||
// Go through all the words:
|
||||
kv.GotoFirstSubKey();
|
||||
int i = 0;
|
||||
static char buffer[4];
|
||||
do {
|
||||
kv.GetSectionName(word, sizeof(word));
|
||||
phrases.Clear();
|
||||
for(;;) {
|
||||
IntToString(++i, buffer, sizeof(buffer));
|
||||
kv.GetString(buffer, phrase, MAX_PHRASE_LENGTH, "_null");
|
||||
if(strcmp(phrase, "_null") == 0) break;
|
||||
phrases.PushString(phrase);
|
||||
}
|
||||
i = 0;
|
||||
REPLACEMENT_PHRASES.SetValue(word, phrases.Clone(), true);
|
||||
} while (kv.GotoNextKey(false));
|
||||
delete kv;
|
||||
}
|
||||
|
||||
float GetIdealMinDistance(int specialType) {
|
||||
switch(specialType) {
|
||||
// /*Boomer*/ case 2: return 1200.0;
|
||||
/*Charger*/ case 6: return 19000.0;
|
||||
/*Smoker*/ case 1: return 20000.0;
|
||||
|
||||
default:
|
||||
return 12000.0;
|
||||
}
|
||||
}
|
||||
|
||||
public Action Timer_Kill(Handle h, int client) {
|
||||
AcceptEntityInput(client, "Kill");
|
||||
}
|
||||
//TODO: Add Insta-Witch
|
||||
bool SpawnSpecialInFace(int target, int specialType) {
|
||||
static float pos[3], ang[3];
|
||||
static float testPos[3];
|
||||
testPos = pos;
|
||||
GetClientAbsOrigin(target, pos);
|
||||
GetClientEyeAngles(target, ang);
|
||||
if(specialType != 5 && specialType != 2) { //If charger/hunter, find a suitable area that is at least 5 m away
|
||||
float minDistance = GetIdealMinDistance(specialType);
|
||||
GetHorizontalPositionFromOrigin(pos, ang, minDistance, testPos);
|
||||
FindSuitablePosition(target, pos, testPos, minDistance, 100);
|
||||
pos = testPos;
|
||||
} else { // Else spawn a little bit off, and above (above for jockeys)
|
||||
pos[2] += 10.0;
|
||||
pos[0] += 5.0;
|
||||
}
|
||||
pos[2] += 1.0;
|
||||
NegateVector(ang);
|
||||
int special = (specialType == 7) ? L4D2_SpawnWitch(pos, ang) : L4D2_SpawnSpecial(specialType, pos, ang);
|
||||
if(special == -1) return false;
|
||||
|
||||
if(specialType == 7)
|
||||
SetWitchTarget(special, target);
|
||||
else
|
||||
g_iAttackerTarget[special] = GetClientUserId(target);
|
||||
|
||||
if(specialType == 2) { //Kill boomer
|
||||
ForcePlayerSuicide(special);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SpawnSpecialNear(int target, int specialType) {
|
||||
static float pos[3];
|
||||
if(L4D_GetRandomPZSpawnPosition(target, specialType, 10, pos)) {
|
||||
int special = (specialType == 7) ? L4D2_SpawnWitch(pos, ZERO_VECTOR) : L4D2_SpawnSpecial(specialType, pos, ZERO_VECTOR);
|
||||
if(special == -1) return false;
|
||||
if(specialType == 7)
|
||||
SetWitchTarget(special, target);
|
||||
else
|
||||
g_iAttackerTarget[special] = GetClientUserId(target);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
File diff suppressed because it is too large
Load diff
|
@ -49,6 +49,10 @@ public void OnPluginStart() {
|
|||
|
||||
g_PlayerMarkedForward = new GlobalForward("FTT_OnClientMarked", ET_Ignore, Param_Cell, Param_Cell);
|
||||
|
||||
REPLACEMENT_PHRASES = new StringMap();
|
||||
LoadPhrases();
|
||||
SetupTrolls();
|
||||
|
||||
GameData data = new GameData("l4d2_behavior");
|
||||
|
||||
StartPrepSDKCall(SDKCall_Raw);
|
||||
|
@ -75,6 +79,9 @@ public void OnPluginStart() {
|
|||
RegAdminCmd("sm_mark", Command_MarkPendingTroll, ADMFLAG_KICK, "Marks a player as to be banned on disconnect");
|
||||
RegAdminCmd("sm_ftc", Command_FeedTheCrescendoTroll, ADMFLAG_KICK, "Applies a manual punish on the last crescendo activator");
|
||||
RegAdminCmd("sm_witch_attack", Command_WitchAttack, ADMFLAG_CHEATS, "Makes all witches target a player");
|
||||
RegAdminCmd("sm_insta", Command_InstaSpecial, ADMFLAG_KICK, "Spawns a special that targets them, close to them.");
|
||||
RegAdminCmd("sm_instaface", Command_InstaSpecialFace, ADMFLAG_KICK, "Spawns a special that targets them, right in their face.");
|
||||
RegAdminCmd("sm_inface", Command_InstaSpecialFace, ADMFLAG_KICK, "Spawns a special that targets them, right in their face.");
|
||||
|
||||
HookEvent("player_disconnect", Event_PlayerDisconnect);
|
||||
HookEvent("player_death", Event_PlayerDeath);
