sourcemod-plugins/scripting/l4d2_TKStopper.sp

364 lines
14 KiB
SourcePawn

#pragma semicolon 1
#pragma newdecls required
//#define DEBUG
#define PLUGIN_VERSION "1.0"
#define FF_BAN_THRESHOLD 100.0
#define FF_BAN_JOIN_MINUTES_THRESHOLD 2
#define FF_BAN_MINUTES 60
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <jutils>
#include <left4dhooks>
bool lateLoaded, IsFinaleEnding, isPlayerTroll[MAXPLAYERS+1], isImmune[MAXPLAYERS+1], isUnderAttack[MAXPLAYERS+1];
int iJoinTime[MAXPLAYERS+1], iIdleStartTime[MAXPLAYERS+1], iJumpAttempts[MAXPLAYERS+1];
float playerTotalDamageFF[MAXPLAYERS+1];
int lastFF[MAXPLAYERS+1];
ConVar hForgivenessTime, hBanTime, hThreshold, hJoinTime, hTKAction, hSuicideAction, hSuicideLimit;
public Plugin myinfo =
{
name = "TK Stopper",
author = "jackzmc",
description = "",
version = PLUGIN_VERSION,
url = ""
};
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
if(late) {
lateLoaded = true;
}
}
public void OnPluginStart()
{
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2)
{
SetFailState("This plugin is for L4D/L4D2 only.");
}
hForgivenessTime = CreateConVar("l4d2_tk_forgiveness_time", "15", "The minimum amount of time to pass (in seconds) where a player's previous accumulated FF is forgiven", FCVAR_NONE, true, 0.0);
hBanTime = CreateConVar("l4d2_tk_bantime", "60", "How long in minutes should a player be banned for? 0 for permanently", FCVAR_NONE, true, 0.0);
hThreshold = CreateConVar("l4d2_tk_ban_ff_threshold", "75.0", "How much damage does a player need to do before being instantly banned", FCVAR_NONE, true, 0.0);
hJoinTime = CreateConVar("l4d2_tk_ban_join_time", "2", "Upto how many minutes should any new player be subjected to instant bans on any FF", FCVAR_NONE, true, 0.0);
hTKAction = CreateConVar("l4d2_tk_action", "3", "How should the TK be punished?\n0 = No action (No message), 1 = Kick, 2 = Instant Ban, 3 = Ban on disconnect", FCVAR_NONE, true, 0.0, true, 3.0);
hSuicideAction = CreateConVar("l4d2_suicide_action", "3", "How should a suicider be punished?\n0 = No action (No message), 1 = Kick, 2 = Instant Ban, 3 = Ban on disconnect", FCVAR_NONE, true, 0.0, true, 3.0);
hSuicideLimit = CreateConVar("l4d2_suicide_limit", "1", "How many attempts does a new joined player have until action is taken for suiciding?", FCVAR_NONE, true, 0.0);
//AutoExecConfig(true, "l4d2_tkstopper");
HookEvent("finale_vehicle_ready", Event_FinaleVehicleReady);
HookEvent("player_disconnect", Event_PlayerDisconnect);
HookEvent("charger_carry_start", Event_ChargerCarry);
HookEvent("charger_carry_end", Event_ChargerCarry);
HookEvent("lunge_pounce", Event_HunterPounce);
HookEvent("pounce_end", Event_HunterPounce);
HookEvent("pounce_stopped", Event_HunterPounce);
HookEvent("choke_start", Event_SmokerChoke);
HookEvent("choke_end", Event_SmokerChoke);
HookEvent("choke_stopped", Event_SmokerChoke);
HookEvent("jockey_ride", Event_JockeyRide);
HookEvent("jockey_ride_end", Event_JockeyRide);
HookEvent("player_bot_replace", Event_PlayerToBot);
HookEvent("bot_player_replace", Event_BotToPlayer);
RegAdminCmd("sm_ignore", Command_IgnorePlayer, ADMFLAG_KICK, "Makes a player immune for any anti trolling detection for a session");
if(lateLoaded) {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2) {
SDKHook(i, SDKHook_OnTakeDamage, Event_OnTakeDamage);
}
}
}
}
///////////////////////////////////////////////////////////////////////////////
// Special Infected Events
