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Update README.md
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@ -206,11 +206,12 @@ Also features a part that will increase the item count on any item, kit, or weap
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A fork of Merudo, Shadowysn's identity fix plugin that adds support for other plugins to update the model cache. This is used by [L4D2Tools](#L4D2Tools) to update the identity when someone changes their model with sm_model. It also will clear the memory of model when a player disconnects entirely or on a new map.
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### l4d2_population_control
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Allows you to set the chances that a common spawns as a certain uncommon. Currently only supports two types:
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* Clown
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* Mud
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Allows you to set the chances that a common spawns as a certain uncommon. The order of the cvars is the order the percentages are ran
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* **Convars:**
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* `l4d2_population_chance <0.0-1.0>` Default: 1.0, the chance that the code runs on a spawn (basically if 0.0, none of the % chances will run for all types)
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* `l4d2_population_clowns <0.0-1.0>` The chance that on a common spawn that the special will be a clown.
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* `l4d2_population_mud <0.0-1.0>` The chance that on a common spawn that the special will be a mud common.
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* `l4d2_population_mud <0.0-1.0>` The chance that on a common spawn that the special will be a mud common.
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* `l4d2_population_ceda <0.0-1.0>` The chance that on a common spawn that the special will be a ceda common.
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* `l4d2_population_worker <0.0-1.0>` The chance that on a common spawn that the special will be a worker common.
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* `l4d2_population_riot <0.0-1.0>` The chance that on a common spawn that the special will be a riot common.
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* `l4d2_population_jimmy <0.0-1.0>` The chance that on a common spawn that the special will be a jimmy common
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