mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-06 07:23:20 +00:00
Add wall barrier creation
This commit is contained in:
parent
d882d8f6bc
commit
df0d2da42b
2 changed files with 610 additions and 24 deletions
Binary file not shown.
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@ -3,14 +3,18 @@
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#define PLUGIN_VERSION "1.0"
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#define PLAYER_HAT_REQUEST_COOLDOWN 10
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#define DEBUG_GLOW 1
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static float EMPTY_ANG[3] = { 0.0, 0.0, 0.0 };
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#define DUMMY_MODEL "models/props/cs_office/vending_machine.mdl"
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#include <sourcemod>
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#include <sdktools>
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#include <left4dhooks>
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#include <clientprefs>
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#include <jutils>
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#include <gamemodes/ents>
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#include <smlib/effects>
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enum hatFlags {
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HAT_NONE = 0,
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@ -51,9 +55,13 @@ enum hatFeatures {
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}
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HatData hatData[MAXPLAYERS+1];
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int lastHatRequestTime[MAXPLAYERS+1];
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int lastHatRequestTime[MAXPLAYERS+1], g_iLaserIndex;
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bool tempGod[MAXPLAYERS+1];
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static float cmdThrottle[MAXPLAYERS+1];
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static bool onLadder[MAXPLAYERS+1];
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float lastAng[MAXPLAYERS+1][3];
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Cookie noHatVictimCookie;
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ConVar cvar_sm_hats_enabled;
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ConVar cvar_sm_hats_flags;
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@ -84,6 +92,241 @@ static char REVERSE_CLASSNAMES[MAX_REVERSE_CLASSNAMES][] = {
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"func_movelinear"
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};
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int BUILDER_COLOR[4] = { 0, 255, 0, 235 };
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int WALL_COLOR[4] = { 255, 0, 0, 235 };
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float ORIGIN_SIZE[3] = { 2.0, 2.0, 2.0 };
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enum wallMode {
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INACTIVE = 0,
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MOVE_ORIGIN,
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SCALE,
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ROTATE,
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FREELOOK
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}
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ArrayList createdWalls;
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enum struct WallBuilderData {
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float origin[3];
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float mins[3];
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float angles[3];
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float size[3];
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wallMode mode;
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int axis;
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int snapAngle;
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int movetype;
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int moveSpeed;
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float movedistance;
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int entity;
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void Reset() {
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this.size[0] = this.size[1] = this.size[2] = 5.0;
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this.angles[0] = this.angles[1] = this.angles[2] = 0.0;
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this.axis = 0;
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this.movetype = 0;
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this.movedistance = 100.0;
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this.moveSpeed = 1;
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this.snapAngle = 30;
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this.entity = INVALID_ENT_REFERENCE;
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this.CalculateMinMax();
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this.SetMode(INACTIVE);
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}
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void CalculateMinMax() {
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this.mins[0] = -this.size[0];
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this.mins[1] = -this.size[1];
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this.mins[2] = -this.size[2];
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}
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void Draw(int color[4], float lifetime, float amplitude = 0.1) {
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Effect_DrawAxisOfRotationToAll(this.origin, this.angles, ORIGIN_SIZE, g_iLaserIndex, 0, 0, 30, 0.2, 0.1, 0.1, 0, 0.0, 0);
