mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-07 10:53:22 +00:00
364 lines
14 KiB
SourcePawn
364 lines
14 KiB
SourcePawn
#pragma semicolon 1
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#pragma newdecls required
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//#define DEBUG
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#define PLUGIN_VERSION "1.0"
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#define FF_BAN_THRESHOLD 100.0
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#define FF_BAN_JOIN_MINUTES_THRESHOLD 2
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#define FF_BAN_MINUTES 60
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#include <sourcemod>
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#include <sdktools>
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#include <sdkhooks>
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#include <jutils>
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#include <left4dhooks>
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bool lateLoaded, IsFinaleEnding, isPlayerTroll[MAXPLAYERS+1], isImmune[MAXPLAYERS+1], isUnderAttack[MAXPLAYERS+1];
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int iJoinTime[MAXPLAYERS+1], iIdleStartTime[MAXPLAYERS+1], iJumpAttempts[MAXPLAYERS+1];
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float playerTotalDamageFF[MAXPLAYERS+1];
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int lastFF[MAXPLAYERS+1];
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ConVar hForgivenessTime, hBanTime, hThreshold, hJoinTime, hTKAction, hSuicideAction, hSuicideLimit;
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public Plugin myinfo =
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{
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name = "TK Stopper",
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author = "jackzmc",
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description = "",
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version = PLUGIN_VERSION,
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url = ""
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};
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
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if(late) {
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lateLoaded = true;
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}
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}
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public void OnPluginStart()
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{
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EngineVersion g_Game = GetEngineVersion();
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if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2)
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{
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SetFailState("This plugin is for L4D/L4D2 only.");
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}
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hForgivenessTime = CreateConVar("l4d2_tk_forgiveness_time", "15", "The minimum amount of time to pass (in seconds) where a player's previous accumulated FF is forgiven", FCVAR_NONE, true, 0.0);
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hBanTime = CreateConVar("l4d2_tk_bantime", "60", "How long in minutes should a player be banned for? 0 for permanently", FCVAR_NONE, true, 0.0);
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hThreshold = CreateConVar("l4d2_tk_ban_ff_threshold", "75.0", "How much damage does a player need to do before being instantly banned", FCVAR_NONE, true, 0.0);
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hJoinTime = CreateConVar("l4d2_tk_ban_join_time", "2", "Upto how many minutes should any new player be subjected to instant bans on any FF", FCVAR_NONE, true, 0.0);
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hTKAction = CreateConVar("l4d2_tk_action", "3", "How should the TK be punished?\n0 = No action (No message), 1 = Kick, 2 = Instant Ban, 3 = Ban on disconnect", FCVAR_NONE, true, 0.0, true, 3.0);
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hSuicideAction = CreateConVar("l4d2_suicide_action", "3", "How should a suicider be punished?\n0 = No action (No message), 1 = Kick, 2 = Instant Ban, 3 = Ban on disconnect", FCVAR_NONE, true, 0.0, true, 3.0);
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hSuicideLimit = CreateConVar("l4d2_suicide_limit", "1", "How many attempts does a new joined player have until action is taken for suiciding?", FCVAR_NONE, true, 0.0);
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//AutoExecConfig(true, "l4d2_tkstopper");
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HookEvent("finale_vehicle_ready", Event_FinaleVehicleReady);
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HookEvent("player_disconnect", Event_PlayerDisconnect);
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HookEvent("charger_carry_start", Event_ChargerCarry);
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HookEvent("charger_carry_end", Event_ChargerCarry);
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HookEvent("lunge_pounce", Event_HunterPounce);
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HookEvent("pounce_end", Event_HunterPounce);
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HookEvent("pounce_stopped", Event_HunterPounce);
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HookEvent("choke_start", Event_SmokerChoke);
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HookEvent("choke_end", Event_SmokerChoke);
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HookEvent("choke_stopped", Event_SmokerChoke);
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HookEvent("jockey_ride", Event_JockeyRide);
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HookEvent("jockey_ride_end", Event_JockeyRide);
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HookEvent("player_bot_replace", Event_PlayerToBot);
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HookEvent("bot_player_replace", Event_BotToPlayer);
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RegAdminCmd("sm_ignore", Command_IgnorePlayer, ADMFLAG_KICK, "Makes a player immune for any anti trolling detection for a session");
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if(lateLoaded) {
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2) {
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SDKHook(i, SDKHook_OnTakeDamage, Event_OnTakeDamage);
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}
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Special Infected Events
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///////////////////////////////////////////////////////////////////////////////
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public Action Event_ChargerCarry(Event event, const char[] name, bool dontBroadcast) {
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int victim = GetClientOfUserId(event.GetInt("victim"));
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if(victim) {
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if(StrEqual(name, "charger_carry_start")) {
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isUnderAttack[victim] = true;
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}else{
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isUnderAttack[victim] = false;