|
||||
|
@ -103,7 +110,7 @@ public void OnMapEnd() {
|
|||
}
|
||||
public void OnMapStart() {
|
||||
AddFileToDownloadsTable("sound/custom/meow1.mp3");
|
||||
PrecacheSound("sound/custom/meow1.mp3");
|
||||
PrecacheSound("custom/meow1.mp3");
|
||||
|
||||
lastButtonUser = -1;
|
||||
HookEntityOutput("func_button", "OnPressed", Event_ButtonPress);
|
||||
|
@ -129,7 +136,7 @@ public void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroa
|
|||
}
|
||||
}
|
||||
steamids[client][0] = '\0';
|
||||
g_iTrollUsers[client] = 0;
|
||||
ActiveTrolls[client] = 0;
|
||||
g_iAttackerTarget[client] = 0;
|
||||
}
|
||||
public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) {
|
||||
|
@ -138,7 +145,7 @@ public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadca
|
|||
}
|
||||
public Action Event_WeaponReload(int weapon) {
|
||||
int client = GetEntPropEnt(weapon, Prop_Send, "m_hOwner");
|
||||
if(HasTrollMode(client,Troll_GunJam)) {
|
||||
if(IsTrollActive(client, "GunJam")) {
|
||||
float dec = GetRandomFloat(0.0, 1.0);
|
||||
if(FloatCompare(dec, 0.50) == -1) { //10% chance gun jams
|
||||
return Plugin_Stop;
|
||||
|
@ -196,7 +203,7 @@ public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
|
|||
if((class == L4D2Infected_Tank && hMagnetTargetMode.IntValue & 2 == 2) || hMagnetTargetMode.IntValue & 1 == 1 ) continue;
|
||||
}
|
||||
|
||||
if(class == L4D2Infected_Tank && HasTrollMode(i, Troll_TankMagnet) || (class != L4D2Infected_Tank && HasTrollMode(i, Troll_SpecialMagnet))) {
|
||||
if(class == L4D2Infected_Tank && IsTrollActive(i, "TankMagnet") || (class != L4D2Infected_Tank && IsTrollActive(i, "SpecialMagnet"))) {
|
||||
GetClientAbsOrigin(i, survPos);
|
||||
float dist = GetVectorDistance(survPos, spPos, true);
|
||||
if(closestClient == -1 || dist < closestDistance) {
|
||||
|
@ -215,14 +222,15 @@ public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
|
|||
return Plugin_Continue;
|
||||
}
|
||||
public Action L4D2_OnEntityShoved(int client, int entity, int weapon, float vecDir[3], bool bIsHighPounce) {
|
||||
if(client > 0 && client <= MaxClients && HasTrollMode(client, Troll_NoShove) && hShoveFailChance.FloatValue > GetRandomFloat()) {
|
||||
if(client > 0 && client <= MaxClients && IsTrollActive(client, "NoShove") && hShoveFailChance.FloatValue > GetRandomFloat()) {
|
||||
return Plugin_Handled;
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs) {
|
||||
if(HasTrollMode(client, Troll_Honk)) {
|
||||
char strings[32][7];
|
||||
if(sArgs[0] == '@') return Plugin_Continue;
|
||||
if(IsTrollActive(client, "Honk")) {
|
||||
static char strings[32][7];
|
||||
int words = ExplodeString(sArgs, " ", strings, sizeof(strings), 5);
|
||||
for(int i = 0; i < words; i++) {
|
||||
if(GetRandomFloat() <= 0.8) strings[i] = "honk";
|
||||
|
@ -234,8 +242,8 @@ public Action OnClientSayCommand(int client, const char[] command, const char[]
|
|||
CPrintToChatAll("{blue}%N {default}: %s", client, message);
|
||||
PrintToServer("%N: %s", client, sArgs);
|
||||
return Plugin_Handled;
|
||||
}else if(HasTrollMode(client, Troll_iCantSpellNoMore)) {
|
||||
int type = GetRandomInt(1, TROLL_MODE_COUNT + 8);
|
||||
}else if(IsTrollActive(client, "iCantSpellNoMore")) {
|
||||
int type = GetRandomInt(1, trollKV.Size + 8);
|
||||
char letterSrc, replaceChar;
|
||||
switch(type) {
|
||||
case 1: {
|
||||
|
@ -308,14 +316,40 @@ public Action OnClientSayCommand(int client, const char[] command, const char[]
|
|||
PrintToServer("%N: %s", client, sArgs);
|
||||
CPrintToChatAll("{blue}%N {default}: %s", client, newMessage);
|
||||
return Plugin_Handled;
|
||||
}else if(IsTrollActive(client, "NoProfanity")) {
|
||||
//TODO: Check all replacement words, if none were replaced then do full word
|
||||
//TODO: Lowercase .getstring
|
||||
static char strings[32][MAX_PHRASE_LENGTH];
|
||||
ArrayList phrases;
|
||||
bool foundWord = false;
|
||||
int words = ExplodeString(sArgs, " ", strings, 32, MAX_PHRASE_LENGTH);
|
||||
for(int i = 0; i < words; i++) {