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Effect_DrawBeamBoxRotatableToAll(this.origin, this.mins, this.size, this.angles, g_iLaserIndex, 0, 0, 30, lifetime, 0.4, 0.4, 0, amplitude, color, 0);
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if(this.entity != INVALID_ENT_REFERENCE) {
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TeleportEntity(this.entity, this.origin, this.angles, NULL_VECTOR);
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SetEntPropVector(this.entity, Prop_Send, "m_vecMins", this.mins);
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SetEntPropVector(this.entity, Prop_Send, "m_vecMaxs", this.size);
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}
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}
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bool IsActive() {
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return this.mode != INACTIVE;
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}
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void SetMode(wallMode mode) {
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this.mode = mode;
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}
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void CycleMode(int client, float tick, bool moveForward = true) {
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if(tick - cmdThrottle[client] <= 0.25) return;
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switch(this.mode) {
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// MODES:
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// - MOVE (cursor point)
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// - ROTATE
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// - SCALE
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// - FREECAM
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case MOVE_ORIGIN: {
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if(moveForward) {
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this.mode = SCALE;
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PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Scale\x01");
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} else {
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this.mode = FREELOOK;
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PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Freelook\x01");
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}
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}
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case SCALE: {
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if(moveForward) {
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this.mode = ROTATE;
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PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Rotate\x01");
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} else {
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this.mode = MOVE_ORIGIN;
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PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Move\x01");
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PrintToChat(client, "Controls: \x05RELOAD\x01 to change mode");
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}
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}
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case ROTATE: {
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if(moveForward) {
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this.mode = FREELOOK;
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PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Freelook\x01");
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} else {
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this.mode = SCALE;
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PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Scale\x01");
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}
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}
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case FREELOOK: {
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if(moveForward) {
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this.mode = MOVE_ORIGIN;
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PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Move Origin\x01");
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PrintToChat(client, "Controls: \x05RELOAD\x01 to change mode");
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} else {
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this.mode = ROTATE;
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PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Rotate\x01");
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PrintToChat(client, "Controls: \x05RELOAD\x01 to change axis");
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}
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}
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}
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cmdThrottle[client] = tick;
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}
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void CycleAxis(int client, float tick) {
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if(tick - cmdThrottle[client] <= 0.25) return;
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if(this.axis == 0) {
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this.axis = 1;
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PrintToChat(client, "\x04[Walls]\x01 Rotate Axis: \x05HEADING (Y)\x01");
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} else {
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this.axis = 0;
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PrintToChat(client, "\x04[Walls]\x01 Rotate Axis: \x05PITCH (X)\x01");
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}
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cmdThrottle[client] = tick;
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}
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void CycleSnapAngle(int client, float tick) {