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}
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}
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return Plugin_Continue;
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}
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public Action Event_HunterPounce(Event event, const char[] name, bool dontBroadcast) {
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int victim = GetClientOfUserId(event.GetInt("victim"));
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if(victim) {
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if(StrEqual(name, "lunge_pounce")) {
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isUnderAttack[victim] = true;
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}else{
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isUnderAttack[victim] = false;
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}
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}
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return Plugin_Continue;
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}
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public Action Event_SmokerChoke(Event event, const char[] name, bool dontBroadcast) {
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int victim = GetClientOfUserId(event.GetInt("victim"));
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if(victim) {
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if(StrEqual(name, "choke_start")) {
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isUnderAttack[victim] = true;
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}else{
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isUnderAttack[victim] = false;
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}
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}
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return Plugin_Continue;
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}
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public Action Event_JockeyRide(Event event, const char[] name, bool dontBroadcast) {
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int victim = GetClientOfUserId(event.GetInt("victim"));
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if(victim) {
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if(StrEqual(name, "jockey_ride")) {
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isUnderAttack[victim] = true;
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}else{
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isUnderAttack[victim] = false;
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}
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}
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return Plugin_Continue;
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}
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///////////////////////////////////////////////////////////////////////////////
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// IDLE
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///////////////////////////////////////////////////////////////////////////////
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public Action Event_BotToPlayer(Handle event, const char[] name, bool dontBroadcast) {
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int player = GetClientOfUserId(GetEventInt(event, "player"));
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if (!IsValidClient(player) || (GetClientTeam(player) != 2 && GetClientTeam(player) != 3) || IsFakeClient(player)) return Plugin_Continue; // ignore fake players (side product of creating bots)
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// If a player has been idle for over 600s (10 min), reset to them "first joining"
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if(GetTime() - iIdleStartTime[player] >= 600) {
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iJoinTime[player] = GetTime();
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}
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return Plugin_Continue;
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}
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public Action Event_PlayerToBot(Handle event, char[] name, bool dontBroadcast) {
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int player = GetClientOfUserId(GetEventInt(event, "player"));
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iIdleStartTime[player] = GetTime();
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return Plugin_Continue;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Misc events
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///////////////////////////////////////////////////////////////////////////////
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public void Event_FinaleVehicleReady(Event event, const char[] name, bool dontBroadcast) {
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IsFinaleEnding = true;
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for(int i = 1; i <= MaxClients; i++) {
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if(isPlayerTroll[i] && IsClientConnected(i) && IsClientInGame(i)) {
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PrintChatToAdmins("Note: %N is still marked as troll and will be banned after this game. Use /ignore to ignore them.", i);
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}
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}
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}
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public void OnMapEnd() {
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IsFinaleEnding = false;
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}
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public void OnClientPutInServer(int client) {
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iJoinTime[client] = GetTime();
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SDKHook(client, SDKHook_OnTakeDamage, Event_OnTakeDamage);
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}
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// Called on map changes, so only reset some variables:
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public void OnClientDisconnect(int client) {
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playerTotalDamageFF[client] = 0.0;
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isUnderAttack[client] = false;
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iJumpAttempts[client] = 0;
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isUnderAttack[client] = false;
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}
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// Only clear things when they fully left on their own accord:
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public void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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if(client > 0 && isPlayerTroll[client]) {
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BanClient(client, hBanTime.IntValue, BANFLAG_AUTO | BANFLAG_AUTHID, "Excessive FF", "Excessive Friendly Fire", "TKStopper");
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}
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isPlayerTroll[client] = false;
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}
