Add wall barrier creation

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Jackz 2023-04-29 23:25:58 -05:00
parent d882d8f6bc
commit df0d2da42b
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GPG key ID: E0BBD94CF657F603
2 changed files with 610 additions and 24 deletions

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@ -3,14 +3,18 @@
#define PLUGIN_VERSION "1.0"
#define PLAYER_HAT_REQUEST_COOLDOWN 10
#define DEBUG_GLOW 1
static float EMPTY_ANG[3] = { 0.0, 0.0, 0.0 };
#define DUMMY_MODEL "models/props/cs_office/vending_machine.mdl"
#include <sourcemod>
#include <sdktools>
#include <left4dhooks>
#include <clientprefs>
#include <jutils>
#include <gamemodes/ents>
#include <smlib/effects>
enum hatFlags {
HAT_NONE = 0,
@ -51,9 +55,13 @@ enum hatFeatures {
}
HatData hatData[MAXPLAYERS+1];
int lastHatRequestTime[MAXPLAYERS+1];
int lastHatRequestTime[MAXPLAYERS+1], g_iLaserIndex;
bool tempGod[MAXPLAYERS+1];
static float cmdThrottle[MAXPLAYERS+1];
static bool onLadder[MAXPLAYERS+1];
float lastAng[MAXPLAYERS+1][3];
Cookie noHatVictimCookie;
ConVar cvar_sm_hats_enabled;
ConVar cvar_sm_hats_flags;
@ -84,6 +92,241 @@ static char REVERSE_CLASSNAMES[MAX_REVERSE_CLASSNAMES][] = {
"func_movelinear"
};
int BUILDER_COLOR[4] = { 0, 255, 0, 235 };
int WALL_COLOR[4] = { 255, 0, 0, 235 };
float ORIGIN_SIZE[3] = { 2.0, 2.0, 2.0 };
enum wallMode {
INACTIVE = 0,
MOVE_ORIGIN,
SCALE,
ROTATE,
FREELOOK
}
ArrayList createdWalls;
enum struct WallBuilderData {
float origin[3];
float mins[3];
float angles[3];
float size[3];
wallMode mode;
int axis;
int snapAngle;
int movetype;
int moveSpeed;
float movedistance;
int entity;
void Reset() {
this.size[0] = this.size[1] = this.size[2] = 5.0;
this.angles[0] = this.angles[1] = this.angles[2] = 0.0;
this.axis = 0;
this.movetype = 0;
this.movedistance = 100.0;
this.moveSpeed = 1;
this.snapAngle = 30;
this.entity = INVALID_ENT_REFERENCE;
this.CalculateMinMax();
this.SetMode(INACTIVE);
}
void CalculateMinMax() {
this.mins[0] = -this.size[0];
this.mins[1] = -this.size[1];
this.mins[2] = -this.size[2];
}
void Draw(int color[4], float lifetime, float amplitude = 0.1) {
Effect_DrawAxisOfRotationToAll(this.origin, this.angles, ORIGIN_SIZE, g_iLaserIndex, 0, 0, 30, 0.2, 0.1, 0.1, 0, 0.0, 0);
Effect_DrawBeamBoxRotatableToAll(this.origin, this.mins, this.size, this.angles, g_iLaserIndex, 0, 0, 30, lifetime, 0.4, 0.4, 0, amplitude, color, 0);
if(this.entity != INVALID_ENT_REFERENCE) {
TeleportEntity(this.entity, this.origin, this.angles, NULL_VECTOR);
SetEntPropVector(this.entity, Prop_Send, "m_vecMins", this.mins);
SetEntPropVector(this.entity, Prop_Send, "m_vecMaxs", this.size);
}
}
bool IsActive() {
return this.mode != INACTIVE;
}
void SetMode(wallMode mode) {
this.mode = mode;
}
void CycleMode(int client, float tick, bool moveForward = true) {
if(tick - cmdThrottle[client] <= 0.25) return;
switch(this.mode) {
// MODES:
// - MOVE (cursor point)
// - ROTATE
// - SCALE
// - FREECAM
case MOVE_ORIGIN: {
if(moveForward) {
this.mode = SCALE;
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Scale\x01");
} else {
this.mode = FREELOOK;
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Freelook\x01");
}
}
case SCALE: {
if(moveForward) {
this.mode = ROTATE;
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Rotate\x01");
} else {
this.mode = MOVE_ORIGIN;
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Move\x01");
