sourcemod-plugins/scripting/l4d2_hats.sp
2023-04-29 23:25:58 -05:00

1838 lines
No EOL
62 KiB
SourcePawn

#pragma semicolon 1
#pragma newdecls required
#define PLUGIN_VERSION "1.0"
#define PLAYER_HAT_REQUEST_COOLDOWN 10
#define DEBUG_GLOW 1
static float EMPTY_ANG[3] = { 0.0, 0.0, 0.0 };
#define DUMMY_MODEL "models/props/cs_office/vending_machine.mdl"
#include <sourcemod>
#include <sdktools>
#include <left4dhooks>
#include <clientprefs>
#include <jutils>
#include <gamemodes/ents>
#include <smlib/effects>
enum hatFlags {
HAT_NONE = 0,
HAT_POCKET = 1,
HAT_REVERSED = 2,
HAT_COMMANDABLE = 4,
HAT_RAINBOW = 8
}
enum struct HatData {
int entity; // The entity REFERENCE
int visibleEntity; // Thee visible entity REF
// Original data for entity
float orgPos[3];
float orgAng[3];
float offset[3];
float angles[3];
int collisionGroup;
int solidType;
int moveType;
float scale;
int flags;
float rainbowColor[3];
int rainbowTicks;
bool rainbowReverse;
}
enum hatFeatures {
HatConfig_None = 0,
HatConfig_PlayerHats = 1,
HatConfig_RespectAdminImmunity = 2,
HatConfig_FakeHat = 4,
HatConfig_NoSaferoomHats = 8,
HatConfig_PlayerHatConsent = 16,
HatConfig_InfectedHats = 32,
HatConfig_ReversedHats = 64,
HatConfig_DeleteThrownHats = 128
}
HatData hatData[MAXPLAYERS+1];
int lastHatRequestTime[MAXPLAYERS+1], g_iLaserIndex;
bool tempGod[MAXPLAYERS+1];
static float cmdThrottle[MAXPLAYERS+1];
static bool onLadder[MAXPLAYERS+1];
float lastAng[MAXPLAYERS+1][3];
Cookie noHatVictimCookie;
ConVar cvar_sm_hats_enabled;
ConVar cvar_sm_hats_flags;
ConVar cvar_sm_hat_rainbow_speed;
ConVar cvar_sm_hats_blacklist_enabled;
#define MAX_FORBIDDEN_CLASSNAMES 12
static char FORBIDDEN_CLASSNAMES[MAX_FORBIDDEN_CLASSNAMES][] = {
"prop_door_rotating_checkpoint",
"env_physics_blocker",
"env_player_blocker",
"func_brush",
"func_simpleladder",
"prop_door_rotating",
"func_button",
"func_elevator",
"func_button_timed",
// "func_movelinear",
// "infected",
"func_lod",
"func_door",
"prop_ragdoll"
};
#define MAX_REVERSE_CLASSNAMES 2
static char REVERSE_CLASSNAMES[MAX_REVERSE_CLASSNAMES][] = {
"infected",
"func_movelinear"
};
int BUILDER_COLOR[4] = { 0, 255, 0, 235 };
int WALL_COLOR[4] = { 255, 0, 0, 235 };
float ORIGIN_SIZE[3] = { 2.0, 2.0, 2.0 };
enum wallMode {
INACTIVE = 0,
MOVE_ORIGIN,
SCALE,
ROTATE,
FREELOOK
}
ArrayList createdWalls;
enum struct WallBuilderData {
float origin[3];
float mins[3];
float angles[3];
float size[3];
wallMode mode;
int axis;
int snapAngle;
int movetype;
int moveSpeed;
float movedistance;
int entity;
void Reset() {
this.size[0] = this.size[1] = this.size[2] = 5.0;
this.angles[0] = this.angles[1] = this.angles[2] = 0.0;
this.axis = 0;
this.movetype = 0;
this.movedistance = 100.0;
this.moveSpeed = 1;
this.snapAngle = 30;
this.entity = INVALID_ENT_REFERENCE;
this.CalculateMinMax();
this.SetMode(INACTIVE);
}
void CalculateMinMax() {
this.mins[0] = -this.size[0];
this.mins[1] = -this.size[1];
this.mins[2] = -this.size[2];
}
void Draw(int color[4], float lifetime, float amplitude = 0.1) {
Effect_DrawAxisOfRotationToAll(this.origin, this.angles, ORIGIN_SIZE, g_iLaserIndex, 0, 0, 30, 0.2, 0.1, 0.1, 0, 0.0, 0);
Effect_DrawBeamBoxRotatableToAll(this.origin, this.mins, this.size, this.angles, g_iLaserIndex, 0, 0, 30, lifetime, 0.4, 0.4, 0, amplitude, color, 0);
if(this.entity != INVALID_ENT_REFERENCE) {
TeleportEntity(this.entity, this.origin, this.angles, NULL_VECTOR);
SetEntPropVector(this.entity, Prop_Send, "m_vecMins", this.mins);
SetEntPropVector(this.entity, Prop_Send, "m_vecMaxs", this.size);
}
}
bool IsActive() {
return this.mode != INACTIVE;
}
void SetMode(wallMode mode) {
this.mode = mode;
}
void CycleMode(int client, float tick, bool moveForward = true) {
if(tick - cmdThrottle[client] <= 0.25) return;
switch(this.mode) {
// MODES:
// - MOVE (cursor point)
// - ROTATE
// - SCALE
// - FREECAM
case MOVE_ORIGIN: {
if(moveForward) {
this.mode = SCALE;
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Scale\x01");
} else {
this.mode = FREELOOK;
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Freelook\x01");
}
}
case SCALE: {
if(moveForward) {
this.mode = ROTATE;
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Rotate\x01");
} else {
this.mode = MOVE_ORIGIN;
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Move\x01");
PrintToChat(client, "Controls: \x05RELOAD\x01 to change mode");
}
}
case ROTATE: {
if(moveForward) {
this.mode = FREELOOK;
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Freelook\x01");
} else {
this.mode = SCALE;
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Scale\x01");
}
}
case FREELOOK: {
if(moveForward) {
this.mode = MOVE_ORIGIN;
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Move Origin\x01");
PrintToChat(client, "Controls: \x05RELOAD\x01 to change mode");
} else {
this.mode = ROTATE;
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Rotate\x01");
PrintToChat(client, "Controls: \x05RELOAD\x01 to change axis");
}
}
}
cmdThrottle[client] = tick;
}
void CycleAxis(int client, float tick) {
if(tick - cmdThrottle[client] <= 0.25) return;
if(this.axis == 0) {
this.axis = 1;
PrintToChat(client, "\x04[Walls]\x01 Rotate Axis: \x05HEADING (Y)\x01");
} else {
this.axis = 0;
PrintToChat(client, "\x04[Walls]\x01 Rotate Axis: \x05PITCH (X)\x01");
}
cmdThrottle[client] = tick;
}
void CycleSnapAngle(int client, float tick) {
if(tick - cmdThrottle[client] <= 0.25) return;
switch(this.snapAngle) {
case 1: this.snapAngle = 15;
case 15: this.snapAngle = 30;
case 30: this.snapAngle = 45;
case 45: this.snapAngle = 90;
case 90: this.snapAngle = 1;
}
this.angles[0] = SnapTo(this.angles[0], float(this.snapAngle));
this.angles[1] = SnapTo(this.angles[1], float(this.snapAngle));
this.angles[2] = SnapTo(this.angles[2], float(this.snapAngle));
if(this.snapAngle == 1)
PrintToChat(client, "\x04[Walls]\x01 Rotate Snap Degrees: \x04(OFF)\x01", this.snapAngle);
else
PrintToChat(client, "\x04[Walls]\x01 Rotate Snap Degrees: \x05%d\x01", this.snapAngle);
cmdThrottle[client] = tick;
}
void CycleSpeed(int client, float tick) {
if(tick - cmdThrottle[client] <= 0.25) return;
this.moveSpeed++;
if(this.moveSpeed > 10) this.moveSpeed = 1;
PrintToChat(client, "\x04[Walls]\x01 Scale Speed: \x05%d\x01", this.moveSpeed);
// if(this.movetype == 0) {
// this.movetype = 1;
// PrintToChat(client, "\x04[SM]\x01 Move Type: \x05HEADING (Y)\x01");
// } else {
// this.movetype = 0;
// PrintToChat(client, "\x04[SM]\x01 Rotate Axis: \x05PITCH (X)\x01");
// }
cmdThrottle[client] = tick;
}
void CycleMoveMode(int client, float tick) {
if(tick - cmdThrottle[client] <= 0.25) return;
this.movetype++;
PrintToChat(client, "\x04[Walls]\x01 Move Type: \x05%d\x01", this.movetype);
// if(this.movetype == 0) {
// this.movetype = 1;
// PrintToChat(client, "\x04[SM]\x01 Move Type: \x05HEADING (Y)\x01");
// } else {
// this.movetype = 0;
// PrintToChat(client, "\x04[SM]\x01 Rotate Axis: \x05PITCH (X)\x01");
// }
if(this.movetype == 3) this.movetype = 0;
cmdThrottle[client] = tick;
}
int Build() {
// Don't need to build a new one if we editing:
int blocker = this.entity;
bool isEdit = true;
if(blocker == INVALID_ENT_REFERENCE) {
isEdit = false;
blocker = CreateEntityByName("func_brush");
if(blocker == -1) return -1;
DispatchKeyValueVector(blocker, "mins", this.mins);
DispatchKeyValueVector(blocker, "maxs", this.size);
DispatchKeyValueVector(blocker, "boxmins", this.mins);
DispatchKeyValueVector(blocker, "boxmaxs", this.size);
DispatchKeyValueVector(blocker, "angles", this.angles);
