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https://github.com/Jackzmc/sourcemod-plugins.git
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4 commits
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863f5d1ce6
Author | SHA1 | Date | |
---|---|---|---|
863f5d1ce6 | |||
247dca0087 | |||
e54f7aa61a | |||
4285178c24 |
11 changed files with 233 additions and 95 deletions
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@ -585,12 +585,10 @@ bool CheckBlacklist(int entity) {
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return false;
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}
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}
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if(StrContains(buffer, "prop_") > -1) {
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GetEntPropString(entity, Prop_Data, "m_ModelName", buffer, sizeof(buffer));
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for(int i = 0; i < MAX_FORBIDDEN_MODELS; i++) {
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if(StrEqual(FORBIDDEN_MODELS[i], buffer)) {
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return false;
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}
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GetEntPropString(entity, Prop_Data, "m_ModelName", buffer, sizeof(buffer));
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for(int i = 0; i < MAX_FORBIDDEN_MODELS; i++) {
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if(StrEqual(FORBIDDEN_MODELS[i], buffer)) {
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return false;
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}
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}
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GetEntPropString(entity, Prop_Data, "m_iName", buffer, sizeof(buffer));
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@ -31,6 +31,7 @@ public Plugin myinfo =
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int LIVESTATUS_VERSION = 0;
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Regex CommandArgRegex;
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ConVar cvar_flags;
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ConVar cvar_debug;
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ConVar cvar_gamemode; char gamemode[32];
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ConVar cvar_difficulty; int gameDifficulty;
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@ -58,6 +59,7 @@ int pendingTries = 3;
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bool lateLoaded;
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Socket g_socket;
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int g_lastPayloadSent;
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enum AuthState {
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Auth_Fail = -1,
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Auth_Pending,
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@ -70,6 +72,10 @@ enum GameState {
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State_Hibernating = 2,
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State_NewGame = 3
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}
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enum PanelSettings {
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Setting_None = 0,
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Setting_DisableWithNoViewers = 1
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}
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GameState g_gameState;
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#define BUFFER_SIZE 2048
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Buffer sendBuffer;
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@ -87,6 +93,7 @@ public void OnPluginStart() {
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g_socket.SetOption(SocketSendBuffer, BUFFER_SIZE);
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uptime = GetTime();
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cvar_flags = CreateConVar("sm_adminpanel_flags", "1", "Bit Flags.\n1=Disable when no viewers", FCVAR_NONE, true, 0.0);
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cvar_debug = CreateConVar("sm_adminpanel_debug", "0", "Turn on debug mode", FCVAR_DONTRECORD, true, 0.0, true, 1.0);
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cvar_authToken = CreateConVar("sm_adminpanel_authtoken", "", "The token for authentication", FCVAR_PROTECTED);
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@ -237,7 +244,7 @@ void OnSocketReceive(Socket socket, const char[] receiveData, int dataSize, int
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int client = GetClientOfUserId(userid);
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if(client > 0 && StartPayload(true)) {
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PrintToServer("[AdminPanel] Sync requested for #%d, performing", userid);
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AddPlayerRecord(client, Client_Normal);
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AddPlayerRecord(client, Client_Connected);
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SendPayload();
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}
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} else {
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@ -519,6 +526,8 @@ Action Command_PanelDebug(int client, int args) {
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ConnectSocket();
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} else if(StrEqual(arg, "info")) {
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ReplyToCommand(client, "Connected: %b\tAuthenticated: %d\tState: %d", g_socket.Connected, authState, g_gameState);
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int timeFromLastPayload = GetTime() - g_lastPayloadSent;
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ReplyToCommand(client, "Last Payload: %ds", timeFromLastPayload);
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ReplyToCommand(client, "#Viewers: %d\t#Players: %d", numberOfViewers, numberOfPlayers);
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ReplyToCommand(client, "Target Host: %s:%d", serverIp, serverPort);
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ReplyToCommand(client, "Buffer Size: %d", BUFFER_SIZE);
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@ -617,7 +626,7 @@ void Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) {
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public void Event_PlayerToBot(Handle event, char[] name, bool dontBroadcast) {
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int player = GetClientOfUserId(GetEventInt(event, "player"));
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int bot = GetClientOfUserId(GetEventInt(event, "bot"));
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if(player > 0 && !IsFakeClient(player) && StartPayload(true)) {
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if(player > 0 && !IsFakeClient(player) && StartPayload()) {
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AddSurvivorRecord(player);
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SendPayload();
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}
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@ -626,7 +635,7 @@ public void Event_PlayerToBot(Handle event, char[] name, bool dontBroadcast) {
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public void Event_BotToPlayer(Handle event, char[] name, bool dontBroadcast) {
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int player = GetClientOfUserId(GetEventInt(event, "player"));
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int bot = GetClientOfUserId(GetEventInt(event, "bot"));
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if(player > 0 && !IsFakeClient(player) && StartPayload(true)) {
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if(player > 0 && !IsFakeClient(player) && StartPayload()) {