PrintToChat(client, "Controls: \x05RELOAD\x01 to change mode");
}
}
case ROTATE: {
if(moveForward) {
this.mode = FREELOOK;
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Freelook\x01");
} else {
this.mode = SCALE;
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Scale\x01");
}
}
case FREELOOK: {
if(moveForward) {
this.mode = MOVE_ORIGIN;
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Move Origin\x01");
PrintToChat(client, "Controls: \x05RELOAD\x01 to change mode");
} else {
this.mode = ROTATE;
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Rotate\x01");
PrintToChat(client, "Controls: \x05RELOAD\x01 to change axis");
}
}
}
cmdThrottle[client] = tick;
}
void CycleAxis(int client, float tick) {
if(tick - cmdThrottle[client] <= 0.25) return;
if(this.axis == 0) {
this.axis = 1;
PrintToChat(client, "\x04[Walls]\x01 Rotate Axis: \x05HEADING (Y)\x01");
} else {
this.axis = 0;
PrintToChat(client, "\x04[Walls]\x01 Rotate Axis: \x05PITCH (X)\x01");
}
cmdThrottle[client] = tick;
}
void CycleSnapAngle(int client, float tick) {
if(tick - cmdThrottle[client] <= 0.25) return;
switch(this.snapAngle) {
case 1: this.snapAngle = 15;
case 15: this.snapAngle = 30;
case 30: this.snapAngle = 45;
case 45: this.snapAngle = 90;
case 90: this.snapAngle = 1;
}
this.angles[0] = SnapTo(this.angles[0], float(this.snapAngle));
this.angles[1] = SnapTo(this.angles[1], float(this.snapAngle));
this.angles[2] = SnapTo(this.angles[2], float(this.snapAngle));
if(this.snapAngle == 1)
PrintToChat(client, "\x04[Walls]\x01 Rotate Snap Degrees: \x04(OFF)\x01", this.snapAngle);
else
PrintToChat(client, "\x04[Walls]\x01 Rotate Snap Degrees: \x05%d\x01", this.snapAngle);
cmdThrottle[client] = tick;
}
void CycleSpeed(int client, float tick) {
if(tick - cmdThrottle[client] <= 0.25) return;
this.moveSpeed++;
if(this.moveSpeed > 10) this.moveSpeed = 1;
PrintToChat(client, "\x04[Walls]\x01 Scale Speed: \x05%d\x01", this.moveSpeed);
// if(this.movetype == 0) {
// this.movetype = 1;
// PrintToChat(client, "\x04[SM]\x01 Move Type: \x05HEADING (Y)\x01");
// } else {
// this.movetype = 0;
// PrintToChat(client, "\x04[SM]\x01 Rotate Axis: \x05PITCH (X)\x01");
// }
cmdThrottle[client] = tick;
}
void CycleMoveMode(int client, float tick) {
if(tick - cmdThrottle[client] <= 0.25) return;
this.movetype++;
PrintToChat(client, "\x04[Walls]\x01 Move Type: \x05%d\x01", this.movetype);
// if(this.movetype == 0) {
// this.movetype = 1;
// PrintToChat(client, "\x04[SM]\x01 Move Type: \x05HEADING (Y)\x01");
// } else {
// this.movetype = 0;
// PrintToChat(client, "\x04[SM]\x01 Rotate Axis: \x05PITCH (X)\x01");
// }
if(this.movetype == 3) this.movetype = 0;
cmdThrottle[client] = tick;
}
int Build() {
// Don't need to build a new one if we editing:
int blocker = this.entity;
bool isEdit = true;
if(blocker == INVALID_ENT_REFERENCE) {
isEdit = false;
blocker = CreateEntityByName("func_brush");
if(blocker == -1) return -1;
DispatchKeyValueVector(blocker, "mins", this.mins);
DispatchKeyValueVector(blocker, "maxs", this.size);
DispatchKeyValueVector(blocker, "boxmins", this.mins);
DispatchKeyValueVector(blocker, "boxmaxs", this.size);
DispatchKeyValueVector(blocker, "angles", this.angles);
DispatchKeyValue(blocker, "model", DUMMY_MODEL);
DispatchKeyValue(blocker, "intialstate", "1");
// DispatchKeyValueVector(blocker, "angles", this.angles);
DispatchKeyValue(blocker, "BlockType", "4");
char name[32];
Format(name, sizeof(name), "l4d2_hats_%d", createdWalls.Length);