|
||||
if(REPLACEMENT_PHRASES.GetValue(strings[i], phrases) && phrases.Length > 0) {
|
||||
foundWord = true;
|
||||
int c = phrases.GetString(GetRandomInt(0, phrases.Length - 1), strings[i], MAX_PHRASE_LENGTH);
|
||||
PrintToServer("replacement: %s (%d)", strings[i], c);
|
||||
}
|
||||
}
|
||||
int length = MAX_PHRASE_LENGTH * words;
|
||||
char[] message = new char[length];
|
||||
if(foundWord) {
|
||||
ImplodeStrings(strings, 32, " ", message, length);
|
||||
} else {
|
||||
REPLACEMENT_PHRASES.GetValue("_Full Message Phrases", phrases);
|
||||
phrases.GetString(GetRandomInt(0, phrases.Length - 1), message, MAX_PHRASE_LENGTH);
|
||||
}
|
||||
CPrintToChatAll("{blue}%N {default}: %s", client, message);
|
||||
PrintToServer("%N: %s", client, sArgs);
|
||||
return Plugin_Handled;
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
public Action Event_ItemPickup(int client, int weapon) {
|
||||
if(HasTrollMode(client,Troll_NoPickup)) {
|
||||
if(IsTrollActive(client, "NoPickup")) {
|
||||
return Plugin_Stop;
|
||||
}else{
|
||||
char wpnName[64];
|
||||
static char wpnName[64];
|
||||
GetEdictClassname(weapon, wpnName, sizeof(wpnName));
|
||||
if(StrContains(wpnName, "rifle") > -1
|
||||
|| StrContains(wpnName, "smg") > -1
|
||||
|
@ -324,8 +358,8 @@ public Action Event_ItemPickup(int client, int weapon) {
|
|||
|| StrContains(wpnName, "shotgun") > -1
|
||||
) {
|
||||
//If 4: Only UZI, if 5: Can't switch.
|
||||
if(HasTrollMode(client,Troll_UziRules)) {
|
||||
char currentWpn[32];
|
||||
if(IsTrollActive(client, "UziRules")) {
|
||||
static char currentWpn[32];
|
||||
GetClientWeaponName(client, 0, currentWpn, sizeof(currentWpn));
|
||||
if(StrEqual(wpnName, "weapon_smg", true)) {
|
||||
return Plugin_Continue;
|
||||
|
@ -335,10 +369,10 @@ public Action Event_ItemPickup(int client, int weapon) {
|
|||
int flags = GetCommandFlags("give");
|
||||
SetCommandFlags("give", flags & ~FCVAR_CHEAT);
|
||||
FakeClientCommand(client, "give smg");
|
||||
SetCommandFlags("give", flags|FCVAR_CHEAT);
|
||||
SetCommandFlags("give", flags);
|
||||
return Plugin_Stop;
|
||||
}
|
||||
}else if(HasTrollMode(client,Troll_PrimaryDisable)) {
|
||||
}else if(IsTrollActive(client, "PrimaryDisable")) {
|
||||
return Plugin_Stop;
|
||||
}
|
||||
return Plugin_Continue;
|
||||
|
@ -347,6 +381,7 @@ public Action Event_ItemPickup(int client, int weapon) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3], float angles[3], int& weapon, int& subtype, int& cmdnum, int& tickcount, int& seed, int mouse[2]) {
|
||||
if(g_bPendingItemGive[client] && !(buttons & IN_ATTACK2)) {
|
||||
int target = GetClientAimTarget(client, true);
|
||||
|
@ -367,7 +402,7 @@ public Action Event_TakeDamage(int victim, int& attacker, int& inflictor, float&
|
|||
|
||||
return Plugin_Stop;
|
||||
}
|
||||
if(HasTrollMode(attacker, Troll_DamageBoost)) {
|
||||
if(IsTrollActive(attacker, "DamageBoost")) {
|
||||
damage * 2;
|
||||
return Plugin_Changed;
|
||||
}
|
||||
|
@ -391,12 +426,12 @@ public Action SoundHook(int[] clients, int& numClients, char sample[PLATFORM_MAX
|
|||
lastButtonUser = -1;
|
||||
}else if(numClients > 0 && entity > 0 && entity <= MaxClients) {
|
||||
if(StrContains(sample, "survivor\\voice") > -1) {
|
||||
if(HasTrollMode(entity, Troll_Honk)) {
|
||||
if(IsTrollActive(entity, "Honk")) {
|
||||
strcopy(sample, sizeof(sample), "player/footsteps/clown/concrete1.wav");
|
||||
return Plugin_Changed;
|
||||
} else if(HasTrollMode(entity, Troll_VocalizeGag)) {
|
||||
} else if(IsTrollActive(entity, "VocalizeGag")) {
|
||||
return Plugin_Handled;
|
||||
} else if(HasTrollMode(entity, Troll_Meow)) {
|
||||
} else if(IsTrollActive(entity, "Meow")) {
|
||||
strcopy(sample, sizeof(sample), "custom/meow1.mp3");
|
||||
return Plugin_Changed;
|
||||
}
|
||||
|
@ -418,7 +453,7 @@ public Action Event_WitchVictimSet(Event event, const char[] name, bool dontBroa
|
|||
continue;
|
||||
}
|
||||
|
||||
if(HasTrollMode(i, Troll_WitchMagnet)) {
|
||||
if(IsTrollActive(i, "WitchMagnet")) {
|