DispatchKeyValue(blocker, "model", DUMMY_MODEL);
DispatchKeyValue(blocker, "intialstate", "1");
// DispatchKeyValueVector(blocker, "angles", this.angles);
DispatchKeyValue(blocker, "BlockType", "4");
char name[32];
Format(name, sizeof(name), "l4d2_hats_%d", createdWalls.Length);
DispatchKeyValue(blocker, "targetname", name);
// DispatchKeyValue(blocker, "excludednpc", "player");
TeleportEntity(blocker, this.origin, this.angles, NULL_VECTOR);
if(!DispatchSpawn(blocker)) return -1;
SetEntPropVector(blocker, Prop_Send, "m_vecMins", this.mins);
SetEntPropVector(blocker, Prop_Send, "m_vecMaxs", this.size);
SetEntProp(blocker, Prop_Send, "m_nSolidType", 2);
int enteffects = GetEntProp(blocker, Prop_Send, "m_fEffects");
enteffects |= 32; //EF_NODRAW
SetEntProp(blocker, Prop_Send, "m_fEffects", enteffects);
AcceptEntityInput(blocker, "Enable");
}
this.Draw(WALL_COLOR, 5.0, 1.0);
this.Reset();
return isEdit ? -2 : createdWalls.Push(EntIndexToEntRef(blocker));
}
void Import(int entity, bool makeCopy = false) {
this.Reset();
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", this.origin);
GetEntPropVector(entity, Prop_Send, "m_angRotation", this.angles);
GetEntPropVector(entity, Prop_Send, "m_vecMins", this.mins);
GetEntPropVector(entity, Prop_Send, "m_vecMaxs", this.size);
if(!makeCopy) {
this.entity = entity;
}
this.SetMode(SCALE);
}
}
stock float SnapTo(const float value, const float degree) {
return float(RoundFloat(value / degree)) * degree;
}
WallBuilderData WallBuilder[MAXPLAYERS+1];
public Plugin myinfo =
{
name = "L4D2 Hats",
author = "jackzmc",
description = "",
version = PLUGIN_VERSION,
url = "https://github.com/Jackzmc/sourcemod-plugins"
};
ArrayList NavAreas;
public void OnPluginStart() {
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) {
SetFailState("This plugin is for L4D/L4D2 only.");
}
createdWalls = new ArrayList();
LoadTranslations("common.phrases");
HookEvent("player_entered_checkpoint", OnEnterSaferoom);
HookEvent("player_bot_replace", Event_PlayerOutOfIdle );
HookEvent("bot_player_replace", Event_PlayerToIdle);
RegConsoleCmd("sm_hat", Command_DoAHat, "Hats");
RegAdminCmd("sm_wall", Command_MakeWall, ADMFLAG_CHEATS);
RegAdminCmd("sm_walls", Command_ManageWalls, ADMFLAG_CHEATS);
cvar_sm_hats_blacklist_enabled = CreateConVar("sm_hats_blacklist_enabled", "1", "Is the prop blacklist enabled", FCVAR_NONE, true, 0.0, true, 1.0);
cvar_sm_hats_enabled = CreateConVar("sm_hats_enabled", "1.0", "Enable hats.\n0=OFF, 1=Admins Only, 2=Any", FCVAR_NONE, true, 0.0, true, 2.0);
cvar_sm_hats_enabled.AddChangeHook(Event_HatsEnableChanged);
cvar_sm_hats_flags = CreateConVar("sm_hats_features", "153", "Toggle certain features. Add bits together\n1 = Player Hats\n2 = Respect Admin Immunity\n4 = Create a fake hat for hat wearer to view instead, and for yeeting\n8 = No saferoom hats\n16 = Player hatting requires victim consent\n32 = Infected Hats\n64 = Reverse hats", FCVAR_CHEAT, true, 0.0);
cvar_sm_hat_rainbow_speed = CreateConVar("sm_hats_rainbow_speed", "1", "Speed of rainbow", FCVAR_NONE, true, 0.0);
noHatVictimCookie = new Cookie("hats_no_target", "Disables other players from making you their hat", CookieAccess_Public);
noHatVictimCookie.SetPrefabMenu(CookieMenu_OnOff_Int, "Disable player hats for self", OnLocalPlayerHatCookieSelect);
int entity = -1;
char targetName[32];
while((entity = FindEntityByClassname(entity, "func_brush")) != INVALID_ENT_REFERENCE) {
GetEntPropString(entity, Prop_Data, "m_iName", targetName, sizeof(targetName));
if(StrContains(targetName, "l4d2_hats_") == 0) {
createdWalls.Push(EntIndexToEntRef(entity));
}
}
}
////////////////////////////////////////////////////////////////
public Action Command_DoAHat(int client, int args) {
int hatter = GetHatter(client);
if(hatter > 0) {
ClearHat(hatter, HasFlag(hatter, HAT_REVERSED));
PrintToChat(hatter, "[Hats] %N has unhatted themselves", client);
return Plugin_Handled;
}
AdminId adminId = GetUserAdmin(client);
if(cvar_sm_hats_enabled.IntValue == 1) {
if(adminId == INVALID_ADMIN_ID) {
PrintToChat(client, "[Hats] Hats are for admins only");
return Plugin_Handled;
}
} else if(!adminId.HasFlag(Admin_Cheats)) {
PrintToChat(client, "[Hats] You do not have permission");
return Plugin_Handled;
}
if(cvar_sm_hats_enabled.IntValue == 0) {
ReplyToCommand(client, "[Hats] Hats are disabled");
return Plugin_Handled;
} else if(GetClientTeam(client) != 2 && ~cvar_sm_hats_flags.IntValue & view_as<int>(HatConfig_InfectedHats)) {
PrintToChat(client, "[Hats] Hats are only available for survivors.");
return Plugin_Handled;
}
int oldVisible = EntRefToEntIndex(hatData[client].visibleEntity);
if(oldVisible > 0) {
AcceptEntityInput(oldVisible, "Kill");
hatData[client].visibleEntity = INVALID_ENT_REFERENCE;
}
int entity = GetHat(client);
if(entity > 0) {
char arg[4];
GetCmdArg(1, arg, sizeof(arg));
// int orgEntity = entity;
if(HasFlag(client, HAT_REVERSED)) {
entity = client;
}
ClearParent(entity);
if(arg[0] == 's') {
char sizeStr[4];
GetCmdArg(2, sizeStr, sizeof(sizeStr));
float size = StringToFloat(sizeStr);
if(HasEntProp(entity, Prop_Send, "m_flModelScale"))
SetEntPropFloat(entity, Prop_Send, "m_flModelScale", size);
else
PrintHintText(client, "Hat does not support scaling");
int child = -1;
while((child = FindEntityByClassname(child, "*")) != INVALID_ENT_REFERENCE )
{
int parent = GetEntPropEnt(child, Prop_Data, "m_pParent");
if(parent == entity && HasEntProp(child, Prop_Send, "m_flModelScale")) {
if(HasEntProp(child, Prop_Send, "m_flModelScale")) {
PrintToConsole(client, "found child %d for %d", child, entity);
SetEntPropFloat(child, Prop_Send, "m_flModelScale", size);
} else {
PrintToConsole(client, "Child %d for %d cannot be scaled", child, entity);
}
}
}
EquipHat(client, entity);
return Plugin_Handled;
} else if(arg[0] == 'r' && arg[1] == 'a') {
SetFlag(client, HAT_RAINBOW);
hatData[client].rainbowTicks = 0;
hatData[client].rainbowReverse = false;
hatData[client].rainbowColor[0] = 0.0;
hatData[client].rainbowColor[1] = 255.0;
hatData[client].rainbowColor[2] = 255.0;
EquipHat(client, entity);
ReplyToCommand(client, "Rainbow hats enabled");
return Plugin_Handled;
}
AcceptEntityInput(entity, "EnableMotion");
SetEntProp(entity, Prop_Send, "m_CollisionGroup", hatData[client].collisionGroup);
SetEntProp(entity, Prop_Send, "m_nSolidType", hatData[client].solidType);
int visibleEntity = EntRefToEntIndex(hatData[client].visibleEntity);
SDKUnhook(entity, SDKHook_SetTransmit, OnRealTransmit);
if(visibleEntity > 0) {
SDKUnhook(visibleEntity, SDKHook_SetTransmit, OnVisibleTransmit);
AcceptEntityInput(visibleEntity, "Kill");
hatData[client].visibleEntity = INVALID_ENT_REFERENCE;
}
tempGod[client] = true;
CreateTimer(2.0, Timer_RemoveGod, GetClientUserId(client));
if(entity <= MaxClients) {
tempGod[entity] = true;
hatData[client].orgAng[2] = 0.0;
CreateTimer(2.5, Timer_RemoveGod, GetClientUserId(entity));
SetEntityMoveType(entity, MOVETYPE_WALK);
} else {
SetEntProp(entity, Prop_Send, "movetype", hatData[client].moveType);
}
if(arg[0] == 'y') {
GetClientEyeAngles(client, hatData[client].orgAng);
GetClientAbsOrigin(client, hatData[client].orgPos);
hatData[client].orgPos[2] += 45.0;
float ang[3], vel[3];
GetClientEyeAngles(client, ang);
ang[2] = 0.0;
if(ang[0] > 0.0) ang[0] = -ang[0];
// ang[0] = -45.0;
vel[0] = Cosine(DegToRad(ang[1])) * 1500.0;
vel[1] = Sine(DegToRad(ang[1])) * 1500.0;
vel[2] = 700.0;
if(entity <= MaxClients) {
TeleportEntity(entity, hatData[client].orgPos, hatData[client].orgAng, NULL_VECTOR);