///////////////////////////////////////////////////////////////////////////////
public Action Event_ChargerCarry(Event event, const char[] name, bool dontBroadcast) {
int victim = GetClientOfUserId(event.GetInt("victim"));
if(victim) {
if(StrEqual(name, "charger_carry_start")) {
isUnderAttack[victim] = true;
}else{
isUnderAttack[victim] = false;
}
}
return Plugin_Continue;
}
public Action Event_HunterPounce(Event event, const char[] name, bool dontBroadcast) {
int victim = GetClientOfUserId(event.GetInt("victim"));
if(victim) {
if(StrEqual(name, "lunge_pounce")) {
isUnderAttack[victim] = true;
}else{
isUnderAttack[victim] = false;
}
}
return Plugin_Continue;
}
public Action Event_SmokerChoke(Event event, const char[] name, bool dontBroadcast) {
int victim = GetClientOfUserId(event.GetInt("victim"));
if(victim) {
if(StrEqual(name, "choke_start")) {
isUnderAttack[victim] = true;
}else{
isUnderAttack[victim] = false;
}
}
return Plugin_Continue;
}
public Action Event_JockeyRide(Event event, const char[] name, bool dontBroadcast) {
int victim = GetClientOfUserId(event.GetInt("victim"));
if(victim) {
if(StrEqual(name, "jockey_ride")) {
isUnderAttack[victim] = true;
}else{
isUnderAttack[victim] = false;
}
}
return Plugin_Continue;
}
///////////////////////////////////////////////////////////////////////////////
// IDLE
///////////////////////////////////////////////////////////////////////////////
public Action Event_BotToPlayer(Handle event, const char[] name, bool dontBroadcast) {
int player = GetClientOfUserId(GetEventInt(event, "player"));
if (!IsValidClient(player) || (GetClientTeam(player) != 2 && GetClientTeam(player) != 3) || IsFakeClient(player)) return Plugin_Continue; // ignore fake players (side product of creating bots)
// If a player has been idle for over 600s (10 min), reset to them "first joining"
if(GetTime() - iIdleStartTime[player] >= 600) {
iJoinTime[player] = GetTime();
}
return Plugin_Continue;
}
public Action Event_PlayerToBot(Handle event, char[] name, bool dontBroadcast) {
int player = GetClientOfUserId(GetEventInt(event, "player"));
iIdleStartTime[player] = GetTime();
return Plugin_Continue;
}
///////////////////////////////////////////////////////////////////////////////
// Misc events
///////////////////////////////////////////////////////////////////////////////
public void Event_FinaleVehicleReady(Event event, const char[] name, bool dontBroadcast) {
IsFinaleEnding = true;
for(int i = 1; i <= MaxClients; i++) {
if(isPlayerTroll[i] && IsClientConnected(i) && IsClientInGame(i)) {
PrintChatToAdmins("Note: %N is still marked as troll and will be banned after this game. Use /ignore to ignore them.", i);
}
}
}
public void OnMapEnd() {
IsFinaleEnding = false;
}
public void OnClientPutInServer(int client) {
iJoinTime[client] = GetTime();
SDKHook(client, SDKHook_OnTakeDamage, Event_OnTakeDamage);
}
// Called on map changes, so only reset some variables:
public void OnClientDisconnect(int client) {
playerTotalDamageFF[client] = 0.0;
isUnderAttack[client] = false;
iJumpAttempts[client] = 0;
isUnderAttack[client] = false;
}
// Only clear things when they fully left on their own accord:
public void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroadcast) {
int client = GetClientOfUserId(event.GetInt("userid"));
if(client > 0 && isPlayerTroll[client]) {
BanClient(client, hBanTime.IntValue, BANFLAG_AUTO | BANFLAG_AUTHID, "Excessive FF", "Excessive Friendly Fire", "TKStopper");
}
