mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-05 17:03:21 +00:00
762 lines
No EOL
25 KiB
SourcePawn
762 lines
No EOL
25 KiB
SourcePawn
#pragma semicolon 1
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#pragma newdecls required
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//#define DEBUG
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#define MAIN_TIMER_INTERVAL_S 5.0
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#define PLUGIN_VERSION "1.0"
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#include <sourcemod>
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#include <sdktools>
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#include <sdkhooks>
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#include "jutils.inc"
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#include <multicolors>
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#include <left4dhooks>
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#undef REQUIRE_PLUGIN
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#include <adminmenu>
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//TODO: Detect if player activates crescendo from far away
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//Possibly cancel event, make poll for other users. if no one responds, activate troll mode/swarm or kick/ban depending on FF amount?
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public Plugin myinfo =
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{
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name = "L4D2 Feed The Trolls",
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author = "jackzmc",
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description = "https://forums.alliedmods.net/showthread.php?t=325331",
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version = PLUGIN_VERSION,
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url = ""
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};
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//HANDLES
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Handle hThrowTimer;
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//CONVARS
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ConVar hVictimsList, hThrowItemInterval, hAutoPunish, hMagnetChance, hShoveFailChance;
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//BOOLS
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bool lateLoaded; //Is plugin late loaded
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bool bChooseVictimAvailable = false; //For charge player feature, is it available?
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//INTEGERS
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int g_iAmmoTable; //Loads the ammo table to get ammo amounts
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int gChargerVictim = -1; //For charge player feature
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#include "feedthetrolls.inc"
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//plugin start
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
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if(late) {
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lateLoaded = true;
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}
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}
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public void OnPluginStart() {
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EngineVersion g_Game = GetEngineVersion();
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if(g_Game != Engine_Left4Dead2) {
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SetFailState("This plugin is for L4D/L4D2 only.");
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}
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LoadTranslations("common.phrases");
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g_iAmmoTable = FindSendPropInfo("CTerrorPlayer", "m_iAmmo");
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hThrowItemInterval = CreateConVar("sm_ftt_throw_interval", "30", "The interval in seconds to throw items. 0 to disable", FCVAR_NONE, true, 0.0);
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hThrowItemInterval.AddChangeHook(Change_ThrowInterval);
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hAutoPunish = CreateConVar("sm_ftt_autopunish_action", "0", "Setup automatic punishment of players. Add bits together\n0=Disabled, 1=Tank magnet, 2=Special magnet, 4=Swarm", FCVAR_NONE, true, 0.0);
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hMagnetChance = CreateConVar("sm_ftt_magnet_chance", "1.0", "% of the time that the magnet will work on a player.", FCVAR_NONE, true, 0.0, true, 1.0);
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hShoveFailChance = CreateConVar("sm_ftt_shove_fail_chance", "0.5", "The % chance that a shove fails", FCVAR_NONE, true, 0.0, true, 1.0);
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RegAdminCmd("sm_ftl", Command_ListTheTrolls, ADMFLAG_KICK, "Lists all the trolls currently ingame.");
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RegAdminCmd("sm_ftm", Command_ListModes, ADMFLAG_KICK, "Lists all the troll modes and their description");
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RegAdminCmd("sm_ftr", Command_ResetUser, ADMFLAG_KICK, "Resets user of any troll effects.");
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RegAdminCmd("sm_fta", Command_ApplyUser, ADMFLAG_KICK, "Apply a troll mod to a player, or shows menu if no parameters.");
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HookEvent("player_disconnect", Event_PlayerDisconnect);
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HookEvent("player_death", Event_PlayerDeath);
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AutoExecConfig(true, "l4d2_feedthetrolls");
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if(lateLoaded) {
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CreateTimer(MAIN_TIMER_INTERVAL_S, Timer_Main, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
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HookEntityOutput("func_button", "OnPressed", Event_ButtonPress);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// EVENTS
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///////////////////////////////////////////////////////////////////////////////
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public void OnPluginEnd() {
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UnhookEntityOutput("func_button", "OnPressed", Event_ButtonPress);
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}
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public void OnMapEnd() {
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UnhookEntityOutput("func_button", "OnPressed", Event_ButtonPress);
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}
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public void OnMapStart() {
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HookEntityOutput("func_button", "OnPressed", Event_ButtonPress);
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CreateTimer(MAIN_TIMER_INTERVAL_S, Timer_Main, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
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//CreateTimer(30.0, Timer_AutoPunishCheck, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
