mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-05 15:43:20 +00:00
187 lines
No EOL
6.3 KiB
SourcePawn
187 lines
No EOL
6.3 KiB
SourcePawn
#pragma semicolon 1
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#pragma newdecls required
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//#define DEBUG
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#define PLUGIN_VERSION "1.0"
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#include <sourcemod>
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#include <sdktools>
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#include <left4dhooks>
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//#include <sdkhooks>
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public Plugin myinfo =
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{
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name = "L4D2 Tank Priority",
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author = "jackzmc",
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description = "",
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version = PLUGIN_VERSION,
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url = "https://gi thub.com/Jackzmc/sourcemod-plugins"
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};
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#define TANK_CLASS_ID 8
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static int tankChooseVictimTicks[MAXPLAYERS+1]; //Per tank
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static int tankChosenVictim[MAXPLAYERS+1];
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static int targettingTank[MAXPLAYERS+1];
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// tankDamage[tank][client]
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static int totalTankDamage[MAXPLAYERS+1][MAXPLAYERS+1];
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static float highestFlow[MAXPLAYERS+1];
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static ArrayList clients;
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static bool finaleStarted;
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public void OnPluginStart() {
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EngineVersion g_Game = GetEngineVersion();
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if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) {
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SetFailState("This plugin is for L4D/L4D2 only.");
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}
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clients = new ArrayList(4);
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HookEvent("player_hurt", Event_PlayerHurt);
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HookEvent("tank_spawn", Event_TankSpawn);
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HookEvent("tank_killed", Event_TankKilled);
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}
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public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
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if(finaleStarted) return Plugin_Continue;
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int class = GetEntProp(attacker, Prop_Send, "m_zombieClass");
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if(class != TANK_CLASS_ID) return Plugin_Continue;
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//Find a new victim
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if(++tankChooseVictimTicks[attacker] >= 200) {
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tankChooseVictimTicks[attacker] = 0;
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clients.Clear();
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static float tankPos[3], clientPos[3];
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GetClientAbsOrigin(attacker, tankPos);
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float tankFlow = L4D2Direct_GetFlowDistance(attacker);
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// TODO: check if player has been set with tankChosenVictim (or make clone var)
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) && !IsPlayerIncapacitated(i) && !IsFakeClient(i) && targettingTank[curTarget] == 0) {
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//If a player does less than 50 damage, and has green health add them to list
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if(totalTankDamage[attacker][i] < 100 && GetClientHealth(i) > 40) {
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GetClientAbsOrigin(i, clientPos);
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float flow = L4D2Direct_GetFlowDistance(i);
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if(flow > highestFlow[i]) {
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highestFlow[i] = flow;
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}
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// Ignore far behind players who never reached the tank
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if(highestFlow[i] < tankFlow) continue;
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// float dist = GetVectorDistance(clientPos, tankPos);
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// Only add targets who are far enough away from tank
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// Add targets where their flow difference is greater than 100
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/*
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[TankPriority/debug] Adding player CoCo Nibbz to possible victim list. TankFlow=11057.665039 Flow=10753.859375 Dmg=0
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[TankPriority] Player Selected to target: CoCo Nibbz
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[TankPriority/debug] Adding player CoCo Nibbz to possible victim list. TankFlow=10650.624023 Flow=9850.155273 Dmg=0
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*/
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if(tankFlow - flow > 500.0) {
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PrintToConsoleAll("[TankPriority/debug] Add %N to possible targets. TankFlow=%f Flow=%f HighestFlow=%f Dmg=%d", i, tankFlow, flow, highestFlow[i], totalTankDamage[i]);
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int index = clients.Push(i);
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clients.Set(index, GetVectorDistance(clientPos, tankPos, true), 1);
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clients.Set(index, attacker, 2);
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clients.Set(index, tankFlow - flow, 3);
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}
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}
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}
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}
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if(clients.Length == 0) return Plugin_Continue;
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clients.SortCustom(Sort_TankTargetter);
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curTarget = clients.Get(0);
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// tankChosenVictim[attacker] = curTarget;