DispatchKeyValue(blocker, "targetname", name);
// DispatchKeyValue(blocker, "excludednpc", "player");
TeleportEntity(blocker, this.origin, this.angles, NULL_VECTOR);
if(!DispatchSpawn(blocker)) return -1;
SetEntPropVector(blocker, Prop_Send, "m_vecMins", this.mins);
SetEntPropVector(blocker, Prop_Send, "m_vecMaxs", this.size);
SetEntProp(blocker, Prop_Send, "m_nSolidType", 2);
int enteffects = GetEntProp(blocker, Prop_Send, "m_fEffects");
enteffects |= 32; //EF_NODRAW
SetEntProp(blocker, Prop_Send, "m_fEffects", enteffects);
AcceptEntityInput(blocker, "Enable");
}
this.Draw(WALL_COLOR, 5.0, 1.0);
this.Reset();
return isEdit ? -2 : createdWalls.Push(EntIndexToEntRef(blocker));
}
void Import(int entity, bool makeCopy = false) {
this.Reset();
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", this.origin);
GetEntPropVector(entity, Prop_Send, "m_angRotation", this.angles);
GetEntPropVector(entity, Prop_Send, "m_vecMins", this.mins);
GetEntPropVector(entity, Prop_Send, "m_vecMaxs", this.size);
if(!makeCopy) {
this.entity = entity;
}
this.SetMode(SCALE);
}
}
stock float SnapTo(const float value, const float degree) {
return float(RoundFloat(value / degree)) * degree;
}
WallBuilderData WallBuilder[MAXPLAYERS+1];
public Plugin myinfo =
{
name = "L4D2 Hats",
@ -100,6 +343,8 @@ public void OnPluginStart() {
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) {
SetFailState("This plugin is for L4D/L4D2 only.");
}
createdWalls = new ArrayList();
LoadTranslations("common.phrases");
HookEvent("player_entered_checkpoint", OnEnterSaferoom);
@ -107,15 +352,26 @@ public void OnPluginStart() {
HookEvent("bot_player_replace", Event_PlayerToIdle);
RegConsoleCmd("sm_hat", Command_DoAHat, "Hats");
RegAdminCmd("sm_wall", Command_MakeWall, ADMFLAG_CHEATS);
RegAdminCmd("sm_walls", Command_ManageWalls, ADMFLAG_CHEATS);
cvar_sm_hats_blacklist_enabled = CreateConVar("sm_hats_blacklist_enabled", "1", "Is the prop blacklist enabled", FCVAR_NONE, true, 0.0, true, 1.0);
cvar_sm_hats_enabled = CreateConVar("sm_hats_enabled", "1.0", "Enable hats.\n0=OFF, 1=Admins Only, 2=Any", FCVAR_NONE, true, 0.0, true, 2.0);
cvar_sm_hats_enabled.AddChangeHook(Event_HatsEnableChanged);
cvar_sm_hats_flags = CreateConVar("sm_hats_features", "217", "Toggle certain features. Add bits together\n1 = Player Hats\n2 = Respect Admin Immunity\n4 = Create a fake hat for hat wearer to view instead, and for yeeting\n8 = No saferoom hats\n16 = Player hatting requires victim consent\n32 = Infected Hats\n64 = Reverse hats", FCVAR_CHEAT, true, 0.0);
cvar_sm_hats_flags = CreateConVar("sm_hats_features", "153", "Toggle certain features. Add bits together\n1 = Player Hats\n2 = Respect Admin Immunity\n4 = Create a fake hat for hat wearer to view instead, and for yeeting\n8 = No saferoom hats\n16 = Player hatting requires victim consent\n32 = Infected Hats\n64 = Reverse hats", FCVAR_CHEAT, true, 0.0);
cvar_sm_hat_rainbow_speed = CreateConVar("sm_hats_rainbow_speed", "1", "Speed of rainbow", FCVAR_NONE, true, 0.0);
noHatVictimCookie = new Cookie("hats_no_target", "Disables other players from making you their hat", CookieAccess_Public);
noHatVictimCookie.SetPrefabMenu(CookieMenu_OnOff_Int, "Disable player hats for self", OnLocalPlayerHatCookieSelect);
int entity = -1;
char targetName[32];
while((entity = FindEntityByClassname(entity, "func_brush")) != INVALID_ENT_REFERENCE) {
