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Move filter to gamemodes core
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parent
613802344b
commit
5a5ea13756
3 changed files with 3 additions and 10 deletions
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@ -246,6 +246,9 @@ methodmap PeekCamera {
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}
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}
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bool Filter_IgnoreAll(int entity, int mask) {
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return false;
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}
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enum struct EntityConfig {
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float origin[3];
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@ -391,10 +391,6 @@ stock void LookAtPoint(int client, const float targetPos[3]) {
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TeleportEntity(client, NULL_VECTOR, fFinalPos, NULL_VECTOR);
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}
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bool Filter_IgnoreAll(int entity, int mask) {
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return false;
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}
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void SetPlayerBlind(int target, int amount) {
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int targets[1];
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@ -231,9 +231,3 @@ stock void GetViewVector(float fVecAngle[3], float fOutPut[3])
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fOutPut[1] = Sine(fVecAngle[1] / (180 / FLOAT_PI));
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fOutPut[2] = -Sine(fVecAngle[0] / (180 / FLOAT_PI));
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}
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bool Filter_IgnoreAll(int entity, int mask) {
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return false;
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}
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