isPlayerTroll[client] = false;
}
public Action Event_OnTakeDamage(int victim, int& attacker, int& inflictor, float& damage, int& damagetype, int& weapon, float damageForce[3], float damagePosition[3]) {
if(damage > 0.0 && victim <= MaxClients && attacker <= MaxClients && attacker > 0 && victim > 0) {
if(GetUserAdmin(attacker) != INVALID_ADMIN_ID || isImmune[attacker] || IsFakeClient(attacker)) return Plugin_Continue;
if(GetClientTeam(victim) != 2 || GetClientTeam(attacker) != 2 || attacker == victim) return Plugin_Continue;
//Allow friendly firing BOTS that aren't idle players:
//if(IsFakeClient(victim) && !HasEntProp(attacker, Prop_Send, "m_humanSpectatorUserID") || GetEntProp(attacker, Prop_Send, "m_humanSpectatorUserID") == 0) return Plugin_Continue;
if(isPlayerTroll[attacker]) return Plugin_Stop;
if(isUnderAttack[victim]) return Plugin_Continue;
bool isDamageDirect = damagetype & (DMG_BLAST|DMG_BURN|DMG_BLAST_SURFACE) == 0;
int time = GetTime();
// If is a fall within first 2 minutes, do appropiate action
if(damagetype & DMG_FALL && attacker == victim && damage > 0.0 && time- iJoinTime[victim] <= hJoinTime.IntValue * 60000) {
iJumpAttempts[victim]++;
float pos[3];
GetNearestPlayerPosition(victim, pos);
PrintToConsoleAdmins("%N within join time (%d min), attempted to fall");
if(iJumpAttempts[victim] > hSuicideLimit.IntValue) {
if(hSuicideAction.IntValue == 1) {
LogMessage("[NOTICE] Kicking %N for suicide attempts", victim, hBanTime.IntValue);
NotifyAllAdmins("[Notice] Kicking %N for suicide attempts", victim, hBanTime.IntValue);
KickClient(victim, "Troll");
} else if(hSuicideAction.IntValue == 2) {
LogMessage("[NOTICE] Banning %N for suicide attempts for %d minutes.", victim, hBanTime.IntValue);
NotifyAllAdmins("[Notice] Banning %N for suicide attempts for %d minutes.", victim, hBanTime.IntValue);
BanClient(victim, hBanTime.IntValue, BANFLAG_AUTO | BANFLAG_AUTHID, "Suicide fall attempts", "Troll", "TKStopper");
} else if(hSuicideAction.IntValue == 3) {
LogMessage("[NOTICE] %N will be banned for suicide attempts for %d minutes. ", victim, hBanTime.IntValue);
NotifyAllAdmins("[Notice] %N will be banned for suicide attempts for %d minutes. Use /ignore <player> to make them immune.", victim, hBanTime.IntValue);
isPlayerTroll[victim] = true;
}
}
}
// Forgive player based on threshold, resetting accumlated damage
if(time - lastFF[attacker] > hForgivenessTime.IntValue) {
playerTotalDamageFF[attacker] = 0.0;
}
playerTotalDamageFF[attacker] += damage;
lastFF[attacker] = time;
// Check for friendly fire damage
if(playerTotalDamageFF[attacker] > hThreshold.IntValue && !IsFinaleEnding && isDamageDirect) {
LogAction(-1, attacker, "Excessive FF (%.2f HP)", playerTotalDamageFF[attacker]);
if(hTKAction.IntValue == 1) {
LogMessage("[NOTICE] Kicking %N for excessive FF (%.2f HP) for %d minutes.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue);
NotifyAllAdmins("[Notice] Kicking %N for excessive FF (%.2f HP) for %d minutes.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue);
KickClient(attacker, "Excessive FF");
} else if(hTKAction.IntValue == 2) {
LogMessage("[NOTICE] Banning %N for excessive FF (%.2f HP) for %d minutes.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue);
NotifyAllAdmins("[Notice] Banning %N for excessive FF (%.2f HP) for %d minutes.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue);
BanClient(attacker, hBanTime.IntValue, BANFLAG_AUTO | BANFLAG_AUTHID, "Excessive FF", "Excessive Friendly Fire", "TKStopper");