GetEntPropString(entity, Prop_Data, "m_iName", targetName, sizeof(targetName));
if(StrContains(targetName, "l4d2_hats_") == 0) {
createdWalls.Push(EntIndexToEntRef(entity));
}
}
}
////////////////////////////////////////////////////////////////
@ -261,6 +517,8 @@ public Action Command_DoAHat(int client, int args) {
hatData[client].visibleEntity = INVALID_ENT_REFERENCE;
hatData[client].entity = INVALID_ENT_REFERENCE;
} */ else {
GetHorizontalPositionFromClient(client, 10.0, hatData[client].orgPos);
hatData[client].orgPos[2] += 5.0;
TeleportEntity(entity, hatData[client].orgPos, hatData[client].orgAng, vel);
CreateTimer(6.0, Timer_PropSleep, hatData[client].entity);
}
@ -405,6 +663,175 @@ public Action Command_DoAHat(int client, int args) {
return Plugin_Handled;
}
public Action Command_MakeWall(int client, int args) {
if(WallBuilder[client].IsActive()) {
if(args == 1) {
char arg1[16];
GetCmdArg(1, arg1, sizeof(arg1));
if(StrEqual(arg1, "build", false)) {
int id = WallBuilder[client].Build();
if(id == -1) {
PrintToChat(client, "\x04[Walls]\x01 Wall Creation: \x04Error\x01");
} else if(id == -2) {
PrintToChat(client, "\x04[Walls]\x01 Wall Edit: \x04Complete\x01");
} else {
PrintToChat(client, "\x04[Walls]\x01 Wall Creation: \x05Wall #%d Created\x01", id + 1);
}
return Plugin_Handled;
} else if(StrEqual(arg1, "export")) {
PrintToChat(client, "{");
PrintToChat(client, "\t\"origin\" \"%.2f %.2f %.2f\"", WallBuilder[client].origin[0], WallBuilder[client].origin[1], WallBuilder[client].origin[2]);
PrintToChat(client, "\t\"angles\" \"%.2f %.2f %.2f\"", WallBuilder[client].angles[0], WallBuilder[client].angles[1], WallBuilder[client].angles[2]);
PrintToChat(client, "\t\"size\" \"%.2f %.2f %.2f\"", WallBuilder[client].size[0], WallBuilder[client].size[1], WallBuilder[client].size[2]);
PrintToChat(client, "}");
} else if(StrEqual(arg1, "cancel")) {
WallBuilder[client].SetMode(INACTIVE);
PrintToChat(client, "\x04[Walls]\x01 Wall Creation: \x04Cancelled\x01");
}
} else {
ReplyToCommand(client, "\x04[Walls]\x01 Unknown option, try \x05/wall build\x01 to finish or \x04/wall cancel\x01 to cancel");
}
} else {
WallBuilder[client].Reset();
if(args > 0) {
char arg2[8];
for(int i = 0; i < 3; i++) {
GetCmdArg(i + 1, arg2, sizeof(arg2));
float value;
if(StringToFloatEx(arg2, value) == 0) {
value = 1.0;
}
WallBuilder[client].size[i] = value;
}
WallBuilder[client].CalculateMinMax();
}
WallBuilder[client].SetMode(SCALE);
GetCursorLocationLimited(client, 100.0, WallBuilder[client].origin);
PrintToChat(client, "\x04[Walls]\x01 New Wall Started. End with \x05/wall build\x01 or \x04/wall cancel\x01");
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Scale\x01");
}
return Plugin_Handled;
}
public Action Command_ManageWalls(int client, int args) {
if(args == 0) {
PrintToChat(client, "\x04[Walls]\x01 Created Walls: \x05%d\x01", createdWalls.Length);
for(int i = 1; i <= createdWalls.Length; i++) {
GlowWall(i, 10.0);
}
return Plugin_Handled;
}
char arg1[16], arg2[16];
GetCmdArg(1, arg1, sizeof(arg1));
GetCmdArg(2, arg2, sizeof(arg2));
if(StrEqual(arg1, "delete")) {
if(StrEqual(arg2, "all")) {
int walls = createdWalls.Length;
for(int i = 1; i <= createdWalls.Length; i++) {
DeleteWall(i);
}
PrintToChat(client, "\x04[Walls]\x01 Deleted \x05%d\x01 Walls", walls);
} else {
int id = GetWallId(client, arg2);
if(id > -1) {
DeleteWall(id);
PrintToChat(client, "\x04[Walls]\x01 Deleted Wall: \x05#%d\x01", id);
}
}
