l4d2_feedthetrolls: Implement auto punishment on far-activiation of button

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Jackzie 2020-12-31 14:01:53 -06:00
parent 7990e2c359
commit a92a4aafc1
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GPG key ID: 1E834FE36520537A
2 changed files with 80 additions and 45 deletions

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@ -13,21 +13,10 @@
#undef REQUIRE_PLUGIN
#include <adminmenu>
//TODO: Detect if player activates crescendo from far away
//Possibly cancel event, make poll for other users. if no one responds, activate troll mode/swarm or kick/ban depending on FF amount?
/*
1 -> Slow speed (0.8 < 1.0 base)
2 -> Higher gravity (1.3 > 1.0)
3 -> Set primary reserve ammo in half
4 -> UziRules (Pickup weapon defaults to uzi)
5 -> PrimaryDisable (Cannot pickup primary weapons at all)
6 -> Slow Drain (Slowly drains hp over time)
7 -> Clusmy (Drops their melee weapon)
8 -> IcantSpellNoMore (Chat messages letter will randomly changed with wrong letters )
9 -> CameTooEarly (When they shoot, they empty the whole clip at once.)
10 -> KillMeSoftly (Make player eat or waste pills whenever)
11 -> ThrowItAll (Makes player just throw all their items at a nearby player, and periodically)
*/
#define TROLL_MODE_COUNT 13
#define TROLL_MODE_COUNT 15
enum TrollMode {
Troll_Reset, //0
Troll_SlowSpeed, //1
@ -41,7 +30,9 @@ enum TrollMode {
Troll_CameTooEarly, //9
Troll_KillMeSoftly, //10
Troll_ThrowItAll, //11
Troll_GunJam //12
Troll_GunJam, //12
Troll_NoPickup, //13
Troll_Swarm //14
}
enum TrollModifer(<<= 1) {
TrollMod_None = 0,
@ -61,7 +52,9 @@ static const char TROLL_MODES_NAMES[TROLL_MODE_COUNT][32] = {
"CameTooEarly", //9
"KillMeSoftly", //10
"ThrowItAll", //11
"GunJam" //12
"GunJam", //12
"NoPickup",
"Swarm"
};
static const char TROLL_MODES_DESCRIPTIONS[TROLL_MODE_COUNT][128] = {
"Resets the user, removes all troll effects", //0
@ -76,7 +69,9 @@ static const char TROLL_MODES_DESCRIPTIONS[TROLL_MODE_COUNT][128] = {
"When they shoot, random chance they empty whole clip", //9
"Make player eat or waste pills whenever possible", //10
"Player throws all their items at nearby player, periodically", //11
"On reload, small chance their gun gets jammed - Can't reload." //12
"On reload, small chance their gun gets jammed - Can't reload.", //12
"Prevents a player from picking up ANY (new) item. Use ThrowItAll to make them drop",
"Swarms a player with zombies. Requires swarm plugin"
};
public Plugin myinfo =
@ -88,7 +83,7 @@ public Plugin myinfo =
url = ""
};
Handle hThrowTimer;
ConVar hVictimsList, hThrowItemInterval;
ConVar hVictimsList, hThrowItemInterval, hAutoPunish;
bool bTrollTargets[MAXPLAYERS+1], lateLoaded;
int iTrollMode = 0; //troll mode. 0 -> Slosdown | 1 -> Higher Gravity | 2 -> CameTooEarly | 3 -> UziRules
@ -118,6 +113,7 @@ public void OnPluginStart() {
hVictimsList.AddChangeHook(Change_VictimList);
hThrowItemInterval = CreateConVar("sm_ftt_throw_interval", "30", "The interval in seconds to throw items. 0 to disable", FCVAR_NONE, true, 0.0);
hThrowItemInterval.AddChangeHook(Change_ThrowInterval);
hAutoPunish = CreateConVar("sm_autopunish_mode", "0", "Setup automatic punishment of players. Add bits together. 0: Disabled, 1: Early Crescendos", FCVAR_NONE, true, 0.0);
RegAdminCmd("sm_ftl", Command_ListTheTrolls, ADMFLAG_ROOT, "Lists all the trolls currently ingame.");
RegAdminCmd("sm_ftm", Command_ListModes, ADMFLAG_ROOT, "Lists all the troll modes and their description");
@ -128,8 +124,37 @@ public void OnPluginStart() {
UpdateTrollTargets();
CreateTimer(MAIN_TIMER_INTERVAL_S, Timer_Main, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
}
HookEntityOutput("func_button", "OnPressed", Event_ButtonPress);
}
public void OnPluginEnd() {
UnhookEntityOutput("func_button", "OnPressed", Event_ButtonPress);
}
public Action Event_ButtonPress(const char[] output, int entity, int client, float delay) {