||||
GetClientAbsOrigin(i, survPos);
|
||||
float dist = GetVectorDistance(survPos, witchPos, true);
|
||||
if(closestClient == -1 || dist < closestDistance) {
|
||||
|
@ -464,6 +499,121 @@ public void Change_ThrowInterval(ConVar convar, const char[] oldValue, const cha
|
|||
// COMMANDS
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
public Action Command_InstaSpecial(int client, int args) {
|
||||
if(args < 1) {
|
||||
Menu menu = new Menu(Insta_PlayerHandler);
|
||||
menu.SetTitle("Choose a player");
|
||||
for(int i = 1; i < MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
|
||||
static char userid[8], display[16];
|
||||
Format(userid, sizeof(userid), "%d|0", GetClientUserId(i));
|
||||
GetClientName(i, display, sizeof(display));
|
||||
menu.AddItem(userid, display);
|
||||
}
|
||||
}
|
||||
menu.ExitButton = true;
|
||||
menu.Display(client, 0);
|
||||
} else {
|
||||
char arg1[32], arg2[32] = "jockey";
|
||||
GetCmdArg(1, arg1, sizeof(arg1));
|
||||
if(args >= 2) {
|
||||
GetCmdArg(2, arg2, sizeof(arg2));
|
||||
}
|
||||
char target_name[MAX_TARGET_LENGTH];
|
||||
int target_list[MAXPLAYERS], target_count;
|
||||
bool tn_is_ml;
|
||||
if ((target_count = ProcessTargetString(
|
||||
arg1,
|
||||
client,
|
||||
target_list,
|
||||
MaxClients,
|
||||
COMMAND_FILTER_ALIVE,
|
||||
target_name,
|
||||
sizeof(target_name),
|
||||
tn_is_ml)) <= 0
|
||||
) {
|
||||
/* This function replies to the admin with a failure message */
|
||||
ReplyToTargetError(client, target_count);
|
||||
return Plugin_Handled;
|
||||
}
|
||||
int specialType = GetSpecialType(arg2);
|
||||
static float pos[3];
|
||||
if(specialType == -1) {
|
||||
ReplyToCommand(client, "Unknown special \"%s\"", arg2);
|
||||
return Plugin_Handled;
|
||||
}
|
||||
for (int i = 0; i < target_count; i++) {
|
||||
int target = target_list[i];
|
||||
if(GetClientTeam(target) == 2) {
|
||||
SpawnSpecialNear(target, specialType);
|
||||
}else{
|
||||
ReplyToTargetError(client, target_count);
|
||||
}
|
||||
}
|
||||
ShowActivity(client, "spawned Insta-%s™ near %s", arg2, target_name);
|
||||
}
|
||||
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public Action Command_InstaSpecialFace(int client, int args) {
|
||||
if(args < 1) {
|
||||
Menu menu = new Menu(Insta_PlayerHandler);
|
||||
menu.SetTitle("Choose a player");
|
||||
for(int i = 1; i < MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
|
||||
static char userid[8], display[16];
|
||||
Format(userid, sizeof(userid), "%d|1", GetClientUserId(i));
|
||||
GetClientName(i, display, sizeof(display));
|
||||
menu.AddItem(userid, display);
|
||||
}
|
||||
}
|
||||
menu.ExitButton = true;
|
||||
menu.Display(client, 0);
|
||||
} else {
|
||||
char arg1[32], arg2[32] = "jockey";
|
||||
GetCmdArg(1, arg1, sizeof(arg1));
|
||||
if(args >= 2) {
|
||||
GetCmdArg(2, arg2, sizeof(arg2));
|
||||
}
|
||||
char target_name[MAX_TARGET_LENGTH];
|
||||
int target_list[MAXPLAYERS], target_count;
|
||||
bool tn_is_ml;
|
||||
if ((target_count = ProcessTargetString(
|
||||
arg1,
|
||||
client,
|
||||
target_list,
|
||||
MaxClients,
|
||||
COMMAND_FILTER_ALIVE,
|
||||
target_name,
|
||||
sizeof(target_name),
|
||||
tn_is_ml)) <= 0
|
||||
) {
|
||||
/* This function replies to the admin with a failure message */
|
||||
ReplyToTargetError(client, target_count);
|
||||
return Plugin_Handled;
|
||||
}
|
||||
int specialType = GetSpecialType(arg2);
|
||||
static float pos[3];
|
||||
if(specialType == -1) {
|
||||
ReplyToCommand(client, "Unknown special \"%s\"", arg2);
|
||||
return Plugin_Handled;
|
||||
}
|
||||
for (int i = 0; i < target_count; i++) {
|
||||
int target = target_list[i];
|
||||
if(GetClientTeam(target) == 2) {
|
||||
SpawnSpecialInFace(target, specialType);
|
||||
}else{
|
||||
ReplyToTargetError(client, target_count);
|
||||
}
|
||||
}
|
||||
ShowActivity(client, "spawned Insta-%s™ on %s", arg2, target_name);
|
||||
}
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
|
||||
public Action Command_WitchAttack(int client, int args) {