L4D2_CTerrorPlayer_Fling(entity, client, vel);
} /*else if(visibleEntity > 0) {
PrintToChat(client, "Yeeting fake car...");
ClearParent(visibleEntity);
SetEntProp(visibleEntity, Prop_Send, "movetype", 6);
AcceptEntityInput(visibleEntity, "EnableMotion");
TeleportEntity(entity, OUT_OF_BOUNDS, hatData[client].orgAng, NULL_VECTOR);
TeleportEntity(visibleEntity, hatData[client].orgPos, hatData[client].orgAng, vel);
DataPack pack;
CreateDataTimer(4.0, Timer_PropYeetEnd, pack);
pack.WriteCell(hatData[client].entity);
pack.WriteCell(hatData[client].visibleEntity);
pack.WriteCell(hatData[client].collisionGroup);
pack.WriteCell(hatData[client].solidType);
pack.WriteCell(hatData[client].moveType);
hatData[client].visibleEntity = INVALID_ENT_REFERENCE;
hatData[client].entity = INVALID_ENT_REFERENCE;
} */ else {
GetHorizontalPositionFromClient(client, 10.0, hatData[client].orgPos);
hatData[client].orgPos[2] += 5.0;
TeleportEntity(entity, hatData[client].orgPos, hatData[client].orgAng, vel);
CreateTimer(6.0, Timer_PropSleep, hatData[client].entity);
}
PrintToChat(client, "[Hats] Yeeted hat");
hatData[client].entity = INVALID_ENT_REFERENCE;
return Plugin_Handled;
} else if(arg[0] == 'c') {
if(GetCursorLocation(client, hatData[client].orgPos)) {
GlowPoint(hatData[client].orgPos);
TeleportEntity(entity, hatData[client].orgPos, hatData[client].orgAng, NULL_VECTOR);
PrintToChat(client, "[Hats] Placed hat on cursor.");
} else {
PrintToChat(client, "[Hats] Could not find cursor position.");
}
} else if(arg[0] == 'p' || (entity <= MaxClients && arg[0] != 'r')) {
if(!HasFlag(client, HAT_REVERSED)) {
GetClientEyePosition(client, hatData[client].orgPos);
GetClientEyeAngles(client, hatData[client].orgAng);
GetHorizontalPositionFromOrigin(hatData[client].orgPos, hatData[client].orgAng, 80.0, hatData[client].orgPos);
hatData[client].orgAng[0] = 0.0;
// GlowPoint(hatData[client].orgPos, 2.0);
float mins[3];
GetEntPropVector(entity, Prop_Data, "m_vecMins", mins);
// GlowPoint(hatData[client].orgPos, 3.0);
hatData[client].orgPos[2] += mins[2];
FindGround(hatData[client].orgPos, hatData[client].orgPos);
// GlowPoint(hatData[client].orgPos);
}
/*GetGroundTopDown(client, hatData[client].orgPos, hatData[client].orgAng);
// GetGround(client, hatData[client].orgPos, hatData[client].orgAng);
float mins[3];
GetEntPropVector(entity, Prop_Data, "m_vecMins", mins);
hatData[client].orgPos[2] -= mins[2];
GetHorizontalPositionFromOrigin(hatData[client].orgPos, hatData[client].orgAng, 80.0, hatData[client].orgPos);*/
TeleportEntity(entity, hatData[client].orgPos, hatData[client].orgAng, NULL_VECTOR);
// hatData[client].orgPos[2] = mins[2];
PrintToChat(client, "[Hats] Placed hat in front of you.");
} else {
PrintToChat(client, "[Hats] Restored hat to its original position.");
}
if(hatData[client].scale > 0 && HasEntProp(entity, Prop_Send, "m_flModelScale"))
SetEntPropFloat(entity, Prop_Send, "m_flModelScale", hatData[client].scale);
AcceptEntityInput(entity, "Sleep");
TeleportEntity(entity, hatData[client].orgPos, hatData[client].orgAng, NULL_VECTOR);
hatData[client].entity = INVALID_ENT_REFERENCE;
} else {
int flags = 0;
entity = GetLookingEntity(client, Filter_IgnorePlayer); //GetClientAimTarget(client, false);
if(entity <= 0) {
PrintCenterText(client, "[Hats] No entity found");
} else {
if(args > 0) {
char arg[4];
GetCmdArg(1, arg, sizeof(arg));
if(arg[0] == 'r') {
flags |= view_as<int>(HAT_REVERSED);
}
}
int parent = GetEntPropEnt(entity, Prop_Data, "m_hParent");
if(parent > 0 && entity > MaxClients) {
PrintToConsole(client, "[Hats] Selected a child entity, selecting parent (child %d -> parent %d)", entity, parent);
entity = parent;
} else if(entity <= MaxClients) {
if(GetClientTeam(entity) != 2 && ~cvar_sm_hats_flags.IntValue & view_as<int>(HatConfig_InfectedHats)) {
PrintToChat(client, "[Hats] Cannot make enemy a hat... it's dangerous");
return Plugin_Handled;
} else if(!IsPlayerAlive(entity) || GetEntProp(entity, Prop_Send, "m_isHangingFromLedge") || L4D_IsPlayerCapped(entity)) {
PrintToChat(client, "[Hats] Player is either dead, hanging or in the process of dying.");
return Plugin_Handled;
} else if(EntRefToEntIndex(hatData[entity].entity) == client) {
PrintToChat(client, "[Hats] Woah you can't be making a black hole, jesus be careful.");
return Plugin_Handled;
} else if(~cvar_sm_hats_flags.IntValue & view_as<int>(HatConfig_PlayerHats)) {
PrintToChat(client, "[Hats] Player hats are disabled");
return Plugin_Handled;
} else if(!CanTarget(entity)) {
PrintToChat(client, "[Hats] Player has disabled player hats for themselves.");
return Plugin_Handled;
} else if(!CanTarget(client)) {
PrintToChat(client, "[Hats] Cannot hat a player when you have player hats turned off");
return Plugin_Handled;
} else if(cvar_sm_hats_flags.IntValue & view_as<int>(HatConfig_RespectAdminImmunity)) {
AdminId targetAdmin = GetUserAdmin(entity);
AdminId clientAdmin = GetUserAdmin(client);
if(targetAdmin != INVALID_ADMIN_ID && clientAdmin == INVALID_ADMIN_ID) {
PrintToChat(client, "[Hats] Cannot target an admin");
return Plugin_Handled;
} else if(targetAdmin != INVALID_ADMIN_ID && targetAdmin.ImmunityLevel > clientAdmin.ImmunityLevel) {
PrintToChat(client, "[Hats] Cannot target %N, they are immune to you", entity);
return Plugin_Handled;
}
}
if(!IsFakeClient(entity) && cvar_sm_hats_flags.IntValue & view_as<int>(HatConfig_PlayerHatConsent) && ~flags & view_as<int>(HAT_REVERSED)) {
int lastRequestDiff = GetTime() - lastHatRequestTime[client];
if(lastRequestDiff < PLAYER_HAT_REQUEST_COOLDOWN) {
PrintToChat(client, "[Hats] Player hat under %d seconds cooldown", lastRequestDiff);
return Plugin_Handled;
}
Menu menu = new Menu(HatConsentHandler);
menu.SetTitle("%N: Requests to hat you", client);
char id[8];
Format(id, sizeof(id), "%d|1", GetClientUserId(client));
menu.AddItem(id, "Accept");
Format(id, sizeof(id), "%d|0", GetClientUserId(client));
menu.AddItem(id, "Reject");
menu.Display(entity, 12);
PrintHintText(client, "Sent hat request to %N", entity);
PrintToChat(entity, "[Hats] %N requests to hat you, 1 to Accept, 2 to Reject. Expires in 12 seconds.", client);
return Plugin_Handled;
}
}
char classname[64];
GetEntityClassname(entity, classname, sizeof(classname));
if(cvar_sm_hats_blacklist_enabled.BoolValue) {
for(int i = 0; i < MAX_FORBIDDEN_CLASSNAMES; i++) {
if(StrEqual(FORBIDDEN_CLASSNAMES[i], classname)) {
PrintToChat(client, "[Hats] Entity (%s) is a blacklisted entity. Naughty.", classname);
return Plugin_Handled;
}
}
}
if(~flags & view_as<int>(HAT_REVERSED)) {
for(int i = 0; i < MAX_REVERSE_CLASSNAMES; i++) {
if(StrEqual(REVERSE_CLASSNAMES[i], classname)) {
flags |= view_as<int>(HAT_REVERSED);
break;
}
}
}
EquipHat(client, entity, classname, flags);
}
}
return Plugin_Handled;
}
public Action Command_MakeWall(int client, int args) {
if(WallBuilder[client].IsActive()) {
if(args == 1) {
char arg1[16];
GetCmdArg(1, arg1, sizeof(arg1));
if(StrEqual(arg1, "build", false)) {
int id = WallBuilder[client].Build();
if(id == -1) {
PrintToChat(client, "\x04[Walls]\x01 Wall Creation: \x04Error\x01");
} else if(id == -2) {
PrintToChat(client, "\x04[Walls]\x01 Wall Edit: \x04Complete\x01");
} else {
PrintToChat(client, "\x04[Walls]\x01 Wall Creation: \x05Wall #%d Created\x01", id + 1);
}
return Plugin_Handled;
} else if(StrEqual(arg1, "export")) {
PrintToChat(client, "{");
PrintToChat(client, "\t\"origin\" \"%.2f %.2f %.2f\"", WallBuilder[client].origin[0], WallBuilder[client].origin[1], WallBuilder[client].origin[2]);
