Move filter to gamemodes core

This commit is contained in:
Jackz 2022-08-24 11:00:26 -05:00
parent 613802344b
commit 5a5ea13756
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GPG key ID: E0BBD94CF657F603
3 changed files with 3 additions and 10 deletions

View file

@ -246,6 +246,9 @@ methodmap PeekCamera {
}
}
bool Filter_IgnoreAll(int entity, int mask) {
return false;
}
enum struct EntityConfig {
float origin[3];

View file

@ -391,10 +391,6 @@ stock void LookAtPoint(int client, const float targetPos[3]) {
TeleportEntity(client, NULL_VECTOR, fFinalPos, NULL_VECTOR);
}
bool Filter_IgnoreAll(int entity, int mask) {
return false;
}
void SetPlayerBlind(int target, int amount) {
int targets[1];

View file

@ -231,9 +231,3 @@ stock void GetViewVector(float fVecAngle[3], float fOutPut[3])
fOutPut[1] = Sine(fVecAngle[1] / (180 / FLOAT_PI));
fOutPut[2] = -Sine(fVecAngle[0] / (180 / FLOAT_PI));
}
bool Filter_IgnoreAll(int entity, int mask) {
return false;
}