sourcemod-plugins/scripting/l4d2_feedthetrolls.sp
2020-12-29 15:38:13 -06:00

538 lines
16 KiB
SourcePawn

#pragma semicolon 1
#pragma newdecls required
//#define DEBUG
#define MAIN_TIMER_INTERVAL_S 5.0
#define PLUGIN_VERSION "1.0"
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include "jutils.inc"
#undef REQUIRE_PLUGIN
#include <adminmenu>
/*
1 -> Slow speed (0.8 < 1.0 base)
2 -> Higher gravity (1.3 > 1.0)
3 -> Set primary reserve ammo in half
4 -> UziRules (Pickup weapon defaults to uzi)
5 -> PrimaryDisable (Cannot pickup primary weapons at all)
6 -> Slow Drain (Slowly drains hp over time)
7 -> Clusmy (Drops their melee weapon)
8 -> IcantSpellNoMore (Chat messages letter will randomly changed with wrong letters )
9 -> CameTooEarly (When they shoot, they empty the whole clip at once.)
10 -> KillMeSoftly (Make player eat or waste pills whenever)
11 -> ThrowItAll (Makes player just throw all their items at a nearby player, and periodically)
*/
#define TROLL_MODE_COUNT 12
enum TROLL_MODE {
ResetUser, //0
SlowSpeed, //1
HigherGravity, //2
HalfPrimaryAmmo, //3
UziRules, //4
PrimaryDisable, //5
SlowDrain, //6
Clumsy, //7
iCantSpellNoMore, //8
CameTooEarly, //9
KillMeSoftly, //10
ThrowItAll //1
}
static const char TROLL_MODES_NAMES[TROLL_MODE_COUNT][32] = {
"Reset User", //0
"Slow Speed", //1
"Higher Gravity", //2
"Half Primary Ammo", //3
"UziRules", //4
"PrimaryDisable", //5
"SlowDrain", //6
"Clusmy", //7
"iCantSpellNoMore", //8
"CameTooEarly", //9
"KillMeSoftly", //10
"ThrowItAll" //11
};
static const char TROLL_MODES_DESCRIPTIONS[TROLL_MODE_COUNT][128] = {
"Resets the user, removes all troll effects", //0
"Sets player speed to 0.8x of normal speed", //1
"Sets player gravity to 1.3x of normal gravity", //2
"Cuts their primary reserve ammo in half", //3
"Picking up a weapon gives them a UZI instead", //4
"Player cannot pickup any weapons, only melee/pistols", //5
"Player slowly loses health", //6
"Player drops axe periodically or on demand", //7
"Chat messages letter will randomly changed with wrong letters ", //8
"When they shoot, random chance they empty whole clip", //9
"Make player eat or waste pills whenever possible", //10
"Player throws all their items at nearby player, periodically" //11
};
public Plugin myinfo =
{
name = "L4D(2) Feed The Trolls",
author = "jackzmc",
description = "https://forums.alliedmods.net/showthread.php?t=325331",
version = PLUGIN_VERSION,
url = ""
};
Handle hThrowTimer;
ConVar hVictimsList, hThrowItemInterval;
bool bTrollTargets[MAXPLAYERS+1], lateLoaded;
int iTrollMode = 0; //troll mode. 0 -> Slosdown | 1 -> Higher Gravity | 2 -> CameTooEarly | 3 -> UziRules
int g_iAmmoTable;
int iTrollUsers[MAXPLAYERS+1];
int gChargerVictim = -1;
bool bChooseVictimAvailable = false;
//plugin start
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
if(late) {
lateLoaded = true;
}
}
//TODO: Register a main loop (create / destroy on troll targets count). Implement 'slow drain' with loop.