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// Bot is going away, remove it: (prob unnecessary OnClientDisconnect happens)
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AddPlayerRecord(bot, Client_Disconnected);
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AddPlayerRecord(player, Client_Normal);
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@ -658,7 +667,7 @@ void Event_HealInterrupted(Event event, const char[] name, bool dontBroadcast) {
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void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast) {
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RecalculatePlayerCount();
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int client = GetClientOfUserId(event.GetInt("userid"));
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if(client > 0 && StartPayload()) {
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if(client > 0 && StartPayload(true)) {
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AddPlayerRecord(client, Client_Normal);
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SendPayload();
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}
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@ -678,7 +687,7 @@ void SendPlayers() {
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientInGame(i)) {
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if(StartPayload(true)) {
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AddPlayerRecord(i, Client_Normal);
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AddPlayerRecord(i, Client_Connected);
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SendPayload();
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}
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}
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@ -805,15 +814,14 @@ Action Timer_UpdateItems(Handle h, int client) {
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void SendNewClient(int client) {
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if(!IsClientInGame(client)) return;
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if(StartPayload()) {
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PrintToServer("SendNewClient(%N)", client);
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if(StartPayload(true)) {
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AddPlayerRecord(client, Client_Connected);
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SendPayload();
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}
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}
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public void OnClientDisconnect(int client) {
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if(StartPayload()) {
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if(StartPayload(true)) {
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// hopefully userid is valid here?
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AddPlayerRecord(client, Client_Disconnected);
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SendPayload();
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@ -1024,7 +1032,7 @@ bool CanSendPayload(bool ignorePause = false) {
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}
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return false;
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}
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if(!ignorePause && (numberOfViewers == 0 || numberOfPlayers == 0)) return false;
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if(cvar_flags.IntValue & view_as<int>(Setting_DisableWithNoViewers) && !ignorePause && (numberOfViewers == 0 || numberOfPlayers == 0)) return false;
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return true;
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}
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@ -1209,6 +1217,7 @@ void SendPayload() {
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if(cvar_debug.BoolValue) {
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PrintToServer("[AdminPanel] Sending %d bytes of data (records = %s)", len, pendingRecords);
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}
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g_lastPayloadSent = GetTime();
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g_socket.Send(sendBuffer.buffer, len);
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}
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@ -4,7 +4,7 @@
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#define DIRECTOR_WITCH_MIN_TIME 120 // The minimum amount of time to pass since last witch spawn for the next extra witch to spawn
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#define DIRECTOR_WITCH_CHECK_TIME 30.0 // How often to check if a witch should be spawned
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#define DIRECTOR_WITCH_MAX_WITCHES 5 // The maximum amount of extra witches to spawn
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#define DIRECTOR_WITCH_ROLLS 3 // The number of dice rolls, increase if you want to increase freq
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#define DIRECTOR_WITCH_ROLLS 4 // The number of dice rolls, increase if you want to increase freq
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#define DIRECTOR_MIN_SPAWN_TIME 13.0 // Possibly randomized, per-special, in seconds
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ConVar directorSpawnChance; // Base chance of a special spawning, changed by player stress
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#define DIRECTOR_CHANGE_LIMIT_CHANCE 0.05 // The chance that the maximum amount per-special is changed
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94
scripting/include/l4d_info_editor.inc
Normal file
94
scripting/include/l4d_info_editor.inc
Normal file
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@ -0,0 +1,94 @@
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/*
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* Info Editor
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* Copyright (C) 2022 Silvers
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#if defined _info_editor_included
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#endinput
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#endif
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#define _info_editor_included
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public SharedPlugin __pl_info_editor_ =
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{
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name = "info_editor",
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file = "l4d_info_editor.smx",
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#if defined REQUIRE_PLUGIN
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required = 1,
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#else
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required = 0,
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#endif
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};
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#if !defined REQUIRE_PLUGIN
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public void __pl_info_editor__SetNTVOptional()
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{
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MarkNativeAsOptional("InfoEditor_GetString");
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MarkNativeAsOptional("InfoEditor_SetString");
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MarkNativeAsOptional("InfoEditor_ReloadData");
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}
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#endif
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/**
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* Retrieves the value of a specified key from the games mission info keyvalue system. "N/A" is returned when not found.