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if(tick - cmdThrottle[client] <= 0.25) return;
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switch(this.snapAngle) {
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case 1: this.snapAngle = 15;
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case 15: this.snapAngle = 30;
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case 30: this.snapAngle = 45;
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case 45: this.snapAngle = 90;
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case 90: this.snapAngle = 1;
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}
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this.angles[0] = SnapTo(this.angles[0], float(this.snapAngle));
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this.angles[1] = SnapTo(this.angles[1], float(this.snapAngle));
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this.angles[2] = SnapTo(this.angles[2], float(this.snapAngle));
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if(this.snapAngle == 1)
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PrintToChat(client, "\x04[Walls]\x01 Rotate Snap Degrees: \x04(OFF)\x01", this.snapAngle);
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else
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PrintToChat(client, "\x04[Walls]\x01 Rotate Snap Degrees: \x05%d\x01", this.snapAngle);
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cmdThrottle[client] = tick;
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}
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void CycleSpeed(int client, float tick) {
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if(tick - cmdThrottle[client] <= 0.25) return;
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this.moveSpeed++;
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if(this.moveSpeed > 10) this.moveSpeed = 1;
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PrintToChat(client, "\x04[Walls]\x01 Scale Speed: \x05%d\x01", this.moveSpeed);
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// if(this.movetype == 0) {
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// this.movetype = 1;
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// PrintToChat(client, "\x04[SM]\x01 Move Type: \x05HEADING (Y)\x01");
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// } else {
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// this.movetype = 0;
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// PrintToChat(client, "\x04[SM]\x01 Rotate Axis: \x05PITCH (X)\x01");
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// }
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cmdThrottle[client] = tick;
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}
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void CycleMoveMode(int client, float tick) {
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if(tick - cmdThrottle[client] <= 0.25) return;
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this.movetype++;
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PrintToChat(client, "\x04[Walls]\x01 Move Type: \x05%d\x01", this.movetype);
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// if(this.movetype == 0) {
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// this.movetype = 1;
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// PrintToChat(client, "\x04[SM]\x01 Move Type: \x05HEADING (Y)\x01");
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// } else {
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// this.movetype = 0;
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// PrintToChat(client, "\x04[SM]\x01 Rotate Axis: \x05PITCH (X)\x01");
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// }
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if(this.movetype == 3) this.movetype = 0;
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cmdThrottle[client] = tick;
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}
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int Build() {
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// Don't need to build a new one if we editing:
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int blocker = this.entity;
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bool isEdit = true;
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if(blocker == INVALID_ENT_REFERENCE) {
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isEdit = false;
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blocker = CreateEntityByName("func_brush");
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if(blocker == -1) return -1;
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DispatchKeyValueVector(blocker, "mins", this.mins);
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DispatchKeyValueVector(blocker, "maxs", this.size);
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DispatchKeyValueVector(blocker, "boxmins", this.mins);
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DispatchKeyValueVector(blocker, "boxmaxs", this.size);
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DispatchKeyValueVector(blocker, "angles", this.angles);
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DispatchKeyValue(blocker, "model", DUMMY_MODEL);
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DispatchKeyValue(blocker, "intialstate", "1");
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// DispatchKeyValueVector(blocker, "angles", this.angles);
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DispatchKeyValue(blocker, "BlockType", "4");
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char name[32];
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Format(name, sizeof(name), "l4d2_hats_%d", createdWalls.Length);
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DispatchKeyValue(blocker, "targetname", name);
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// DispatchKeyValue(blocker, "excludednpc", "player");