|
||||
if(args < 1) {
|
||||
ReplyToCommand(client, "Usage: sm_witch_attack <user>");
|
||||
|
@ -540,7 +690,7 @@ public Action Command_ResetUser(int client, int args) {
|
|||
}
|
||||
|
||||
for (int i = 0; i < target_count; i++) {
|
||||
if(g_iTrollUsers[target_list[i]] > 0) {
|
||||
if(ActiveTrolls[target_list[i]] > 0) {
|
||||
ResetClient(target_list[i], true);
|
||||
ShowActivity(client, "reset troll effects on \"%N\". ", target_list[i]);
|
||||
}
|
||||
|
@ -548,13 +698,14 @@ public Action Command_ResetUser(int client, int args) {
|
|||
}
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public Action Command_ApplyUser(int client, int args) {
|
||||
if(args < 2) {
|
||||
Menu menu = new Menu(ChoosePlayerHandler);
|
||||
menu.SetTitle("Choose a player");
|
||||
for(int i = 1; i < MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
|
||||
char userid[8], display[16];
|
||||
static char userid[8], display[16];
|
||||
Format(userid, sizeof(userid), "%d", GetClientUserId(i));
|
||||
GetClientName(i, display, sizeof(display));
|
||||
menu.AddItem(userid, display);
|
||||
|
@ -569,10 +720,9 @@ public Action Command_ApplyUser(int client, int args) {
|
|||
GetCmdArg(3, arg3, sizeof(arg3));
|
||||
|
||||
bool silent = StrEqual(arg3, "silent") || StrEqual(arg3, "quiet") || StrEqual(arg3, "mute");
|
||||
|
||||
int mode = StringToInt(arg2);
|
||||
if(mode == 0) {
|
||||
ReplyToCommand(client, "Not a valid mode. Must be greater than 0. Usage: sm_fta <player> <mode>. Use sm_ftr <player> to reset.");
|
||||
static char name[MAX_TROLL_NAME_LENGTH];
|
||||
if(!GetTrollID(StringToInt(arg2), name)) {
|
||||
ReplyToCommand(client, "Not a valid mode. Must be greater than 0. Usage: sm_fta [player] [mode]. Use sm_ftr <player> to reset.");
|
||||
}else{
|
||||
char target_name[MAX_TARGET_LENGTH];
|
||||
int target_list[MAXPLAYERS], target_count;
|
||||
|
@ -594,32 +744,40 @@ public Action Command_ApplyUser(int client, int args) {
|
|||
|
||||
for (int i = 0; i < target_count; i++) {
|
||||
if(IsClientInGame(target_list[i]) && GetClientTeam(target_list[i]) == 2)
|
||||
ApplyModeToClient(client, target_list[i], view_as<trollMode>(mode), TrollMod_None, silent);
|
||||
ApplyTroll(target_list[i], name, client,TrollMod_None, silent);
|
||||
}
|
||||
}
|
||||
}
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public Action Command_ListModes(int client, int args) {
|
||||
for(int mode = 0; mode < TROLL_MODE_COUNT; mode++) {
|
||||
ReplyToCommand(client, "%d. %s - %s", mode, TROLL_MODES_NAMES[mode], TROLL_MODES_DESCRIPTIONS[mode]);
|
||||
static char name[MAX_TROLL_NAME_LENGTH];
|
||||
static Troll troll;
|
||||
for(int i = 0; i <= MAX_TROLLS; i++) {
|
||||
GetTrollByKeyIndex(i, troll);
|
||||
ReplyToCommand(client, "%d. %s - %s", i, troll.name, troll.description);
|
||||
}
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public Action Command_ListTheTrolls(int client, int args) {
|
||||
int count = 0;
|
||||
char modeListArr[TROLL_MODE_COUNT][32];
|
||||
char modeList[255];
|
||||
//TODO: Update
|
||||
char[][] modeListArr = new char[MAX_TROLLS+1][MAX_TROLL_NAME_LENGTH];
|
||||
static char modeList[255];
|
||||
for(int i = 1; i < MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && g_iTrollUsers[i] > 0) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && ActiveTrolls[i] > 0) {
|
||||
int modeCount = 0;
|
||||
for(int mode = 1; mode < TROLL_MODE_COUNT; mode++) {
|
||||
//If troll mode exists:
|
||||
if(HasTrollMode(i, view_as<trollMode>(mode))) {
|
||||
modeListArr[modeCount] = TROLL_MODES_NAMES[mode];
|
||||
static char name[MAX_TROLL_NAME_LENGTH];
|
||||
for(int j = 1; j <= MAX_TROLLS; j++) {
|
||||
GetTrollID(j, name);
|
||||
if(IsTrollActive(i, name)) {
|
||||
strcopy(modeListArr[modeCount], MAX_TROLL_NAME_LENGTH, name);
|
||||
modeCount++;
|
||||
}
|
||||
}
|
||||
|
||||
ImplodeStrings(modeListArr, modeCount, ", ", modeList, sizeof(modeList));
|
||||
ReplyToCommand(client, "%N | %s", i, modeList);
|
||||
count++;
|
||||
|
