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Jackzie 2021-01-02 13:32:53 -06:00
parent 5f6037e240
commit 74c56007ea
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@ -16,63 +16,6 @@
//TODO: Detect if player activates crescendo from far away
//Possibly cancel event, make poll for other users. if no one responds, activate troll mode/swarm or kick/ban depending on FF amount?
#define TROLL_MODE_COUNT 15
enum TrollMode {
Troll_Reset, //0
Troll_SlowSpeed, //1
Troll_HigherGravity, //2
Troll_HalfPrimaryAmmo, //3
Troll_UziRules, //4
Troll_PrimaryDisable, //5
Troll_SlowDrain, //6
Troll_Clumsy, //7
Troll_iCantSpellNoMore, //8
Troll_CameTooEarly, //9
Troll_KillMeSoftly, //10
Troll_ThrowItAll, //11
Troll_GunJam, //12
Troll_NoPickup, //13
Troll_Swarm //14
}
enum TrollModifer(<<= 1) {
TrollMod_None = 0,
TrollMod_InstantFire = 1,
TrollMod_Repeat
}
static const char TROLL_MODES_NAMES[TROLL_MODE_COUNT][32] = {
"Reset User", //0
"Slow Speed", //1
"Higher Gravity", //2
"Half Primary Ammo", //3
"UziRules", //4
"PrimaryDisable", //5
"SlowDrain", //6
"Clusmy", //7
"iCantSpellNoMore", //8
"CameTooEarly", //9
"KillMeSoftly", //10
"ThrowItAll", //11
"GunJam", //12
"NoPickup",
"Swarm"
};
static const char TROLL_MODES_DESCRIPTIONS[TROLL_MODE_COUNT][128] = {
"Resets the user, removes all troll effects", //0
"Sets player speed to 0.8x of normal speed", //1
"Sets player gravity to 1.3x of normal gravity", //2
"Cuts their primary reserve ammo in half", //3
"Picking up a weapon gives them a UZI instead", //4
"Player cannot pickup any weapons, only melee/pistols", //5
"Player slowly loses health", //6
"Player drops axe periodically or on demand", //7
"Chat messages letter will randomly changed with wrong letters ", //8
"When they shoot, random chance they empty whole clip", //9
"Make player eat or waste pills whenever possible", //10
"Player throws all their items at nearby player, periodically", //11
"On reload, small chance their gun gets jammed - Can't reload.", //12
"Prevents a player from picking up ANY (new) item. Use ThrowItAll to make them drop",
"Swarms a player with zombies. Requires swarm plugin"
};
public Plugin myinfo =
{
@ -85,14 +28,16 @@ public Plugin myinfo =
Handle hThrowTimer;
ConVar hVictimsList, hThrowItemInterval, hAutoPunish;
bool bTrollTargets[MAXPLAYERS+1], lateLoaded;
int iTrollMode = 0; //troll mode. 0 -> Slosdown | 1 -> Higher Gravity | 2 -> CameTooEarly | 3 -> UziRules
int itrollMode = 0; //troll mode. 0 -> Slosdown | 1 -> Higher Gravity | 2 -> CameTooEarly | 3 -> UziRules
int g_iAmmoTable;
TrollMode iTrollUsers[MAXPLAYERS+1];
int gChargerVictim = -1;
bool bChooseVictimAvailable = false;
#include "feedthetrolls.inc"
//plugin start
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
if(late) {
@ -117,8 +62,8 @@ public void OnPluginStart() {
RegAdminCmd("sm_ftl", Command_ListTheTrolls, ADMFLAG_ROOT, "Lists all the trolls currently ingame.");
RegAdminCmd("sm_ftm", Command_ListModes, ADMFLAG_ROOT, "Lists all the troll modes and their description");
RegAdminCmd("sm_ftr", Command_ResetUser, ADMFLAG_ROOT, "Reset user");
RegAdminCmd("sm_fta", Command_ApplyUser, ADMFLAG_ROOT, "apply mode");
RegAdminCmd("sm_ftr", Command_ResetUser, ADMFLAG_ROOT, "Resets user of any troll effects.");
RegAdminCmd("sm_fta", Command_ApplyUser, ADMFLAG_ROOT, "Apply a troll mod to a player, or shows menu if no parameters.");
if(lateLoaded) {
UpdateTrollTargets();
@ -129,34 +74,6 @@ public void OnPluginStart() {
public void OnPluginEnd() {
UnhookEntityOutput("func_button", "OnPressed", Event_ButtonPress);
}
public Action Event_ButtonPress(const char[] output, int entity, int client, float delay) {
if(hAutoPunish.IntValue & 1 > 0) {
float closestDistance = -1.0, cPos[3], scanPos[3];
GetClientAbsOrigin(client, cPos);