PrintToChat(client, "\t\"angles\" \"%.2f %.2f %.2f\"", WallBuilder[client].angles[0], WallBuilder[client].angles[1], WallBuilder[client].angles[2]);
PrintToChat(client, "\t\"size\" \"%.2f %.2f %.2f\"", WallBuilder[client].size[0], WallBuilder[client].size[1], WallBuilder[client].size[2]);
PrintToChat(client, "}");
} else if(StrEqual(arg1, "cancel")) {
WallBuilder[client].SetMode(INACTIVE);
PrintToChat(client, "\x04[Walls]\x01 Wall Creation: \x04Cancelled\x01");
}
} else {
ReplyToCommand(client, "\x04[Walls]\x01 Unknown option, try \x05/wall build\x01 to finish or \x04/wall cancel\x01 to cancel");
}
} else {
WallBuilder[client].Reset();
if(args > 0) {
char arg2[8];
for(int i = 0; i < 3; i++) {
GetCmdArg(i + 1, arg2, sizeof(arg2));
float value;
if(StringToFloatEx(arg2, value) == 0) {
value = 1.0;
}
WallBuilder[client].size[i] = value;
}
WallBuilder[client].CalculateMinMax();
}
WallBuilder[client].SetMode(SCALE);
GetCursorLocationLimited(client, 100.0, WallBuilder[client].origin);
PrintToChat(client, "\x04[Walls]\x01 New Wall Started. End with \x05/wall build\x01 or \x04/wall cancel\x01");
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Scale\x01");
}
return Plugin_Handled;
}
public Action Command_ManageWalls(int client, int args) {
if(args == 0) {
PrintToChat(client, "\x04[Walls]\x01 Created Walls: \x05%d\x01", createdWalls.Length);
for(int i = 1; i <= createdWalls.Length; i++) {
GlowWall(i, 10.0);
}
return Plugin_Handled;
}
char arg1[16], arg2[16];
GetCmdArg(1, arg1, sizeof(arg1));
GetCmdArg(2, arg2, sizeof(arg2));
if(StrEqual(arg1, "delete")) {
if(StrEqual(arg2, "all")) {
int walls = createdWalls.Length;
for(int i = 1; i <= createdWalls.Length; i++) {
DeleteWall(i);
}
PrintToChat(client, "\x04[Walls]\x01 Deleted \x05%d\x01 Walls", walls);
} else {
int id = GetWallId(client, arg2);
if(id > -1) {
DeleteWall(id);
PrintToChat(client, "\x04[Walls]\x01 Deleted Wall: \x05#%d\x01", id);
}
}
} else if(StrEqual(arg1, "create")) {
ReplyToCommand(client, "\x04[Walls]\x01 Syntax: /wall [size x] [size y] [size z]");
} else if(StrEqual(arg1, "toggle")) {
if(StrEqual(arg2, "all")) {
int walls = createdWalls.Length;
for(int i = 1; i <= createdWalls.Length; i++) {
int entity = GetWallEntity(i);
AcceptEntityInput(entity, "Toggle");
}
PrintToChat(client, "\x04[Walls]\x01 Toggled \x05%d\x01 walls", walls);
} else {
int id = GetWallId(client, arg2);
if(id > -1) {
int entity = GetWallEntity(id);
AcceptEntityInput(entity, "Toggle");
PrintToChat(client, "\x04[Walls]\x01 Toggled Wall: \x05#%d\x01", id);
}
}
} else if(StrEqual(arg1, "filter")) {
if(args < 3) {
ReplyToCommand(client, "\x04[Walls]\x01 Syntax: \x05/walls filter <id/all> <filter type>\x04");
ReplyToCommand(client, "\x04[Walls]\x01 Valid filters: \x05player");
return Plugin_Handled;
}
char arg3[32];
GetCmdArg(3, arg3, sizeof(arg3));
SetVariantString(arg3);
if(StrEqual(arg2, "all")) {
int walls = createdWalls.Length;
for(int i = 1; i <= createdWalls.Length; i++) {
int entity = GetWallEntity(i);
AcceptEntityInput(entity, "SetExcluded");
}
PrintToChat(client, "\x04[Walls]\x01 Set %d walls' filter to \x05%s\x01", walls, arg3);
} else {
int id = GetWallId(client, arg2);
if(id > -1) {
int entity = GetWallEntity(id);
AcceptEntityInput(entity, "SetExcluded");
PrintToChat(client, "\x04[Walls]\x01 Set wall #%d filter to \x05%s\x01", id, arg3);
}
}
} else if(StrEqual(arg1, "edit")) {
int id = GetWallId(client, arg2);
if(id > -1) {
int entity = GetWallEntity(id);
WallBuilder[client].Import(entity);
PrintToChat(client, "\x04[Walls]\x01 Editing wall \x05%d\x01. End with \x05/wall build\x01 or \x04/wall cancel\x01", id);
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Scale\x01");
}
} else if(StrEqual(arg1, "copy")) {
int id = GetWallId(client, arg2);
if(id > -1) {
int entity = GetWallEntity(id);
WallBuilder[client].Import(entity, true);
GetCursorLocationLimited(client, 100.0, WallBuilder[client].origin);
PrintToChat(client, "\x04[Walls]\x01 Editing copy of wall \x05%d\x01. End with \x05/wall build\x01 or \x04/wall cancel\x01", id);
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Scale\x01");
}
} else if(StrEqual(arg1, "list")) {
for(int i = 1; i <= createdWalls.Length; i++) {
int entity = GetWallEntity(i);
ReplyToCommand(client, "Wall #%d - EntIndex: %d", i, EntRefToEntIndex(entity));
}
}
return Plugin_Handled;
}
int GetWallId(int client, const char[] arg) {
int id;
if(StringToIntEx(arg, id) > 0 && id > 0 && id <= createdWalls.Length) {
int entity = GetWallEntity(id);
if(!IsValidEntity(entity)) {
ReplyToCommand(client, "\x04[Walls]\x01 The wall with specified id no longer exists.");
createdWalls.Erase(id);
return -2;
}
return id;
} else {
ReplyToCommand(client, "\x04[Walls]\x01 Invalid wall id, must be between 0 - %d", createdWalls.Length - 1 );
return -1;
}
}
int GetWallEntity(int id) {
if(id <= 0 || id > createdWalls.Length) {
ThrowError("Invalid wall id (%d)", id);
}
return createdWalls.Get(id - 1);
}
public int HatConsentHandler(Menu menu, MenuAction action, int target, int param2) {
if (action == MenuAction_Select) {
static char info[8];
menu.GetItem(param2, info, sizeof(info));
static char str[2][8];
ExplodeString(info, "|", str, 2, 8, false);
int activator = GetClientOfUserId(StringToInt(str[0]));
int hatAction = StringToInt(str[1]);
if(activator == 0) {
ReplyToCommand(target, "Player has gone idle or left");
return 0;
} else if(hatAction == 1) {
EquipHat(activator, target, "player", 0);
} else {
ClientCommand(activator, "play player/orch_hit_csharp_short.wav");
PrintHintText(activator, "%N refused your request", target);
lastHatRequestTime[activator] = GetTime();
}
} else if (action == MenuAction_End)
delete menu;
return 0;
}
///////////////////////////////////////////////////////////////////////////////////////////////
public void Event_ItemPickup(Event event, const char[] name, bool dontBroadcast) {
int client = GetClientOfUserId(event.GetInt("userid"));
for(int slot = 0; slot <= 5; slot++) {
int wpn = GetPlayerWeaponSlot(client, slot);
for(int i = 1; i <= MaxClients; i++) {
if(i != client && IsClientConnected(i) && IsClientInGame(i) && !IsFakeClient(i)) {
int hat = GetHat(i);
if(hat == wpn) {
break;
}
}
}
}
}
// TODO: Possibly detect instead the hat itself entering saferoom
public void OnEnterSaferoom(Event event, const char[] name, bool dontBroadcast) {
int userid = event.GetInt("userid");
int client = GetClientOfUserId(userid);
if(cvar_sm_hats_flags.IntValue & view_as<int>(HatConfig_NoSaferoomHats) && client > 0 && client <= MaxClients && IsValidClient(client) && GetClientTeam(client) == 2) {
if(HasHat(client)) {
if(!IsHatAllowed(client)) {
PrintToChat(client, "[Hats] Hat is not allowed in the saferoom and has been returned");
ClearHat(client, true);
} else {
CreateTimer(2.0, Timer_PlaceHat, userid);
// float maxflow = L4D2Direct_GetMapMaxFlowDistance()
// L4D_GetNavArea_SpawnAttributes
// L4D_GetNavAreaPos
}
}
}
}
public void EntityOutput_OnStartTouchSaferoom(const char[] output, int caller, int client, float time) {
if(cvar_sm_hats_flags.IntValue & view_as<int>(HatConfig_NoSaferoomHats) && client > 0 && client <= MaxClients && IsValidClient(client) && GetClientTeam(client) == 2) {
if(HasHat(client)) {
if(!IsHatAllowed(client)) {
PrintToChat(client, "[Hats] Hat is not allowed in the saferoom and has been returned");
ClearHat(client, true);
} else {
CreateTimer(2.0, Timer_PlaceHat, GetClientUserId(client));
// float maxflow = L4D2Direct_GetMapMaxFlowDistance()
// L4D_GetNavArea_SpawnAttributes
// L4D_GetNavAreaPos
