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Stop running when escape vehicle
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2015c1f507
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2 changed files with 1 additions and 1 deletions
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@ -44,8 +44,8 @@ public void OnPluginStart() {
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HookEvent("tank_killed", Event_TankKilled);
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}
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public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
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if(finaleStarted) return Plugin_Continue;
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int class = GetEntProp(attacker, Prop_Send, "m_zombieClass");
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if(class != TANK_CLASS_ID) return Plugin_Continue;
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