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TeleportEntity(blocker, this.origin, this.angles, NULL_VECTOR);
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if(!DispatchSpawn(blocker)) return -1;
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SetEntPropVector(blocker, Prop_Send, "m_vecMins", this.mins);
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SetEntPropVector(blocker, Prop_Send, "m_vecMaxs", this.size);
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SetEntProp(blocker, Prop_Send, "m_nSolidType", 2);
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int enteffects = GetEntProp(blocker, Prop_Send, "m_fEffects");
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enteffects |= 32; //EF_NODRAW
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SetEntProp(blocker, Prop_Send, "m_fEffects", enteffects);
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AcceptEntityInput(blocker, "Enable");
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}
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this.Draw(WALL_COLOR, 5.0, 1.0);
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this.Reset();
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return isEdit ? -2 : createdWalls.Push(EntIndexToEntRef(blocker));
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}
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void Import(int entity, bool makeCopy = false) {
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this.Reset();
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GetEntPropVector(entity, Prop_Send, "m_vecOrigin", this.origin);
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GetEntPropVector(entity, Prop_Send, "m_angRotation", this.angles);
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GetEntPropVector(entity, Prop_Send, "m_vecMins", this.mins);
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GetEntPropVector(entity, Prop_Send, "m_vecMaxs", this.size);
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if(!makeCopy) {
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this.entity = entity;
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}
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this.SetMode(SCALE);
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}
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}
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stock float SnapTo(const float value, const float degree) {
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return float(RoundFloat(value / degree)) * degree;
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}
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WallBuilderData WallBuilder[MAXPLAYERS+1];
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public Plugin myinfo =
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{
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name = "L4D2 Hats",
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@ -101,21 +344,34 @@ public void OnPluginStart() {
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SetFailState("This plugin is for L4D/L4D2 only.");
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}
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createdWalls = new ArrayList();
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LoadTranslations("common.phrases");
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HookEvent("player_entered_checkpoint", OnEnterSaferoom);
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HookEvent("player_bot_replace", Event_PlayerOutOfIdle );
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HookEvent("bot_player_replace", Event_PlayerToIdle);
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RegConsoleCmd("sm_hat", Command_DoAHat, "Hats");
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RegAdminCmd("sm_wall", Command_MakeWall, ADMFLAG_CHEATS);
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RegAdminCmd("sm_walls", Command_ManageWalls, ADMFLAG_CHEATS);
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cvar_sm_hats_blacklist_enabled = CreateConVar("sm_hats_blacklist_enabled", "1", "Is the prop blacklist enabled", FCVAR_NONE, true, 0.0, true, 1.0);
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cvar_sm_hats_enabled = CreateConVar("sm_hats_enabled", "1.0", "Enable hats.\n0=OFF, 1=Admins Only, 2=Any", FCVAR_NONE, true, 0.0, true, 2.0);
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cvar_sm_hats_enabled.AddChangeHook(Event_HatsEnableChanged);
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cvar_sm_hats_flags = CreateConVar("sm_hats_features", "217", "Toggle certain features. Add bits together\n1 = Player Hats\n2 = Respect Admin Immunity\n4 = Create a fake hat for hat wearer to view instead, and for yeeting\n8 = No saferoom hats\n16 = Player hatting requires victim consent\n32 = Infected Hats\n64 = Reverse hats", FCVAR_CHEAT, true, 0.0);
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cvar_sm_hats_flags = CreateConVar("sm_hats_features", "153", "Toggle certain features. Add bits together\n1 = Player Hats\n2 = Respect Admin Immunity\n4 = Create a fake hat for hat wearer to view instead, and for yeeting\n8 = No saferoom hats\n16 = Player hatting requires victim consent\n32 = Infected Hats\n64 = Reverse hats", FCVAR_CHEAT, true, 0.0);
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cvar_sm_hat_rainbow_speed = CreateConVar("sm_hats_rainbow_speed", "1", "Speed of rainbow", FCVAR_NONE, true, 0.0);
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noHatVictimCookie = new Cookie("hats_no_target", "Disables other players from making you their hat", CookieAccess_Public);
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noHatVictimCookie.SetPrefabMenu(CookieMenu_OnOff_Int, "Disable player hats for self", OnLocalPlayerHatCookieSelect);
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int entity = -1;
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char targetName[32];
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while((entity = FindEntityByClassname(entity, "func_brush")) != INVALID_ENT_REFERENCE) {