@ -635,7 +793,7 @@ public Action Command_MarkPendingTroll(int client, int args) {
|
|||
if(args == 0) {
|
||||
Menu menu = new Menu(ChooseMarkedTroll);
|
||||
menu.SetTitle("Choose a troll to mark");
|
||||
char userid[8], display[16];
|
||||
static char userid[8], display[16];
|
||||
for(int i = 1; i < MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
|
||||
AdminId admin = GetUserAdmin(i);
|
||||
|
@ -690,13 +848,61 @@ public Action Command_FeedTheTrollMenu(int client, int args) {
|
|||
ReplyToCommand(client, "sm_mark - Marks the user to be banned on disconnect, prevents their FF.");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// MENU HANDLER
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
public int Insta_PlayerHandler(Menu menu, MenuAction action, int client, int param2) {
|
||||
/* If an option was selected, tell the client about the item. */
|
||||
if (action == MenuAction_Select) {
|
||||
static char info[16];
|
||||
menu.GetItem(param2, info, sizeof(info));
|
||||
|
||||
static char str[2][8];
|
||||
ExplodeString(info, "|", str, 2, 8, false);
|
||||
|
||||
int userid = StringToInt(str[0]);
|
||||
int instaMode = StringToInt(str[1]);
|
||||
|
||||
Menu spMenu = new Menu(Insta_SpecialHandler);
|
||||
spMenu.SetTitle("Choose a Insta-Special™");
|
||||
for(int i = 1; i <= 6; i++) {
|
||||
static char id[8];
|
||||
Format(id, sizeof(id), "%d|%d|%d", userid, instaMode, i);
|
||||
spMenu.AddItem(id, SPECIAL_NAMES[i-1]);
|
||||
}
|
||||
spMenu.ExitButton = true;
|
||||
spMenu.Display(client, 0);
|
||||
} else if (action == MenuAction_End)
|
||||
delete menu;
|
||||
}
|
||||
|
||||
public int Insta_SpecialHandler(Menu menu, MenuAction action, int client, int param2) {
|
||||
/* If an option was selected, tell the client about the item. */
|
||||
if (action == MenuAction_Select) {
|
||||
static char info[16];
|
||||
menu.GetItem(param2, info, sizeof(info));
|
||||
static char str[3][8];
|
||||
ExplodeString(info, "|", str, 3, 8, false);
|
||||
int target = GetClientOfUserId(StringToInt(str[0]));
|
||||
bool inFace = StrEqual(str[1], "1");
|
||||
int special = StringToInt(str[2]);
|
||||
if(inFace) {
|
||||
SpawnSpecialInFace(target, special);
|
||||
ShowActivity(client, "spawned Insta-%s™ near %N", SPECIAL_NAMES[special-1], target);
|
||||
} else {
|
||||
SpawnSpecialNear(target, special);
|
||||
ShowActivity(client, "spawned Insta-%s™ near %N", SPECIAL_NAMES[special-1], target);
|
||||
}
|
||||
} else if (action == MenuAction_End)
|
||||
delete menu;
|
||||
}
|
||||
|
||||
|
||||
public int ChooseMarkedTroll(Menu menu, MenuAction action, int activator, int param2) {
|
||||
if (action == MenuAction_Select) {
|
||||
char info[16];
|
||||
static char info[16];
|
||||
menu.GetItem(param2, info, sizeof(info));
|
||||
int target = GetClientOfUserId(StringToInt(info));
|
||||
ToggleMarkPlayer(activator, target);
|
||||
|
@ -707,69 +913,79 @@ public int ChooseMarkedTroll(Menu menu, MenuAction action, int activator, int pa
|
|||
public int ChoosePlayerHandler(Menu menu, MenuAction action, int param1, int param2) {
|
||||
/* If an option was selected, tell the client about the item. */
|
||||
if (action == MenuAction_Select) {
|
||||
char info[16];
|
||||
static char info[16];
|
||||
menu.GetItem(param2, info, sizeof(info));
|
||||
int userid = StringToInt(info);
|
||||
|
||||
Menu trollMenu = new Menu(ChooseModeMenuHandler);
|
||||
trollMenu.SetTitle("Choose a troll mode");
|
||||
for(int i = 0; i < TROLL_MODE_COUNT; i++) {
|
||||
char id[8];
|
||||
//TODO: Update
|
||||
static char id[8];
|
||||
static char name[MAX_TROLL_NAME_LENGTH];
|
||||
for(int i = 0; i <= MAX_TROLLS; i++) {
|
||||
GetTrollID(i, name);
|
||||
// int trollIndex = GetTrollByKeyIndex(i, troll);
|
||||
// Pass key index
|
||||
Format(id, sizeof(id), "%d|%d", userid, i);
|
||||
trollMenu.AddItem(id, TROLL_MODES_NAMES[i]);
|
||||
trollMenu.AddItem(id, name);
|
||||
}
|
||||
trollMenu.ExitButton = true;
|
||||
trollMenu.Display(param1, 0);
|
||||
} else if (action == MenuAction_End)
|
||||