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public Action Event_OnTakeDamage(int victim, int& attacker, int& inflictor, float& damage, int& damagetype, int& weapon, float damageForce[3], float damagePosition[3]) {
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if(damage > 0.0 && victim <= MaxClients && attacker <= MaxClients && attacker > 0 && victim > 0) {
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if(GetUserAdmin(attacker) != INVALID_ADMIN_ID || isImmune[attacker] || IsFakeClient(attacker)) return Plugin_Continue;
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if(GetClientTeam(victim) != 2 || GetClientTeam(attacker) != 2 || attacker == victim) return Plugin_Continue;
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//Allow friendly firing BOTS that aren't idle players:
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//if(IsFakeClient(victim) && !HasEntProp(attacker, Prop_Send, "m_humanSpectatorUserID") || GetEntProp(attacker, Prop_Send, "m_humanSpectatorUserID") == 0) return Plugin_Continue;
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if(isPlayerTroll[attacker]) return Plugin_Stop;
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if(isUnderAttack[victim]) return Plugin_Continue;
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bool isDamageDirect = damagetype & (DMG_BLAST|DMG_BURN|DMG_BLAST_SURFACE) == 0;
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int time = GetTime();
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// If is a fall within first 2 minutes, do appropiate action
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if(damagetype & DMG_FALL && attacker == victim && damage > 0.0 && time- iJoinTime[victim] <= hJoinTime.IntValue * 60000) {
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iJumpAttempts[victim]++;
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float pos[3];
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GetNearestPlayerPosition(victim, pos);
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PrintToConsoleAdmins("%N within join time (%d min), attempted to fall");
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if(iJumpAttempts[victim] > hSuicideLimit.IntValue) {
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if(hSuicideAction.IntValue == 1) {
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LogMessage("[NOTICE] Kicking %N for suicide attempts", victim, hBanTime.IntValue);
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NotifyAllAdmins("[Notice] Kicking %N for suicide attempts", victim, hBanTime.IntValue);
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KickClient(victim, "Troll");
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} else if(hSuicideAction.IntValue == 2) {
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LogMessage("[NOTICE] Banning %N for suicide attempts for %d minutes.", victim, hBanTime.IntValue);
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NotifyAllAdmins("[Notice] Banning %N for suicide attempts for %d minutes.", victim, hBanTime.IntValue);
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BanClient(victim, hBanTime.IntValue, BANFLAG_AUTO | BANFLAG_AUTHID, "Suicide fall attempts", "Troll", "TKStopper");
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} else if(hSuicideAction.IntValue == 3) {
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LogMessage("[NOTICE] %N will be banned for suicide attempts for %d minutes. ", victim, hBanTime.IntValue);
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NotifyAllAdmins("[Notice] %N will be banned for suicide attempts for %d minutes. Use /ignore <player> to make them immune.", victim, hBanTime.IntValue);
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isPlayerTroll[victim] = true;
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}
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}
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}
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// Forgive player based on threshold, resetting accumlated damage
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if(time - lastFF[attacker] > hForgivenessTime.IntValue) {
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playerTotalDamageFF[attacker] = 0.0;
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}
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playerTotalDamageFF[attacker] += damage;
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lastFF[attacker] = time;
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// Check for friendly fire damage
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if(playerTotalDamageFF[attacker] > hThreshold.IntValue && !IsFinaleEnding && isDamageDirect) {
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LogAction(-1, attacker, "Excessive FF (%.2f HP)", playerTotalDamageFF[attacker]);
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if(hTKAction.IntValue == 1) {
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LogMessage("[NOTICE] Kicking %N for excessive FF (%.2f HP) for %d minutes.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue);
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NotifyAllAdmins("[Notice] Kicking %N for excessive FF (%.2f HP) for %d minutes.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue);
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KickClient(attacker, "Excessive FF");
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} else if(hTKAction.IntValue == 2) {
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LogMessage("[NOTICE] Banning %N for excessive FF (%.2f HP) for %d minutes.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue);
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NotifyAllAdmins("[Notice] Banning %N for excessive FF (%.2f HP) for %d minutes.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue);
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BanClient(attacker, hBanTime.IntValue, BANFLAG_AUTO | BANFLAG_AUTHID, "Excessive FF", "Excessive Friendly Fire", "TKStopper");
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} else if(hTKAction.IntValue == 3) {
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LogMessage("[NOTICE] %N will be banned for FF on disconnect (%.2f HP) for %d minutes. ", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue);
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NotifyAllAdmins("[Notice] %N will be banned for FF on disconnect (%.2f HP) for %d minutes. Use /ignore <player> to make them immune.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue);
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isPlayerTroll[attacker] = true;
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}
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damage = 0.0;
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return Plugin_Handled;
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}
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// Modify damages based on criteria
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if(iJumpAttempts[victim] > 0 || L4D_IsInFirstCheckpoint(victim) || L4D_IsInLastCheckpoint(victim) || time - iJoinTime[attacker] <= hJoinTime.IntValue * 60000) {
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// If the amount of MS is <= join time threshold * 60000 ms then cancel
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// Or if the player is in a saferoom
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// Or if the player tried to suicide jump
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damage = 0.0;