}
}
}
}
Action Timer_PlaceHat(Handle h, int userid) {
int client = GetClientOfUserId(userid);
if(client > 0 && HasHat(client)) {
GetClientEyePosition(client, hatData[client].orgPos);
GetClientEyeAngles(client, hatData[client].orgAng);
GetHorizontalPositionFromOrigin(hatData[client].orgPos, hatData[client].orgAng, 80.0, hatData[client].orgPos);
hatData[client].orgAng[0] = 0.0;
PrintToChat(client, "[Hats] Hat has been placed down");
ClearHat(client, true);
}
return Plugin_Handled;
}
void GlowPoint(const float pos[3], float lifetime = 5.0) {
#if defined DEBUG_GLOW
PrecacheModel("models/props_fortifications/orange_cone001_reference.mdl");
int entity = CreateEntityByName("prop_dynamic");
DispatchKeyValue(entity, "disableshadows", "1");
DispatchKeyValue(entity, "model", "models/props_fortifications/orange_cone001_reference.mdl");
TeleportEntity(entity, pos, NULL_VECTOR, NULL_VECTOR);
DispatchSpawn(entity);
CreateTimer(lifetime, Timer_Kill, entity);
#endif
}
Action Timer_Kill(Handle h, int entity) {
if(IsValidEntity(entity))
AcceptEntityInput(entity, "Kill");
return Plugin_Handled;
}
stock bool GetCursorLocation(int client, float outPos[3]) {
float start[3], angle[3], ceilPos[3], wallPos[3], normal[3];
GetClientEyePosition(client, start);
GetClientEyeAngles(client, angle);
TR_TraceRayFilter(start, angle, MASK_SOLID, RayType_Infinite, Filter_NoPlayers, client);
if(TR_DidHit()) {
TR_GetEndPosition(outPos);
TR_GetPlaneNormal(null, normal);
if(normal[2] < 0.1) {
// Find a suitable position above
start[0] = outPos[0];
start[1] = outPos[1];
start[2] = outPos[2] += 100.0;
TR_TraceRayFilter(outPos, start, MASK_SOLID, RayType_EndPoint, TraceEntityFilterPlayer, client);
bool ceilCollided = TR_DidHit();
bool ceilOK = !TR_AllSolid();
TR_GetEndPosition(ceilPos);
float distCeil = GetVectorDistance(outPos, ceilPos, true);
// Find a suitable position backwards
angle[0] = 70.0;
angle[1] += 180.0;
TR_TraceRayFilter(outPos, angle, MASK_SOLID, RayType_Infinite, TraceEntityFilterPlayer, client);
bool wallCollided = TR_DidHit();
TR_GetEndPosition(wallPos);
float distWall = GetVectorDistance(outPos, wallPos, true);
if(ceilCollided && wallCollided)
if(wallCollided && distWall < 62500) {
outPos = wallPos;
} else if(ceilOK) {
outPos = ceilPos;
}
}
return true;
} else {
return false;
}
}
stock bool GetCursorLocationLimited(int client, float maxLength, float outPos[3]) {
float start[3], angle[3];
GetClientEyePosition(client, start);
GetClientEyeAngles(client, angle);
GetHorizontalPositionFromOrigin(start, angle, maxLength, outPos);
TR_TraceRayFilter(start, outPos, MASK_SOLID, RayType_EndPoint, Filter_NoPlayers, client);
if(TR_DidHit()) {
TR_GetEndPosition(outPos);
return true;
} else {
return false;
}
}
Action Timer_RemountHats(Handle h) {
float p1[3], p2[3];
for(int i = 1; i <= MaxClients; i++) {
int entity = GetHat(i);
if(IsClientConnected(i) && IsClientInGame(i) && !HasFlag(i, HAT_POCKET)) {
int visibleEntity = EntRefToEntIndex(hatData[i].visibleEntity);
if(entity > 0) {
GetClientAbsOrigin(i, p1);
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", p2);
if(GetVectorDistance(p1, p2) > 40000.0) {
ClearParent(entity);
if(visibleEntity > 0) {
ClearParent(visibleEntity);
}
RequestFrame(Frame_Remount, i);
}
} else if(visibleEntity > 0) {
AcceptEntityInput(visibleEntity, "Kill");
hatData[i].visibleEntity = INVALID_ENT_REFERENCE;
}
}
}
return Plugin_Handled;
}
void Frame_Remount(int i) {
int entity = GetHat(i);
if(entity == -1) return;
SetParent(entity, i);
SetParentAttachment(entity, "eyes", false);
SetParentAttachment(entity, "eyes", true);
int visibleEntity = EntRefToEntIndex(hatData[i].visibleEntity);
if(visibleEntity > 0) {
SetParent(visibleEntity, i);
SetParentAttachment(visibleEntity, "eyes", false);
SetParentAttachment(visibleEntity, "eyes", true);
}
}
Action Timer_PropSleep(Handle h, int ref) {
if(IsValidEntity(ref)) {
if(cvar_sm_hats_flags.IntValue & view_as<int>(HatConfig_DeleteThrownHats)) {
// Don't delete if someone has hatted it (including ourself):
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && hatData[i].entity == ref) {
return Plugin_Handled;
}
}
char classname[64];
GetEntityClassname(ref, classname, sizeof(classname));
if(StrContains(classname, "prop_") > -1) {
AcceptEntityInput(ref, "Kill");
return Plugin_Handled;
}
}
AcceptEntityInput(ref, "Sleep");
}
return Plugin_Handled;
}
Action Timer_PropYeetEnd(Handle h, DataPack pack) {
pack.Reset();
int realEnt = EntRefToEntIndex(pack.ReadCell());
int visibleEnt = EntRefToEntIndex(pack.ReadCell());
// if(IsValidEntity(visibleEnt)) {
// float pos[3], ang[3];
// GetEntPropVector(visibleEnt, Prop_Send, "m_vecOrigin", pos);
// GetEntPropVector(visibleEnt, Prop_Send, "m_angRotation", ang);
// AcceptEntityInput(visibleEnt, "kill");
// if(IsValidEntity(realEnt)) {
// TeleportEntity(realEnt, pos, ang, NULL_VECTOR);
// }
// }
if(IsValidEntity(realEnt)) {
SetEntProp(realEnt, Prop_Send, "m_CollisionGroup", pack.ReadCell());
SetEntProp(realEnt, Prop_Send, "m_nSolidType", pack.ReadCell());
SetEntProp(realEnt, Prop_Send, "movetype", pack.ReadCell());
AcceptEntityInput(realEnt, "Sleep");
}
return Plugin_Handled;
}
Action Timer_RemoveGod(Handle h, int userid) {
int client = GetClientOfUserId(userid);
if(client) {
tempGod[client] = false;
SDKUnhook(client, SDKHook_OnTakeDamageAlive, OnTakeDamageAlive);
}
return Plugin_Handled;
}
public void Event_PlayerOutOfIdle(Event event, const char[] name, bool dontBroadcast) {
int bot = GetClientOfUserId(event.GetInt("bot"));
int client = GetClientOfUserId(event.GetInt("player"));
if(GetClientTeam(client) != 2) return;
float pos[3];
for(int i = 1; i <= MaxClients; i++) {
if(hatData[i].entity == bot) {
GetClientAbsOrigin(i, pos);
ClearHat(i);
hatData[i].entity = EntIndexToEntRef(client);
TeleportEntity(hatData[i].entity, pos, hatData[i].orgAng, NULL_VECTOR);
return;
}
}
PrintToServer("Fixing hatted player to bot: Bot %N to client %N", bot, client);
// Incase they removed hat right after, manually fix them
ClearParent(client);
ClearParent(bot);
SetEntProp(client, Prop_Send, "m_CollisionGroup", 5);
SetEntProp(client, Prop_Send, "m_nSolidType", 2);
SetEntityMoveType(client, MOVETYPE_WALK);
RequestFrame(Frame_FixClient, client);
// SetEntProp(client, Prop_Send, "movetype", MOVETYPE_ISOMETRIC);
}
void Frame_FixClient(int client) {
if(IsClientConnected(client) && GetClientTeam(client) == 2) {
ClearParent(client);
SetEntProp(client, Prop_Send, "m_CollisionGroup", 5);
SetEntProp(client, Prop_Send, "m_nSolidType", 2);
SetEntityMoveType(client, MOVETYPE_WALK);
}
// SetEntProp(client, Prop_Send, "movetype", MOVETYPE_ISOMETRIC);
}
public void Event_PlayerToIdle(Event event, const char[] name, bool dontBroadcast) {
int bot = GetClientOfUserId(event.GetInt("bot"));
int client = GetClientOfUserId(event.GetInt("player"));
if(GetClientTeam(client) != 2) return;
float pos[3];
for(int i = 1; i <= MaxClients; i++) {
if(hatData[i].entity == client) {
GetClientAbsOrigin(i, pos);
ClearHat(i);
hatData[i].entity = EntIndexToEntRef(bot);
TeleportEntity(hatData[i].entity, pos, hatData[i].orgAng, NULL_VECTOR);
return;
}
}
// Incase they removed hat right after, manually fix them
ClearParent(bot);
SetEntProp(bot, Prop_Send, "m_CollisionGroup", 5);
SetEntProp(bot, Prop_Send, "m_nSolidType", 2);
SetEntityMoveType(bot, MOVETYPE_WALK);
}
void OnLocalPlayerHatCookieSelect(int client, CookieMenuAction action, any info, char[] buffer, int maxlen) {
if(action != CookieMenuAction_SelectOption) return;