} else if(StrEqual(arg1, "create")) {
ReplyToCommand(client, "\x04[Walls]\x01 Syntax: /wall [size x] [size y] [size z]");
} else if(StrEqual(arg1, "toggle")) {
if(StrEqual(arg2, "all")) {
int walls = createdWalls.Length;
for(int i = 1; i <= createdWalls.Length; i++) {
int entity = GetWallEntity(i);
AcceptEntityInput(entity, "Toggle");
}
PrintToChat(client, "\x04[Walls]\x01 Toggled \x05%d\x01 walls", walls);
} else {
int id = GetWallId(client, arg2);
if(id > -1) {
int entity = GetWallEntity(id);
AcceptEntityInput(entity, "Toggle");
PrintToChat(client, "\x04[Walls]\x01 Toggled Wall: \x05#%d\x01", id);
}
}
} else if(StrEqual(arg1, "filter")) {
if(args < 3) {
ReplyToCommand(client, "\x04[Walls]\x01 Syntax: \x05/walls filter <id/all> <filter type>\x04");
ReplyToCommand(client, "\x04[Walls]\x01 Valid filters: \x05player");
return Plugin_Handled;
}
char arg3[32];
GetCmdArg(3, arg3, sizeof(arg3));
SetVariantString(arg3);
if(StrEqual(arg2, "all")) {
int walls = createdWalls.Length;
for(int i = 1; i <= createdWalls.Length; i++) {
int entity = GetWallEntity(i);
AcceptEntityInput(entity, "SetExcluded");
}
PrintToChat(client, "\x04[Walls]\x01 Set %d walls' filter to \x05%s\x01", walls, arg3);
} else {
int id = GetWallId(client, arg2);
if(id > -1) {
int entity = GetWallEntity(id);
AcceptEntityInput(entity, "SetExcluded");
PrintToChat(client, "\x04[Walls]\x01 Set wall #%d filter to \x05%s\x01", id, arg3);
}
}
} else if(StrEqual(arg1, "edit")) {
int id = GetWallId(client, arg2);
if(id > -1) {
int entity = GetWallEntity(id);
WallBuilder[client].Import(entity);
PrintToChat(client, "\x04[Walls]\x01 Editing wall \x05%d\x01. End with \x05/wall build\x01 or \x04/wall cancel\x01", id);
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Scale\x01");
}
} else if(StrEqual(arg1, "copy")) {
int id = GetWallId(client, arg2);
if(id > -1) {
int entity = GetWallEntity(id);
WallBuilder[client].Import(entity, true);
GetCursorLocationLimited(client, 100.0, WallBuilder[client].origin);
PrintToChat(client, "\x04[Walls]\x01 Editing copy of wall \x05%d\x01. End with \x05/wall build\x01 or \x04/wall cancel\x01", id);
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Scale\x01");
}
} else if(StrEqual(arg1, "list")) {
for(int i = 1; i <= createdWalls.Length; i++) {
int entity = GetWallEntity(i);
ReplyToCommand(client, "Wall #%d - EntIndex: %d", i, EntRefToEntIndex(entity));
}
}
return Plugin_Handled;
}
int GetWallId(int client, const char[] arg) {
int id;
if(StringToIntEx(arg, id) > 0 && id > 0 && id <= createdWalls.Length) {
int entity = GetWallEntity(id);
if(!IsValidEntity(entity)) {
ReplyToCommand(client, "\x04[Walls]\x01 The wall with specified id no longer exists.");
createdWalls.Erase(id);
return -2;
}
return id;
} else {
ReplyToCommand(client, "\x04[Walls]\x01 Invalid wall id, must be between 0 - %d", createdWalls.Length - 1 );
return -1;
}
}
int GetWallEntity(int id) {
if(id <= 0 || id > createdWalls.Length) {
ThrowError("Invalid wall id (%d)", id);
}
return createdWalls.Get(id - 1);
}
public int HatConsentHandler(Menu menu, MenuAction action, int target, int param2) {
if (action == MenuAction_Select) {
static char info[8];
@ -446,6 +873,7 @@ public void Event_ItemPickup(Event event, const char[] name, bool dontBroadcast)
}
}
// TODO: Possibly detect instead the hat itself entering saferoom
public void OnEnterSaferoom(Event event, const char[] name, bool dontBroadcast) {
int userid = event.GetInt("userid");
