Use new targetname for randomizer

This commit is contained in:
Jackzie 2024-09-28 21:42:21 -05:00
parent 0dc90f1939
commit b42d0ecb46
2 changed files with 2 additions and 2 deletions

View file

@ -594,7 +594,7 @@ bool CheckBlacklist(int entity) {
}
}
GetEntPropString(entity, Prop_Data, "m_iName", buffer, sizeof(buffer));
if(StrEqual(buffer, "l4d2_randomizer")) {
if(StrContains(buffer, "randomizer") == 0) {
return false;
}
GetEntityClassname(entity, buffer, sizeof(buffer));

View file

@ -691,7 +691,7 @@ bool CheckBlacklist(int entity) {
}
}
GetEntPropString(entity, Prop_Data, "m_iName", buffer, sizeof(buffer));
if(StrEqual(buffer, "l4d2_randomizer")) {
if(StrContains(buffer, "randomizer") == 0) {
return false;
}
}