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*
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* @param pThis Enter the pThis value from OnGetMissionInfo/OnGetWeaponsInfo. Can specify 0 when reading Mission data.
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* @param keyname Key name to check.
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* @param dest Destination string buffer to copy to.
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* @param destLen Destination buffer length (includes null terminator).
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*
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* @noreturn
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*/
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native void InfoEditor_GetString(int pThis, const char[] keyname, char[] dest, int destLen);
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/**
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* Sets the value of a specified key from the games mission info keyvalue system.
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*
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* @param pThis Enter the pThis value from OnGetMissionInfo/OnGetWeaponsInfo. Can specify 0 when writing Mission data.
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* @param keyname Key name to set.
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* @param value Value to set.
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* @param create Optionally create the keyvalue if it doesn't exist.
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*
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* @noreturn
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*/
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native void InfoEditor_SetString(int pThis, const char[] keyname, const char[] value, bool create = false);
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/**
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* Reloads the mission and weapons data configs and forces the game to reload them.
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*
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* @noreturn
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*/
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native void InfoEditor_ReloadData();
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/**
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* @brief Fired multiple times when the mission info data is parsed.
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*
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* @param pThis This pointer used for InfoEditor_GetString/InfoEditor_SetString.
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*/
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forward void OnGetMissionInfo(int pThis);
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/**
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* Fired multiple times when the weapon info data is parsed for a specific weapon classname.
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*
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* @param pThis This pointer used for InfoEditor_GetString/InfoEditor_SetString.
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* @param classname Classname of the weapon being parsed.
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*/
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forward void OnGetWeaponsInfo(int pThis, const char[] classname);
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@ -2,6 +2,7 @@
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#endinput
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#endif
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#define _overlay_included
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#include <ripext>
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public SharedPlugin __pl_overlay = {
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name = "overlay",
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@ -25,19 +26,39 @@ native bool IsOverlayConnected();
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// myplugin:action_name
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// Handles any action for actionNamespace and actionName
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native void RegisterActionHandler(const char[] actionNamespace, const char[] actionName, ActionFallbackHandlerCallback cb);
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native void RegisterActionHandler(const char[] actionNamespace, const char[] commandName, ActionFallbackHandlerCallback cb);
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// Handles all actions for namespace that were not caught by RegisterActionHandler
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native void RegisterActionAnyHandler(const char[] actionNamespace, ActionHandlerCallback cb);
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enum struct ClientAction {
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char steamid[32];
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char ns[64];
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char instanceId[64];
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char command[128];
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char input[512];
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}
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// Utility to get arguments from an action input.