int client = GetClientOfUserId(userid);
@ -464,6 +892,23 @@ public void OnEnterSaferoom(Event event, const char[] name, bool dontBroadcast)
}
}
public void EntityOutput_OnStartTouchSaferoom(const char[] output, int caller, int client, float time) {
if(cvar_sm_hats_flags.IntValue & view_as<int>(HatConfig_NoSaferoomHats) && client > 0 && client <= MaxClients && IsValidClient(client) && GetClientTeam(client) == 2) {
if(HasHat(client)) {
if(!IsHatAllowed(client)) {
PrintToChat(client, "[Hats] Hat is not allowed in the saferoom and has been returned");
ClearHat(client, true);
} else {
CreateTimer(2.0, Timer_PlaceHat, GetClientUserId(client));
// float maxflow = L4D2Direct_GetMapMaxFlowDistance()
// L4D_GetNavArea_SpawnAttributes
// L4D_GetNavAreaPos
}
}
}
}
Action Timer_PlaceHat(Handle h, int userid) {
int client = GetClientOfUserId(userid);
if(client > 0 && HasHat(client)) {
@ -528,22 +973,6 @@ stock bool GetCursorLocation(int client, float outPos[3]) {
} else if(ceilOK) {
outPos = ceilPos;
}
// if(TR_DidHit()) {
// PrintToChat(client, "Wall: Collided %f -> %f | %f", outPos[2], wallPos[2], distWall);
// if(ceilOk) {
// float distWall = GetVectorDistance(outPos, wallPos, true);
// if(distCeil < distWall) {
// outPos = ceilPos;
// } else {
// outPos = wallPos;
// }
// } else {
// outPos = wallPos;
// }
// } else if(ceilOk) {
// outPos = ceilPos;
// }
}
return true;
@ -552,6 +981,20 @@ stock bool GetCursorLocation(int client, float outPos[3]) {
}
}
stock bool GetCursorLocationLimited(int client, float maxLength, float outPos[3]) {
float start[3], angle[3];
GetClientEyePosition(client, start);
GetClientEyeAngles(client, angle);
GetHorizontalPositionFromOrigin(start, angle, maxLength, outPos);
TR_TraceRayFilter(start, outPos, MASK_SOLID, RayType_EndPoint, Filter_NoPlayers, client);
if(TR_DidHit()) {
TR_GetEndPosition(outPos);
return true;
} else {
return false;
}
}
Action Timer_RemountHats(Handle h) {
float p1[3], p2[3];
for(int i = 1; i <= MaxClients; i++) {
@ -756,19 +1199,19 @@ void ChooseRandomPosition(float pos[3], int ignoreClient = 0) {
}
}
static float cmdThrottle[MAXPLAYERS+1];
static bool onLadder[MAXPLAYERS+1];
float lastAng[MAXPLAYERS+1][3];
public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3], float angles[3], int& weapon, int& subtype, int& cmdnum, int& tickcount, int& seed, int mouse[2]) {
float tick = GetGameTime();
if(cvar_sm_hats_enabled.IntValue == 0 || (GetUserAdmin(client) == INVALID_ADMIN_ID && cvar_sm_hats_enabled.IntValue == 1)) return Plugin_Continue;
int entity = GetHat(client);
int visibleEntity = EntRefToEntIndex(hatData[client].visibleEntity);
///#HAT PROCESS
if(entity > 0) {
// try to tp hat to its own pos
if(!onLadder[client] && GetEntityMoveType(client) == MOVETYPE_LADDER) {
onLadder[client] = true;
ClearParent(entity);
// Hide hat temporarily in void:
TeleportEntity(entity, EMPTY_ANG, NULL_VECTOR, NULL_VECTOR);
if(visibleEntity > 0) {
hatData[client].visibleEntity = INVALID_ENT_REFERENCE;
AcceptEntityInput(visibleEntity, "Kill");
@ -844,6 +1287,98 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
hatData[client].angles = angles;
return Plugin_Handled;
}
///#WALL BUILDER PROCESS
if(WallBuilder[client].IsActive()) {
bool allowMove = true;
SetWeaponDelay(client, 0.5);
switch(WallBuilder[client].mode) {
case MOVE_ORIGIN: {
switch(buttons) {
case IN_RELOAD: WallBuilder[client].CycleMoveMode(client, tick);
