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Refactor all global states to global enum struct
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9 changed files with 109 additions and 93 deletions
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@ -105,7 +105,7 @@ bool ProcessSpecialQueue() {
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// BypassLimit();
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int tank = L4D2_SpawnTank(spActiveRequest.position, spActiveRequest.angle);
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if(tank > 0 && IsClientConnected(tank))
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g_iAttackerTarget[tank] = spActiveRequest.targetUserId;
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pdata[tank].attackerTargetUid = spActiveRequest.targetUserId;
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return ProcessSpecialQueue();
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}
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return true;
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