if(hAutoPunish.IntValue & 1 > 0) {
float closestDistance = -1.0, cPos[3], scanPos[3];
GetClientAbsOrigin(client, cPos);
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2 && i != client) {
GetClientAbsOrigin(i, scanPos);
float dist = GetVectorDistance(cPos, scanPos, false);
if(closestDistance < dist) {
closestDistance = dist;
}
}
}
if(FloatCompare(closestDistance, -1.0) == 1 && closestDistance <= 1000) {
TrollMode mode = view_as<TrollMode>(GetRandomInt(1, TROLL_MODE_COUNT));
ApplyModeToClient(0, client, mode, TrollMod_InstantFire);
UnhookSingleEntityOutput(entity, "OnPressed", Event_ButtonPress);
return Plugin_Stop;
}
return Plugin_Continue;
}
return Plugin_Continue;
}
//(dis)connection events
public void OnMapStart() {
@ -291,6 +316,7 @@ public int ChooseModeMenuHandler(Menu menu, MenuAction action, int param1, int p
|| mode ==Troll_ThrowItAll
|| mode == Troll_PrimaryDisable
|| mode == Troll_CameTooEarly
|| mode == Troll_Swarm
) {
Menu modiferMenu = new Menu(CHooseTrollModiferHandler);
modiferMenu.SetTitle("Choose Troll Modifer Option");
@ -323,35 +349,39 @@ public int CHooseTrollModiferHandler(Menu menu, MenuAction action, int param1, i
delete menu;
}
public Action Event_ItemPickup(int client, int weapon) {
char wpnName[64];
GetEdictClassname(weapon, wpnName, sizeof(wpnName));
if(StrContains(wpnName, "rifle") > -1
|| StrContains(wpnName, "smg") > -1
|| StrContains(wpnName, "weapon_grenade_launcher") > -1
|| StrContains(wpnName, "sniper") > -1
|| StrContains(wpnName, "shotgun") > -1
) {
//If 4: Only UZI, if 5: Can't switch.
if(iTrollUsers[client] == Troll_UziRules) {
char currentWpn[32];
GetClientWeaponName(client, 0, currentWpn, sizeof(currentWpn));
if(StrEqual(wpnName, "weapon_smg", true)) {
return Plugin_Continue;
} else if(StrEqual(currentWpn, "weapon_smg", true)) {
return Plugin_Stop;
}else{
int flags = GetCommandFlags("give");
SetCommandFlags("give", flags & ~FCVAR_CHEAT);
FakeClientCommand(client, "give smg");
SetCommandFlags("give", flags|FCVAR_CHEAT);
if(iTrollUsers[client] == Troll_NoPickup) {
return Plugin_Stop;
}else{
char wpnName[64];
GetEdictClassname(weapon, wpnName, sizeof(wpnName));
if(StrContains(wpnName, "rifle") > -1
|| StrContains(wpnName, "smg") > -1
|| StrContains(wpnName, "weapon_grenade_launcher") > -1
|| StrContains(wpnName, "sniper") > -1
|| StrContains(wpnName, "shotgun") > -1
) {
//If 4: Only UZI, if 5: Can't switch.
if(iTrollUsers[client] == Troll_UziRules) {
char currentWpn[32];
GetClientWeaponName(client, 0, currentWpn, sizeof(currentWpn));
if(StrEqual(wpnName, "weapon_smg", true)) {
return Plugin_Continue;
} else if(StrEqual(currentWpn, "weapon_smg", true)) {
return Plugin_Stop;
}else{
int flags = GetCommandFlags("give");
SetCommandFlags("give", flags & ~FCVAR_CHEAT);
FakeClientCommand(client, "give smg");
SetCommandFlags("give", flags|FCVAR_CHEAT);
return Plugin_Stop;
}
}else if(iTrollUsers[client] == Troll_PrimaryDisable) {
return Plugin_Stop;
}
}else if(iTrollUsers[client] == Troll_PrimaryDisable) {
return Plugin_Stop;
return Plugin_Continue;
}else{
return Plugin_Continue;
}
return Plugin_Continue;
}else{
return Plugin_Continue;
}
}
public Action Event_WeaponReload(int weapon) {
@ -421,6 +451,8 @@ void ApplyModeToClient(int client, int victim, TrollMode mode, TrollModifer modi
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
case Troll_PrimaryDisable:
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
case Troll_NoPickup:
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
case Troll_Clumsy: {
//TODO: Implement modifier code
int wpn = GetClientSecondaryWeapon(victim);
@ -454,6 +486,9 @@ void ApplyModeToClient(int client, int victim, TrollMode mode, TrollModifer modi
hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
}
}
case Troll_Swarm: {
//TODO: Implement swarm
}
case Troll_GunJam: {
int wpn = GetClientWeaponEntIndex(victim, 0);
if(wpn > -1)