bool value = StringToInt(buffer) == 1;
if(value) {
for(int i = 1; i <= MaxClients; i++) {
int hat = GetHat(i);
if(hat == client) {
ClearHat(i, false);
PrintToChat(i, "%N has blocked player hats for themselves", client);
}
}
ClearHat(client, false);
}
}
public void Event_HatsEnableChanged(ConVar convar, const char[] sOldValue, const char[] sNewValue) {
if(convar.IntValue == 0) {
ClearHats();
} else if(convar.IntValue == 1) {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && GetUserAdmin(i) == INVALID_ADMIN_ID && HasHat(i)) {
ClearHat(i, false);
}
}
}
}
ArrayList GetSpawnLocations() {
ArrayList list = new ArrayList();
ArrayList newList = new ArrayList();
L4D_GetAllNavAreas(list);
for(int i = 0; i < list.Length; i++) {
Address nav = list.Get(i);
if(L4D_GetNavArea_SpawnAttributes(nav) & NAV_SPAWN_THREAT) {
newList.Push(nav);
}
}
delete list;
PrintToServer("[Hats] Got %d valid locations", newList.Length);
return newList;
}
void ChooseRandomPosition(float pos[3], int ignoreClient = 0) {
if(NavAreas.Length > 0 && GetURandomFloat() > 0.5) {
int nav = NavAreas.Get(GetURandomInt() % (NavAreas.Length - 1));
L4D_FindRandomSpot(nav, pos);
} else {
int survivor = GetRandomClient(5, 1);
if(ignoreClient > 0 && survivor == ignoreClient) survivor = GetRandomClient(5, 1);
if(survivor > 0) {
GetClientAbsOrigin(survivor, pos);
}
}
}
public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3], float angles[3], int& weapon, int& subtype, int& cmdnum, int& tickcount, int& seed, int mouse[2]) {
float tick = GetGameTime();
if(cvar_sm_hats_enabled.IntValue == 0 || (GetUserAdmin(client) == INVALID_ADMIN_ID && cvar_sm_hats_enabled.IntValue == 1)) return Plugin_Continue;
int entity = GetHat(client);
int visibleEntity = EntRefToEntIndex(hatData[client].visibleEntity);
///#HAT PROCESS
if(entity > 0) {
// try to tp hat to its own pos
if(!onLadder[client] && GetEntityMoveType(client) == MOVETYPE_LADDER) {
onLadder[client] = true;
ClearParent(entity);
// Hide hat temporarily in void:
TeleportEntity(entity, EMPTY_ANG, NULL_VECTOR, NULL_VECTOR);
if(visibleEntity > 0) {
hatData[client].visibleEntity = INVALID_ENT_REFERENCE;
AcceptEntityInput(visibleEntity, "Kill");
}
} else if(onLadder[client] && GetEntityMoveType(client) != MOVETYPE_LADDER) {
onLadder[client] = false;
EquipHat(client, entity);
}
if(HasFlag(client, HAT_RAINBOW)) {
// Decrement and flip, possibly when rainbowticks
if(hatData[client].rainbowReverse) {
hatData[client].rainbowColor[0] -= cvar_sm_hat_rainbow_speed.FloatValue;
} else {
hatData[client].rainbowColor[0] += cvar_sm_hat_rainbow_speed.FloatValue;
}
if(hatData[client].rainbowColor[0] > 360.0) {
hatData[client].rainbowReverse = true;
hatData[client].rainbowColor[0] = 360.0;
} else if(hatData[client].rainbowColor[0] < 0.0) {
hatData[client].rainbowReverse = false;
hatData[client].rainbowColor[0] = 0.0;
}
static int rgb[3];
HSVToRGBInt(hatData[client].rainbowColor, rgb);
SetEntityRenderColor(entity, rgb[0], rgb[1], rgb[2]);
hatData[client].rainbowTicks = -cvar_sm_hat_rainbow_speed.IntValue;
EquipHat(client, entity);
}
if(entity <= MaxClients) {
if(!onLadder[entity] && GetEntityMoveType(entity) == MOVETYPE_LADDER) {
onLadder[entity] = true;
ClearParent(entity);
} else if(onLadder[entity] && GetEntityMoveType(entity) != MOVETYPE_LADDER) {
onLadder[entity] = false;
EquipHat(client, entity);
}
}
if(HasFlag(client, HAT_COMMANDABLE | HAT_REVERSED) && tickcount % 200 == 0) {
float pos[3];
ChooseRandomPosition(pos, client);
L4D2_CommandABot(entity, client, BOT_CMD_MOVE, pos);
}
}
if(buttons & IN_USE && buttons & IN_RELOAD) {
if(entity > 0) {
if(buttons & IN_ZOOM) {
if(buttons & IN_JUMP) hatData[client].offset[2] += 1.0;
if(buttons & IN_DUCK) hatData[client].offset[2] -= 1.0;
if(buttons & IN_FORWARD) hatData[client].offset[0] += 1.0;
if(buttons & IN_BACK) hatData[client].offset[0] -= 1.0;
if(buttons & IN_MOVELEFT) hatData[client].offset[1] += 1.0;
if(buttons & IN_MOVERIGHT) hatData[client].offset[1] -= 1.0;
TeleportEntity(entity, hatData[client].offset, angles, vel);
return Plugin_Handled;
} else if(tick - cmdThrottle[client] > 0.25) {
if(buttons & IN_ATTACK) {
ClientCommand(client, "sm_hat %s", 'y');
} else if(buttons & IN_SPEED) {
ClientCommand(client, "sm_hat %s", 'n');
} else if(buttons & IN_DUCK) {
ClientCommand(client, "sm_hat %s", 'p');
}
}
} else if(tick - cmdThrottle[client] > 0.25 && L4D2_GetPlayerUseAction(client) == L4D2UseAction_None) {
ClientCommand(client, "sm_hat");
}
cmdThrottle[client] = tick;
lastAng[client] = angles;
hatData[client].angles = angles;
return Plugin_Handled;
}
///#WALL BUILDER PROCESS
if(WallBuilder[client].IsActive()) {
bool allowMove = true;
SetWeaponDelay(client, 0.5);
switch(WallBuilder[client].mode) {
case MOVE_ORIGIN: {
switch(buttons) {
case IN_RELOAD: WallBuilder[client].CycleMoveMode(client, tick);
case IN_USE: WallBuilder[client].CycleSpeed(client, tick);
}
if(WallBuilder[client].movetype == 0) {
switch(buttons) {
case IN_FORWARD: WallBuilder[client].movedistance++;
case IN_BACK: WallBuilder[client].movedistance--;
}
GetCursorLocationLimited(client, WallBuilder[client].movedistance, WallBuilder[client].origin);
} else if(WallBuilder[client].movetype == 1) {
switch(buttons) {
case IN_FORWARD: WallBuilder[client].origin[0] += WallBuilder[client].moveSpeed;
case IN_BACK: WallBuilder[client].origin[0] -= WallBuilder[client].moveSpeed;
case IN_MOVELEFT: WallBuilder[client].origin[1] += WallBuilder[client].moveSpeed;
case IN_MOVERIGHT: WallBuilder[client].origin[1] -= WallBuilder[client].moveSpeed;
case IN_JUMP: WallBuilder[client].origin[2] += WallBuilder[client].moveSpeed;
case IN_DUCK: WallBuilder[client].origin[2] -= WallBuilder[client].moveSpeed;
}
allowMove = false;
} else {
GetCursorLocation(client, WallBuilder[client].origin);
}
}
case SCALE: {
allowMove = false;
bool sizeChanged = false;
switch(buttons) {
case IN_MOVELEFT: {
WallBuilder[client].size[0] -=WallBuilder[client].moveSpeed;
if(WallBuilder[client].size[0] <= 0.0) WallBuilder[client].size[0] = 0.0;
sizeChanged = true;
} case IN_MOVERIGHT: {
WallBuilder[client].size[0] += WallBuilder[client].moveSpeed;
sizeChanged = true;
} case IN_FORWARD: {
WallBuilder[client].size[1]+= WallBuilder[client].moveSpeed;
sizeChanged = true;
} case IN_BACK: {
WallBuilder[client].size[1] -= WallBuilder[client].moveSpeed;
if(WallBuilder[client].size[1] <= 0.0) WallBuilder[client].size[1] = 0.0;
sizeChanged = true;
} case IN_JUMP: {
WallBuilder[client].size[2] += WallBuilder[client].moveSpeed;
sizeChanged = true;
} case IN_DUCK: {
if(WallBuilder[client].size[2] <= 0.0) WallBuilder[client].size[2] = 0.0;
WallBuilder[client].size[2] -= WallBuilder[client].moveSpeed;
sizeChanged = true;
}
case IN_USE: WallBuilder[client].CycleSpeed(client, tick);
}
if(sizeChanged) {
WallBuilder[client].CalculateMinMax();
// PrintToChat(client, "origin %f %f %f", WallBuilder[client].origin[0], WallBuilder[client].origin[1], WallBuilder[client].origin[2]);
// PrintToChat(client, "mins %f %f %f", WallBuilder[client].mins[0], WallBuilder[client].mins[1], WallBuilder[client].mins[2]);
// PrintToChat(client, "maxs %f %f %f", WallBuilder[client].maxs[0], WallBuilder[client].maxs[1], WallBuilder[client].maxs[2]);
}
}
case ROTATE: {
switch(buttons) {
case IN_RELOAD: WallBuilder[client].CycleAxis(client, tick);
case IN_USE: WallBuilder[client].CycleSnapAngle(client, tick);
}
if(WallBuilder[client].axis == 0) {
if(mouse[1] > 0) WallBuilder[client].angles[0] += WallBuilder[client].snapAngle;
