l4d2_population_control: Remove AutoExecConfig

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Jackzie 2021-02-19 11:23:29 -06:00
parent c04d7d5892
commit c6d8c153fd
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GPG key ID: 1E834FE36520537A
2 changed files with 1 additions and 1 deletions

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@ -67,7 +67,7 @@ public void OnPluginStart() {
hPercentRiot = CreateConVar("l4d2_population_riot", "0.0", "The % chance that a common spawns as a riot zombie.\n0.0 = OFF, 1.0 = ALWAYS", FCVAR_NONE, true, 0.0, true, 1.0); hPercentRiot = CreateConVar("l4d2_population_riot", "0.0", "The % chance that a common spawns as a riot zombie.\n0.0 = OFF, 1.0 = ALWAYS", FCVAR_NONE, true, 0.0, true, 1.0);
hPercentJimmy = CreateConVar("l4d2_population_jimmy", "0.0", "The % chance that a common spawns as a Jimmy Gibs Jr. zombie.\n0.0 = OFF, 1.0 = ALWAYS", FCVAR_NONE, true, 0.0, true, 1.0); hPercentJimmy = CreateConVar("l4d2_population_jimmy", "0.0", "The % chance that a common spawns as a Jimmy Gibs Jr. zombie.\n0.0 = OFF, 1.0 = ALWAYS", FCVAR_NONE, true, 0.0, true, 1.0);
AutoExecConfig(true, "l4d2_population_control"); //AutoExecConfig(true, "l4d2_population_control");
} }
public void OnMapStart() { public void OnMapStart() {
for(int i = 0; i < COMMON_MODELS_COUNT; i++) { for(int i = 0; i < COMMON_MODELS_COUNT; i++) {