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2 && i != client) {
GetClientAbsOrigin(i, scanPos);
float dist = GetVectorDistance(cPos, scanPos, false);
if(closestDistance < dist) {
closestDistance = dist;
}
}
}
if(FloatCompare(closestDistance, -1.0) == 1 && closestDistance <= 1000) {
TrollMode mode = view_as<TrollMode>(GetRandomInt(1, TROLL_MODE_COUNT));
ApplyModeToClient(0, client, mode, TrollMod_InstantFire);
UnhookSingleEntityOutput(entity, "OnPressed", Event_ButtonPress);
return Plugin_Stop;
}
return Plugin_Continue;
}
return Plugin_Continue;
}
//(dis)connection events
public void OnMapStart() {
CreateTimer(MAIN_TIMER_INTERVAL_S, Timer_Main, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
}
@ -210,7 +127,6 @@ public Action Command_ResetUser(int client, int args) {
ResetClient(target_list[i]);
ShowActivity(client, "reset troll effects on \"%N\". ", target_list[i]);
}
ReplyToCommand(client, "Cleared troll effects for %d players", target_count);
}
return Plugin_Handled;
}
@ -257,7 +173,7 @@ public Action Command_ApplyUser(int client, int args) {
for (int i = 0; i < target_count; i++)
{
if(GetClientTeam(target_list[i]) == 2)
ApplyModeToClient(client, target_list[i], view_as<TrollMode>(mode), TrollMod_None);
ApplyModeToClient(client, target_list[i], view_as<trollMode>(mode), TrollMod_None);
}
}
}
@ -272,9 +188,21 @@ public Action Command_ListModes(int client, int args) {
public Action Command_ListTheTrolls(int client, int args) {
int count = 0;
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && IsPlayerAlive(i) && view_as<int>(iTrollUsers[i]) > 0) {
TrollMode mode = iTrollUsers[i];
ReplyToCommand(client, "%N | Mode %s (#%d)", i, TROLL_MODES_NAMES[mode], mode);
if(IsClientConnected(i) && IsPlayerAlive(i) && iTrollUsers[i] > 0) {
int modes = iTrollUsers[i], modeCount = 0;
char modeListArr[TROLL_MODE_COUNT][32];
for(int mode = 1; mode < TROLL_MODE_COUNT; mode++) {
//If troll mode exists:
bool hasTrollMode = HasTrollMode(i, view_as<trollMode>(mode));
PrintToConsole(i, "[%d]: #%d %s value: %b", modes, mode, TROLL_MODES_NAMES[mode], hasTrollMode);
if(hasTrollMode) {
modeListArr[modeCount] = TROLL_MODES_NAMES[mode];
modeCount++;
}
}
char modeList[255];
ImplodeStrings(modeListArr, modeCount, ", ", modeList, sizeof(modeList));
ReplyToCommand(client, "%N | %d | %s", i, modes, modeList);
count++;
}
}
@ -309,8 +237,9 @@ public int ChooseModeMenuHandler(Menu menu, MenuAction action, int param1, int p
menu.GetItem(param2, info, sizeof(info));
char str[2][8];
ExplodeString(info, "|", str, 2, 8, false);
int client = GetClientOfUserId(StringToInt(str[0]));
TrollMode mode = view_as<TrollMode>(StringToInt(str[1]));
int userid = StringToInt(str[0]);
int client = GetClientOfUserId(userid);
trollMode mode = view_as<trollMode>(StringToInt(str[1]));
//If mode has an option to be single-time fired/continous/both, prompt:
if(mode == Troll_Clumsy
|| mode ==Troll_ThrowItAll
@ -318,15 +247,15 @@ public int ChooseModeMenuHandler(Menu menu, MenuAction action, int param1, int p
|| mode == Troll_CameTooEarly
|| mode == Troll_Swarm
) {
Menu modiferMenu = new Menu(CHooseTrollModiferHandler);
Menu modiferMenu = new Menu(ChooseTrollModiferHandler);
modiferMenu.SetTitle("Choose Troll Modifer Option");
char singleUse[16], multiUse[16], bothUse[16];
Format(singleUse, sizeof(singleUse), "%d|%d|1");
Format(multiUse, sizeof(multiUse), "%d|%d|2");
Format(bothUse, sizeof(bothUse), "%d|%d|3");
menu.AddItem(singleUse, "Activate once");
menu.AddItem(multiUse, "Activate Periodically");
menu.AddItem(bothUse, "Activate Periodically & Instantly");
Format(singleUse, sizeof(singleUse), "%d|%d|1", userid, mode);
Format(multiUse, sizeof(multiUse), "%d|%d|2", userid, mode);
Format(bothUse, sizeof(bothUse), "%d|%d|3", userid, mode);
