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l4d2_population_control: Remove AutoExecConfig
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2 changed files with 1 additions and 1 deletions
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@ -67,7 +67,7 @@ public void OnPluginStart() {
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hPercentRiot = CreateConVar("l4d2_population_riot", "0.0", "The % chance that a common spawns as a riot zombie.\n0.0 = OFF, 1.0 = ALWAYS", FCVAR_NONE, true, 0.0, true, 1.0);
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hPercentRiot = CreateConVar("l4d2_population_riot", "0.0", "The % chance that a common spawns as a riot zombie.\n0.0 = OFF, 1.0 = ALWAYS", FCVAR_NONE, true, 0.0, true, 1.0);
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hPercentJimmy = CreateConVar("l4d2_population_jimmy", "0.0", "The % chance that a common spawns as a Jimmy Gibs Jr. zombie.\n0.0 = OFF, 1.0 = ALWAYS", FCVAR_NONE, true, 0.0, true, 1.0);
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hPercentJimmy = CreateConVar("l4d2_population_jimmy", "0.0", "The % chance that a common spawns as a Jimmy Gibs Jr. zombie.\n0.0 = OFF, 1.0 = ALWAYS", FCVAR_NONE, true, 0.0, true, 1.0);
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AutoExecConfig(true, "l4d2_population_control");
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//AutoExecConfig(true, "l4d2_population_control");
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}
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}
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public void OnMapStart() {
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public void OnMapStart() {
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for(int i = 0; i < COMMON_MODELS_COUNT; i++) {
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for(int i = 0; i < COMMON_MODELS_COUNT; i++) {
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