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GetEntPropString(entity, Prop_Data, "m_iName", targetName, sizeof(targetName));
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if(StrContains(targetName, "l4d2_hats_") == 0) {
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createdWalls.Push(EntIndexToEntRef(entity));
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}
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}
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}
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////////////////////////////////////////////////////////////////
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@ -261,6 +517,8 @@ public Action Command_DoAHat(int client, int args) {
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hatData[client].visibleEntity = INVALID_ENT_REFERENCE;
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hatData[client].entity = INVALID_ENT_REFERENCE;
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} */ else {
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GetHorizontalPositionFromClient(client, 10.0, hatData[client].orgPos);
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hatData[client].orgPos[2] += 5.0;
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TeleportEntity(entity, hatData[client].orgPos, hatData[client].orgAng, vel);
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CreateTimer(6.0, Timer_PropSleep, hatData[client].entity);
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}
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return Plugin_Handled;
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}
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public Action Command_MakeWall(int client, int args) {
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if(WallBuilder[client].IsActive()) {
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if(args == 1) {
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char arg1[16];
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GetCmdArg(1, arg1, sizeof(arg1));
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if(StrEqual(arg1, "build", false)) {
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int id = WallBuilder[client].Build();
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if(id == -1) {
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PrintToChat(client, "\x04[Walls]\x01 Wall Creation: \x04Error\x01");
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} else if(id == -2) {
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PrintToChat(client, "\x04[Walls]\x01 Wall Edit: \x04Complete\x01");
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} else {
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PrintToChat(client, "\x04[Walls]\x01 Wall Creation: \x05Wall #%d Created\x01", id + 1);
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}
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return Plugin_Handled;
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} else if(StrEqual(arg1, "export")) {
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PrintToChat(client, "{");
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PrintToChat(client, "\t\"origin\" \"%.2f %.2f %.2f\"", WallBuilder[client].origin[0], WallBuilder[client].origin[1], WallBuilder[client].origin[2]);
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PrintToChat(client, "\t\"angles\" \"%.2f %.2f %.2f\"", WallBuilder[client].angles[0], WallBuilder[client].angles[1], WallBuilder[client].angles[2]);
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PrintToChat(client, "\t\"size\" \"%.2f %.2f %.2f\"", WallBuilder[client].size[0], WallBuilder[client].size[1], WallBuilder[client].size[2]);
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PrintToChat(client, "}");
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} else if(StrEqual(arg1, "cancel")) {
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WallBuilder[client].SetMode(INACTIVE);
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PrintToChat(client, "\x04[Walls]\x01 Wall Creation: \x04Cancelled\x01");
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}
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} else {
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ReplyToCommand(client, "\x04[Walls]\x01 Unknown option, try \x05/wall build\x01 to finish or \x04/wall cancel\x01 to cancel");
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}
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} else {
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WallBuilder[client].Reset();
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if(args > 0) {
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char arg2[8];
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for(int i = 0; i < 3; i++) {
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GetCmdArg(i + 1, arg2, sizeof(arg2));
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float value;
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if(StringToFloatEx(arg2, value) == 0) {
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value = 1.0;
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}
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WallBuilder[client].size[i] = value;
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}
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WallBuilder[client].CalculateMinMax();
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}
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WallBuilder[client].SetMode(SCALE);
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GetCursorLocationLimited(client, 100.0, WallBuilder[client].origin);
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PrintToChat(client, "\x04[Walls]\x01 New Wall Started. End with \x05/wall build\x01 or \x04/wall cancel\x01");
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PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Scale\x01");