modiferMenu.AddItem(singleUse, "Activate once");
modiferMenu.AddItem(multiUse, "Activate Periodically");
modiferMenu.AddItem(bothUse, "Activate Periodically & Instantly");
modiferMenu.ExitButton = true;
modiferMenu.Display(param1, 0);
} else {
@ -335,21 +264,45 @@ public int ChooseModeMenuHandler(Menu menu, MenuAction action, int param1, int p
} else if (action == MenuAction_End)
delete menu;
}
public int CHooseTrollModiferHandler(Menu menu, MenuAction action, int param1, int param2) {
public int ChooseTrollModiferHandler(Menu menu, MenuAction action, int param1, int param2) {
if (action == MenuAction_Select) {
char info[16];
menu.GetItem(param2, info, sizeof(info));
char str[3][8];
ExplodeString(info, "|", str, 3, 8, false);
int client = GetClientOfUserId(StringToInt(str[0]));
TrollMode mode = view_as<TrollMode>(StringToInt(str[1]));
trollMode mode = view_as<trollMode>(StringToInt(str[1]));
TrollModifer modifier = view_as<TrollModifer>(StringToInt(str[2]));
ApplyModeToClient(param1, client, mode, modifier);
} else if (action == MenuAction_End)
delete menu;
}
public Action Event_ButtonPress(const char[] output, int entity, int client, float delay) {
if(hAutoPunish.IntValue & 1 > 0) {
float closestDistance = -1.0, cPos[3], scanPos[3];
GetClientAbsOrigin(client, cPos);
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2 && i != client) {
GetClientAbsOrigin(i, scanPos);
float dist = GetVectorDistance(cPos, scanPos, false);
if(closestDistance < dist) {
closestDistance = dist;
}
}
}
if(FloatCompare(closestDistance, -1.0) == 1 && closestDistance >= 1200) {
PrintToServer("Detected button_use firing when no nearby players. Closest Distance: %f.", closestDistance);
trollMode mode = view_as<trollMode>(GetRandomInt(1, TROLL_MODE_COUNT));
PrintToServer("Activating troll mode #%d: %s for player %N", mode, TROLL_MODES_NAMES[mode], client);
ApplyModeToClient(0, client, mode, TrollMod_InstantFire);
UnhookSingleEntityOutput(entity, "OnPressed", Event_ButtonPress);
}
}
return Plugin_Continue;
}
public Action Event_ItemPickup(int client, int weapon) {
if(iTrollUsers[client] == Troll_NoPickup) {
if(HasTrollMode(client,Troll_NoPickup)) {
return Plugin_Stop;
}else{
char wpnName[64];
@ -361,7 +314,7 @@ public Action Event_ItemPickup(int client, int weapon) {
|| StrContains(wpnName, "shotgun") > -1
) {
//If 4: Only UZI, if 5: Can't switch.
if(iTrollUsers[client] == Troll_UziRules) {
if(HasTrollMode(client,Troll_UziRules)) {
char currentWpn[32];
GetClientWeaponName(client, 0, currentWpn, sizeof(currentWpn));
if(StrEqual(wpnName, "weapon_smg", true)) {
@ -375,7 +328,7 @@ public Action Event_ItemPickup(int client, int weapon) {
SetCommandFlags("give", flags|FCVAR_CHEAT);
return Plugin_Stop;
}
}else if(iTrollUsers[client] == Troll_PrimaryDisable) {
}else if(HasTrollMode(client,Troll_PrimaryDisable)) {
return Plugin_Stop;
}
return Plugin_Continue;
@ -386,9 +339,9 @@ public Action Event_ItemPickup(int client, int weapon) {
}
public Action Event_WeaponReload(int weapon) {
int client = GetEntPropEnt(weapon, Prop_Send, "m_hOwner");
if(iTrollUsers[client] == Troll_GunJam) {
if(HasTrollMode(client,Troll_GunJam)) {
float dec = GetRandomFloat(0.0, 1.0);
if(FloatCompare(dec, 0.10) == -1) { //10% chance gun jams
if(FloatCompare(dec, 0.30) == -1) { //10% chance gun jams
return Plugin_Stop;
}
}
@ -399,7 +352,7 @@ public Action Event_WeaponReload(int weapon) {
public Action Timer_ThrowTimer(Handle timer) {
int count = 0;
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && iTrollUsers[i] == Troll_ThrowItAll) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) &&HasTrollMode(i,Troll_ThrowItAll)) {
ThrowAllItems(i);
count++;
}
@ -426,83 +379,8 @@ public Action Timer_Main(Handle timer) {
}
return Plugin_Continue;
}
//Applies the selected TrollMode to the victim.