case IN_USE: WallBuilder[client].CycleSpeed(client, tick);
}
if(WallBuilder[client].movetype == 0) {
switch(buttons) {
case IN_FORWARD: WallBuilder[client].movedistance++;
case IN_BACK: WallBuilder[client].movedistance--;
}
GetCursorLocationLimited(client, WallBuilder[client].movedistance, WallBuilder[client].origin);
} else if(WallBuilder[client].movetype == 1) {
switch(buttons) {
case IN_FORWARD: WallBuilder[client].origin[0] += WallBuilder[client].moveSpeed;
case IN_BACK: WallBuilder[client].origin[0] -= WallBuilder[client].moveSpeed;
case IN_MOVELEFT: WallBuilder[client].origin[1] += WallBuilder[client].moveSpeed;
case IN_MOVERIGHT: WallBuilder[client].origin[1] -= WallBuilder[client].moveSpeed;
case IN_JUMP: WallBuilder[client].origin[2] += WallBuilder[client].moveSpeed;
case IN_DUCK: WallBuilder[client].origin[2] -= WallBuilder[client].moveSpeed;
}
allowMove = false;
} else {
GetCursorLocation(client, WallBuilder[client].origin);
}
}
case SCALE: {
allowMove = false;
bool sizeChanged = false;
switch(buttons) {
case IN_MOVELEFT: {
WallBuilder[client].size[0] -=WallBuilder[client].moveSpeed;
if(WallBuilder[client].size[0] <= 0.0) WallBuilder[client].size[0] = 0.0;
sizeChanged = true;
} case IN_MOVERIGHT: {
WallBuilder[client].size[0] += WallBuilder[client].moveSpeed;
sizeChanged = true;
} case IN_FORWARD: {
WallBuilder[client].size[1]+= WallBuilder[client].moveSpeed;
sizeChanged = true;
} case IN_BACK: {
WallBuilder[client].size[1] -= WallBuilder[client].moveSpeed;
if(WallBuilder[client].size[1] <= 0.0) WallBuilder[client].size[1] = 0.0;
sizeChanged = true;
} case IN_JUMP: {
WallBuilder[client].size[2] += WallBuilder[client].moveSpeed;
sizeChanged = true;
} case IN_DUCK: {
if(WallBuilder[client].size[2] <= 0.0) WallBuilder[client].size[2] = 0.0;
WallBuilder[client].size[2] -= WallBuilder[client].moveSpeed;
sizeChanged = true;
}
case IN_USE: WallBuilder[client].CycleSpeed(client, tick);
}
if(sizeChanged) {
WallBuilder[client].CalculateMinMax();
// PrintToChat(client, "origin %f %f %f", WallBuilder[client].origin[0], WallBuilder[client].origin[1], WallBuilder[client].origin[2]);
// PrintToChat(client, "mins %f %f %f", WallBuilder[client].mins[0], WallBuilder[client].mins[1], WallBuilder[client].mins[2]);
// PrintToChat(client, "maxs %f %f %f", WallBuilder[client].maxs[0], WallBuilder[client].maxs[1], WallBuilder[client].maxs[2]);
}
}
case ROTATE: {
switch(buttons) {
case IN_RELOAD: WallBuilder[client].CycleAxis(client, tick);
case IN_USE: WallBuilder[client].CycleSnapAngle(client, tick);
}
if(WallBuilder[client].axis == 0) {
if(mouse[1] > 0) WallBuilder[client].angles[0] += WallBuilder[client].snapAngle;
else if(mouse[1] < 0) WallBuilder[client].angles[0] -= WallBuilder[client].snapAngle;
} else if(WallBuilder[client].axis == 1) {
if(mouse[0] > 0) WallBuilder[client].angles[1] += WallBuilder[client].snapAngle;
else if(mouse[0] < 0) WallBuilder[client].angles[1] -= WallBuilder[client].snapAngle;
}
}
}
switch(buttons) {
case IN_ATTACK: WallBuilder[client].CycleMode(client, tick);
case IN_ATTACK2: WallBuilder[client].CycleMode(client, tick, false);
}
WallBuilder[client].Draw(BUILDER_COLOR, 0.1, 0.1);
return allowMove ? Plugin_Continue : Plugin_Handled;
}
return Plugin_Continue;
}
@ -885,6 +1420,7 @@ public Action OnTakeDamageAlive(int victim, int& attacker, int& inflictor, float
public void OnClientDisconnect(int client) {
tempGod[client] = false;
WallBuilder[client].Reset();