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}
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public void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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g_iTrollUsers[client] = 0;
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g_iAttackerTarget[client] = 0;
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}
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public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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g_iAttackerTarget[client] = 0;
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}
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public Action Event_WeaponReload(int weapon) {
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int client = GetEntPropEnt(weapon, Prop_Send, "m_hOwner");
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if(HasTrollMode(client,Troll_GunJam)) {
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float dec = GetRandomFloat(0.0, 1.0);
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if(FloatCompare(dec, 0.50) == -1) { //10% chance gun jams
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return Plugin_Stop;
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}
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}
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return Plugin_Continue;
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}
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public Action Event_ButtonPress(const char[] output, int entity, int client, float delay) {
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if(client > 0 && client <= MaxClients && hAutoPunish.IntValue & 1 > 0) {
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float closestDistance = -1.0, cPos[3], scanPos[3];
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GetClientAbsOrigin(client, cPos);
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for(int i = 1; i < MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2 && i != client) {
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GetClientAbsOrigin(i, scanPos);
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float dist = GetVectorDistance(cPos, scanPos, false);
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if(closestDistance < dist) {
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closestDistance = dist;
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}
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}
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}
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if(FloatCompare(closestDistance, -1.0) == 1 && closestDistance >= 1200) {
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PrintToServer("Detected button_use firing when no nearby players. Closest Distance: %f.", closestDistance);
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trollMode mode = view_as<trollMode>(GetRandomInt(1, TROLL_MODE_COUNT));
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PrintToServer("Activating troll mode #%d: %s for player %N", mode, TROLL_MODES_NAMES[mode], client);
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ApplyModeToClient(0, client, mode, TrollMod_InstantFire);
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UnhookSingleEntityOutput(entity, "OnPressed", Event_ButtonPress);
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}
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}
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return Plugin_Continue;
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}
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public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
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// =========================
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// OVERRIDE VICTIM
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// =========================
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if(hMagnetChance.FloatValue < GetRandomFloat()) return Plugin_Continue;
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L4D2Infected class = view_as<L4D2Infected>(GetEntProp(attacker, Prop_Send, "m_zombieClass"));
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if(class != L4D2Infected_Tank) {
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int existingTarget = GetClientOfUserId(g_iAttackerTarget[attacker]);
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if(existingTarget > 0 && IsClientInGame(existingTarget) && IsPlayerAlive(existingTarget)) {
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curTarget = existingTarget;
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return Plugin_Changed;
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}
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float closestDistance, survPos[3], spPos[3];
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GetClientAbsOrigin(attacker, spPos);
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int closestClient = -1;
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
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if(class == L4D2Infected_Tank && HasTrollMode(i, Troll_TankMagnet) || (class != L4D2Infected_Tank && HasTrollMode(i, Troll_SpecialMagnet))) {
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GetClientAbsOrigin(i, survPos);
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float dist = GetVectorDistance(survPos, spPos, true);
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if(closestClient == -1 || dist < closestDistance) {
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closestDistance = dist;
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closestClient = i;
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}
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}
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}
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}
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if(closestClient > 0) {
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g_iAttackerTarget[attacker] = GetClientUserId(closestClient);
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curTarget = closestClient;
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return Plugin_Changed;
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}
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}
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return Plugin_Continue;
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}
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public Action L4D2_OnEntityShoved(int client, int entity, int weapon, float vecDir[3], bool bIsHighPounce) {
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if(client > 0 && client <= MaxClients && HasTrollMode(client, Troll_NoShove) && hShoveFailChance.FloatValue > GetRandomFloat()) {
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return Plugin_Handled;
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}
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return Plugin_Continue;
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}
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public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs) {