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return Plugin_Handled;
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}else if(IsFinaleEnding) {
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SDKHooks_TakeDamage(attacker, attacker, attacker, damage * 2.0);
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damage = 0.0;
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return Plugin_Changed;
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}else if(!isDamageDirect) { // Ignore fire and propane damage, mistakes can happen
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// Make the victim take slightly less, attacker more, to in event of 1-1 victim wins
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SDKHooks_TakeDamage(attacker, attacker, attacker, damage / 1.9);
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damage /= 2.1;
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return Plugin_Changed;
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}
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}
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return Plugin_Continue;
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}
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public Action Command_IgnorePlayer(int client, int args) {
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char arg1[32];
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GetCmdArg(1, arg1, sizeof(arg1));
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char target_name[MAX_TARGET_LENGTH];
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int target_list[1], target_count;
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bool tn_is_ml;
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if ((target_count = ProcessTargetString(
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arg1,
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client,
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target_list,
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MaxClients,
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COMMAND_FILTER_ALIVE,
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target_name,
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sizeof(target_name),
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tn_is_ml)) <= 0)
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{
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ReplyToTargetError(client, target_count);
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return Plugin_Handled;
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}
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for(int i = 0; i < target_count; i++) {
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int target = target_list[i];
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if(GetUserAdmin(target) != INVALID_ADMIN_ID) {
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ReplyToCommand(client, "%N is an admin and is already immune.");
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}else{
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if(isImmune[target]) {
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LogAction(client, target, "\"%L\" re-enabled teamkiller detection for \"%L\"", client, target);
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ShowActivity2(client, "[FTT] ", "%N has re-enabled teamkiller detection for %N", client, target);
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} else {
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LogAction(client, target, "\"%L\" ignored teamkiller detection for \"%L\"", client, target);
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ShowActivity2(client, "[FTT] ", "%N has ignored teamkiller detection for %N", client, target);
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}
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isImmune[target] = !isImmune[target];
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}
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isPlayerTroll[target] = false;
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}
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return Plugin_Handled;
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}
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stock bool GetNearestPlayerPosition(int client, float pos[3]) {
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static float targetPos[3], lowestDist;
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int lowestID = -1;
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GetClientAbsOrigin(client, targetPos);
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2 && i != client) {
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GetClientAbsOrigin(i, pos);
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float distance = GetVectorDistance(pos, targetPos);
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if(lowestID == -1 || distance < lowestDist) {
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lowestID = i;
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lowestDist = distance;
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}
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}
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}
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GetClientAbsOrigin(lowestID, pos);
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return lowestID > 0;
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}
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stock void PrintChatToAdmins(const char[] format, any ...) {
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char buffer[254];
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VFormat(buffer, sizeof(buffer), format, 2);
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for(int i = 1; i < MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i)) {
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AdminId admin = GetUserAdmin(i);
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if(admin != INVALID_ADMIN_ID) {
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PrintToChat(i, "%s", buffer);
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}
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}
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}
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PrintToServer("%s", buffer);
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}
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stock void PrintToConsoleAdmins(const char[] format, any ...) {
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char buffer[254];
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VFormat(buffer, sizeof(buffer), format, 2);
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for(int i = 1; i < MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i)) {
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AdminId admin = GetUserAdmin(i);
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if(admin != INVALID_ADMIN_ID) {
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PrintToConsole(i, "%s", buffer);
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}
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}
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}
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PrintToServer("%s", buffer);
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}
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