}
public void OnEntityDestroyed(int entity) {
@ -900,16 +1436,25 @@ public void OnEntityDestroyed(int entity) {
}
}
public void OnMapStart() {
PrecacheModel(DUMMY_MODEL);
g_iLaserIndex = PrecacheModel("materials/sprites/laserbeam.vmt");
CreateTimer(30.0, Timer_RemountHats, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
for(int i = 1; i <= MaxClients; i++) {
cmdThrottle[i] = 0.0;
tempGod[i] = false;
}
NavAreas = GetSpawnLocations();
HookEntityOutput("info_changelevel", "OnStartTouch", EntityOutput_OnStartTouchSaferoom);
HookEntityOutput("trigger_changelevel", "OnStartTouch", EntityOutput_OnStartTouchSaferoom);
}
public void OnMapEnd() {
delete NavAreas;
for(int i = 1; i <= createdWalls.Length; i++) {
DeleteWall(i);
}
createdWalls.Clear();
ClearHats();
}
public void OnPluginEnd() {
@ -938,11 +1483,11 @@ int GetLookingEntity(int client, TraceEntityFilter filter) {
///////////////////////////////////////////////////////////////////////////////////////////////
bool Filter_OnlyPlayers(int entity, int mask, int data) {
stock bool Filter_OnlyPlayers(int entity, int mask, int data) {
return entity > 0 && entity <= MaxClients && entity != data;
}
bool Filter_NoPlayers(int entity, int mask, int data) {
stock bool Filter_NoPlayers(int entity, int mask, int data) {
return entity > MaxClients && entity != data;
}
@ -1162,7 +1707,6 @@ void EquipHat(int client, int entity, const char[] classname = "", int flags = H
GetEntPropVector(modifyEntity, Prop_Send, "m_vecMins", mins);
hatData[client].offset[2] += mins[2];
}
PrintToConsole(client, "offset %f %f %f", hatData[client].offset[0],hatData[client].offset[1],hatData[client].offset[2]);
}
AcceptEntityInput(modifyEntity, "DisableMotion");
@ -1226,6 +1770,32 @@ void EquipHat(int client, int entity, const char[] classname = "", int flags = H
}
}
void GlowWall(int id, float lifetime = 5.0) {
int ref = GetWallEntity(id);
float pos[3], mins[3], maxs[3], angles[3];
GetEntPropVector(ref, Prop_Send, "m_angRotation", angles);
GetEntPropVector(ref, Prop_Send, "m_vecOrigin", pos);
GetEntPropVector(ref, Prop_Send, "m_vecMins", mins);
GetEntPropVector(ref, Prop_Send, "m_vecMaxs", maxs);
Effect_DrawBeamBoxRotatableToAll(pos, mins, maxs, angles, g_iLaserIndex, 0, 0, 30, lifetime, 0.4, 0.4, 0, 1.0, WALL_COLOR, 0);
}
void DeleteWall(int id) {
int ref = GetWallEntity(id);
if(IsValidEntity(ref)) {
AcceptEntityInput(ref, "Kill");
}
createdWalls.Erase(id - 1);
}
stock void SetWeaponDelay(int client, float delay)
{
int pWeapon = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon");
if (pWeapon > -1) {
SetEntPropFloat(pWeapon, Prop_Send, "m_flNextPrimaryAttack", GetGameTime() + delay);
SetEntPropFloat(pWeapon, Prop_Send, "m_flNextSecondaryAttack", GetGameTime() + delay);
}
}
stock bool FindGround(const float start[3], float end[3]) {
float angle[3];
angle[0] = 90.0;
@ -1249,4 +1819,20 @@ stock bool L4D_IsPlayerCapped(int client) {
GetEntPropEnt(client, Prop_Send, "m_tongueOwner") > 0)
return true;
return false;
}
stock void LookAtPoint(int entity, const float destination[3]){
float angles[3], pos[3], result[3];
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos);
MakeVectorFromPoints(destination, pos, result);
GetVectorAngles(result, angles);
if(angles[0] >= 270){
angles[0] -= 270;
angles[0] = (90-angles[0]);
}else{
if(angles[0] <= 90){
angles[0] *= -1;
}
}
angles[1] -= 180;
TeleportEntity(entity, NULL_VECTOR, angles, NULL_VECTOR);
}