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}
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return Plugin_Handled;
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}
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public Action Command_ManageWalls(int client, int args) {
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if(args == 0) {
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PrintToChat(client, "\x04[Walls]\x01 Created Walls: \x05%d\x01", createdWalls.Length);
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for(int i = 1; i <= createdWalls.Length; i++) {
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GlowWall(i, 10.0);
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}
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return Plugin_Handled;
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}
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char arg1[16], arg2[16];
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GetCmdArg(1, arg1, sizeof(arg1));
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GetCmdArg(2, arg2, sizeof(arg2));
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if(StrEqual(arg1, "delete")) {
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if(StrEqual(arg2, "all")) {
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int walls = createdWalls.Length;
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for(int i = 1; i <= createdWalls.Length; i++) {
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DeleteWall(i);
|
||||
}
|
||||
PrintToChat(client, "\x04[Walls]\x01 Deleted \x05%d\x01 Walls", walls);
|
||||
} else {
|
||||
int id = GetWallId(client, arg2);
|
||||
if(id > -1) {
|
||||
DeleteWall(id);
|
||||
PrintToChat(client, "\x04[Walls]\x01 Deleted Wall: \x05#%d\x01", id);
|
||||
}
|
||||
}
|
||||
} else if(StrEqual(arg1, "create")) {
|
||||
ReplyToCommand(client, "\x04[Walls]\x01 Syntax: /wall [size x] [size y] [size z]");
|
||||
} else if(StrEqual(arg1, "toggle")) {
|
||||
if(StrEqual(arg2, "all")) {
|
||||
int walls = createdWalls.Length;
|
||||
for(int i = 1; i <= createdWalls.Length; i++) {
|
||||
int entity = GetWallEntity(i);
|
||||
AcceptEntityInput(entity, "Toggle");
|
||||
}
|
||||
PrintToChat(client, "\x04[Walls]\x01 Toggled \x05%d\x01 walls", walls);
|
||||
} else {
|
||||
int id = GetWallId(client, arg2);
|
||||
if(id > -1) {
|
||||
int entity = GetWallEntity(id);
|
||||
AcceptEntityInput(entity, "Toggle");
|
||||
PrintToChat(client, "\x04[Walls]\x01 Toggled Wall: \x05#%d\x01", id);
|
||||
}
|
||||
}
|
||||
} else if(StrEqual(arg1, "filter")) {
|
||||
if(args < 3) {
|
||||
ReplyToCommand(client, "\x04[Walls]\x01 Syntax: \x05/walls filter <id/all> <filter type>\x04");
|
||||
ReplyToCommand(client, "\x04[Walls]\x01 Valid filters: \x05player");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
char arg3[32];
|
||||
GetCmdArg(3, arg3, sizeof(arg3));
|
||||
|
||||
SetVariantString(arg3);
|
||||
if(StrEqual(arg2, "all")) {
|
||||
int walls = createdWalls.Length;
|
||||
for(int i = 1; i <= createdWalls.Length; i++) {
|
||||
int entity = GetWallEntity(i);
|
||||
AcceptEntityInput(entity, "SetExcluded");
|
||||
}
|
||||
PrintToChat(client, "\x04[Walls]\x01 Set %d walls' filter to \x05%s\x01", walls, arg3);
|
||||
} else {
|
||||
int id = GetWallId(client, arg2);
|
||||
if(id > -1) {
|
||||
int entity = GetWallEntity(id);
|
||||
AcceptEntityInput(entity, "SetExcluded");
|
||||
PrintToChat(client, "\x04[Walls]\x01 Set wall #%d filter to \x05%s\x01", id, arg3);
|
||||
}
|
||||
}
|
||||
} else if(StrEqual(arg1, "edit")) {
|
||||
int id = GetWallId(client, arg2);
|
||||
if(id > -1) {
|
||||
int entity = GetWallEntity(id);
|
||||
WallBuilder[client].Import(entity);
|
||||
PrintToChat(client, "\x04[Walls]\x01 Editing wall \x05%d\x01. End with \x05/wall build\x01 or \x04/wall cancel\x01", id);
|
||||
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Scale\x01");
|
||||
}
|
||||
} else if(StrEqual(arg1, "copy")) {
|
||||
int id = GetWallId(client, arg2);
|
||||
if(id > -1) {
|
||||
int entity = GetWallEntity(id);
|
||||
WallBuilder[client].Import(entity, true);
|
||||
GetCursorLocationLimited(client, 100.0, WallBuilder[client].origin);
|
||||
PrintToChat(client, "\x04[Walls]\x01 Editing copy of wall \x05%d\x01. End with \x05/wall build\x01 or \x04/wall cancel\x01", id);
|
||||
PrintToChat(client, "\x04[Walls]\x01 Mode: \x05Scale\x01");
|
||||
}
|
||||
} else if(StrEqual(arg1, "list")) {
|
||||
for(int i = 1; i <= createdWalls.Length; i++) {
|
||||
int entity = GetWallEntity(i);
|
||||
ReplyToCommand(client, "Wall #%d - EntIndex: %d", i, EntRefToEntIndex(entity));
|
||||
}
|
||||
}
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
int GetWallId(int client, const char[] arg) {
|
||||
int id;
|
||||
if(StringToIntEx(arg, id) > 0 && id > 0 && id <= createdWalls.Length) {
|
||||
int entity = GetWallEntity(id);
|
||||
if(!IsValidEntity(entity)) {
|
||||
ReplyToCommand(client, "\x04[Walls]\x01 The wall with specified id no longer exists.");
|
||||
createdWalls.Erase(id);
|
||||
return -2;
|
||||
}
|
||||
return id;
|
||||
} else {
|
||||
ReplyToCommand(client, "\x04[Walls]\x01 Invalid wall id, must be between 0 - %d", createdWalls.Length - 1 );
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
int GetWallEntity(int id) {
|
||||
if(id <= 0 || id > createdWalls.Length) {
|
||||
ThrowError("Invalid wall id (%d)", id);
|
||||
}
|
||||
return createdWalls.Get(id - 1);
|
||||
}
|
||||
|
||||
public int HatConsentHandler(Menu menu, MenuAction action, int target, int param2) {
|
||||
if (action == MenuAction_Select) {
|
||||
static char info[8];
|
||||
|
@ -446,6 +873,7 @@ public void Event_ItemPickup(Event event, const char[] name, bool dontBroadcast)
|
|||
}
|
||||
}
|
||||
|
||||
// TODO: Possibly detect instead the hat itself entering saferoom
|
||||
public void OnEnterSaferoom(Event event, const char[] name, bool dontBroadcast) {
|
||||
int userid = event.GetInt("userid");
|
||||
int client = GetClientOfUserId(userid);
|
||||
|