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if(HasTrollMode(client, Troll_Honk)) {
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char strings[32][7];
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int words = ExplodeString(sArgs, " ", strings, sizeof(strings), 5);
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for(int i = 0; i < words; i++) {
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if(GetRandomFloat() <= 0.8) strings[i] = "honk";
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else strings[i] = "squeak";
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}
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int length = 7 * words;
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char[] message = new char[length];
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ImplodeStrings(strings, 32, " ", message, length);
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CPrintToChatAll("{blue}%N {default}: %s", client, message);
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return Plugin_Handled;
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}else if(HasTrollMode(client, Troll_iCantSpellNoMore)) {
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int type = GetRandomInt(1, 33);
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char letterSrc, replaceChar;
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switch(type) {
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case 1: {
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letterSrc = 'e';
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replaceChar = 'b';
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}
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case 2: {
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letterSrc = 't';
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replaceChar = 'e';
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}
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case 3: {
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letterSrc = 'i';
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replaceChar = 'e';
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}
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case 4: {
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letterSrc = 'a';
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replaceChar = 's';
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}
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case 5: {
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letterSrc = 'u';
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replaceChar = 'i';
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}
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case 6: {
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letterSrc = '.';
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replaceChar = '/';
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}
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case 7: {
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letterSrc = 'm';
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replaceChar = 'n';
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}
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case 8: {
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letterSrc = 'n';
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replaceChar = 'm';
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}
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case 9: {
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letterSrc = 'l';
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replaceChar = 'b';
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}
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case 10: {
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letterSrc = 'l';
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replaceChar = 'b';
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}
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case 11: {
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letterSrc = 'h';
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replaceChar = 'j';
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}
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case 12: {
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letterSrc = 'o';
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replaceChar = 'i';
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}
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case 13: {
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letterSrc = 'e';
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replaceChar = 'r';
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}
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default:
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return Plugin_Continue;
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}
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int strLength = strlen(sArgs);
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char[] newMessage = new char[strLength + 20];
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int n = 0;
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while (sArgs[n] != '\0') {
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if(sArgs[n] == letterSrc) {
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newMessage[n] = replaceChar;
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}else{
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newMessage[n] = sArgs[n];
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}
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n++;
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}
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CPrintToChatAll("{blue}%N {default}: %s", client, newMessage);
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return Plugin_Handled;
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}
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return Plugin_Continue;
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}
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public Action Event_ItemPickup(int client, int weapon) {
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if(HasTrollMode(client,Troll_NoPickup)) {
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return Plugin_Stop;
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}else{
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char wpnName[64];
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GetEdictClassname(weapon, wpnName, sizeof(wpnName));
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if(StrContains(wpnName, "rifle") > -1
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|| StrContains(wpnName, "smg") > -1
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|| StrContains(wpnName, "weapon_grenade_launcher") > -1
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|| StrContains(wpnName, "sniper") > -1
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|| StrContains(wpnName, "shotgun") > -1
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) {
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//If 4: Only UZI, if 5: Can't switch.
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if(HasTrollMode(client,Troll_UziRules)) {
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char currentWpn[32];
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GetClientWeaponName(client, 0, currentWpn, sizeof(currentWpn));
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if(StrEqual(wpnName, "weapon_smg", true)) {
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return Plugin_Continue;
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} else if(StrEqual(currentWpn, "weapon_smg", true)) {
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return Plugin_Stop;
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}else{
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int flags = GetCommandFlags("give");
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SetCommandFlags("give", flags & ~FCVAR_CHEAT);
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FakeClientCommand(client, "give smg");
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SetCommandFlags("give", flags|FCVAR_CHEAT);
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return Plugin_Stop;
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}
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}else if(HasTrollMode(client,Troll_PrimaryDisable)) {
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return Plugin_Stop;
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}
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return Plugin_Continue;
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}else{
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return Plugin_Continue;
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}
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}
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}
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public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3], float angles[3], int& weapon, int& subtype, int& cmdnum, int& tickcount, int& seed, int mouse[2]) {
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if(g_bPendingItemGive[client] && !(buttons & IN_ATTACK2)) {
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int target = GetClientAimTarget(client, true);
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if(target > -1) {
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buttons |= IN_ATTACK2;
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RequestFrame(StopItemGive, client);
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return Plugin_Changed;
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}
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return Plugin_Continue;
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}
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return Plugin_Continue;
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}
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public Action Event_TakeDamage(int victim, int& attacker, int& inflictor, float& damage, int& damagetype) {
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if(attacker > 0 && attacker <= MaxClients && HasTrollMode(attacker, Troll_DamageBoost)) {
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damage * 2;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// CVAR CHANGES
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///////////////////////////////////////////////////////////////////////////////
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public void Change_ThrowInterval(ConVar convar, const char[] oldValue, const char[] newValue) {
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//If a throw timer exists (someone has mode 11), destroy & recreate w/ new interval
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if(hThrowTimer != INVALID_HANDLE) {
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delete hThrowTimer;
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PrintToServer("Reset new throw item timer");
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hThrowTimer = CreateTimer(convar.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// COMMANDS
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///////////////////////////////////////////////////////////////////////////////
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public Action Command_ResetUser(int client, int args) {
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if(args < 1) {
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ReplyToCommand(client, "Usage: sm_ftr <user(s)>");
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}else{
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char arg1[32];
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GetCmdArg(1, arg1, sizeof(arg1));
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char target_name[MAX_TARGET_LENGTH];
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int target_list[MAXPLAYERS], target_count;
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bool tn_is_ml;
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if ((target_count = ProcessTargetString(
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arg1,
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client,
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target_list,
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MAXPLAYERS,
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COMMAND_FILTER_ALIVE, /* Only allow alive players */
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target_name,
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sizeof(target_name),
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tn_is_ml)) <= 0)
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{
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/* This function replies to the admin with a failure message */
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ReplyToTargetError(client, target_count);
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return Plugin_Handled;
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}
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for (int i = 0; i < target_count; i++)
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{
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if(IsClientConnected(target_list[i]) && IsClientInGame(target_list[i]) && IsPlayerAlive(target_list[i])) {
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ResetClient(target_list[i], true);
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ShowActivity(client, "reset troll effects on \"%N\". ", target_list[i]);
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}
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}
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}
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return Plugin_Handled;
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}
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public Action Command_ApplyUser(int client, int args) {
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if(args < 2) {
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Menu menu = new Menu(ChoosePlayerHandler);
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menu.SetTitle("Choose a player");
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for(int i = 1; i < MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
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char userid[8], display[16];
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Format(userid, sizeof(userid), "%d", GetClientUserId(i));
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GetClientName(i, display, sizeof(display));
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menu.AddItem(userid, display);
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}
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}
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menu.ExitButton = true;
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menu.Display(client, 0);
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}else{
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char arg1[32], arg2[32];
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GetCmdArg(1, arg1, sizeof(arg1));
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GetCmdArg(2, arg2, sizeof(arg2));
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int mode = StringToInt(arg2);
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if(mode == 0) {
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ReplyToCommand(client, "Not a valid mode. Must be greater than 0. Usage: sm_fta <player> <mode>. Use sm_ftr <player> to reset.");
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}else{
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char target_name[MAX_TARGET_LENGTH];
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int target_list[MAXPLAYERS], target_count;
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bool tn_is_ml;
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if ((target_count = ProcessTargetString(
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arg1,
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client,
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target_list,
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MAXPLAYERS,
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COMMAND_FILTER_ALIVE, /* Only allow alive players */
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target_name,
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sizeof(target_name),
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tn_is_ml)) <= 0)
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{
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/* This function replies to the admin with a failure message */
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ReplyToTargetError(client, target_count);
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return Plugin_Handled;
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}
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for (int i = 0; i < target_count; i++)
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{
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if(IsClientConnected(target_list[i]) && IsClientInGame(target_list[i]) && GetClientTeam(target_list[i]) == 2)
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ApplyModeToClient(client, target_list[i], view_as<trollMode>(mode), TrollMod_None);
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}
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}
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}
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return Plugin_Handled;
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}
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public Action Command_ListModes(int client, int args) {
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for(int mode = 0; mode < TROLL_MODE_COUNT; mode++) {
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ReplyToCommand(client, "%d. %s - %s", mode, TROLL_MODES_NAMES[mode], TROLL_MODES_DESCRIPTIONS[mode]);
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}
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return Plugin_Handled;
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}
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public Action Command_ListTheTrolls(int client, int args) {
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int count = 0;
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for(int i = 1; i < MaxClients; i++) {
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if(IsClientConnected(i) && IsPlayerAlive(i) && g_iTrollUsers[i] > 0) {
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int modes = g_iTrollUsers[i], modeCount = 0;
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char modeListArr[TROLL_MODE_COUNT][32];
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for(int mode = 1; mode < TROLL_MODE_COUNT; mode++) {
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//If troll mode exists:
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bool hasTrollMode = HasTrollMode(i, view_as<trollMode>(mode));
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PrintToConsole(i, "[%d]: #%d %s value: %b", modes, mode, TROLL_MODES_NAMES[mode], hasTrollMode);
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if(hasTrollMode) {
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modeListArr[modeCount] = TROLL_MODES_NAMES[mode];
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modeCount++;
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}
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}
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char modeList[255];
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ImplodeStrings(modeListArr, modeCount, ", ", modeList, sizeof(modeList));
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ReplyToCommand(client, "%N | %d | %s", i, modes, modeList);
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count++;
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}
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}
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if(count == 0) {
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|
ReplyToCommand(client, "No clients have a mode applied.");
|
|
}
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// MENU HANDLER
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
public int ChoosePlayerHandler(Menu menu, MenuAction action, int param1, int param2) {
|
|
/* If an option was selected, tell the client about the item. */
|
|
if (action == MenuAction_Select) {
|
|
char info[16];
|
|
menu.GetItem(param2, info, sizeof(info));
|
|
int userid = StringToInt(info);
|
|
|
|
Menu trollMenu = new Menu(ChooseModeMenuHandler);
|
|
trollMenu.SetTitle("Choose a troll mode");
|
|
for(int i = 0; i < TROLL_MODE_COUNT; i++) {
|
|
char id[8];
|
|
Format(id, sizeof(id), "%d|%d", userid, i);
|
|
trollMenu.AddItem(id, TROLL_MODES_NAMES[i]);
|
|
}
|
|
trollMenu.ExitButton = true;
|
|
trollMenu.Display(param1, 0);
|
|
} else if (action == MenuAction_End)
|
|
delete menu;
|
|
}
|
|
public int ChooseModeMenuHandler(Menu menu, MenuAction action, int param1, int param2) {
|
|
/* If an option was selected, tell the client about the item. */
|
|
if (action == MenuAction_Select) {
|
|
char info[16];
|
|
menu.GetItem(param2, info, sizeof(info));
|
|
char str[2][8];
|
|
ExplodeString(info, "|", str, 2, 8, false);
|
|
int userid = StringToInt(str[0]);
|
|
int client = GetClientOfUserId(userid);
|
|
trollMode mode = view_as<trollMode>(StringToInt(str[1]));
|
|
//If mode has an option to be single-time fired/continous/both, prompt:
|
|
if(mode == Troll_Clumsy
|
|
|| mode ==Troll_ThrowItAll
|
|
|| mode == Troll_PrimaryDisable
|
|
|| mode == Troll_CameTooEarly
|
|
|| mode == Troll_Swarm
|
|
) {
|
|
Menu modiferMenu = new Menu(ChooseTrollModiferHandler);
|
|
modiferMenu.SetTitle("Choose Troll Modifer Option");
|
|
char singleUse[16], multiUse[16], bothUse[16];
|
|
Format(singleUse, sizeof(singleUse), "%d|%d|1", userid, mode);
|
|
Format(multiUse, sizeof(multiUse), "%d|%d|2", userid, mode);
|
|
Format(bothUse, sizeof(bothUse), "%d|%d|3", userid, mode);
|
|
modiferMenu.AddItem(singleUse, "Activate once");
|
|
modiferMenu.AddItem(multiUse, "Activate Periodically");
|
|
modiferMenu.AddItem(bothUse, "Activate Periodically & Instantly");
|
|
modiferMenu.ExitButton = true;
|
|
modiferMenu.Display(param1, 0);
|
|
} else {
|
|
ApplyModeToClient(param1, client, mode, TrollMod_None);
|
|
}
|
|
} else if (action == MenuAction_End)
|
|
delete menu;
|
|
}
|
|
public int ChooseTrollModiferHandler(Menu menu, MenuAction action, int param1, int param2) {
|
|
if (action == MenuAction_Select) {
|
|
char info[16];
|
|
menu.GetItem(param2, info, sizeof(info));
|
|
char str[3][8];
|
|
ExplodeString(info, "|", str, 3, 8, false);
|
|
int client = GetClientOfUserId(StringToInt(str[0]));
|
|
trollMode mode = view_as<trollMode>(StringToInt(str[1]));
|
|
int modifier = StringToInt(str[2]);
|
|
if(modifier == 2 || modifier == 3)
|
|
ApplyModeToClient(param1, client, mode, TrollMod_Repeat);
|
|
else
|
|
ApplyModeToClient(param1, client, mode, TrollMod_InstantFire);
|
|
} else if (action == MenuAction_End)
|
|
delete menu;
|
|
}
|
|
|
|
public void StopItemGive(int client) {
|
|
g_bPendingItemGive[client] = false;
|
|
}
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// TIMERS
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
public Action Timer_ThrowTimer(Handle timer) {
|
|
int count = 0;
|
|
for(int i = 1; i < MaxClients; i++) {
|
|
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) &&HasTrollMode(i,Troll_ThrowItAll)) {
|
|
ThrowAllItems(i);
|
|
count++;
|
|
}
|
|
}
|
|
return count > 0 ? Plugin_Continue : Plugin_Stop;
|
|
}
|
|
public Action Timer_Main(Handle timer) {
|
|
static int loop;
|
|
for(int i = 1; i <= MaxClients; i++) {
|
|
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i)) {
|
|
if(HasTrollMode(i, Troll_SlowDrain)) {
|
|
if(loop % 4 == 0) {
|
|
int hp = GetClientHealth(i);
|
|
if(hp > 50) {
|
|
SetEntProp(i, Prop_Send, "m_iHealth", hp - 1);
|
|
}
|
|
}
|
|
}else if(HasTrollMode(i, Troll_TempHealthQuickDrain)) {
|
|
if(loop % 2 == 0) {
|
|
float bufferTime = GetEntPropFloat(i, Prop_Send, "m_healthBufferTime");
|
|
float buffer = GetEntPropFloat(i, Prop_Send, "m_healthBuffer");
|
|
float tempHealth = GetTempHealth(i);
|
|
if(tempHealth > 0.0) {
|
|
PrintToConsole(i, "%f | %f %f", tempHealth, buffer, bufferTime);
|
|
//SetEntPropFloat(i, Prop_Send, "m_healthBuffer", buffer - 10.0);
|
|
SetEntPropFloat(i, Prop_Send, "m_healthBufferTime", bufferTime - 7.0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(++loop >= 60) {
|
|
loop = 0;
|
|
}
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
public Action Timer_AutoPunishCheck(Handle timer) {
|
|
int punished = GetClientOfUserId(autoPunished);
|
|
if(punished > 0) {
|
|
PrintToConsoleAll("Auto Punish | Player=%N", punished);
|
|
//Check flow distance, drop if needed.
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
int farthestClient = -1, secondClient = -1;
|
|
float highestFlow, secondHighestFlow;
|
|
for(int i = 1; i <= MaxClients; i++) {
|
|
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
|
|
float flow = L4D2Direct_GetFlowDistance(i);
|
|
if(flow > highestFlow || farthestClient == -1) {
|
|
secondHighestFlow = highestFlow;
|
|
secondClient = farthestClient;
|
|
farthestClient = i;
|
|
highestFlow = flow;
|
|
}
|
|
}
|
|
}
|
|
//Incase the first player checked is the farthest:
|
|
if(secondClient == -1) {
|
|
for(int i = 1; i <= MaxClients; i++) {
|
|
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
|
|
float flow = L4D2Direct_GetFlowDistance(i);
|
|
if(farthestClient != i && ((flow < highestFlow && flow > secondHighestFlow) || secondClient == -1)) {
|
|
secondClient = i;
|
|
secondHighestFlow = flow;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
float difference = highestFlow - secondHighestFlow;
|
|
PrintToConsoleAll("Flow Check | Player=%N Flow=%f Delta=%f", farthestClient, highestFlow, difference);
|
|
PrintToConsoleAll("Flow Check | Player2=%N Flow2=%f", secondClient, secondHighestFlow);
|
|
if(difference > AUTOPUNISH_FLOW_MIN_DISTANCE) {
|
|
autoPunished = GetClientUserId(farthestClient);
|
|
autoPunishMode = GetAutoPunishMode();
|
|
}
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
public Action Timer_GivePistol(Handle timer, int client) {
|
|
int flags = GetCommandFlags("give");
|
|
SetCommandFlags("give", flags & ~FCVAR_CHEAT);
|
|
FakeClientCommand(client, "give pistol");
|
|
SetCommandFlags("give", flags|FCVAR_CHEAT);
|
|
}
|
|
|
|
public Action Timer_ThrowWeapon(Handle timer, Handle pack) {
|
|
ResetPack(pack);
|
|
float dest[3];
|
|
dest[0] = ReadPackFloat(pack);
|
|
dest[1] = ReadPackFloat(pack);
|
|
dest[2] = ReadPackFloat(pack);
|
|
int slot = ReadPackCell(pack);
|
|
int victim = ReadPackCell(pack);
|
|
|
|
int wpnRef = GetPlayerWeaponSlot(victim, slot);
|
|
if(wpnRef != -1) {
|
|
int wpn = EntRefToEntIndex(wpnRef);
|
|
if(wpn != INVALID_ENT_REFERENCE) {
|
|
if(slot == 1) {
|
|
char name[16];
|
|
GetEdictClassname(wpn, name, sizeof(name));
|
|
if(!StrEqual(name, "weapon_pistol", false)) {
|
|
SDKHooks_DropWeapon(victim, wpn, dest);
|
|
CreateTimer(0.2, Timer_GivePistol, victim);
|
|
}
|
|
}else
|
|
SDKHooks_DropWeapon(victim, wpn, dest);
|
|
}
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// METHODS
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
void ThrowAllItems(int victim) {
|
|
float vicPos[3], destPos[3];
|
|
int clients[4];
|
|
GetClientAbsOrigin(victim, vicPos);
|
|
//Find a bot to throw to
|
|
int clientCount = GetClientsInRange(vicPos, RangeType_Visibility, clients, sizeof(clients));
|
|
for(int i = 0; i < clientCount; i++) {
|
|
if(clients[i] != victim) {
|
|
GetClientAbsOrigin(clients[i], destPos);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Loop all item slots
|
|
for(int slot = 0; slot <= 4; slot++) {
|
|
Handle pack;
|
|
CreateDataTimer(0.22 * float(slot), Timer_ThrowWeapon, pack);
|
|
|
|
WritePackFloat(pack, destPos[0]);
|
|
WritePackFloat(pack, destPos[1]);
|
|
WritePackFloat(pack, destPos[2]);
|
|
WritePackCell(pack, slot);
|
|
WritePackCell(pack, victim);
|
|
|
|
}
|
|
}
|
|
|
|
int GetAutoPunishMode() {
|
|
int number = 2 ^ GetRandomInt(0, AUTOPUNISH_MODE_COUNT - 1);
|
|
if(hAutoPunish.IntValue & number == 0) {
|
|
return GetAutoPunishMode();
|
|
}else{
|
|
return number;
|
|
}
|
|
}
|
|
|
|
stock int GetPrimaryReserveAmmo(int client) {
|
|
int weapon = GetPlayerWeaponSlot(client, 0);
|
|
if(weapon > -1) {
|
|
int primaryAmmoType = GetEntProp(weapon, Prop_Send, "m_iPrimaryAmmoType");
|
|
return GetEntData(client, g_iAmmoTable + (primaryAmmoType * 4));
|
|
} else {
|
|
return -1;
|
|
}
|
|
}
|
|
stock bool SetPrimaryReserveAmmo(int client, int amount) {
|
|
int weapon = GetPlayerWeaponSlot(client, 0);
|
|
if(weapon > -1) {
|
|
int primaryAmmoType = GetEntProp(weapon, Prop_Send, "m_iPrimaryAmmoType");
|
|
SetEntData(client, g_iAmmoTable + (primaryAmmoType * 4), amount);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
stock void SendChatToAll(int client, const char[] message) {
|
|
char nameBuf[MAX_NAME_LENGTH];
|
|
|
|
for (int i = 1; i <= MaxClients; i++)
|
|
{
|
|
if (!IsClientInGame(i) || IsFakeClient(i))
|
|
{
|
|
continue;
|
|
}
|
|
FormatActivitySource(client, i, nameBuf, sizeof(nameBuf));
|
|
PrintToChat(i, "\x03 %s : \x01%s", nameBuf, message);
|
|
}
|
|
}
|
|
stock float GetTempHealth(int client) {
|
|
//First filter -> Must be a valid client, successfully in-game and not an spectator (The dont have health).
|
|
if(!client || !IsValidEntity(client) || !IsClientInGame(client)|| !IsPlayerAlive(client) || IsClientObserver(client)) {
|
|
return -1.0;
|
|
}
|
|
|
|
//If the client is not on the survivors team, then just return the normal client health.
|
|
if(GetClientTeam(client) != 2) {
|
|
return 0.0;
|
|
}
|
|
|
|
//First, we get the amount of temporal health the client has
|
|
float buffer = GetEntPropFloat(client, Prop_Send, "m_healthBuffer");
|
|
|
|
//In case the buffer is 0 or less, we set the temporal health as 0, because the client has not used any pills or adrenaline yet
|
|
if(buffer > 0.0) {
|
|
//This is the difference between the time we used the temporal item, and the current time
|
|
float difference = GetGameTime() - GetEntPropFloat(client, Prop_Send, "m_healthBufferTime");
|
|
|
|
//We get the decay rate from this convar (Note: Adrenaline uses this value)
|
|
float decay = GetConVarFloat(FindConVar("pain_pills_decay_rate"));
|
|
|
|
//This is a constant we create to determine the amount of health. This is the amount of time it has to pass
|
|
//before 1 Temporal HP is consumed.
|
|
float constant = 1.0 / decay;
|
|
|
|
//Then we do the calcs
|
|
return buffer - (difference / constant);
|
|
}else{
|
|
return 0.0;
|
|
}
|
|
} |