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methodmap UIActionEvent {
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public UIActionEvent(ArrayList list) {
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return view_as<UIActionEvent>(list);
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}
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// 1 indexed. 0 returns full action string
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public void GetArg(int argNum, char[] output, int maxlen) {
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view_as<ArrayList>(this).GetString(argNum, output, maxlen);
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}
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public int GetArgInt(int argNum) {
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char buffer[32];
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this.GetArg(argNum, buffer, sizeof(buffer));
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return StringToInt(buffer);
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}
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public float GetArgFloat(int argNum) {
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char buffer[32];
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this.GetArg(argNum, buffer, sizeof(buffer));
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return StringToFloat(buffer);
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}
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public void _Delete() {
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delete view_as<ArrayList>(this);
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}
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@ -48,10 +69,11 @@ methodmap UIActionEvent {
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}
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methodmap UIElement < JSONObject {
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public UIElement(const char[] elemNamespace, const char[] elemId) {
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public UIElement(const char[] elemNamespace, const char[] templateId, const char[] instanceId) {
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JSONObject obj = new JSONObject();
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obj.SetString("namespace", elemNamespace);
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obj.SetString("elem_id", elemId);
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obj.SetString("instance_id", instanceId);
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obj.SetString("template_id", templateId);
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obj.SetBool("visibility", false);
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obj.Set("steamids", new JSONArray());
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obj.Set("variables", new JSONObject());
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|
@ -68,23 +90,31 @@ methodmap UIElement < JSONObject {
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}
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}
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|
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public void SetVariable(const char[] id, JSON json) {
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public void GetTemplateId(char[] buffer, int maxlen) {
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view_as<JSONObject>(this).GetString("template_id", buffer, maxlen);
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}
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public void GetInstanceId(char[] buffer, int maxlen) {
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view_as<JSONObject>(this).GetString("instance_id", buffer, maxlen);
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}
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|
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public void SetVar(const char[] id, JSON json) {
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view_as<JSONObject>(this).Set(id, json);
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}
|
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|
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public void SetVariableInt(const char[] id, int value) {
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public void SetVarInt(const char[] id, int value) {