public void OnPluginStart() {
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) {
SetFailState("This plugin is for L4D/L4D2 only.");
}
LoadTranslations("common.phrases");
g_iAmmoTable = FindSendPropInfo("CTerrorPlayer", "m_iAmmo");
hVictimsList = CreateConVar("sm_ftt_victims", "", "Comma seperated list of steamid64 targets (ex: STEAM_0:0:75141700)", FCVAR_NONE);
hVictimsList.AddChangeHook(Change_VictimList);
hThrowItemInterval = CreateConVar("sm_ftt_throw_interval", "30", "The interval in seconds to throw items. 0 to disable", FCVAR_NONE, true, 0.0);
hThrowItemInterval.AddChangeHook(Change_ThrowInterval);
RegAdminCmd("sm_ftl", Command_ListTheTrolls, ADMFLAG_ROOT, "Lists all the trolls currently ingame.");
RegAdminCmd("sm_ftm", Command_ListModes, ADMFLAG_ROOT, "Lists all the troll modes and their description");
RegAdminCmd("sm_ftr", Command_ResetUser, ADMFLAG_ROOT, "Reset user");
RegAdminCmd("sm_fta", Command_ApplyUser, ADMFLAG_ROOT, "apply mode");
if(lateLoaded) {
UpdateTrollTargets();
CreateTimer(MAIN_TIMER_INTERVAL_S, Timer_Main, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
}
}
//(dis)connection events
public void OnMapStart() {
CreateTimer(MAIN_TIMER_INTERVAL_S, Timer_Main, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
}
public void OnClientAuthorized(int client, const char[] auth) {
if(StrContains(auth, "BOT", true) == -1) {
TestForTarget(client, auth);
}
}
public void OnClientDisconnect(int client) {
bTrollTargets[client] = false;
}
// #region evrnts
public void Change_VictimList(ConVar convar, const char[] oldValue, const char[] newValue) {
UpdateTrollTargets();
}
public void Change_ThrowInterval(ConVar convar, const char[] oldValue, const char[] newValue) {
//If a throw timer exists (someone has mode 11), destroy & recreate w/ new interval
if(hThrowTimer != INVALID_HANDLE) {
delete hThrowTimer;
PrintToServer("Reset new throw item timer");
hThrowTimer = CreateTimer(convar.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
}
}
// #endregion
// #region commands
public Action Command_ResetUser(int client, int args) {
if(args < 1) {
ReplyToCommand(client, "Usage: sm_ftr <user(s)>");
}else{
char arg1[32];
GetCmdArg(1, arg1, sizeof(arg1));
char target_name[MAX_TARGET_LENGTH];
int target_list[MAXPLAYERS], target_count;
bool tn_is_ml;
if ((target_count = ProcessTargetString(
arg1,
client,
target_list,
MAXPLAYERS,
COMMAND_FILTER_ALIVE, /* Only allow alive players */
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
/* This function replies to the admin with a failure message */
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for (int i = 0; i < target_count; i++)
{
ResetClient(target_list[i]);
ShowActivity(client, "reset troll effects on \"%N\". ", target_list[i]);
}
ReplyToCommand(client, "Cleared troll effects for %d players", target_count);
}
return Plugin_Handled;
}
public Action Command_ApplyUser(int client, int args) {
if(args < 2) {
Menu menu = new Menu(ChoosePlayerHandler);
menu.SetTitle("Choose a player");
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
char userid[8], display[16];
Format(userid, sizeof(userid), "%d", GetClientUserId(i));
GetClientName(i, display, sizeof(display));
menu.AddItem(userid, display);
}
}
menu.ExitButton = true;
menu.Display(client, 0);
}else{
char arg1[32], arg2[32];
GetCmdArg(1, arg1, sizeof(arg1));
GetCmdArg(2, arg2, sizeof(arg2));
int mode = StringToInt(arg2);
if(mode == 0) {
ReplyToCommand(client, "Not a valid mode. Must be greater than 0. Usage: sm_fta <player> <mode>. Use sm_ftr <player> to reset.");
}else{
char target_name[MAX_TARGET_LENGTH];
int target_list[MAXPLAYERS], target_count;
bool tn_is_ml;
if ((target_count = ProcessTargetString(
arg1,
client,
target_list,
MAXPLAYERS,
COMMAND_FILTER_ALIVE, /* Only allow alive players */
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
/* This function replies to the admin with a failure message */
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for (int i = 0; i < target_count; i++)
{
ApplyModeToClient(client, target_list[i], mode, false);
}
}
}
return Plugin_Handled;
}
public Action Command_ListModes(int client, int args) {
for(int mode = 0; mode < TROLL_MODE_COUNT; mode++) {
ReplyToCommand(client, "%d. %s - %s", mode, TROLL_MODES_NAMES[mode], TROLL_MODES_DESCRIPTIONS[mode]);
}
return Plugin_Handled;
}
public Action Command_ListTheTrolls(int client, int args) {
int count = 0;
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && IsPlayerAlive(i) && iTrollUsers[i] > 0) {
ReplyToCommand(client, "%N | Mode %d", i, iTrollUsers[i]);
count++;
}
}
if(count == 0) {
ReplyToCommand(client, "No clients have a mode applied.");
}
return Plugin_Handled;
}
public int ChoosePlayerHandler(Menu menu, MenuAction action, int param1, int param2) {
/* If an option was selected, tell the client about the item. */
if (action == MenuAction_Select) {
char info[16];
menu.GetItem(param2, info, sizeof(info));
int userid = StringToInt(info);
int client = GetClientOfUserId(userid);
ReplyToCommand(param1, "You selected player: %N (userid: %d)", client, userid);
Menu trollMenu = new Menu(ChooseModeMenuHandler);
trollMenu.SetTitle("Choose a troll mode");
for(int i = 0; i < TROLL_MODE_COUNT; i++) {
char id[8];
Format(id, sizeof(id), "%d|%d", userid, i);
trollMenu.AddItem(id, TROLL_MODES_NAMES[i]);
}
trollMenu.ExitButton = true;
trollMenu.Display(param1, 0);
} else if (action == MenuAction_End)
delete menu;
}
public int ChooseModeMenuHandler(Menu menu, MenuAction action, int param1, int param2) {
/* If an option was selected, tell the client about the item. */
if (action == MenuAction_Select) {
char info[16];
menu.GetItem(param2, info, sizeof(info));
char str[2][8];
ExplodeString(info, "|", str, 2, 8, false);
int client = GetClientOfUserId(StringToInt(str[0]));
int mode = StringToInt(str[1]);
ApplyModeToClient(param1, client, mode, false);
} else if (action == MenuAction_End)
delete menu;
}
public Action Event_ItemPickup(int client, int weapon) {
char wpnName[64];
GetEdictClassname(weapon, wpnName, sizeof(wpnName));
if(StrContains(wpnName, "rifle") > -1
|| StrContains(wpnName, "smg") > -1
|| StrContains(wpnName, "weapon_grenade_launcher") > -1
|| StrContains(wpnName, "sniper") > -1
|| StrContains(wpnName, "shotgun") > -1
) {
//If 4: Only UZI, if 5: Can't switch.
