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Minor changes
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4 changed files with 2 additions and 2 deletions
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@ -112,6 +112,7 @@ bool ProcessSpecialQueue() {
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// BypassLimit();
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int tank = L4D2_SpawnTank(spActiveRequest.position, spActiveRequest.angle);
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if(tank > 0 && IsClientConnected(tank)) {
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TeleportEntity(tank, spActiveRequest.position, spActiveRequest.angle, NULL_VECTOR);
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PrintToConsoleAll("[ftt/debug] requested tank spawned %d -> %N", tank, target)
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pdata[tank].attackerTargetUid = spActiveRequest.targetUserId;
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pdata[tank].specialAttackFlags = view_as<int>(SPI_AlwaysTarget);
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@ -159,6 +160,7 @@ float GetIdealMinDistance(SpecialType specialType) {
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// /*Boomer*/ case 2: return 1200.0;
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case Special_Charger: return 19510.0;
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case Special_Smoker: return 20000.0;
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case Special_Tank: return 20000.0;
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case Special_Spitter: return 15000.0;
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default:
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return 12000.0;
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@ -715,8 +715,6 @@ public Action Timer_DropSurvivor(Handle h, int client) {
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hMinPlayers.IntValue = --abmExtraCount;
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if(hMinPlayers.IntValue < 4) {
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hMinPlayers.IntValue = 4;
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PrintToConsoleAll("[EPI!!] hMinPlayers dropped below 4. This is a bug, please report to jackz.");
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PrintToServer("[EPI!!] hMinPlayers dropped below 4. This is a bug, please report to jackz.");
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}
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}
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DropDroppedInventories();
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