mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-05 23:13:22 +00:00
200 lines
No EOL
6.2 KiB
SourcePawn
200 lines
No EOL
6.2 KiB
SourcePawn
#pragma semicolon 1
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#pragma newdecls required
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//#define DEBUG
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#define PLUGIN_VERSION "1.0"
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#include <sourcemod>
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#include <sdktools>
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#include <multicolors>
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#include <jutils>
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#include <l4d2_perms>
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#define RESERVE_LEVELS 4
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char ReserveLevels[RESERVE_LEVELS][] = {
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"Public", "Watch", "Admin Only", "Private"
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};
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StringMap g_steamIds;
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ConVar cv_cheatsMode;
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ConVar cv_reserveMode;
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ConVar cv_reserveMessage; char g_reserveMessage[64];
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ConVar cv_sm_cheats;
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bool g_ignoreModeChange;
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ReserveMode g_previousMode;
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public Plugin myinfo =
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{
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name = "L4D2 Perms",
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author = "jackzmc",
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description = "",
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version = PLUGIN_VERSION,
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url = "https://github.com/Jackzmc/sourcemod-plugins"
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};
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
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return APLRes_Success;
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}
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public void OnPluginStart() {
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EngineVersion g_Game = GetEngineVersion();
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if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) {
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SetFailState("This plugin is for L4D/L4D2 only.");
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}
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g_steamIds = new StringMap();
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cv_reserveMessage = CreateConVar("sm_perms_reserve_msg", "Sorry, server is reserved.", "The message sent to users when server is reserved.");
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cv_reserveMessage.AddChangeHook(OnReserveMsgChanged);
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cv_reserveMode = CreateConVar("sm_perms_reserve_mode", "0", "The current reservation mode. \n 0 = None (public)\n 1 = Watch\n 2 = Admin Only\n 3 = Private", FCVAR_DONTRECORD, true, 0.0, true, float(RESERVE_LEVELS));
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cv_reserveMode.AddChangeHook(OnReserveModeChanged);
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cv_sm_cheats = CreateConVar("sm_cheats", "0", "Is sm cheats enabled?", FCVAR_NONE, true, 0.0, true, 1.0);
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cv_sm_cheats.AddChangeHook(OnCheatsChanged);
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cv_cheatsMode = CreateConVar("sm_perms_cheats_mode", "2", "When cheats are turned on, which reservation should be set?.\n 0 = None (public)\n 1 = Watch\n 2 = Admin Only\n 3 = Private", FCVAR_NONE, true, 0.0, true, float(RESERVE_LEVELS - 1));
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// cv_cheats = FindConVar("sv_cheats");
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HookEvent("player_disconnect", Event_PlayerDisconnect);
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AutoExecConfig(true, "l4d2_perms");
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RegAdminCmd("sm_perm", Command_SetServerPermissions, ADMFLAG_KICK, "Sets the server's permissions.");
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RegAdminCmd("sm_perms", Command_SetServerPermissions, ADMFLAG_KICK, "Sets the server's permissions.");
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}
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void OnCheatsChanged(ConVar cvar, const char[] oldValue, const char[] newValue) {
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if(g_ignoreModeChange) {
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g_ignoreModeChange = false;
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return;
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}
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if(cvar.IntValue > 0) {
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g_previousMode = GetReserveMode();
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if(g_previousMode == Reserve_None || g_previousMode == Reserve_Watch)
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SetReserveMode(view_as<ReserveMode>(cv_cheatsMode.IntValue), "cheats activated");
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} else {
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SetReserveMode(g_previousMode);
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}
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}
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void OnReserveModeChanged(ConVar cvar, const char[] oldValue, const char[] newValue) {
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if(g_ignoreModeChange) {
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g_ignoreModeChange = false;
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return;
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}
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if(cvar.IntValue >= 0 && cvar.IntValue < RESERVE_LEVELS) {
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PrintChatToAdmins("Server access changed to %s", ReserveLevels[cvar.IntValue]);
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PrintToServer("Server access changed to %s", ReserveLevels[cvar.IntValue]);
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ReserveMode mode = view_as<ReserveMode>(cvar.IntValue);
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char buffer[32];
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if(mode == Reserve_AdminOnly || mode == Reserve_Private) {
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientInGame(i) && !IsFakeClient(i)) {
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GetClientAuthId(i, AuthId_Steam2, buffer, sizeof(buffer));
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g_steamIds.SetValue(buffer, i);
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}