else if(mouse[1] < 0) WallBuilder[client].angles[0] -= WallBuilder[client].snapAngle;
} else if(WallBuilder[client].axis == 1) {
if(mouse[0] > 0) WallBuilder[client].angles[1] += WallBuilder[client].snapAngle;
else if(mouse[0] < 0) WallBuilder[client].angles[1] -= WallBuilder[client].snapAngle;
}
}
}
switch(buttons) {
case IN_ATTACK: WallBuilder[client].CycleMode(client, tick);
case IN_ATTACK2: WallBuilder[client].CycleMode(client, tick, false);
}
WallBuilder[client].Draw(BUILDER_COLOR, 0.1, 0.1);
return allowMove ? Plugin_Continue : Plugin_Handled;
}
return Plugin_Continue;
}
// Don't show real entity to hat wearer (Show for ALL but hat wearer)
Action OnRealTransmit(int entity, int client) {
#if defined DEBUG_HAT_SHOW_FAKE
return Plugin_Continue;
#endif
if(hatData[client].entity != INVALID_ENT_REFERENCE && EntRefToEntIndex(hatData[client].entity) == entity)
return Plugin_Handled;
return Plugin_Continue;
}
// Only show to hat wearer (do not show to ALL)
Action OnVisibleTransmit(int entity, int client) {
#if defined DEBUG_HAT_SHOW_FAKE
return Plugin_Continue;
#endif
if(hatData[client].visibleEntity != INVALID_ENT_REFERENCE && EntRefToEntIndex(hatData[client].visibleEntity) != entity)
return Plugin_Handled;
return Plugin_Continue;
}
public Action OnTakeDamageAlive(int victim, int& attacker, int& inflictor, float& damage, int& damagetype) {
if(victim > MaxClients || victim <= 0) return Plugin_Continue;
if(damage > 0.0 && tempGod[victim]) {
damage = 0.0;
return Plugin_Handled;
}
if(attacker > MaxClients || attacker <= 0) return Plugin_Continue;
if(victim == EntRefToEntIndex(hatData[attacker].entity) || attacker == EntRefToEntIndex(hatData[victim].entity)) {
damage = 0.0;
return Plugin_Handled;
}
return Plugin_Continue;
}
public void OnClientDisconnect(int client) {
tempGod[client] = false;
WallBuilder[client].Reset();
}
public void OnEntityDestroyed(int entity) {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && !IsFakeClient(i)) {
if(EntRefToEntIndex(hatData[i].entity) == entity) {
ClearHat(i);
PrintHintText(i, "Hat entity has vanished");
ClientCommand(i, "play ui/menu_back.wav");
break;
}
}
}
}
public void OnMapStart() {
PrecacheModel(DUMMY_MODEL);
g_iLaserIndex = PrecacheModel("materials/sprites/laserbeam.vmt");
CreateTimer(30.0, Timer_RemountHats, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
for(int i = 1; i <= MaxClients; i++) {
cmdThrottle[i] = 0.0;
tempGod[i] = false;
}
NavAreas = GetSpawnLocations();
HookEntityOutput("info_changelevel", "OnStartTouch", EntityOutput_OnStartTouchSaferoom);
HookEntityOutput("trigger_changelevel", "OnStartTouch", EntityOutput_OnStartTouchSaferoom);
}
public void OnMapEnd() {
delete NavAreas;
for(int i = 1; i <= createdWalls.Length; i++) {
DeleteWall(i);
}
createdWalls.Clear();
ClearHats();
}
public void OnPluginEnd() {
ClearHats();
}
public bool TraceEntityFilterPlayer(int entity, int contentsMask, any data) {
if(EntRefToEntIndex(hatData[data].entity) == entity) {
return false;
}
return entity != data;
}
int GetLookingEntity(int client, TraceEntityFilter filter) {
static float pos[3], ang[3];
GetClientEyePosition(client, pos);
GetClientEyeAngles(client, ang);
TR_TraceRayFilter(pos, ang, MASK_SHOT, RayType_Infinite, filter, client);
if(TR_DidHit()) {
return TR_GetEntityIndex();
}
return -1;
}
///////////////////////////////////////////////////////////////////////////////////////////////
stock bool Filter_OnlyPlayers(int entity, int mask, int data) {
return entity > 0 && entity <= MaxClients && entity != data;
}
stock bool Filter_NoPlayers(int entity, int mask, int data) {
return entity > MaxClients && entity != data;
}
bool Filter_IgnorePlayer(int entity, int mask, int data) {
if(entity == data) return false;
if(entity <= MaxClients) {
int client = GetRealClient(data);
return CanTarget(client); // Don't target if player targetting off
}
if(cvar_sm_hats_blacklist_enabled.BoolValue) {
static char classname[32];
GetEntityClassname(entity, classname, sizeof(classname));
for(int i = 0; i < MAX_FORBIDDEN_CLASSNAMES; i++) {
if(StrEqual(FORBIDDEN_CLASSNAMES[i], classname)) {
return false;
}
}
}
return true;
}
////////////////////////////////
void ClearHats() {
for(int i = 1; i <= MaxClients; i++) {
if(HasHat(i)) {
ClearHat(i, false);
}
if(IsClientConnected(i) && IsClientInGame(i)) SetEntityMoveType(i, MOVETYPE_WALK);
}
}
void ClearHat(int i, bool restore = false) {
int entity = EntRefToEntIndex(hatData[i].entity);
int visibleEntity = EntRefToEntIndex(hatData[i].visibleEntity);
int modifyEntity = HasFlag(i, HAT_REVERSED) ? i : entity;
if(visibleEntity > 0) {
SDKUnhook(visibleEntity, SDKHook_SetTransmit, OnVisibleTransmit);
AcceptEntityInput(visibleEntity, "Kill");
}
if(modifyEntity > 0) {
SDKUnhook(modifyEntity, SDKHook_SetTransmit, OnRealTransmit);
ClearParent(modifyEntity);
} else {
return;
}
// if(HasEntProp(entity, Prop_Send, "m_flModelScale"))
// SetEntPropFloat(entity, Prop_Send, "m_flModelScale", 1.0);
SetEntProp(modifyEntity, Prop_Send, "m_CollisionGroup", hatData[i].collisionGroup);
SetEntProp(modifyEntity, Prop_Send, "m_nSolidType", hatData[i].solidType);
SetEntProp(modifyEntity, Prop_Send, "movetype", hatData[i].moveType);
hatData[i].entity = INVALID_ENT_REFERENCE;
hatData[i].visibleEntity = INVALID_ENT_REFERENCE;
if(HasFlag(i, HAT_REVERSED)) {
entity = i;
i = modifyEntity;
}
if(entity <= MAXPLAYERS) {
AcceptEntityInput(entity, "EnableLedgeHang");
}
if(restore) {
// If hat is a player, override original position to hat wearer's
if(entity <= MAXPLAYERS && HasEntProp(i, Prop_Send, "m_vecOrigin")) {
GetEntPropVector(i, Prop_Send, "m_vecOrigin", hatData[i].orgPos);
}
// Restore to original position
if(HasFlag(i, HAT_REVERSED)) {
TeleportEntity(i, hatData[i].orgPos, hatData[i].orgAng, NULL_VECTOR);
} else {
TeleportEntity(entity, hatData[i].orgPos, hatData[i].orgAng, NULL_VECTOR);
}
}
}
bool HasHat(int client) {
return GetHat(client) > 0;
}
int GetHat(int client) {
if(hatData[client].entity == INVALID_ENT_REFERENCE) return -1;
int index = EntRefToEntIndex(hatData[client].entity);
if(index <= 0) return -1;
if(!IsValidEntity(index)) return -1;
return index;
}
int GetHatter(int client) {
int myRef = EntIndexToEntRef(client);
for(int i = 1; i <= MaxClients; i++) {
if(hatData[client].entity == myRef) {
return i;
}
}
return -1;
}
bool CanTarget(int victim) {
static char buf[2];
noHatVictimCookie.Get(victim, buf, sizeof(buf));
return StringToInt(buf) == 0;
}
bool IsHatAllowed(int client) {
char name[32];
GetEntityClassname(hatData[client].entity, name, sizeof(name));
// Don't allow non-weapons in saferoom
if(StrEqual(name, "prop_physics")) {
GetEntPropString(hatData[client].entity, Prop_Data, "m_ModelName", name, sizeof(name));
if(StrContains(name, "gnome") != -1) {
return true;
}
PrintToConsole(client, "Dropping hat: prop_physics (%s)", name);
return false;
}
else if(StrEqual(name, "player") || StrContains(name, "weapon_") > -1 || StrContains(name, "upgrade_") > -1) {
return true;
}
PrintToConsole(client, "Dropping hat: %s", name);
return false;
}
void SetFlag(int client, hatFlags flag) {
hatData[client].flags |= view_as<int>(flag);
}
bool HasFlag(int client, hatFlags flag) {
return hatData[client].flags & view_as<int>(flag) != 0;
}
void EquipHat(int client, int entity, const char[] classname = "", int flags = HAT_NONE) {
if(HasHat(client))
ClearHat(client, true);
// Player specific tweaks
int visibleEntity;
if(entity == 0) {
ThrowError("Attempted to equip world (client = %d)", client);
return;
}
hatData[client].entity = EntIndexToEntRef(entity);