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view_as<JSONObject>(this).SetInt(id, value);
|
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}
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|
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public void SetVariableFloat(const char[] id, float value) {
|
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public void SetVarFloat(const char[] id, float value) {
|
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view_as<JSONObject>(this).SetFloat(id, value);
|
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}
|
||||
|
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public void SetVariableString(const char[] id, const char[] value) {
|
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public void SetVarString(const char[] id, const char[] value) {
|
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view_as<JSONObject>(this).SetString(id, value);
|
||||
}
|
||||
|
||||
public void SetVariableBool(const char[] id, bool value) {
|
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public void SetVarBool(const char[] id, bool value) {
|
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view_as<JSONObject>(this).SetBool(id, value);
|
||||
}
|
||||
|
||||
|
@ -376,6 +406,7 @@ enum AudioState {
|
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Audio_Play
|
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}
|
||||
|
||||
// List of clients to send an element to. If empty, it will default to all connected clients.
|
||||
methodmap ClientList < JSONArray {
|
||||
public ClientList() {
|
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return view_as<ClientList>(new JSONArray());
|
||||
|
@ -449,6 +480,8 @@ methodmap AudioResource < JSONObject {
|
|||
}
|
||||
}
|
||||
|
||||
native int FindClientBySteamId2(const char[] steamid);
|
||||
|
||||
#if !defined REQUIRE_PLUGIN
|
||||
public void __pl_overlay_SetNTVOptional() {
|
||||
MarkNativeAsOptional("IsOverlayConnected");
|
||||
|
@ -462,5 +495,7 @@ public void __pl_overlay_SetNTVOptional() {
|
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MarkNativeAsOptional("AudioResource.Play");
|
||||
MarkNativeAsOptional("AudioResource.Stop");
|
||||
MarkNativeAsOptional("AudioResource.Pause");
|
||||
|
||||
MarkNativeAsOptional("FindClientBySteamId2");
|
||||
}
|
||||
#endif
|
|
@ -37,7 +37,14 @@ void OpenVariantsMenu(int client) {
|
|||
char id[8], display[32];
|
||||
menu.AddItem("new", "New Variant");
|
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menu.AddItem("-1", "Global Scene Variant");
|
||||
|
||||
if(!g_builder.selectedSceneData) {
|
||||
ReplyToCommand(client, "Error: Missing scene data for %s", g_builder.selectedSceneId);
|
||||
PrintToServer("[Randomizer] Warn: Scene %s has no data", g_builder.selectedSceneId);
|
||||
} else if(!g_builder.selectedSceneData.HasKey("variants")) {
|
||||
ReplyToCommand(client, "Error: Missing variants for %d", g_builder.selectedSceneId);
|
||||
PrintToServer("[Randomizer] Warn: Selected scene %s has no variants", g_builder.selectedSceneId);
|
||||
return;
|
||||
}
|
||||
JSONArray variants = view_as<JSONArray>(g_builder.selectedSceneData.Get("variants"));
|
||||
JSONObject varObj;
|
||||
JSONArray entities;
|
||||
|
@ -102,8 +109,11 @@ int BuilderHandler_ScenesMenu(Menu menu, MenuAction action, int client, int para
|
|||
FakeClientCommand(client, "sm_rbuild scenes new");
|
||||
OpenScenesMenu(client);
|
||||
} else {
|
||||
FakeClientCommand(client, "sm_rbuild scenes select %s", info);
|
||||
OpenVariantsMenu(client);
|
||||
if(g_builder.SelectScene(info)) {
|
||||
OpenVariantsMenu(client);
|
||||
} else {
|
||||
PrintToChat(client, "Error: Scene not found");
|
||||
}
|
||||
}
|
||||
} else if(action == MenuAction_Cancel) {
|
||||
if(param2 == MenuCancel_ExitBack) {
|
||||
|
|
|
@ -10,7 +10,6 @@ static float EMPTY_ANG[3] = { 0.0, 0.0, 0.0 };
|
|||
|
||||
#include <sourcemod>
|
||||
#include <sdktools>
|
||||
#include <left4dhooks>
|
||||
#include <clientprefs>
|
||||
#include <jutils>
|
||||
#include <gamemodes/ents>
|
||||
|
@ -399,35 +398,6 @@ public void Event_HatsEnableChanged(ConVar convar, const char[] sOldValue, const
|
|||
}
|
||||
}
|
||||
|
||||
ArrayList GetSpawnLocations() {
|
||||
ArrayList list = new ArrayList();
|
||||
ArrayList newList = new ArrayList();
|
||||
L4D_GetAllNavAreas(list);
|
||||
for(int i = 0; i < list.Length; i++) {
|
||||
Address nav = list.Get(i);
|
||||