delete menu;
|
||||
}
|
||||
|
||||
public int ChooseModeMenuHandler(Menu menu, MenuAction action, int param1, int param2) {
|
||||
/* If an option was selected, tell the client about the item. */
|
||||
if (action == MenuAction_Select) {
|
||||
char info[16];
|
||||
static char info[16];
|
||||
menu.GetItem(param2, info, sizeof(info));
|
||||
char str[2][8];
|
||||
static char str[2][8];
|
||||
ExplodeString(info, "|", str, 2, 8, false);
|
||||
int userid = StringToInt(str[0]);
|
||||
int client = GetClientOfUserId(userid);
|
||||
trollMode mode = view_as<trollMode>(StringToInt(str[1]));
|
||||
int keyIndex = StringToInt(str[1]);
|
||||
static Troll troll;
|
||||
static char trollID[MAX_TROLL_NAME_LENGTH];
|
||||
GetTrollByKeyIndex(keyIndex, troll);
|
||||
troll.GetID(trollID, MAX_TROLL_NAME_LENGTH);
|
||||
//If mode has an option to be single-time fired/continous/both, prompt:
|
||||
if(mode == Troll_Clumsy
|
||||
|| mode ==Troll_ThrowItAll
|
||||
|| mode == Troll_PrimaryDisable
|
||||
|| mode == Troll_CameTooEarly
|
||||
|| mode == Troll_Swarm
|
||||
) {
|
||||
if(!troll.runsOnce) {
|
||||
Menu modiferMenu = new Menu(ChooseTrollModiferHandler);
|
||||
modiferMenu.SetTitle("Choose Troll Modifer Option");
|
||||
char singleUse[16], multiUse[16], bothUse[16];
|
||||
Format(singleUse, sizeof(singleUse), "%d|%d|1", userid, mode);
|
||||
Format(multiUse, sizeof(multiUse), "%d|%d|2", userid, mode);
|
||||
Format(bothUse, sizeof(bothUse), "%d|%d|3", userid, mode);
|
||||
static char singleUse[16], multiUse[16], bothUse[16];
|
||||
Format(singleUse, sizeof(singleUse), "%d|%d|1", userid, keyIndex);
|
||||
Format(multiUse, sizeof(multiUse), "%d|%d|2", userid, keyIndex);
|
||||
Format(bothUse, sizeof(bothUse), "%d|%d|3", userid, keyIndex);
|
||||
modiferMenu.AddItem(singleUse, "Activate once");
|
||||
modiferMenu.AddItem(multiUse, "Activate Periodically");
|
||||
modiferMenu.AddItem(bothUse, "Activate Periodically & Instantly");
|
||||
modiferMenu.ExitButton = true;
|
||||
modiferMenu.Display(param1, 0);
|
||||
} else {
|
||||
ApplyModeToClient(param1, client, mode, TrollMod_None);
|
||||
ApplyTroll(client, trollID, param1, TrollMod_None);
|
||||
}
|
||||
} else if (action == MenuAction_End)
|
||||
delete menu;
|
||||
}
|
||||
|
||||
public int ChooseTrollModiferHandler(Menu menu, MenuAction action, int param1, int param2) {
|
||||
if (action == MenuAction_Select) {
|
||||
char info[16];
|
||||
static char info[16];
|
||||
menu.GetItem(param2, info, sizeof(info));
|
||||
char str[3][8];
|
||||
static char str[3][8];
|
||||
ExplodeString(info, "|", str, 3, 8, false);
|
||||
int client = GetClientOfUserId(StringToInt(str[0]));
|
||||
trollMode mode = view_as<trollMode>(StringToInt(str[1]));
|
||||
int keyIndex = StringToInt(str[1]);
|
||||
static Troll troll;
|
||||
static char trollID[MAX_TROLL_NAME_LENGTH];
|
||||
GetTrollByKeyIndex(keyIndex, troll);
|
||||
troll.GetID(trollID, MAX_TROLL_NAME_LENGTH);
|
||||
int modifier = StringToInt(str[2]);
|
||||
if(modifier == 2 || modifier == 3)
|
||||
ApplyModeToClient(param1, client, mode, TrollMod_Repeat);
|
||||
ApplyTroll(client, trollID, param1, TrollMod_Repeat);
|
||||
else
|
||||
ApplyModeToClient(param1, client, mode, TrollMod_InstantFire);
|
||||
ApplyTroll(client, trollID, param1, TrollMod_InstantFire);
|
||||
} else if (action == MenuAction_End)
|
||||
delete menu;
|
||||
}
|
||||
|
@ -777,6 +993,7 @@ public int ChooseTrollModiferHandler(Menu menu, MenuAction action, int param1, i
|
|||
public void StopItemGive(int client) {
|
||||
g_bPendingItemGive[client] = false;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// TIMERS
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -784,25 +1001,26 @@ public void StopItemGive(int client) {
|
|||
public Action Timer_ThrowTimer(Handle timer) {
|
||||
int count = 0;
|
||||
for(int i = 1; i < MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) &&HasTrollMode(i,Troll_ThrowItAll)) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && IsTrollActive(i, "ThrowItAll")) {