int modifyEntity = HasFlag(client, HAT_REVERSED) ? client : entity;
hatData[client].collisionGroup = GetEntProp(modifyEntity, Prop_Send, "m_CollisionGroup");
hatData[client].solidType = GetEntProp(modifyEntity, Prop_Send, "m_nSolidType");
hatData[client].moveType = GetEntProp(modifyEntity, Prop_Send, "movetype");
if(modifyEntity <= MaxClients) {
SDKHook(modifyEntity, SDKHook_OnTakeDamageAlive, OnTakeDamageAlive);
AcceptEntityInput(modifyEntity, "DisableLedgeHang");
} else if(cvar_sm_hats_flags.IntValue & view_as<int>(HatConfig_FakeHat)) {
return;
// char model[64];
// GetEntPropString(entity, Prop_Data, "m_ModelName", model, sizeof(model));
// visibleEntity = CreateEntityByName("prop_dynamic");
// DispatchKeyValue(visibleEntity, "model", model);
// DispatchKeyValue(visibleEntity, "disableshadows", "1");
// DispatchSpawn(visibleEntity);
// SetEntProp(visibleEntity, Prop_Send, "m_CollisionGroup", 1);
// hatData[client].visibleEntity = EntIndexToEntRef(visibleEntity);
// SDKHook(visibleEntity, SDKHook_SetTransmit, OnVisibleTransmit);
// SDKHook(entity, SDKHook_SetTransmit, OnRealTransmit);
}
SDKHook(client, SDKHook_OnTakeDamageAlive, OnTakeDamageAlive);
// Temp remove the hat to be yoinked by another player
for(int i = 1; i <= MaxClients; i++) {
if(i != client && EntRefToEntIndex(hatData[i].entity) == entity) {
ClearHat(i);
}
}
// Called on initial hat
if(classname[0] != '\0') {
if(entity <= MaxClients && !IsFakeClient(entity)) {
PrintToChat(entity, "[Hats] %N has hatted you, type /hat to dismount at any time", client);
}
// Reset things:
hatData[client].flags = 0;
hatData[client].offset[0] = hatData[client].offset[1] = hatData[client].offset[2] = 0.0;
hatData[client].angles[0] = hatData[client].angles[1] = hatData[client].angles[2] = 0.0;
if(cvar_sm_hats_flags.IntValue & view_as<int>(HatConfig_ReversedHats) && flags & view_as<int>(HAT_REVERSED)) {
SetFlag(client, HAT_REVERSED);
if(StrEqual(classname, "infected") || (entity <= MaxClients && IsFakeClient(entity))) {
SetFlag(client, HAT_COMMANDABLE);
}
PrintToChat(client, "[Hats] Set yourself as %s (%d)'s hat", classname, entity);
if(entity <= MaxClients) {
LogAction(client, entity, "\"%L\" made themselves \"%L\" (%s)'s hat (%d, %d)", client, entity, classname, entity, visibleEntity);
PrintToChat(entity, "[Hats] %N has set themselves as your hat", client);
}
} else {
if(entity <= MaxClients)
PrintToChat(client, "[Hats] Set %N (%d) as a hat", entity, entity);
else
PrintToChat(client, "[Hats] Set %s (%d) as a hat", classname, entity);
if(entity <= MaxClients)
LogAction(client, entity, "\"%L\" picked up \"%L\" (%s) as a hat (%d, %d)", client, entity, classname, entity, visibleEntity);
else
LogAction(client, -1, "\"%L\" picked up %s as a hat (%d, %d)", client, classname, entity, visibleEntity);
}
hatData[client].scale = -1.0;
if(modifyEntity <= MaxClients) {
if(HasFlag(client, HAT_REVERSED)) {
hatData[client].offset[2] += 7.2;
} else {
hatData[client].offset[2] += 4.2;
}
} else {
float mins[3];
GetEntPropVector(modifyEntity, Prop_Send, "m_vecMins", mins);
hatData[client].offset[2] += mins[2];
}
}
AcceptEntityInput(modifyEntity, "DisableMotion");
// Get the data (position, angle, movement shit)
GetEntPropVector(modifyEntity, Prop_Send, "m_vecOrigin", hatData[client].orgPos);
GetEntPropVector(modifyEntity, Prop_Send, "m_angRotation", hatData[client].orgAng);
hatData[client].collisionGroup = GetEntProp(modifyEntity, Prop_Send, "m_CollisionGroup");
hatData[client].solidType = GetEntProp(modifyEntity, Prop_Send, "m_nSolidType");
hatData[client].moveType = GetEntProp(modifyEntity, Prop_Send, "movetype");
if(StrEqual(classname, "witch", false)) {
TeleportEntity(entity, EMPTY_ANG, NULL_VECTOR, NULL_VECTOR);
SetFlag(client, HAT_POCKET);
}
if(!HasFlag(client, HAT_POCKET)) {
// TeleportEntity(entity, EMPTY_ANG, EMPTY_ANG, NULL_VECTOR);
if(HasFlag(client, HAT_REVERSED)) {
SetParent(client, entity);
if(StrEqual(classname, "infected")) {
SetParentAttachment(modifyEntity, "head", true);
TeleportEntity(modifyEntity, hatData[client].offset, hatData[client].angles, NULL_VECTOR);
SetParentAttachment(modifyEntity, "head", true);
} else {
SetParentAttachment(modifyEntity, "eyes", true);
TeleportEntity(modifyEntity, hatData[client].offset, hatData[client].angles, NULL_VECTOR);
SetParentAttachment(modifyEntity, "eyes", true);
}
if(HasFlag(client, HAT_COMMANDABLE)) {
ChooseRandomPosition(hatData[client].offset);
L4D2_CommandABot(entity, client, BOT_CMD_MOVE, hatData[client].offset);
}
} else {
SetParent(entity, client);
SetParentAttachment(modifyEntity, "eyes", true);
TeleportEntity(modifyEntity, hatData[client].offset, hatData[client].angles, NULL_VECTOR);
SetParentAttachment(modifyEntity, "eyes", true);
}
if(visibleEntity > 0) {
SetParent(visibleEntity, client);
SetParentAttachment(visibleEntity, "eyes", true);
hatData[client].offset[2] += 10.0;
TeleportEntity(visibleEntity, hatData[client].offset, hatData[client].angles, NULL_VECTOR);
SetParentAttachment(visibleEntity, "eyes", true);
#if defined DEBUG_HAT_SHOW_FAKE
L4D2_SetEntityGlow(visibleEntity, L4D2Glow_Constant, 0, 0, color2, false);
#endif
}
#if defined DEBUG_HAT_SHOW_FAKE
L4D2_SetEntityGlow(modifyEntity, L4D2Glow_Constant, 0, 0, color, false);
#endif
SetEntProp(modifyEntity, Prop_Send, "m_nSolidType", 0);
SetEntProp(modifyEntity, Prop_Send, "m_CollisionGroup", 1);
SetEntProp(modifyEntity, Prop_Send, "movetype", MOVETYPE_NONE);
}
}
void GlowWall(int id, float lifetime = 5.0) {
int ref = GetWallEntity(id);
float pos[3], mins[3], maxs[3], angles[3];
GetEntPropVector(ref, Prop_Send, "m_angRotation", angles);
GetEntPropVector(ref, Prop_Send, "m_vecOrigin", pos);
GetEntPropVector(ref, Prop_Send, "m_vecMins", mins);
GetEntPropVector(ref, Prop_Send, "m_vecMaxs", maxs);
Effect_DrawBeamBoxRotatableToAll(pos, mins, maxs, angles, g_iLaserIndex, 0, 0, 30, lifetime, 0.4, 0.4, 0, 1.0, WALL_COLOR, 0);
}
void DeleteWall(int id) {
int ref = GetWallEntity(id);
if(IsValidEntity(ref)) {
AcceptEntityInput(ref, "Kill");
}
createdWalls.Erase(id - 1);
}
stock void SetWeaponDelay(int client, float delay)
{
int pWeapon = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon");
if (pWeapon > -1) {
SetEntPropFloat(pWeapon, Prop_Send, "m_flNextPrimaryAttack", GetGameTime() + delay);
SetEntPropFloat(pWeapon, Prop_Send, "m_flNextSecondaryAttack", GetGameTime() + delay);
}
}
stock bool FindGround(const float start[3], float end[3]) {
float angle[3];
angle[0] = 90.0;
Handle trace = TR_TraceRayEx(start, angle, MASK_SHOT, RayType_Infinite);
if(!TR_DidHit(trace)) {
delete trace;
return false;
}
TR_GetEndPosition(end, trace);
delete trace;
return true;
}
stock bool L4D_IsPlayerCapped(int client) {
if(GetEntPropEnt(client, Prop_Send, "m_pummelAttacker") > 0 ||
GetEntPropEnt(client, Prop_Send, "m_carryAttacker") > 0 ||
GetEntPropEnt(client, Prop_Send, "m_pounceAttacker") > 0 ||
GetEntPropEnt(client, Prop_Send, "m_jockeyAttacker") > 0 ||
GetEntPropEnt(client, Prop_Send, "m_pounceAttacker") > 0 ||
GetEntPropEnt(client, Prop_Send, "m_tongueOwner") > 0)
return true;
return false;
}
stock void LookAtPoint(int entity, const float destination[3]){
float angles[3], pos[3], result[3];
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos);
MakeVectorFromPoints(destination, pos, result);
GetVectorAngles(result, angles);
if(angles[0] >= 270){
angles[0] -= 270;
angles[0] = (90-angles[0]);
}else{
if(angles[0] <= 90){
angles[0] *= -1;
}
}
angles[1] -= 180;
TeleportEntity(entity, NULL_VECTOR, angles, NULL_VECTOR);
}