} else if(hTKAction.IntValue == 3) {
LogMessage("[NOTICE] %N will be banned for FF on disconnect (%.2f HP) for %d minutes. ", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue);
NotifyAllAdmins("[Notice] %N will be banned for FF on disconnect (%.2f HP) for %d minutes. Use /ignore <player> to make them immune.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue);
isPlayerTroll[attacker] = true;
}
damage = 0.0;
return Plugin_Handled;
}
// Modify damages based on criteria
if(iJumpAttempts[victim] > 0 || L4D_IsInFirstCheckpoint(victim) || L4D_IsInLastCheckpoint(victim) || time - iJoinTime[attacker] <= hJoinTime.IntValue * 60000) {
// If the amount of MS is <= join time threshold * 60000 ms then cancel
// Or if the player is in a saferoom
// Or if the player tried to suicide jump
damage = 0.0;
return Plugin_Handled;
}else if(IsFinaleEnding) {
SDKHooks_TakeDamage(attacker, attacker, attacker, damage * 2.0);
damage = 0.0;
return Plugin_Changed;
}else if(!isDamageDirect) { // Ignore fire and propane damage, mistakes can happen
// Make the victim take slightly less, attacker more, to in event of 1-1 victim wins
SDKHooks_TakeDamage(attacker, attacker, attacker, damage / 1.9);
damage /= 2.1;
return Plugin_Changed;
}
}
return Plugin_Continue;
}
public Action Command_IgnorePlayer(int client, int args) {
char arg1[32];
GetCmdArg(1, arg1, sizeof(arg1));
char target_name[MAX_TARGET_LENGTH];
int target_list[1], target_count;
bool tn_is_ml;
if ((target_count = ProcessTargetString(
arg1,
client,
target_list,
MaxClients,
COMMAND_FILTER_ALIVE,
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for(int i = 0; i < target_count; i++) {
int target = target_list[i];
if(GetUserAdmin(target) != INVALID_ADMIN_ID) {
ReplyToCommand(client, "%N is an admin and is already immune.");
}else{
if(isImmune[target]) {
LogAction(client, target, "\"%L\" re-enabled teamkiller detection for \"%L\"", client, target);
ShowActivity2(client, "[FTT] ", "%N has re-enabled teamkiller detection for %N", client, target);
} else {
LogAction(client, target, "\"%L\" ignored teamkiller detection for \"%L\"", client, target);
ShowActivity2(client, "[FTT] ", "%N has ignored teamkiller detection for %N", client, target);
}
isImmune[target] = !isImmune[target];
}
isPlayerTroll[target] = false;
}
return Plugin_Handled;
}
stock bool GetNearestPlayerPosition(int client, float pos[3]) {
static float targetPos[3], lowestDist;
int lowestID = -1;
GetClientAbsOrigin(client, targetPos);
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2 && i != client) {
GetClientAbsOrigin(i, pos);
float distance = GetVectorDistance(pos, targetPos);
if(lowestID == -1 || distance < lowestDist) {
lowestID = i;
lowestDist = distance;
}
}
}
GetClientAbsOrigin(lowestID, pos);
return lowestID > 0;
}
stock void PrintChatToAdmins(const char[] format, any ...) {
char buffer[254];
VFormat(buffer, sizeof(buffer), format, 2);
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i)) {
AdminId admin = GetUserAdmin(i);
if(admin != INVALID_ADMIN_ID) {
PrintToChat(i, "%s", buffer);
}
}
}
PrintToServer("%s", buffer);
}
stock void PrintToConsoleAdmins(const char[] format, any ...) {
char buffer[254];
VFormat(buffer, sizeof(buffer), format, 2);
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i)) {
AdminId admin = GetUserAdmin(i);
if(admin != INVALID_ADMIN_ID) {
PrintToConsole(i, "%s", buffer);
}
}
}
PrintToServer("%s", buffer);
}