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L4D2Tools: Remove precache things
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2 changed files with 1 additions and 6 deletions
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@ -182,12 +182,7 @@ public Action Command_PlaySound(int client, int args) {
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target = target_list[i];
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target = target_list[i];
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StopSound(target, 0, lastSound[target]);
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StopSound(target, 0, lastSound[target]);
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}
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}
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char precache[128];
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PrecacheSound(arg2);
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Format(precache, sizeof(precache), "sound/%s", arg2);
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bool result = PrecacheSound(arg2);
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if(!result) {
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ReplyToCommand(client, "Warn: Precache failed '%s'", precache);
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}
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for (int i = 0; i < target_count; i++) {
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for (int i = 0; i < target_count; i++) {
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target = target_list[i];
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target = target_list[i];
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if(IsClientConnected(target) && IsClientInGame(target)) {
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if(IsClientConnected(target) && IsClientInGame(target)) {
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