if(L4D_GetNavArea_SpawnAttributes(nav) & NAV_SPAWN_THREAT) {
|
||||
newList.Push(nav);
|
||||
}
|
||||
}
|
||||
delete list;
|
||||
PrintToServer("[Hats] Got %d valid locations", newList.Length);
|
||||
return newList;
|
||||
}
|
||||
|
||||
|
||||
void ChooseRandomPosition(float pos[3], int ignoreClient = 0) {
|
||||
if(NavAreas.Length > 0 && GetURandomFloat() > 0.5) {
|
||||
int nav = NavAreas.Get(GetURandomInt() % (NavAreas.Length - 1));
|
||||
L4D_FindRandomSpot(nav, pos);
|
||||
} else {
|
||||
int survivor = GetRandomClient(5, 1);
|
||||
if(ignoreClient > 0 && survivor == ignoreClient) survivor = GetRandomClient(5, 1);
|
||||
if(survivor > 0) {
|
||||
GetClientAbsOrigin(survivor, pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3], float angles[3], int& weapon, int& subtype, int& cmdnum, int& tickcount, int& seed, int mouse[2]) {
|
||||
float tick = GetGameTime();
|
||||
//////////////////////////////
|
||||
|
@ -492,12 +462,12 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
|
|||
EquipHat(client, entity);
|
||||
}
|
||||
|
||||
// If bot is commandable and reversed (player reverse-hat common/survivor), change position:
|
||||
if(HasFlag(client, HAT_COMMANDABLE | HAT_REVERSED) && tickcount % 200 == 0) {
|
||||
float pos[3];
|
||||
ChooseRandomPosition(pos, client);
|
||||
L4D2_CommandABot(entity, client, BOT_CMD_MOVE, pos);
|
||||
}
|
||||
// // If bot is commandable and reversed (player reverse-hat common/survivor), change position:
|
||||
// if(HasFlag(client, HAT_COMMANDABLE | HAT_REVERSED) && tickcount % 200 == 0) {
|
||||
// float pos[3];
|
||||
// ChooseRandomPosition(pos, client);
|
||||
// L4D2_CommandABot(entity, client, BOT_CMD_MOVE, pos);
|
||||
// }
|
||||
}
|
||||
// Detect E + R to offset hat or place down
|
||||
if(buttons & IN_USE && buttons & IN_RELOAD) {
|
||||
|
@ -682,12 +652,10 @@ bool CheckBlacklist(int entity) {
|
|||
return false;
|
||||
}
|
||||
}
|
||||
if(StrContains(buffer, "prop_") > -1) {
|
||||
GetEntPropString(entity, Prop_Data, "m_ModelName", buffer, sizeof(buffer));
|
||||
for(int i = 0; i < MAX_FORBIDDEN_MODELS; i++) {
|
||||
if(StrEqual(FORBIDDEN_MODELS[i], buffer)) {
|
||||
return false;
|
||||
}
|
||||
GetEntPropString(entity, Prop_Data, "m_ModelName", buffer, sizeof(buffer));
|
||||
for(int i = 0; i < MAX_FORBIDDEN_MODELS; i++) {
|
||||
if(StrEqual(FORBIDDEN_MODELS[i], buffer)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
GetEntPropString(entity, Prop_Data, "m_iName", buffer, sizeof(buffer));
|
||||
|
@ -726,16 +694,6 @@ stock bool FindGround(const float start[3], float end[3]) {
|
|||
return true;
|
||||
}
|
||||
|
||||
stock bool L4D_IsPlayerCapped(int client) {
|
||||
if(GetEntPropEnt(client, Prop_Send, "m_pummelAttacker") > 0 ||
|
||||
GetEntPropEnt(client, Prop_Send, "m_carryAttacker") > 0 ||
|
||||
GetEntPropEnt(client, Prop_Send, "m_pounceAttacker") > 0 ||
|
||||
GetEntPropEnt(client, Prop_Send, "m_jockeyAttacker") > 0 ||
|
||||
GetEntPropEnt(client, Prop_Send, "m_pounceAttacker") > 0 ||
|
||||
GetEntPropEnt(client, Prop_Send, "m_tongueOwner") > 0)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
stock void LookAtPoint(int entity, const float destination[3]){
|
||||
float angles[3], pos[3], result[3];
|
||||
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos);
|
||||
|
|
|
@ -226,6 +226,10 @@ public Action Command_CycleRandom(int client, int args) {
|
|||
if(client > 0)
|
||||
PrintCenterText(client, "Cycled flags=%d", flags);
|
||||
} else {
|
||||
if(g_MapData.activeScenes == null) {
|
||||
ReplyToCommand(client, "No map data");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
ReplyToCommand(client, "Active Scenes (%d/%d):", g_MapData.activeScenes.Length, g_MapData.scenes.Length);
|
||||
ActiveSceneData scene;
|
||||
for(int i = 0; i < g_MapData.activeScenes.Length; i++) {
|
||||
|
@ -389,6 +393,18 @@ Action Command_RandomizerBuild(int client, int args) {
|
|||
obj.SetString("model", "decals/checkpointarrow01_black.vmt");
|
||||
g_builder.AddEntityData(obj);
|
||||
ReplyToCommand(client, "Added sprite to variant #%d", g_builder.selectedVariantIndex);
|
||||
} else if(StrEqual(arg, "fire")) {
|
||||
if(g_builder.selectedVariantData == null) {
|
||||
ReplyToCommand(client, "Please load map data, select a scene and a variant.");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
float pos[3];
|
||||
GetLookingPosition(client, Filter_IgnorePlayer, pos);
|
||||
JSONObject obj = new JSONObject();
|
||||
obj.SetString("type", "env_fire");
|
||||
obj.Set("origin", VecToArray(pos));
|
||||
g_builder.AddEntityData(obj);
|
||||
ReplyToCommand(client, "Added fire to variant #%d", g_builder.selectedVariantIndex);
|
||||
} else {
|
||||
ReplyToCommand(client, "Unknown arg. Try: new, load, save, scenes, cursor");
|
||||
}
|
||||
|
|
|
@ -66,6 +66,8 @@ public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max
|
|||
CreateNative("UIElement.SendTo", Native_UpdateUI);
|
||||
CreateNative("TempUI.SendAll", Native_UpdateTempUI);
|
||||
CreateNative("TempUI.SendTo", Native_UpdateTempUI);
|
||||
|
||||
CreateNative("FindClientBySteamId2", Native_FindClientBySteamId2);
|
||||
return APLRes_Success;
|
||||
}
|
||||
|
||||
|
@ -128,8 +130,11 @@ Action Command_Overlay(int client, int args) {
|
|||
ReplyToCommand(client, "URL: %s", managerUrl);
|
||||
ReplyToCommand(client, "Socket Connected: %b | WS Connected: %b", g_ws.SocketOpen(), g_ws.WsOpen());
|
||||
ReplyToCommand(client, "Auth State: %d", g_authState);
|
||||
} else if(StrEqual(arg, "players")) {
|
||||
SendAllPlayers();
|
||||
} else if(StrEqual(arg, "test")) {
|
||||
SendAllPlayers();
|
||||
// TODO: server can send: steamids[], steamid, or none (manager knows who was connected)
|
||||
|
||||
JSONObject temp = new JSONObject();
|
||||
temp.SetString("type", "text");
|
||||
|
@ -276,38 +281,45 @@ stock int ExplodeStringToArrayList(const char[] text, const char[] split, ArrayL
|
|||
}
|
||||
|
||||
void OnAction(JSONObject obj) {
|
||||
char steamid[32];
|
||||
obj.GetString("steamid", steamid, sizeof(steamid));
|
||||
char ns[64];
|
||||
obj.GetString("namespace", ns, sizeof(ns));
|
||||
char id[64];
|
||||
obj.GetString("elem_id", id, sizeof(id));
|
||||
char action[256];
|
||||
obj.GetString("action", action, sizeof(action));
|
||||
ClientAction action;
|
||||
obj.GetString("steamid", action.steamid, sizeof(action.steamid));
|
||||
obj.GetString("namespace", action.ns, sizeof(action.ns));
|
||||
obj.GetString("instance_id", action.instanceId, sizeof(action.instanceId));
|
||||
obj.GetString("command", action.command, sizeof(action.command));
|
||||
if(obj.HasKey("input"))
|
||||
obj.GetString("input", action.input, sizeof(action.input));
|
||||
|
||||
int client = FindClientBySteamId2(steamid);
|
||||
int client = FindClientBySteamId2(action.steamid);
|
||||
if(client <= 0) return;
|
||||
|
||||
StringMap nsHandler;
|
||||
PrivateForward fwd;
|
||||
if(!actionNamespaceHandlers.GetValue(ns, nsHandler) || !nsHandler.GetValue(id, fwd)) {
|
||||
if(!actionFallbackHandlers.GetValue(ns, fwd)) {
|
||||
if(!actionNamespaceHandlers.GetValue(action.ns, nsHandler) || !nsHandler.GetValue(action.command, fwd)) {
|
||||
if(!actionFallbackHandlers.GetValue(action.ns, fwd)) {
|
||||
// No handler or catch all namespace handler
|
||||
PrintToServer("[Overlay] Warn: No handler found for action \"%s:%s\"", action.ns, action.command);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ArrayList args = new ArrayList(ACTION_ARG_LENGTH);
|
||||
ExplodeStringToArrayList(action, " ", args, ACTION_ARG_LENGTH);
|
||||
args.PushString(action.input);
|
||||
ExplodeStringToArrayList(action.input, " ", args, ACTION_ARG_LENGTH);
|
||||
UIActionEvent event = UIActionEvent(args);
|
||||
|
||||
Call_StartForward(fwd);
|
||||
Call_PushCell(event);
|
||||
Call_PushCell(client);
|
||||
Call_Finish();
|
||||
|
||||
if(StrEqual(action.ns, "game")) {
|
||||
if(CheckCommandAccess(client, action.command, 0)) {
|
||||
FakeClientCommand(client, "%s %s", action.command, action.input);
|
||||
}
|
||||
}
|
||||
event._Delete();
|
||||
}
|
||||
|
||||
int FindClientBySteamId2(const char[] steamid) {
|
||||
int _FindClientBySteamId2(const char[] steamid) {
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(StrEqual(steamidCache[i], steamid)) {
|
||||
return i;
|
||||
|
@ -316,7 +328,6 @@ int FindClientBySteamId2(const char[] steamid) {
|
|||
return -1;
|
||||
}
|
||||
|
||||
|
||||
bool ConnectManager() {
|
||||
DisconnectManager();
|
||||
if(authToken[0] == '\0') return false;
|
||||
|
@ -536,4 +547,11 @@ any Native_ActionHandler(Handle plugin, int numParams) {
|
|||
actionFallbackHandlers.SetValue(ns, fwd);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
any Native_FindClientBySteamId2(Handle plugin, int numParams) {
|
||||
char steamid[32];
|
||||
GetNativeString(1, steamid, sizeof(steamid));
|
||||
return _FindClientBySteamId2(steamid);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue