sourcemod-plugins/scripting/include/feedthetrolls/trolls.inc
2023-04-29 10:25:49 -05:00

473 lines
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20 KiB
SourcePawn

// UP THE VALUE 'MAX_TROLLS' in base.inc before adding new ones!
int slipperyShoesIndex = 0;
int stickyGooIndex = 0;
int invertedTrollIndex;
// int fireSpitMagnetTrollIndex;
void SetupTrolls() {
trollKV = new StringMap();
categories = new ArrayList(ByteCountToCells(16));
gRandomClients = new ArrayList();
int index;
SetupTroll("Reset User", "Resets the user, removes all troll effects", TrollMod_Instant);
/// CATEGORY: Magnets
SetCategory("Magnets");
index = SetupTroll("Special Magnet", "Attracts ALL specials to any alive target with this troll enabled", TrollMod_Constant);
AddMagnetFlags(index);
index = SetupTroll("Tank Magnet", "Attracts ALL tanks to any alive target with this troll enabled", TrollMod_Constant);
AddMagnetFlags(index);
#if defined _actions_included
index = SetupTroll("Witch Magnet", "All witches when startled will target any player with this troll", TrollMod_Constant);
#endif
index = SetupTroll("Projectile Magnet", "Makes all projectiles (biles, molotovs, pipes, tank rocks) go to player", TrollMod_Constant);
Trolls[index].AddCustomFlagPrompt("Target Sources", true);
// Tied to: ProjectileMagnetType
Trolls[index].AddFlag("Infected (rocks/goo)", true);
Trolls[index].AddFlag("Teammates (grenades)", false);
Trolls[index].AddFlag("Thrown Tank Objects", false);
/// CATEGORY: Infected
SetCategory("Infected");
SetupTroll("Swarm", "Swarms a player with zombies. Requires swarm plugin", TrollMod_Instant | TrollMod_Constant);
SetupTroll("Vomit Player", "Shortcut to sm_vomitplayer. vomits the player.", TrollMod_Instant);
SetupTroll("Inface Special", "Shortcut to sm_inface", TrollMod_Instant);
SetupTroll("Insta Special", "Shortcut to sm_insta", TrollMod_Instant);
SetupTroll("Goo", "Spawns a spitter puddle underneath them", TrollMod_Instant);
index = SetupTroll("Sticky Goo", "Slows player down in goo", TrollMod_Constant);
Trolls[index].AddFlagPrompt(false);
Trolls[index].AddFlag("90% Movement Speed", true);
Trolls[index].AddFlag("80% Movement Speed", false);
Trolls[index].AddFlag("70% Movement Speed", false);
Trolls[index].AddFlag("50% Movement Speed", false);
Trolls[index].AddFlag("30% Movement Speed", false);
Trolls[index].AddFlag("0% Movement Speed", false);
stickyGooIndex = index;
index = SetupTroll("Vocalize Specials", "Spawn commons on special vocals", TrollMod_Constant);
Trolls[index].AddFlagPrompt(false);
Trolls[index].AddFlag("Mute Vocalization", true);
Trolls[index].AddFlag("Do not mute", false);
index = SetupTroll("Instant Commons", "Spawns commons behind or infront", TrollMod_Instant | TrollMod_Constant);
Trolls[index].AddFlagPrompt(false);
Trolls[index].AddFlag("In Back", true);
Trolls[index].AddFlag("In Front", false);
index = SetupTroll("Smart Charge", "Waits until coast is clear to charge", TrollMod_Constant);
Trolls[index].AddCustomFlagPrompt("Attempt Timeout", false);
Trolls[index].AddFlag("15 Seconds", true);
Trolls[index].AddFlag("30 Seconds", false);
Trolls[index].AddFlag("1 minute", false);
Trolls[index].AddFlag("5 minutes", false);
// CATEGORY: Projectiles
SetCategory("Projectiles");
index = SetupTroll("Rock Dropper", "Drops on a rock. On their head.", TrollMod_Instant);
// Trolls[index].AddFlagPrompt(false);
// Trolls[index].AddFlag("Drop From Above", true);
// Trolls[index].AddFlag("From behind", false);
index = SetupTroll("Car Splat", "Car. splats.", TrollMod_Instant);
Trolls[index].AddFlagPrompt(false);
Trolls[index].AddFlag("On Top", true);
Trolls[index].AddFlag("Into (Infront)", false);
Trolls[index].AddFlag("Into (Behind)", false);
index = SetupTroll("Bad Throw", "Player drops throwables on throw, and biles/molotovs themselves", TrollMod_Constant);
Trolls[index].AddFlagPrompt(true);
Trolls[index].AddFlag("Biles", true);
Trolls[index].AddFlag("Molotovs", true);
Trolls[index].AddFlag("Pipebombs", true);
SetupTroll("Molotov Bath", "Throws a molotov on their feet", TrollMod_Instant);
// CATEGORY: Items
SetCategory("Items");
SetupTroll("Throw It All", "Player throws their item(s) periodically to a nearby player", TrollMod_Instant);
index = SetupTroll("Spicy Gas", "Gascans player picks up just ignite. Magic.", TrollMod_Constant);
Trolls[index].AddFlagPrompt(false);
Trolls[index].AddFlag("Always (100%)", false);
Trolls[index].AddFlag("Half Time (50%)", true);
Trolls[index].AddFlag("Rare (10%)", false);
index = SetupTroll("No Pickup", "Prevents a player from picking up ANY (new) item. Use ThrowItAll to make them drop", TrollMod_Constant);
Trolls[index].AddFlagPrompt(true);
Trolls[index].AddFlag("No Primary", false);
Trolls[index].AddFlag("No Melee", false);
Trolls[index].AddFlag("No Throwables", true);
Trolls[index].AddFlag("No Kits", true);
Trolls[index].AddFlag("No Pills / Adr", true);
Trolls[index].AddFlag("No GASCANS", true);
index = SetupTroll("UziRules / AwpSmells", "Picking up a weapon gives them a UZI or AWP instead", TrollMod_Constant);
Trolls[index].AddFlagPrompt(false);
Trolls[index].AddFlag("UZI Only", true);
Trolls[index].AddFlag("AWP Only", false);
SetupTroll("Primary Disable", "Player cannot pickup any weapons, only melee/pistols", TrollMod_Constant);
index = SetupTroll("Dull Melee", "Player's melee weapon does 0 damage (based on %). Headshots still work", TrollMod_Constant);
Trolls[index].AddFlagPrompt(false);
Trolls[index].AddFlag("Always (100%)", false);
Trolls[index].AddFlag("Half Time (50%)", true);
Trolls[index].AddFlag("Rare (10%)", false);
SetupTroll("Nerf Gun", "When they shoot it does no damage.", TrollMod_Constant);
SetupTroll("Randomize Clip Ammo", "Randomly changes their clip ammo downwards", TrollMod_Constant | TrollMod_Instant);
SetupTroll("CameTooEarly", "When they shoot, random chance they empty whole clip", TrollMod_Constant);
/// CATEGORY: Chat
SetCategory("Chat");
SetupTroll("Typoos", "", TrollMod_Constant);
SetupTroll("iCantSpellNoMore", "Chat messages letter will randomly changed with wrong letters", TrollMod_Constant);
index = SetupTroll("No Profanity", "Replaces some words with random phrases", TrollMod_Constant);
Trolls[index].AddFlagPrompt(false);
Trolls[index].AddFlag("Only Replace Swears", false);
Trolls[index].AddFlag("Replace Full Messages", true);
Trolls[index].AddFlagPrompt(false);
Trolls[index].AddFlag("Show Modified to Them", true);
Trolls[index].AddFlag("Show Original to Them", false);
index = SetupTroll("Vocalize Gag", "Prevents player from sending any vocalizations (even automatic)", TrollMod_Constant);
// Trolls[index].AddFlagPrompt(false);
// Trolls[index].AddFlag("Mute for All", true);
// Trolls[index].AddFlag("Mute For All But Them", false);
index = SetupTroll("Honk / Meow / Woof", "Custom sounds", TrollMod_Constant);
Trolls[index].AddCustomFlagPrompt("Choose Sound:");
Trolls[index].AddFlag("Honk", true);
Trolls[index].AddFlag("Meow", false);
Trolls[index].AddFlag("Woof", false);
Trolls[index].AddCustomFlagPrompt("Choose Chat modifier:", false, 1);
Trolls[index].AddFlag("Show Modified to Them", true);
Trolls[index].AddFlag("Show Original to Them", false);
Trolls[index].AddFlag("Show Modified Only To Them", false);
SetupTroll("Reversed", "Reserves their message", TrollMod_Constant);
SetupTroll("Voice Mute", "Mutes from voice", TrollMod_Constant);
SetupTroll("No Rushing Us", "Decreases player speed everytime they yell hurry up", TrollMod_Constant);
/// CATEGORY: Health
SetCategory("Health");
SetupTroll("Damage Boost", "Makes a player take more damage than normal", TrollMod_Constant);
SetupTroll("Temp Health Quick Drain", "Makes a player's temporarily health drain very quickly", TrollMod_Constant);
SetupTroll("Slow Drain", "Will make the player slowly lose health over time", TrollMod_Constant);
SetupTroll("KillMeSoftly", "Make player eat or waste pills whenever possible", TrollMod_Instant | TrollMod_Constant);
index = SetupTroll("Reverse FF", "All damage dealt to a player is reversed", TrollMod_Constant);
Trolls[index].AddCustomFlagPrompt("Choose Reverse FF", false);
Trolls[index].AddFlag("1:1 Ratio", true); //1
Trolls[index].AddFlag("2x Ratio", false); //2
Trolls[index].AddFlag("0.5x Ratio", false); //4
Trolls[index].AddFlag("0.0x Ratio (None)", false); //8
Trolls[index].AddFlag("3x Ratio", false); //16
index = SetupTroll("Dep Bots", "Makes bots heal a player. At any cost", TrollMod_Constant);
Trolls[index].AddFlagPrompt(false);
Trolls[index].AddFlag("Do not spawn extra", true); // 1
Trolls[index].AddFlag("Spawn extra bots (broke)", false); // 2
Trolls[index].AddCustomFlagPrompt("# Of Bots", false);
Trolls[index].AddFlag("1", false); // 4
Trolls[index].AddFlag("2", false); // 8
Trolls[index].AddFlag("3", false); // 16
Trolls[index].AddFlag("4", true); // 32
Trolls[index].AddFlag("5", false); // 64
Trolls[index].AddCustomFlagPrompt("Auto Timeout", false);
Trolls[index].AddFlag("Until Healed / Map Change", false); // 128
Trolls[index].AddFlag("15 seconds", true); // 255
Trolls[index].AddFlag("30 seconds", false); // 512
Trolls[index].AddFlag("1 minute", false); //1024
Trolls[index].AddFlag("5 minutes", false); //2048
/// CATEGORY: Movement
SetCategory("Movement");
index = SetupTroll("Slow Speed", "Sets player speed to 0.8x of normal speed", TrollMod_Constant);
Trolls[index].AddFlagPrompt(false);
Trolls[index].AddFlag("90% Movement Speed", true);
Trolls[index].AddFlag("80% Movement Speed", false);
Trolls[index].AddFlag("70% Movement Speed", false);
Trolls[index].AddFlag("50% Movement Speed", false);
Trolls[index].AddFlag("30% Movement Speed", false);
Trolls[index].AddFlag("0% Movement Speed", false);
SetupTroll("Higher Gravity", "Sets player gravity to 1.3x of normal gravity", TrollMod_Constant);
invertedTrollIndex = SetupTroll("Inverted Controls", "Well, aint it obvious", TrollMod_Constant);
SetupTroll("Stagger", "Like a slap, but different", TrollMod_Instant);
index = SetupTroll("Slippery Shoes", "Periodically stumbles around.", TrollMod_Constant);
Trolls[index].AddFlagPrompt(true);
Trolls[index].AddFlag("Periodically", true);
Trolls[index].AddFlag("When using doors", false);
Trolls[index].AddFlag("On throwable use", false);
Trolls[index].AddFlag("On pills/adrenaline use", false);
Trolls[index].AddFlag("On zombie bite", false);
slipperyShoesIndex = index;
/// CATEGORY: MISC
SetCategory("Misc");
SetupTroll("Gun Jam", "On reload, small chance their gun gets jammed - Can't reload.", TrollMod_Constant);
SetupTroll("No Shove", "Prevents a player from shoving", TrollMod_Constant);
index = SetupTroll("No Button Touchie", "Stops people from pressing buttons", TrollMod_Constant);
Trolls[index].AddFlagPrompt(true);
Trolls[index].AddFlag("Prevent Use", true);
Trolls[index].AddFlag("Vomit On Touch", false);
Trolls[index].AddFlag("Incap On Touch", false);
Trolls[index].AddFlag("Slay On Touch", false);
Trolls[index].AddFlag("0.8x Speed", false);
// add flag: vomit on touch
index = SetupTroll("Meta: Inverse", "Uhm you are not supposed to see this...", TrollMod_Instant);
Trolls[index].hidden = true;
Trolls[index].AddFlagPrompt(false);
Trolls[index].AddFlag("100%", true);
Trolls[index].AddFlag("50%", false);
Trolls[index].AddFlag("10%", false);
// Initialize the default flag values to -1
for(int i = 0; i <= MAX_TROLLS; i++) {
for(int j = 1; j <= MAXPLAYERS; j++) {
Trolls[i].activeFlagClients[j] = -1;
}
}
}
void AddMagnetFlags(int index) {
Trolls[index].AddCustomFlagPrompt("Choose Magnet Chance:", false);
Trolls[index].AddFlag("Always (100%)", true);
Trolls[index].AddFlag("Half Time (50%)", false);
Trolls[index].AddFlag("Rare (10%)", false);
}
bool ApplyAffect(int victim, const Troll troll, int activator, trollModifier modifier, int flags) {
bool toActive = IsTrollActiveByRawID(victim, troll.id);
if(StrEqual(troll.name, "Reset User")) {
LogAction(activator, victim, "\"%L\" reset all effects for \"%L\"", activator, victim);
ShowActivityEx(activator, "[FTT] ", "reset effects for %N. ", victim);
// for(int i = 0; i <= MAX_TROLLS; i++) {
// Trolls[i].activeFlagClients[victim] = -1;
// }
// SetEntityGravity(victim, 1.0);
// SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0);
ResetClient(victim, true);
return false;
} else if(StrEqual(troll.name, "Slow Speed")) {
if(toActive) {
float movement = 0.0;
if(flags & 1) movement = 0.9;
else if(flags & 2) movement = 0.8;
else if(flags & 4) movement = 0.7;
else if(flags & 8) movement = 0.5;
else if(flags & 16) movement = 0.3;
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", movement);
} else
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0);
} else if(StrEqual(troll.name, "Higher Gravity"))
SetEntityGravity(victim, toActive ? 1.3 : 1.0);
else if(StrEqual(troll.name, "UziRules / AwpSmells")) {
DisableTroll(victim, "No Pickup");
DisableTroll(victim, "Primary Disable");
} else if(StrEqual(troll.name, "Primary Disable")) {
DisableTroll(victim, "UziRules / AwpSmells");
DisableTroll(victim, "No Pickup");
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
} else if(StrEqual(troll.name, "No Pickup")) {
DisableTroll(victim, "UziRules / AwpSmells");
DisableTroll(victim, "Primary Disable");
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
} else if(StrEqual(troll.name, "CameTooEarly")) {
ReplyToCommand(activator, "This troll mode is not implemented.");
} else if(StrEqual(troll.name, "KillMeSoftly")) {
static char wpn[32];
GetClientWeaponName(victim, 4, wpn, sizeof(wpn));
if(StrEqual(wpn, "weapon_adrenaline") || StrEqual(wpn, "weapon_pain_pills")) {
ClientCommand(victim, "slot5");
pdata[victim].flags |= view_as<int>(Flag_PendingItemGive);
}else{
ReplyToCommand(activator, "User does not have pills or adrenaline");
return false;
}
//TODO: Implement TrollMod_Constant
return false;
} else if(StrEqual(troll.name, "Throw It All")) {
if(modifier & TrollMod_Instant) {
if(flags & 1) { // Hacky, just throw their kit
ThrowItemToPlayer(victim, activator, 3);
} else ThrowAllItems(victim);
}
if(hThrowTimer == INVALID_HANDLE && modifier & TrollMod_Constant) {
hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
}
} else if(StrEqual(troll.name, "Swarm")) {
if(modifier & TrollMod_Instant) {
L4D2_RunScript("RushVictim(GetPlayerFromUserID(%d), %d)", victim, 15000);
}
} else if(StrEqual(troll.name, "Gun Jam")) {
int wpn = GetClientWeaponEntIndex(victim, 0);
if(wpn > -1)
SDKHook(wpn, SDKHook_Reload, Event_WeaponReload);
else {
ReplyToCommand(activator, "Victim does not have a primary weapon.");
return false;
}
} else if(StrEqual(troll.name, "Vomit Player"))
L4D_CTerrorPlayer_OnVomitedUpon(victim, victim);
else if(StrEqual(troll.name, "Inface Special")) {
ShowInstaSpecialChooser(activator, GetClientUserId(victim), 1);
return false;
} else if(StrEqual(troll.name, "Insta Special")) {
ShowInstaSpecialChooser(activator, GetClientUserId(victim), 0);
return false;
} else if(StrEqual(troll.name, "Goo")) {
static float pos[3], ang[3];
GetClientAbsOrigin(victim, pos);
GetClientAbsAngles(victim, ang);
L4D2_SpitterPrj(victim, pos, ang);
} else if(StrEqual(troll.name, "Stagger")) {
L4D_StaggerPlayer(victim, victim, NULL_VECTOR);
} else if(StrEqual(troll.name, "Voice Mute")) {
BaseComm_SetClientMute(victim, toActive);
} else if(StrEqual(troll.name, "Spicy Gas")) {
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
} else if(StrEqual(troll.name, "Car Splat")) {
if(flags & 1) {
if(!SpawnCarOnPlayer(victim)) {
ReplyToCommand(activator, "Could not find a suitable area to spawn a car. Requires vertical space above victim.");
return false;
}
} else if(flags & 2) {
if(!SpawnCarToPlayer(victim, 450.0)) {
ReplyToCommand(activator, "Could not find a suitable area to spawn a car. Requires space ahead of victim");
return false;
}
} else if(flags & 4) {
if(!SpawnCarToPlayer(victim, -450.0)) {
ReplyToCommand(activator, "Could not find a suitable area to spawn a car. Requires space behind victim");
return false;
}
}
} else if(StrEqual(troll.name, "Instant Commons")) {
if(modifier & TrollMod_Instant) {
float pos[3];
GetHorizontalPositionFromClient(victim, flags & 1 ? -40.0 : 40.0, pos);
int victimId = GetClientUserId(victim);
for(int i = 0; i < 30; i++) {
int c = L4D_SpawnCommonInfected(pos);
L4D2_RunScript("CommandABot({cmd=0,bot=EntIndexToHScript(%i),target=GetPlayerFromUserID(%i)})", c, victimId);
}
}
} else if(StrEqual(troll.name, "Randomize Clip Ammo")) {
if(modifier & TrollMod_Instant) {
int primaryWpn = GetPlayerWeaponSlot(victim, 0);
if(primaryWpn > 0) {
int maxCap = GetEntProp(primaryWpn, Prop_Send, "m_iClip1");
SetEntProp(primaryWpn, Prop_Send, "m_iClip1", GetRandomInt(0, maxCap));
}
}
} else if(StrEqual(troll.name, "Rock Dropper")) {
float pos[3], dropPos[3];
GetClientEyePosition(victim, pos);
dropPos = pos;
dropPos[2] += 150.0;
TR_TraceRayFilter(pos, dropPos, MASK_SOLID, RayType_EndPoint, Filter_IgnorePlayer, victim);
if(TR_DidHit()) {
ReplyToCommand(activator, "Could not find a suitable area. Requires vertical space.");
return false;
}
float ang[3];
ang[0] = 90.0;
L4D_TankRockPrj(0, dropPos, ang);
} else if(StrEqual(troll.name, "Molotov Bath")) {
float pos[3], dropPos[3];
GetClientEyePosition(victim, pos);
dropPos = pos;
dropPos[2] += 20.0;
TR_TraceRayFilter(pos, dropPos, MASK_SOLID, RayType_EndPoint, Filter_IgnorePlayer, victim);
if(TR_DidHit()) {
ReplyToCommand(activator, "Could not find a suitable area. Requires vertical space.");
return false;
}
if(IsAnySurvivorInRange(pos, 55.0, victim)) {
ReplyToCommand(activator, "Victim is too close to other players.");
return false;
}
float vel[3];
vel[2] = -90.0;
L4D_MolotovPrj(victim, dropPos, vel);
} else if(StrEqual(troll.name, "Dep Bots")) {
if(!toActive) {
StopHealingBots();
return true;
} else if(healTargetPlayer != 0) {
if(IsValidHandle(stopHealingTimer)) {
TriggerTimer(stopHealingTimer);
}
return true;
}
bool spawnExtra = flags & 2 > 0;
int numBots = 4;
if(flags & 4) numBots = 1;
else if(flags & 8) numBots = 2;
else if(flags & 16) numBots = 3;
else if(flags & 64) numBots = 5;
float timeout = 0.0;
if(flags & 255) timeout = 15.0;
else if(flags & 512) timeout = 30.0;
else if(flags & 1024) timeout = 60.0;
else if(flags & 2048) timeout = 300.0;
// TODO: Extract this !!
healTargetPlayer = GetClientUserId(victim);
char buffer[32];
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2 && IsFakeClient(i)) {
int kit = GetPlayerWeaponSlot(i, 3);
if(kit > 0) {
GetEntityClassname(kit, buffer, sizeof(buffer));
if(StrEqual(buffer, "weapon_first_aid_kit")) {
PrintToServer("[FTT] Dep Bots: Found bot %N", i);
pdata[i].flags |= view_as<int>(Flag_IsTargettingHealer);
if(--numBots == 0) {
break;
}
}
}
}
}
CreateTimer(2.0, Timer_UpdateHealTargetPos, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
if(timeout > 0.0) {
DataPack pack;
stopHealingTimer = CreateDataTimer(timeout, Timer_StopHealBots, pack);
pack.WriteCell(GetClientUserId(activator));
pack.WriteCell(GetClientUserId(victim))
}
if(spawnExtra && numBots > 0) {
if(hAbmAutoHard != null) {
wasAbmAutoHard = hAbmAutoHard.IntValue;
hAbmAutoHard.IntValue = 0;
}
CreateTimer(0.2, Timer_SpawnHealBots, numBots, TIMER_FLAG_NO_MAPCHANGE | TIMER_REPEAT);
}
if(hSbFixEnabled != null) {
wasSbFixEnabled = hSbFixEnabled.BoolValue;
hSbFixEnabled.BoolValue = false;
}
} else if(StrEqual(troll.name, "Smart Charge")) {
if(pdata[victim].smartChargeActivator > 0) {
ReplyToCommand(activator, "Target already has smart charge enabled");
return false;
}
int timeout = 15;
if(flags & 2) timeout = 30;
else if(flags & 4) timeout = 60;
else if(flags & 8) timeout = 300;
pdata[victim].smartChargeAttempts = 0;
pdata[victim].smartChargeMaxAttempts = timeout;
pdata[victim].smartChargeActivator = GetClientUserId(activator);
CreateTimer(1.0, Timer_CheckForChargerOpportunity, GetClientUserId(victim), TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
} else if(StrEqual(troll.name, "No Rushing Us")) {
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0);
} else if(~modifier & TrollMod_Constant) {
PrintToServer("[FTT] Warn: Possibly invalid troll, no apply action defined for \"%s\"", troll.name);
#if defined DEBUG
ReplyToCommand(activator, "[FTT/Debug] If nothing occurs, this troll possibly was not implemented correctly. ");
#endif
}
return true;
}
bool Filter_IgnorePlayer(int entity, int contentsMask, any data) {
return entity != data;
}