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// targettingTank[curTarget] = attacker;
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PrintToConsoleAll("[TankPriority] Player Selected to target: %N", curTarget);
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//TODO: Possibly clear totalTankDamage
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return Plugin_Changed;
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}
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if(tankChosenVictim[attacker] > 0) {
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if(IsClientConnected(tankChosenVictim[attacker]) && IsClientInGame(tankChosenVictim[attacker]) && IsPlayerAlive(tankChosenVictim[attacker]) && !IsPlayerIncapacitated(tankChosenVictim[attacker])) {
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curTarget = tankChosenVictim[attacker];
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return Plugin_Changed;
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} else {
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tankChosenVictim[attacker] = 0;
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}
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}
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return Plugin_Continue;
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}
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int Sort_TankTargetter(int index1, int index2, Handle array, Handle hndl) {
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int client1 = GetArrayCell(array, index1);
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int client2 = GetArrayCell(array, index2);
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float distance1 = GetArrayCell(array, index1, 1);
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float distance2 = GetArrayCell(array, index2, 1);
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int tankIndex = GetArrayCell(array, index2, 2);
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float flowDiff1 = GetArrayCell(array, index1, 3);
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float flowDiff2 = GetArrayCell(array, index2, 3);
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/*500 units away, 0 damage vs 600 units away, 0 damage
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-> target closest 500
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500 units away, 10 damage, vs 600 units away 0 damage
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500 - 10 = 450 vs 600
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*/
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return (totalTankDamage[tankIndex][client1] + RoundFloat(flowDiff1)) - (totalTankDamage[tankIndex][client2] + RoundFloat(flowDiff2));
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}
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public void Event_PlayerHurt(Event event, const char[] name, bool dontBroadcast) {
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int victim = GetClientOfUserId(event.GetInt("userid"));
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int attacker = GetClientOfUserId(event.GetInt("attacker"));
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int dmg = event.GetInt("dmg_health");
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if(dmg > 0 && attacker > 0 && victim > 0 && IsFakeClient(victim) && GetEntProp(victim, Prop_Send, "m_zombieClass") == TANK_CLASS_ID) {
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if(GetClientTeam(victim) == 3 && GetClientTeam(attacker) == 2) {
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totalTankDamage[victim][attacker] += dmg;
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}
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}
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}
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public void Event_TankSpawn(Event event, const char[] name, bool dontBroadcast) {
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int tank = GetClientOfUserId(GetEventInt(event, "userid"));
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if(tank > 0 && IsFakeClient(tank)) {
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tankChooseVictimTicks[tank] = -20;
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}
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}
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public void L4D2_OnChangeFinaleStage_Post(int finaleType, const char[] arg) {
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if(finaleType == 1) {
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finaleStarted = true;
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}
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}
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public void Event_TankKilled(Event event, const char[] name, bool dontBroadcast) {
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int tank = GetClientOfUserId(GetEventInt(event, "userid"));
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if(tank > 0 && IsFakeClient(tank)) {
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targettingTank[tankChosenVictim[tank]] = 0;
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tankChosenVictim[tank] = 0;
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for(int i = 1; i <= MaxClients; i++) {
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totalTankDamage[tank][i] = 0;
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}
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}
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}
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bool IsPlayerIncapacitated(int client) {
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return (GetEntProp(client, Prop_Send, "m_isIncapacitated") == 1);
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}
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public void OnClientDisconnect(int client) {
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tankChosenVictim[client] = 0;
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targettingTank[client] = 0;
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for(int i = 1; i <= MaxClients; i++) {
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if(tankChosenVictim[i] == client) {
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tankChosenVictim[i] = 0;
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targettingTank[i] = 0;
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}
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// If tank:
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totalTankDamage[client][i] = 0;
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// If player:
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totalTankDamage[i][client] = 0;
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}
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highestFlow[client] = 0.0;
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}
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public void OnMapEnd() {
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finaleStarted = false;
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} |