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}
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}
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} else {
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// cvar.SetString(oldValue);
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}
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}
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void OnReserveMsgChanged(ConVar cvar, const char[] oldValue, const char[] newValue) {
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cvar.GetString(g_reserveMessage, sizeof(g_reserveMessage));
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}
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public void OnClientConnected(int client) {
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if(!IsFakeClient(client) && GetReserveMode() == Reserve_Watch) {
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PrintChatToAdmins("%N is connecting", client);
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}
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}
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public void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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if(client > 0) {
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if(GetClientCount(false) == 0) {
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// Clear when last player disconnected
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SetReserveMode(Reserve_None);
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g_ignoreModeChange = true;
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cv_sm_cheats.IntValue = 0;
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}
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}
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}
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public void OnClientPostAdminCheck(int client) {
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if(!IsFakeClient(client)) {
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if(GetReserveMode() == Reserve_AdminOnly && GetUserAdmin(client) == INVALID_ADMIN_ID) {
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char auth[32];
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GetClientAuthId(client, AuthId_Steam2, auth, sizeof(auth));
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// Check if they are whitelisted:
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if(!g_steamIds.ContainsKey(auth)) {
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KickClient(client, "Sorry, server is reserved");
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return;
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}
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}
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}
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}
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public void OnClientAuthorized(int client, const char[] auth) {
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if(IsFakeClient(client)) return;
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if(GetReserveMode() == Reserve_Private) {
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if(!g_steamIds.ContainsKey(auth)) {
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KickClient(client, "Sorry, server is reserved");
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}
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}
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// Don't insert id here if admin only, let admin check do that
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if(GetReserveMode() != Reserve_AdminOnly) {
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g_steamIds.SetValue(auth, client);
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}
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}
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Action Command_SetServerPermissions(int client, int args) {
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if(args > 0) {
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char arg1[32];
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GetCmdArg(1, arg1, sizeof(arg1));
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if(StrEqual(arg1, "public", false)) {
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SetReserveMode(Reserve_None);
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} else if(StrContains(arg1, "noti", false) > -1 || StrContains(arg1, "watch", false) > -1) {
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SetReserveMode(Reserve_Watch);
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} else if(StrContains(arg1, "admin", false) > -1) {
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SetReserveMode(Reserve_AdminOnly);
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} else if(StrEqual(arg1, "private", false)) {
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SetReserveMode(Reserve_Private);
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} else {
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ReplyToCommand(client, "Usage: sm_reserve [public/notify/admin/private] or no arguments to view current reservation.");
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return Plugin_Handled;
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}
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} else {
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ReplyToCommand(client, "Server access level is currently %s", ReserveLevels[GetReserveMode()]);
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}
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return Plugin_Handled;
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}
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ReserveMode GetReserveMode() {
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return view_as<ReserveMode>(cv_reserveMode.IntValue);
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}
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void SetReserveMode(ReserveMode mode, const char[] reason = "") {
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ReserveMode curMode = GetReserveMode();
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// Clear allowed users when undoing private
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if(curMode != mode && curMode == Reserve_Private) {
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g_steamIds.Clear();
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}
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if(reason[0] != '\0') {
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// Print custom message if a reason is passed:
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g_ignoreModeChange = true;
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PrintChatToAdmins("Server access changed to %s (%s)", ReserveLevels[mode], reason);
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PrintToServer("Server access changed to %s (%s)", ReserveLevels[mode], reason);
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}
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cv_reserveMode.IntValue = view_as<int>(mode);
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} |