//Modifiers are as followed: 0 -> Both (fire instant, and timer), 1 -> Fire Once, 2 -> Start timer
void ApplyModeToClient(int client, int victim, TrollMode mode, TrollModifer modifiers) {
ResetClient(victim);
if(view_as<int>(mode) > TROLL_MODE_COUNT || view_as<int>(mode) < 0) {
ReplyToCommand(client, "Unknown troll mode ID '%d'. Pick a mode between 1 and %d", mode, TROLL_MODE_COUNT - 1);
return;
}
bool hasActivationMod = (modifiers & ~TrollMod_InstantFire & ~TrollMod_Repeat) == TrollMod_None;
switch(mode) {
case Troll_SlowDrain:
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 0.8);
case Troll_HigherGravity:
SetEntityGravity(victim, 1.3);
case Troll_HalfPrimaryAmmo: {
//TODO: Implement modifier code
int current = GetPrimaryReserveAmmo(victim);
SetPrimaryReserveAmmo(victim, current / 2);
}
case Troll_UziRules:
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
case Troll_PrimaryDisable:
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
case Troll_NoPickup:
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
case Troll_Clumsy: {
//TODO: Implement modifier code
int wpn = GetClientSecondaryWeapon(victim);
bool hasMelee = DoesClientHaveMelee(victim);
if(hasMelee) {
float pos[3];
int clients[4];
GetClientAbsOrigin(victim, pos);
int clientCount = GetClientsInRange(pos, RangeType_Visibility, clients, sizeof(clients));
for(int i = 0; i < clientCount; i++) {
if(clients[i] != victim) {
float targPos[3];
GetClientAbsOrigin(clients[i], targPos);
SDKHooks_DropWeapon(victim, wpn, targPos);
iTrollUsers[victim] = mode;
CreateTimer(0.2, Timer_GivePistol);
return;
}
}
SDKHooks_DropWeapon(victim, wpn);
}
}
case Troll_CameTooEarly:
//TODO: Implement modifier code
ReplyToCommand(client, "This troll mode is not implemented.");
case Troll_ThrowItAll: {
if(!hasActivationMod || (modifiers | TrollMod_InstantFire) == TrollMod_InstantFire)
ThrowAllItems(victim);
if(hThrowTimer == INVALID_HANDLE && (!hasActivationMod|| (modifiers | TrollMod_Repeat) == TrollMod_Repeat)) {
PrintToServer("Created new throw item timer");
hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
}
}
case Troll_Swarm: {
//TODO: Implement swarm
}
case Troll_GunJam: {
int wpn = GetClientWeaponEntIndex(victim, 0);
if(wpn > -1)
SDKHook(wpn, SDKHook_Reload, Event_WeaponReload);
else
ReplyToCommand(client, "Victim does not have a primary weapon.");
} default: {
ReplyToCommand(client, "This trollmode is not implemented.");
PrintToServer("Troll Mode #%d not implemented (%s)", mode, TROLL_MODES_NAMES[mode]);
}
}
ShowActivity(client, "activated troll mode \"%s\" on %N. ", TROLL_MODES_NAMES[mode], victim);
iTrollUsers[victim] = mode;
}
public Action Timer_GivePistol(Handle timer, int client) {
int flags = GetCommandFlags("give");
@ -536,15 +414,6 @@ public Action Timer_ThrowWeapon(Handle timer, Handle pack) {
}
}
void ResetClient(int victim) {
iTrollUsers[victim] = Troll_Reset;
SetEntityGravity(victim, 1.0);
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0);
SDKUnhook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
int wpn = GetClientWeaponEntIndex(victim, 0);
if(wpn > -1)
SDKUnhook(wpn, SDKHook_Reload, Event_WeaponReload);
}
void ThrowAllItems(int victim) {
float vicPos[3], destPos[3];
@ -583,9 +452,9 @@ bool ApplyModeToTargets() {
SetEntityGravity(i, 1.0);
SetEntPropFloat(i, Prop_Send, "m_flLaggedMovementValue", 1.0);
if(iTrollMode == 0) { //slow mode, apply slow down affects
if(itrollMode == 0) { //slow mode, apply slow down affects
SetEntPropFloat(i, Prop_Send, "m_flLaggedMovementValue", 0.8);
}else if(iTrollMode == 1) { //higher gravity
}else if(itrollMode == 1) { //higher gravity
SetEntityGravity(i, 1.2);
}
}