@ -464,6 +892,23 @@ public void OnEnterSaferoom(Event event, const char[] name, bool dontBroadcast)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
public void EntityOutput_OnStartTouchSaferoom(const char[] output, int caller, int client, float time) {
|
||||
if(cvar_sm_hats_flags.IntValue & view_as<int>(HatConfig_NoSaferoomHats) && client > 0 && client <= MaxClients && IsValidClient(client) && GetClientTeam(client) == 2) {
|
||||
if(HasHat(client)) {
|
||||
if(!IsHatAllowed(client)) {
|
||||
PrintToChat(client, "[Hats] Hat is not allowed in the saferoom and has been returned");
|
||||
ClearHat(client, true);
|
||||
} else {
|
||||
CreateTimer(2.0, Timer_PlaceHat, GetClientUserId(client));
|
||||
// float maxflow = L4D2Direct_GetMapMaxFlowDistance()
|
||||
// L4D_GetNavArea_SpawnAttributes
|
||||
// L4D_GetNavAreaPos
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Action Timer_PlaceHat(Handle h, int userid) {
|
||||
int client = GetClientOfUserId(userid);
|
||||
if(client > 0 && HasHat(client)) {
|
||||
|
@ -528,22 +973,6 @@ stock bool GetCursorLocation(int client, float outPos[3]) {
|
|||
} else if(ceilOK) {
|
||||
outPos = ceilPos;
|
||||
}
|
||||
|
||||
// if(TR_DidHit()) {
|
||||
// PrintToChat(client, "Wall: Collided %f -> %f | %f", outPos[2], wallPos[2], distWall);
|
||||
// if(ceilOk) {
|
||||
// float distWall = GetVectorDistance(outPos, wallPos, true);
|
||||
// if(distCeil < distWall) {
|
||||
// outPos = ceilPos;
|
||||
// } else {
|
||||
// outPos = wallPos;
|
||||
// }
|
||||
// } else {
|
||||
// outPos = wallPos;
|
||||
// }
|
||||
// } else if(ceilOk) {
|
||||
// outPos = ceilPos;
|
||||
// }
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -552,6 +981,20 @@ stock bool GetCursorLocation(int client, float outPos[3]) {
|
|||
}
|
||||
}
|
||||
|
||||
stock bool GetCursorLocationLimited(int client, float maxLength, float outPos[3]) {
|
||||
float start[3], angle[3];
|
||||
GetClientEyePosition(client, start);
|
||||
GetClientEyeAngles(client, angle);
|
||||
GetHorizontalPositionFromOrigin(start, angle, maxLength, outPos);
|
||||
TR_TraceRayFilter(start, outPos, MASK_SOLID, RayType_EndPoint, Filter_NoPlayers, client);
|
||||
if(TR_DidHit()) {
|
||||
TR_GetEndPosition(outPos);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Action Timer_RemountHats(Handle h) {
|
||||
float p1[3], p2[3];
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
|
@ -756,19 +1199,19 @@ void ChooseRandomPosition(float pos[3], int ignoreClient = 0) {
|
|||
}
|
||||
}
|
||||
|
||||
static float cmdThrottle[MAXPLAYERS+1];
|
||||
static bool onLadder[MAXPLAYERS+1];
|
||||
float lastAng[MAXPLAYERS+1][3];
|
||||
public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3], float angles[3], int& weapon, int& subtype, int& cmdnum, int& tickcount, int& seed, int mouse[2]) {
|
||||
float tick = GetGameTime();
|
||||
if(cvar_sm_hats_enabled.IntValue == 0 || (GetUserAdmin(client) == INVALID_ADMIN_ID && cvar_sm_hats_enabled.IntValue == 1)) return Plugin_Continue;
|
||||
int entity = GetHat(client);
|
||||
int visibleEntity = EntRefToEntIndex(hatData[client].visibleEntity);
|
||||
///#HAT PROCESS
|
||||
if(entity > 0) {
|
||||
// try to tp hat to its own pos
|
||||
if(!onLadder[client] && GetEntityMoveType(client) == MOVETYPE_LADDER) {
|
||||
onLadder[client] = true;
|
||||
ClearParent(entity);
|
||||
// Hide hat temporarily in void:
|
||||
TeleportEntity(entity, EMPTY_ANG, NULL_VECTOR, NULL_VECTOR);
|
||||
if(visibleEntity > 0) {
|
||||
hatData[client].visibleEntity = INVALID_ENT_REFERENCE;
|
||||
AcceptEntityInput(visibleEntity, "Kill");
|
||||
|
@ -844,6 +1287,98 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
|
|||
hatData[client].angles = angles;
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
///#WALL BUILDER PROCESS
|
||||
if(WallBuilder[client].IsActive()) {
|
||||
bool allowMove = true;
|
||||
SetWeaponDelay(client, 0.5);
|
||||
switch(WallBuilder[client].mode) {
|
||||
case MOVE_ORIGIN: {
|
||||
switch(buttons) {
|
||||
case IN_RELOAD: WallBuilder[client].CycleMoveMode(client, tick);
|
||||
case IN_USE: WallBuilder[client].CycleSpeed(client, tick);
|
||||
}
|
||||
|
||||
if(WallBuilder[client].movetype == 0) {
|
||||
switch(buttons) {
|
||||
case IN_FORWARD: WallBuilder[client].movedistance++;
|
||||
case IN_BACK: WallBuilder[client].movedistance--;
|
||||
}
|
||||
GetCursorLocationLimited(client, WallBuilder[client].movedistance, WallBuilder[client].origin);
|
||||
} else if(WallBuilder[client].movetype == 1) {
|
||||
switch(buttons) {
|
||||
case IN_FORWARD: WallBuilder[client].origin[0] += WallBuilder[client].moveSpeed;
|
||||
case IN_BACK: WallBuilder[client].origin[0] -= WallBuilder[client].moveSpeed;
|
||||
case IN_MOVELEFT: WallBuilder[client].origin[1] += WallBuilder[client].moveSpeed;
|
||||
case IN_MOVERIGHT: WallBuilder[client].origin[1] -= WallBuilder[client].moveSpeed;
|
||||
case IN_JUMP: WallBuilder[client].origin[2] += WallBuilder[client].moveSpeed;
|
||||
case IN_DUCK: WallBuilder[client].origin[2] -= WallBuilder[client].moveSpeed;
|
||||
}
|
||||
allowMove = false;
|
||||
} else {
|
||||
GetCursorLocation(client, WallBuilder[client].origin);
|
||||
}
|
||||
}
|
||||
case SCALE: {
|
||||
allowMove = false;
|
||||
bool sizeChanged = false;
|
||||
switch(buttons) {
|
||||
case IN_MOVELEFT: {
|
||||
WallBuilder[client].size[0] -=WallBuilder[client].moveSpeed;
|
||||
if(WallBuilder[client].size[0] <= 0.0) WallBuilder[client].size[0] = 0.0;
|
||||
sizeChanged = true;
|
||||
} case IN_MOVERIGHT: {
|
||||
WallBuilder[client].size[0] += WallBuilder[client].moveSpeed;
|
||||
sizeChanged = true;
|
||||
} case IN_FORWARD: {
|
||||
WallBuilder[client].size[1]+= WallBuilder[client].moveSpeed;
|
||||
sizeChanged = true;
|
||||
} case IN_BACK: {
|
||||
WallBuilder[client].size[1] -= WallBuilder[client].moveSpeed;
|
||||
if(WallBuilder[client].size[1] <= 0.0) WallBuilder[client].size[1] = 0.0;
|
||||
sizeChanged = true;
|
||||
} case IN_JUMP: {
|
||||
WallBuilder[client].size[2] += WallBuilder[client].moveSpeed;
|
||||
sizeChanged = true;
|
||||
} case IN_DUCK: {
|
||||