if(iTrollUsers[client] == 4) {
char currentWpn[16];
//TODO: Fix new weapons being given when user has one??
GetClientWeapon(client, currentWpn, sizeof(currentWpn));
if(StrEqual(wpnName, "weapon_smg", true)) {
return StrEqual(currentWpn, "weapon_smg", true) ? Plugin_Stop : Plugin_Continue;
} else if(StrEqual(currentWpn, "weapon_smg", true)) {
return Plugin_Stop;
}else{
int flags = GetCommandFlags("give");
SetCommandFlags("give", flags & ~FCVAR_CHEAT);
FakeClientCommand(client, "give smg");
SetCommandFlags("give", flags|FCVAR_CHEAT);
return Plugin_Stop;
}
}else{
return Plugin_Stop;
}
}else{
return Plugin_Continue;
}
}
// #endregion
// #region timer
public Action Timer_ThrowTimer(Handle timer) {
int count = 0;
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && iTrollUsers[i] == 11) {
ThrowAllItems(i);
count++;
}
}
return count > 0 ? Plugin_Continue : Plugin_Stop;
}
public Action Timer_Main(Handle timer) {
static int loop;
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i)) {
switch(iTrollUsers[i]) {
case SlowDrain:
if(loop % 4 == 0) {
int hp = GetClientHealth(i);
if(hp > 50) {
SetEntProp(i, Prop_Send, "m_iHealth", hp - 1);
}
}
}
}
}
if(++loop >= 60) {
loop = 0;
}
return Plugin_Continue;
}
void ApplyModeToClient(int client, int victim, int mode, bool single) {
ResetClient(victim);
switch(mode) {
case SlowDrain:
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 0.8);
case HigherGravity:
SetEntityGravity(victim, 1.3);
case HalfPrimaryAmmo: {
int current = GetPrimaryReserveAmmo(victim);
SetPrimaryReserveAmmo(victim, current / 2);
}
case UziRules:
SDKHook(victim, SDKHook_WeaponEquip, Event_ItemPickup);
case PrimaryDisable:
SDKHook(victim, SDKHook_WeaponEquip, Event_ItemPickup);
case Clumsy: {
int wpn = GetClientSecondaryWeapon(victim);
bool hasMelee = DoesClientHaveMelee(victim);
if(hasMelee) {
float pos[3];
int clients[4];
GetClientAbsOrigin(victim, pos);
int clientCount = GetClientsInRange(pos, RangeType_Visibility, clients, sizeof(clients));
for(int i = 0; i < clientCount; i++) {
if(clients[i] != victim) {
float targPos[3];
GetClientAbsOrigin(clients[i], targPos);
SDKHooks_DropWeapon(victim, wpn, targPos);
iTrollUsers[victim] = mode;
CreateTimer(0.2, Timer_GivePistol);
return;
}
}
SDKHooks_DropWeapon(victim, wpn);
}
}
case CameTooEarly:
ReplyToCommand(client, "This troll mode is not implemented.");
case ThrowItAll: {
ThrowAllItems(victim);
if(hThrowTimer == INVALID_HANDLE && !single) {
PrintToServer("Created new throw item timer");
hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
}
}
default: {
ReplyToCommand(client, "Unknown troll mode: %d", mode);
PrintToServer("Unknown troll mode to apply: %d", mode);
}
}
ShowActivity(client, "activated troll mode \"%s\" on %N. ", TROLL_MODES_NAMES[mode], victim);
iTrollUsers[victim] = mode;
}
public Action Timer_GivePistol(Handle timer, int client) {
int flags = GetCommandFlags("give");
SetCommandFlags("give", flags & ~FCVAR_CHEAT);
FakeClientCommand(client, "give pistol");
SetCommandFlags("give", flags|FCVAR_CHEAT);
}
public Action Timer_ThrowWeapon(Handle timer, Handle pack) {
ResetPack(pack);
float dest[3];
dest[0] = ReadPackFloat(pack);
dest[1] = ReadPackFloat(pack);
dest[2] = ReadPackFloat(pack);
int slot = ReadPackCell(pack);
int victim = ReadPackCell(pack);
int wpnRef = GetPlayerWeaponSlot(victim, slot);
if(wpnRef != -1) {
int wpn = EntRefToEntIndex(wpnRef);
if(wpn != INVALID_ENT_REFERENCE) {
if(slot == 1) {
char name[16];
GetEdictClassname(wpn, name, sizeof(name));
if(!StrEqual(name, "weapon_pistol", false)) {
SDKHooks_DropWeapon(victim, wpn, dest);
CreateTimer(0.2, Timer_GivePistol, victim);
}
}else
SDKHooks_DropWeapon(victim, wpn, dest);
}
}
}
void ResetClient(int victim) {
iTrollUsers[victim] = 0;
SetEntityGravity(victim, 1.0);
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0);
SDKUnhook(victim, SDKHook_WeaponEquip, Event_ItemPickup);
}
void ThrowAllItems(int victim) {
float vicPos[3], destPos[3];
int clients[4];
GetClientAbsOrigin(victim, vicPos);
//Find a bot to throw to
int clientCount = GetClientsInRange(vicPos, RangeType_Visibility, clients, sizeof(clients));
for(int i = 0; i < clientCount; i++) {
if(clients[i] != victim) {
GetClientAbsOrigin(clients[i], destPos);
break;
}
}
//Loop all item slots
for(int slot = 0; slot <= 4; slot++) {
Handle pack;
CreateDataTimer(0.22 * float(slot), Timer_ThrowWeapon, pack);
WritePackFloat(pack, destPos[0]);
WritePackFloat(pack, destPos[1]);
WritePackFloat(pack, destPos[2]);
WritePackCell(pack, slot);
WritePackCell(pack, victim);
}
}
bool ApplyModeToTargets() {
int users = 0;
for(int i=1; i < MaxClients; i++) {
if(bTrollTargets[i]) {
users++;
//clear effects from previous troll:
SetEntityGravity(i, 1.0);
SetEntPropFloat(i, Prop_Send, "m_flLaggedMovementValue", 1.0);
if(iTrollMode == 0) { //slow mode, apply slow down affects
SetEntPropFloat(i, Prop_Send, "m_flLaggedMovementValue", 0.8);
}else if(iTrollMode == 1) { //higher gravity
SetEntityGravity(i, 1.2);
}
}
}
//Stop loop if no one is being affected.
return (users == 0) ? true : false;
}
void UpdateTrollTargets() {
for(int i = 1; i <= MaxClients; i++) {
bTrollTargets[i] = false;
if(IsClientInGame(i) && IsClientAuthorized(i)) {
if(!IsFakeClient(i)) {
char auth[64];
GetClientAuthId(i, AuthId_Steam2, auth, sizeof(auth));
TestForTarget(i, auth);
}
}
}
}
bool TestForTarget(int client, const char[] auth) {
char targets[32][8];
char raw_targets[64];
hVictimsList.GetString(raw_targets, sizeof(raw_targets));
ExplodeString(raw_targets, ",", targets, 8, 32, false);
for(int i = 0; i < 8; i++) {
if(StrEqual(targets[i], auth, true)) {
#if defined debug
PrintToServer("[Debug] Troll target detected with id %d and steamid %s", client, auth);
#endif
bTrollTargets[client] = true;
return true;
}
}
return false;
}
// #endregion
stock int GetPrimaryReserveAmmo(int client) {
int weapon = GetPlayerWeaponSlot(client, 0);
if(weapon > -1) {
int primaryAmmoType = GetEntProp(weapon, Prop_Send, "m_iPrimaryAmmoType");
return GetEntData(client, g_iAmmoTable + (primaryAmmoType * 4));
} else {
return -1;
}
}
stock bool SetPrimaryReserveAmmo(int client, int amount) {
int weapon = GetPlayerWeaponSlot(client, 0);
if(weapon > -1) {
int primaryAmmoType = GetEntProp(weapon, Prop_Send, "m_iPrimaryAmmoType");
SetEntData(client, g_iAmmoTable + (primaryAmmoType * 4), amount);
return true;
} else {
return false;
}
}