Plugin fixes/changes

This commit is contained in:
Jackzie 2020-06-17 15:47:16 -05:00
parent 2f7416746e
commit c0a3ed6574
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GPG key ID: 1E834FE36520537A
6 changed files with 125 additions and 17 deletions

View file

@ -101,4 +101,4 @@ Technically it is louis using minigun with a model change, but it works fine.
Note: Sometimes bill model fails to spawn in, and is just invisible.
* **Commands:**
* `sm_spawn_minigun_bot <model name>` - Spawns the ai bot infront of wherever you are looking. Can also use numbers (0-7).
* `sm_spawn_minigun_bot <survivor name>` - Spawns the ai bot infront of wherever you are looking. Can also use numbers (0-7).

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@ -62,11 +62,11 @@ stock bool FindSurvivorModel(const char str[16], char[] model, int modelStrSize)
switch(possibleNumber) {
case 0: {
strcopy(model, modelStrSize, MODEL_NICK);
} case 1: {
} case 3: {
strcopy(model, modelStrSize, MODEL_ELLIS);
} case 2: {
strcopy(model, modelStrSize, MODEL_COACH);
} case 3: {
} case 1: {
strcopy(model, modelStrSize, MODEL_ROCHELLE);
} case 4: {
strcopy(model, modelStrSize, MODEL_BILL);
@ -157,3 +157,71 @@ stock bool SpawnMinigun(const float vPos[3], const float vAng[3]) {
return false;
}
}
//returns true if model found
stock bool GetSurvivorName(int client, char[] buffer, int length) {
char modelName[38];
GetClientModel(client, modelName, sizeof(modelName));
if(StrContains(modelName,"biker",false) > -1) {
strcopy(buffer, length, "Francis");
}else if(StrContains(modelName,"teenangst",false) > -1) {
strcopy(buffer, length, "Zoey");
}else if(StrContains(modelName,"namvet",false) > -1) {
strcopy(buffer, length, "Bill");
}else if(StrContains(modelName,"manager",false) > -1) {
strcopy(buffer, length, "Louis");
}else if(StrContains(modelName,"coach",false) > -1) {
strcopy(buffer, length, "Coach");
}else if(StrContains(modelName,"producer",false) > -1) {
strcopy(buffer, length, "Rochelle");
}else if(StrContains(modelName,"gambler",false) > -1) {
strcopy(buffer, length, "Nick");
}else if(StrContains(modelName,"mechanic",false) > -1) {
strcopy(buffer, length, "Ellis");
}else{
return false;
}
return true;
}
stock int GetSurvivorType(const char[] modelName) {
if(StrContains(modelName,"biker",false) > -1) {
return 6;
}else if(StrContains(modelName,"teenangst",false) > -1) {
return 5;
}else if(StrContains(modelName,"namvet",false) > -1) {
return 4;
}else if(StrContains(modelName,"manager",false) > -1) {
return 7;
}else if(StrContains(modelName,"coach",false) > -1) {
return 2;
}else if(StrContains(modelName,"producer",false) > -1) {
return 1;
}else if(StrContains(modelName,"gambler",false) > -1) {
return 0;
}else if(StrContains(modelName,"mechanic",false) > -1) {
return 3;
}else{
return false;
}
}
stock bool GiveClientWeapon(int client, const char[] wpnName, bool lasers) {
char sTemp[64];
float pos[3];
GetClientAbsOrigin(client, pos);
Format(sTemp, sizeof(sTemp), "weapon_%s", wpnName);
int entity = CreateEntityByName(sTemp);
if( entity != -1 ) {
DispatchSpawn(entity);
TeleportEntity(entity, pos, NULL_VECTOR, NULL_VECTOR);
if(lasers) SetEntProp(entity, Prop_Send, "m_upgradeBitVec", 4);
EquipPlayerWeapon(client, entity);
return true;
}else{
return false;
}
}

View file

@ -26,15 +26,14 @@ public Plugin myinfo =
int g_iSurvivors[MAXPLAYERS+1], g_iLastSpawnClient, g_iAvoidChar[MAXPLAYERS+1] = {-1,...};
public void OnPluginStart()
{
public void OnPluginStart() {
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2)
{
SetFailState("This plugin is for L4D/L4D2 only.");
if(g_Game != Engine_Left4Dead2) {
SetFailState("This plugin is for L4D2 only.");
}
RegAdminCmd("sm_spawn_minigun_bot", Command_SpawnAIBot, ADMFLAG_ROOT);
RegAdminCmd("sm_spawn_holdout_bot", Command_SpawnHoldoutBot, ADMFLAG_ROOT);
RegAdminCmd("sm_spawn_minigun_bot", Command_SpawnMinigunBot, ADMFLAG_ROOT);
}
public void OnMapStart() {
@ -53,7 +52,7 @@ public void OnClientPutInServer(int client) {
}
}
public Action Command_SpawnAIBot(int client, int args) {
public Action Command_SpawnMinigunBot(int client, int args) {
char arg1[16];
if(args > 0) {
GetCmdArg(1, arg1, sizeof(arg1));
@ -74,7 +73,44 @@ public Action Command_SpawnAIBot(int client, int args) {
//make sure spawns a little above
vPos[2] += 1.0;
if(!SpawnSurvivor(vPos, vAng, model, true)) {
int survivor = SpawnSurvivor(vPos, vAng, model, true);
if(survivor > -1) {
GiveClientWeapon(survivor, "rifle_ak47", true);
}else{
ReplyToCommand(client, "Failed to spawn survivor.");
}
}else{
ReplyToCommand(client, "Usage: sm_spawn_minigun_bot <4=Bill, 5=Zoey, 6=Francis, 7=Louis>");
}
return Plugin_Handled;
}
public Action Command_SpawnHoldoutBot(int client, int args) {
char arg1[16];
if(args > 0) {
GetCmdArg(1, arg1, sizeof(arg1));
char model[64];
if(!FindSurvivorModel(arg1, model, sizeof(model))) {
LogError("Could not find a survivor model.");
ReplyToCommand(client, "Could not find that survivor.");
return Plugin_Handled;
}
//get ground:
float vPos[3], vAng[3];
if(!GetGround(client, vPos, vAng)) {
LogError("Failed to find ground for survivor");
ReplyToCommand(client, "Could not find a suitable ground location to spawn survivor.");
return Plugin_Handled;
}
//make sure spawns a little above
vPos[2] += 1.0;
int survivor = SpawnSurvivor(vPos, vAng, model, false);
if(survivor > -1) {
GiveClientWeapon(survivor, "rifle_ak47", true);
SetEntProp(survivor, Prop_Send, "m_survivorCharacter", GetSurvivorType(model));
}else{
ReplyToCommand(client, "Failed to spawn survivor.");
}
}else{
@ -86,11 +122,11 @@ public Action Command_SpawnAIBot(int client, int args) {
stock bool SpawnSurvivor(const float vPos[3], const float vAng[3], const char[] model, bool spawn_minigun) {
stock int SpawnSurvivor(const float vPos[3], const float vAng[3], const char[] model, bool spawn_minigun) {
int entity = CreateEntityByName("info_l4d1_survivor_spawn");
if( entity == -1 ) {
LogError("Failed to create \"info_l4d1_survivor_spawn\"");
return false;
return -1;
}
//set character type (7 = Louis)
DispatchKeyValue(entity, "character", "7");
@ -114,7 +150,7 @@ stock bool SpawnSurvivor(const float vPos[3], const float vAng[3], const char[]
if( bot_user_id <= 0 || (bot_client_id = GetClientOfUserId(bot_user_id)) <= 0 )
{
LogError("Failed to match survivor, did they not spawn? [%d/%d]", bot_user_id, bot_client_id);
return false;
return -1;
}
SetClientName(bot_client_id, "MinigunBot");
TeleportEntity(bot_client_id, vPos, NULL_VECTOR, NULL_VECTOR);
@ -122,12 +158,13 @@ stock bool SpawnSurvivor(const float vPos[3], const float vAng[3], const char[]
if(spawn_minigun && !SpawnMinigun(vPos, vAng)) {
LogError("Failed to spawn minigun for client #%d", bot_client_id);
KickClient(bot_client_id, "AIMinigun:MinigunSpawnFailure");
return false;
return -1;
}
TeleportEntity(bot_client_id, vPos, NULL_VECTOR, NULL_VECTOR);
SetEntityModel(bot_client_id, model);
CreateTimer(1.5, TimerMove, bot_user_id);
return true;
//probably return user_id?
return bot_client_id;
}
stock bool TraceFilter(int entity, int contentsMask) {
if( entity <= MaxClients )
@ -151,6 +188,7 @@ void AvoidCharacter(int type, bool avoid)
case 5: set = 2; // Zoey
case 7: set = 1; // Francis
case 6: set = 0; // Louis
default: return;
}
SetEntProp(i, Prop_Send, "m_survivorCharacter", set);
} else {

View file

@ -64,6 +64,8 @@ public Action CheckTimer(Handle timer) {
//todo: only teleport once?
//TeleportEntity(bot, finalPos, NULL_VECTOR, NULL_VECTOR);
L4D2_RunScript("CommandABot({cmd=1,bot=GetPlayerFromUserID(%i),pos=Vector(%f,%f,%f)})", GetClientUserId(bot), finalPos[0], finalPos[1], finalPos[2]);
}else{
L4D2_RunScript("CommandABot({cmd=3,bot=GetPlayerFromUserID(%i)})", GetClientUserId(bot));
}
}
}