if(WallBuilder[client].size[2] <= 0.0) WallBuilder[client].size[2] = 0.0;
|
||||
WallBuilder[client].size[2] -= WallBuilder[client].moveSpeed;
|
||||
sizeChanged = true;
|
||||
}
|
||||
case IN_USE: WallBuilder[client].CycleSpeed(client, tick);
|
||||
}
|
||||
if(sizeChanged) {
|
||||
WallBuilder[client].CalculateMinMax();
|
||||
// PrintToChat(client, "origin %f %f %f", WallBuilder[client].origin[0], WallBuilder[client].origin[1], WallBuilder[client].origin[2]);
|
||||
// PrintToChat(client, "mins %f %f %f", WallBuilder[client].mins[0], WallBuilder[client].mins[1], WallBuilder[client].mins[2]);
|
||||
// PrintToChat(client, "maxs %f %f %f", WallBuilder[client].maxs[0], WallBuilder[client].maxs[1], WallBuilder[client].maxs[2]);
|
||||
}
|
||||
}
|
||||
case ROTATE: {
|
||||
switch(buttons) {
|
||||
case IN_RELOAD: WallBuilder[client].CycleAxis(client, tick);
|
||||
case IN_USE: WallBuilder[client].CycleSnapAngle(client, tick);
|
||||
}
|
||||
|
||||
if(WallBuilder[client].axis == 0) {
|
||||
if(mouse[1] > 0) WallBuilder[client].angles[0] += WallBuilder[client].snapAngle;
|
||||
else if(mouse[1] < 0) WallBuilder[client].angles[0] -= WallBuilder[client].snapAngle;
|
||||
} else if(WallBuilder[client].axis == 1) {
|
||||
if(mouse[0] > 0) WallBuilder[client].angles[1] += WallBuilder[client].snapAngle;
|
||||
else if(mouse[0] < 0) WallBuilder[client].angles[1] -= WallBuilder[client].snapAngle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch(buttons) {
|
||||
case IN_ATTACK: WallBuilder[client].CycleMode(client, tick);
|
||||
case IN_ATTACK2: WallBuilder[client].CycleMode(client, tick, false);
|
||||
}
|
||||
|
||||
WallBuilder[client].Draw(BUILDER_COLOR, 0.1, 0.1);
|
||||
|
||||
return allowMove ? Plugin_Continue : Plugin_Handled;
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
|
@ -885,6 +1420,7 @@ public Action OnTakeDamageAlive(int victim, int& attacker, int& inflictor, float
|
|||
|
||||
public void OnClientDisconnect(int client) {
|
||||
tempGod[client] = false;
|
||||
WallBuilder[client].Reset();
|
||||
}
|
||||
|
||||
public void OnEntityDestroyed(int entity) {
|
||||
|
@ -900,16 +1436,25 @@ public void OnEntityDestroyed(int entity) {
|
|||
}
|
||||
}
|
||||
public void OnMapStart() {
|
||||
PrecacheModel(DUMMY_MODEL);
|
||||
g_iLaserIndex = PrecacheModel("materials/sprites/laserbeam.vmt");
|
||||
CreateTimer(30.0, Timer_RemountHats, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
cmdThrottle[i] = 0.0;
|
||||
tempGod[i] = false;
|
||||
}
|
||||
NavAreas = GetSpawnLocations();
|
||||
|
||||
HookEntityOutput("info_changelevel", "OnStartTouch", EntityOutput_OnStartTouchSaferoom);
|
||||
HookEntityOutput("trigger_changelevel", "OnStartTouch", EntityOutput_OnStartTouchSaferoom);
|
||||
}
|
||||
|
||||
public void OnMapEnd() {
|
||||
delete NavAreas;
|
||||
for(int i = 1; i <= createdWalls.Length; i++) {
|
||||
DeleteWall(i);
|
||||
}
|
||||
createdWalls.Clear();
|
||||
ClearHats();
|
||||
}
|
||||
public void OnPluginEnd() {
|
||||
|
@ -938,11 +1483,11 @@ int GetLookingEntity(int client, TraceEntityFilter filter) {
|
|||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
bool Filter_OnlyPlayers(int entity, int mask, int data) {
|
||||
stock bool Filter_OnlyPlayers(int entity, int mask, int data) {
|
||||
return entity > 0 && entity <= MaxClients && entity != data;
|
||||
}
|
||||
|
||||
bool Filter_NoPlayers(int entity, int mask, int data) {
|
||||
stock bool Filter_NoPlayers(int entity, int mask, int data) {
|
||||
return entity > MaxClients && entity != data;
|
||||
}
|
||||
|
||||
|
@ -1162,7 +1707,6 @@ void EquipHat(int client, int entity, const char[] classname = "", int flags = H
|
|||
GetEntPropVector(modifyEntity, Prop_Send, "m_vecMins", mins);
|
||||
hatData[client].offset[2] += mins[2];
|
||||
}
|
||||
PrintToConsole(client, "offset %f %f %f", hatData[client].offset[0],hatData[client].offset[1],hatData[client].offset[2]);
|
||||
}
|
||||
AcceptEntityInput(modifyEntity, "DisableMotion");
|
||||
|
||||
|
@ -1226,6 +1770,32 @@ void EquipHat(int client, int entity, const char[] classname = "", int flags = H
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void GlowWall(int id, float lifetime = 5.0) {
|
||||
int ref = GetWallEntity(id);
|
||||
float pos[3], mins[3], maxs[3], angles[3];
|
||||
GetEntPropVector(ref, Prop_Send, "m_angRotation", angles);
|
||||
GetEntPropVector(ref, Prop_Send, "m_vecOrigin", pos);
|
||||
GetEntPropVector(ref, Prop_Send, "m_vecMins", mins);
|
||||
GetEntPropVector(ref, Prop_Send, "m_vecMaxs", maxs);
|
||||
Effect_DrawBeamBoxRotatableToAll(pos, mins, maxs, angles, g_iLaserIndex, 0, 0, 30, lifetime, 0.4, 0.4, 0, 1.0, WALL_COLOR, 0);
|
||||
}
|
||||
void DeleteWall(int id) {
|
||||
int ref = GetWallEntity(id);
|
||||
if(IsValidEntity(ref)) {
|
||||
AcceptEntityInput(ref, "Kill");
|
||||
}
|
||||
createdWalls.Erase(id - 1);
|
||||
}
|
||||
|
||||
stock void SetWeaponDelay(int client, float delay)
|
||||
{
|
||||
int pWeapon = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon");
|
||||
if (pWeapon > -1) {
|
||||
SetEntPropFloat(pWeapon, Prop_Send, "m_flNextPrimaryAttack", GetGameTime() + delay);
|
||||
SetEntPropFloat(pWeapon, Prop_Send, "m_flNextSecondaryAttack", GetGameTime() + delay);
|
||||
}
|
||||
}
|
||||
stock bool FindGround(const float start[3], float end[3]) {
|
||||
float angle[3];
|
||||
angle[0] = 90.0;
|
||||
|
@ -1250,3 +1820,19 @@ stock bool L4D_IsPlayerCapped(int client) {
|
|||
return true;
|
||||
return false;
|
||||
}
|
||||
stock void LookAtPoint(int entity, const float destination[3]){
|
||||
float angles[3], pos[3], result[3];
|
||||
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos);
|
||||
MakeVectorFromPoints(destination, pos, result);
|
||||
GetVectorAngles(result, angles);
|
||||
if(angles[0] >= 270){
|
||||
angles[0] -= 270;
|
||||
angles[0] = (90-angles[0]);
|
||||
}else{
|
||||
if(angles[0] <= 90){
|
||||
angles[0] *= -1;
|
||||
}
|
||||
}
|
||||
angles[1] -= 180;
|
||||
TeleportEntity(entity, NULL_VECTOR, angles, NULL_VECTOR);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue