sourcemod-plugins/scripting/include/gamemodes/base.inc
2024-07-21 10:49:44 -05:00

297 lines
7.4 KiB
SourcePawn

#include <gamemodes/cvars.inc>
char GAMEMODE_NAME[30] = "_UNINITIALIZED_GAMEMODE_";
char GAMEMODE_PREFIX[32];
// Meta
char gamemode[32];
bool isEnabled, lateLoaded;
char g_currentSet[16];
char g_currentMap[64];
char nextRoundMap[64];
// Legacy:
bool isNavBlockersEnabled = true, isPropsEnabled = true, isPortalsEnabled = true
static int _debugFlags = BaseDebug_Server;
enum {
BaseDebug_None,
BaseDebug_Server = 1,
BaseDebug_ConsoleAll = 2,
BaseDebug_ChatAll = 4
}
static bool ents_NavBlockers = true;
static bool ents_Props = true;
static bool ents_Portals = true;
int g_iLaserIndex;
// Gamemode state
bool isPendingPlay[MAXPLAYERS+1];
static char buffer[256];
methodmap BaseGame {
property int DebugFlags {
public get() { return _debugFlags; }
public set(int flags) {
_debugFlags = flags;
}
}
public void Init(const char[] name, const char[] prefix = "") {
strcopy(GAMEMODE_NAME, sizeof(GAMEMODE_NAME), name);
if(StrEqual(prefix, ""))
Format(GAMEMODE_PREFIX, sizeof(GAMEMODE_PREFIX), "[%s]", name);
else
Format(GAMEMODE_PREFIX, sizeof(GAMEMODE_PREFIX), "[%s]", prefix);
}
public void Cleanup() {
ClearPortalData();
}
public void PrintToServer(const char[] format, any ...) {
VFormat(buffer, sizeof(buffer), format, 3);
PrintToServer("[%s] %s", GAMEMODE_NAME, buffer);
}
public void Warn(const char[] format, any ...) {
VFormat(buffer, sizeof(buffer), format, 3);
PrintToServer("[%s::WARN] %s", GAMEMODE_NAME, buffer);
}
public void Broadcast(const char[] format, any ...) {
VFormat(buffer, sizeof(buffer), format, 3);
PrintToChatAll("[%s] %s", GAMEMODE_NAME, buffer);
}
public void Debug(const char[] format, any ...) {
if(_debugFlags == BaseDebug_None) return;
VFormat(buffer, sizeof(buffer), format, 3);
if(_debugFlags & BaseDebug_Server)
PrintToServer("[%s/debug] %s", GAMEMODE_NAME, buffer);
if(_debugFlags & BaseDebug_ChatAll)
PrintToChatAll("[%s/debug] %s", GAMEMODE_NAME, buffer);
if(_debugFlags & BaseDebug_ConsoleAll)
PrintToConsoleAll("[%s/debug] %s", GAMEMODE_NAME, buffer);
}
public void DebugConsole(const char[] format, any ...) {
if(_debugFlags == BaseDebug_None) return;
VFormat(buffer, sizeof(buffer), format, 3);
PrintToConsoleAll("[%s/debug] %s", GAMEMODE_NAME, buffer);
}
public void DebugCustom(const char[] format, int flags, any ...) {
if(flags == BaseDebug_None) return;
VFormat(buffer, sizeof(buffer), format, 3);
if(flags & BaseDebug_Server)
PrintToServer("[%s/debug] %s", GAMEMODE_NAME, buffer);
if(flags & BaseDebug_ChatAll)
PrintToChatAll("[%s/debug] %s", GAMEMODE_NAME, buffer);
if(flags & BaseDebug_ConsoleAll)
PrintToConsoleAll("[%s/debug] %s", GAMEMODE_NAME, buffer);
}
property bool Enabled {
public get() {
return isEnabled
}
public set(bool value) {
isEnabled = value;
}
}
property bool Blockers {
public get() {
return ents_NavBlockers;
}
public set(bool value) {
ents_NavBlockers = value;
}
}
property bool Props {
public get() {
return ents_Props;
}
public set(bool value) {
ents_Props = value;
}
}
property bool Portals {
public get() {
return ents_Portals;
}
public set(bool value) {
ents_Portals = value;
}
}
}
// PeekCam specifics
PeekCamera PeekCam;
static int seekerCam = INVALID_ENT_REFERENCE;
static bool isViewingCam[MAXPLAYERS+1];
static int seekerTarget;
enum PeekPerspective {
Cam_Unknown,
Cam_FirstPerson,
Cam_ThirdPerson
}
methodmap PeekCamera {
property int Target {
public get() {
return GetClientOfUserId(seekerTarget);
}
public set(int client) {
this.Create();
seekerTarget = GetClientUserId(client);
AcceptEntityInput(seekerCam, "ClearParent");
AcceptEntityInput(seekerCam, "Disable");
}
}
property PeekPerspective Perspective {
public set(PeekPerspective perspective) {
this.SetPerspective(perspective);
}
}
public void SetPerspective(PeekPerspective perspective) {
float pos[3], ang[3];
int client = this.Target;
GetClientEyePosition(this.Target, pos);
GetClientEyeAngles(client, ang);
if(perspective == Cam_FirstPerson) {
TeleportEntity(seekerCam, pos, ang, NULL_VECTOR);
SetParent(seekerCam, client);
SetParentAttachment(seekerCam, "primary", false);
} else if(perspective == Cam_ThirdPerson) {
float endPos[3];
TR_TraceRayFilter(pos, ang, CONTENTS_PLAYERCLIP | MASK_SOLID | MASK_VISIBLE, RayType_Infinite, Filter_IgnoreAll);
if(TR_DidHit()) {
TR_GetEndPosition(endPos);
}
endPos[2] += 50.0;
ang[0] = 0.0;
float deltaA = endPos[0] - pos[0];
float deltaB = endPos[1] - pos[1];
float deltaC = endPos[2] - pos[2];
ang[0] = RadToDeg(ArcTangent(deltaC / GetVectorDistance(endPos, pos, false) ));
ang[1] = RadToDeg(ArcTangent2(deltaA, deltaB));
TeleportEntity(seekerCam, endPos, ang, NULL_VECTOR);
}
}
public void SetViewing(int client, bool active) {
if(seekerCam != INVALID_ENT_REFERENCE) {
AcceptEntityInput(seekerCam, "Enable", client); // Need to always activate before deactivating to fix a semi-common bug
if(!active) {
AcceptEntityInput(seekerCam, "Disable", client);
}
} else {
PrintToServer("WARN: SetPeekCamActive(%d, %b) when seekerCam invalid", client, active);
}
isViewingCam[client] = active;
}
public void Enable(int client = -1) {
if(seekerCam == -1) return;
AcceptEntityInput(seekerCam, "Enable", client);
if(client > 0) {
isViewingCam[client] = true;
}
}
public void Disable(int client = -1) {
if(seekerCam == -1) return;
AcceptEntityInput(seekerCam, "Disable", client);
if(client > 0) {
isViewingCam[client] = false;
}
}
public bool IsViewing(int client) {
return isViewingCam[client];
}
public void Create() {
if(seekerCam == INVALID_ENT_REFERENCE || !IsValidEntity(seekerCam)) {
seekerCam = CreateEntityByName("point_viewcontrol_survivor");
DispatchKeyValue(seekerCam, "targetname", "hscam");
DispatchSpawn(seekerCam);
for(int i = 0; i <= MaxClients; i++) {
isViewingCam[i] = false;
}
}
}
public bool Exists() {
return seekerCam != INVALID_ENT_REFERENCE && IsValidEntity(seekerCam)
}
public void Destroy() {
if(seekerCam != INVALID_ENT_REFERENCE && IsValidEntity(seekerCam)) {
AcceptEntityInput(seekerCam, "Disable");
AcceptEntityInput(seekerCam, "Kill");
seekerCam = INVALID_ENT_REFERENCE
}
seekerTarget = 0;
}
}
bool Filter_IgnoreAll(int entity, int mask) {
return false;
}
enum struct EntityConfig {
float origin[3];
float rotation[3];
char type[32];
char model[64];
float scale[3];
float offset[3];
}
enum struct MapConfig {
ArrayList entities;
ArrayList inputs;
float spawnpoint[3];
bool hasSpawnpoint;
int mapTime;
bool canClimb;
bool pressButtons;
}
MapConfig mapConfig;
ArrayList validMaps;
ArrayList validSets;
stock void SetParent(int child, int parent) {
SetVariantString("!activator");
AcceptEntityInput(child, "SetParent", parent);
}
stock void SetParentAttachment(int child, const char[] attachment, bool withOffset = false) {
SetVariantString(attachment);
if(withOffset)
AcceptEntityInput(child, "SetParentAttachmentMaintainOffset");
else
AcceptEntityInput(child, "SetParentAttachment");
}
stock void ClearParent(int child) {
AcceptEntityInput(child, "ClearParent");
}