|
||||
ThrowAllItems(i);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count > 0 ? Plugin_Continue : Plugin_Stop;
|
||||
}
|
||||
|
||||
public Action Timer_Main(Handle timer) {
|
||||
static int loop;
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i)) {
|
||||
if(HasTrollMode(i, Troll_SlowDrain)) {
|
||||
if(IsTrollActive(i, "SlowDrain")) {
|
||||
if(loop % 4 == 0) {
|
||||
int hp = GetClientHealth(i);
|
||||
if(hp > 50) {
|
||||
SetEntProp(i, Prop_Send, "m_iHealth", hp - 1);
|
||||
}
|
||||
}
|
||||
}else if(HasTrollMode(i, Troll_TempHealthQuickDrain)) {
|
||||
}else if(IsTrollActive(i, "TempHealthQuickDrain")) {
|
||||
if(loop % 2 == 0) {
|
||||
float bufferTime = GetEntPropFloat(i, Prop_Send, "m_healthBufferTime");
|
||||
float buffer = GetEntPropFloat(i, Prop_Send, "m_healthBuffer");
|
||||
|
@ -813,7 +1031,7 @@ public Action Timer_Main(Handle timer) {
|
|||
SetEntPropFloat(i, Prop_Send, "m_healthBufferTime", bufferTime - 7.0);
|
||||
}
|
||||
}
|
||||
}else if(HasTrollMode(i, Troll_Swarm)) {
|
||||
}else if(IsTrollActive(i, "Swarm")) {
|
||||
L4D2_RunScript("RushVictim(GetPlayerFromUserID(%d), %d)", GetClientUserId(i), 15000);
|
||||
}
|
||||
}
|
||||
|
@ -845,7 +1063,7 @@ public Action Timer_ThrowWeapon(Handle timer, Handle pack) {
|
|||
int wpn = EntRefToEntIndex(wpnRef);
|
||||
if(wpn != INVALID_ENT_REFERENCE) {
|
||||
if(slot == 1) {
|
||||
char name[16];
|
||||
static char name[16];
|
||||
GetEdictClassname(wpn, name, sizeof(name));
|
||||
if(!StrEqual(name, "weapon_pistol", false)) {
|
||||
SDKHooks_DropWeapon(victim, wpn, dest);
|
||||
|
@ -861,9 +1079,9 @@ public Action Timer_ResetAutoPunish(Handle timer, int user) {
|
|||
int client = GetClientOfUserId(user);
|
||||
if(client) {
|
||||
if(hAutoPunish.IntValue & 2 == 2)
|
||||
TurnOffTrollMode(client, Troll_SpecialMagnet);
|
||||
DisableTroll(client, "SpecialMagnet");
|
||||
if(hAutoPunish.IntValue & 1 == 1)
|
||||
TurnOffTrollMode(client, Troll_TankMagnet);
|
||||
DisableTroll(client, "TankMagnet");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -901,6 +1119,7 @@ void ThrowAllItems(int victim) {
|
|||
|
||||
}
|
||||
}
|
||||
|
||||
bool IsPlayerFarDistance(int client, float distance) {
|
||||
int farthestClient = -1, secondClient = -1;
|
||||
float highestFlow, secondHighestFlow;
|
||||
|
@ -965,16 +1184,14 @@ stock bool SetPrimaryReserveAmmo(int client, int amount) {
|
|||
stock void SendChatToAll(int client, const char[] message) {
|
||||
char nameBuf[MAX_NAME_LENGTH];
|
||||
|
||||
for (int i = 1; i <= MaxClients; i++)
|
||||
{
|
||||
if (!IsClientInGame(i) || IsFakeClient(i))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
for (int i = 1; i <= MaxClients; i++) {
|
||||
if (IsClientInGame(i) && IsFakeClient(i)) {
|
||||
FormatActivitySource(client, i, nameBuf, sizeof(nameBuf));
|
||||
PrintToChat(i, "\x03 %s : \x01%s", nameBuf, message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stock float GetTempHealth(int client) {
|
||||
//First filter -> Must be a valid client, successfully in-game and not an spectator (The dont have health).
|
||||
if(!client || !IsValidEntity(client) || !IsClientInGame(client)|| !IsPlayerAlive(client) || IsClientObserver(client)) {
|
||||
|
@ -990,7 +1207,9 @@ stock float GetTempHealth(int client) {
|
|||
float buffer = GetEntPropFloat(client, Prop_Send, "m_healthBuffer");
|
||||
|
||||
//In case the buffer is 0 or less, we set the temporal health as 0, because the client has not used any pills or adrenaline yet
|
||||
if(buffer > 0.0) {
|
||||
if(buffer <= 0.0) return 0.0;
|
||||
|
||||
|
||||
//This is the difference between the time we used the temporal item, and the current time
|
||||
float difference = GetGameTime() - GetEntPropFloat(client, Prop_Send, "m_healthBufferTime");
|
||||
|
||||
|
@ -1003,7 +1222,4 @@ stock float GetTempHealth(int client) {
|
|||
|
||||
//Then we do the calcs
|
||||
return buffer - (difference / constant);
|
||||
}else{
|
||||
return 0.0;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue