mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-06 02:13:20 +00:00
538 lines
16 KiB
SourcePawn
538 lines
16 KiB
SourcePawn
#pragma semicolon 1
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#pragma newdecls required
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//#define DEBUG
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#define MAIN_TIMER_INTERVAL_S 5.0
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#define PLUGIN_VERSION "1.0"
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#include <sourcemod>
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#include <sdktools>
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#include <sdkhooks>
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#include "jutils.inc"
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#undef REQUIRE_PLUGIN
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#include <adminmenu>
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/*
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1 -> Slow speed (0.8 < 1.0 base)
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2 -> Higher gravity (1.3 > 1.0)
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3 -> Set primary reserve ammo in half
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4 -> UziRules (Pickup weapon defaults to uzi)
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5 -> PrimaryDisable (Cannot pickup primary weapons at all)
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6 -> Slow Drain (Slowly drains hp over time)
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7 -> Clusmy (Drops their melee weapon)
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8 -> IcantSpellNoMore (Chat messages letter will randomly changed with wrong letters )
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9 -> CameTooEarly (When they shoot, they empty the whole clip at once.)
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10 -> KillMeSoftly (Make player eat or waste pills whenever)
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11 -> ThrowItAll (Makes player just throw all their items at a nearby player, and periodically)
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*/
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#define TROLL_MODE_COUNT 12
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enum TROLL_MODE {
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ResetUser, //0
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SlowSpeed, //1
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HigherGravity, //2
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HalfPrimaryAmmo, //3
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UziRules, //4
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PrimaryDisable, //5
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SlowDrain, //6
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Clumsy, //7
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iCantSpellNoMore, //8
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CameTooEarly, //9
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KillMeSoftly, //10
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ThrowItAll //1
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}
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static const char TROLL_MODES_NAMES[TROLL_MODE_COUNT][32] = {
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"Reset User", //0
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"Slow Speed", //1
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"Higher Gravity", //2
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"Half Primary Ammo", //3
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"UziRules", //4
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"PrimaryDisable", //5
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"SlowDrain", //6
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"Clusmy", //7
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"iCantSpellNoMore", //8
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"CameTooEarly", //9
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"KillMeSoftly", //10
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"ThrowItAll" //11
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};
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static const char TROLL_MODES_DESCRIPTIONS[TROLL_MODE_COUNT][128] = {
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"Resets the user, removes all troll effects", //0
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"Sets player speed to 0.8x of normal speed", //1
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"Sets player gravity to 1.3x of normal gravity", //2
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"Cuts their primary reserve ammo in half", //3
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"Picking up a weapon gives them a UZI instead", //4
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"Player cannot pickup any weapons, only melee/pistols", //5
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"Player slowly loses health", //6
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"Player drops axe periodically or on demand", //7
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"Chat messages letter will randomly changed with wrong letters ", //8
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"When they shoot, random chance they empty whole clip", //9
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"Make player eat or waste pills whenever possible", //10
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"Player throws all their items at nearby player, periodically" //11
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};
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public Plugin myinfo =
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{
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name = "L4D(2) Feed The Trolls",
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author = "jackzmc",
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description = "https://forums.alliedmods.net/showthread.php?t=325331",
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version = PLUGIN_VERSION,
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url = ""
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};
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Handle hThrowTimer;
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ConVar hVictimsList, hThrowItemInterval;
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bool bTrollTargets[MAXPLAYERS+1], lateLoaded;
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int iTrollMode = 0; //troll mode. 0 -> Slosdown | 1 -> Higher Gravity | 2 -> CameTooEarly | 3 -> UziRules
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int g_iAmmoTable;
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int iTrollUsers[MAXPLAYERS+1];
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int gChargerVictim = -1;
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bool bChooseVictimAvailable = false;
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//plugin start
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
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if(late) {
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lateLoaded = true;
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}
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}
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//TODO: Register a main loop (create / destroy on troll targets count). Implement 'slow drain' with loop.
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public void OnPluginStart() {
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EngineVersion g_Game = GetEngineVersion();
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if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) {
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SetFailState("This plugin is for L4D/L4D2 only.");
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}
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LoadTranslations("common.phrases");
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g_iAmmoTable = FindSendPropInfo("CTerrorPlayer", "m_iAmmo");
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hVictimsList = CreateConVar("sm_ftt_victims", "", "Comma seperated list of steamid64 targets (ex: STEAM_0:0:75141700)", FCVAR_NONE);
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hVictimsList.AddChangeHook(Change_VictimList);
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hThrowItemInterval = CreateConVar("sm_ftt_throw_interval", "30", "The interval in seconds to throw items. 0 to disable", FCVAR_NONE, true, 0.0);
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hThrowItemInterval.AddChangeHook(Change_ThrowInterval);
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RegAdminCmd("sm_ftl", Command_ListTheTrolls, ADMFLAG_ROOT, "Lists all the trolls currently ingame.");
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RegAdminCmd("sm_ftm", Command_ListModes, ADMFLAG_ROOT, "Lists all the troll modes and their description");
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RegAdminCmd("sm_ftr", Command_ResetUser, ADMFLAG_ROOT, "Reset user");
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RegAdminCmd("sm_fta", Command_ApplyUser, ADMFLAG_ROOT, "apply mode");
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if(lateLoaded) {
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UpdateTrollTargets();
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CreateTimer(MAIN_TIMER_INTERVAL_S, Timer_Main, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
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}
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}
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//(dis)connection events
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public void OnMapStart() {
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CreateTimer(MAIN_TIMER_INTERVAL_S, Timer_Main, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
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}
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public void OnClientAuthorized(int client, const char[] auth) {
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if(StrContains(auth, "BOT", true) == -1) {
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TestForTarget(client, auth);
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}
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}
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public void OnClientDisconnect(int client) {
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bTrollTargets[client] = false;
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}
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// #region evrnts
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public void Change_VictimList(ConVar convar, const char[] oldValue, const char[] newValue) {
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UpdateTrollTargets();
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}
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public void Change_ThrowInterval(ConVar convar, const char[] oldValue, const char[] newValue) {
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//If a throw timer exists (someone has mode 11), destroy & recreate w/ new interval
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if(hThrowTimer != INVALID_HANDLE) {
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delete hThrowTimer;
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PrintToServer("Reset new throw item timer");
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hThrowTimer = CreateTimer(convar.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
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}
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}
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// #endregion
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// #region commands
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public Action Command_ResetUser(int client, int args) {
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if(args < 1) {
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ReplyToCommand(client, "Usage: sm_ftr <user(s)>");
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}else{
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char arg1[32];
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GetCmdArg(1, arg1, sizeof(arg1));
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char target_name[MAX_TARGET_LENGTH];
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int target_list[MAXPLAYERS], target_count;
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bool tn_is_ml;
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if ((target_count = ProcessTargetString(
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arg1,
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client,
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target_list,
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MAXPLAYERS,
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COMMAND_FILTER_ALIVE, /* Only allow alive players */
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target_name,
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sizeof(target_name),
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tn_is_ml)) <= 0)
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{
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/* This function replies to the admin with a failure message */
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ReplyToTargetError(client, target_count);
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return Plugin_Handled;
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}
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for (int i = 0; i < target_count; i++)
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{
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ResetClient(target_list[i]);
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ShowActivity(client, "reset troll effects on \"%N\". ", target_list[i]);
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}
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ReplyToCommand(client, "Cleared troll effects for %d players", target_count);
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}
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return Plugin_Handled;
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}
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public Action Command_ApplyUser(int client, int args) {
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if(args < 2) {
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Menu menu = new Menu(ChoosePlayerHandler);
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menu.SetTitle("Choose a player");
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for(int i = 1; i < MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
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char userid[8], display[16];
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Format(userid, sizeof(userid), "%d", GetClientUserId(i));
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GetClientName(i, display, sizeof(display));
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menu.AddItem(userid, display);
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}
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}
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menu.ExitButton = true;
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menu.Display(client, 0);
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}else{
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char arg1[32], arg2[32];
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GetCmdArg(1, arg1, sizeof(arg1));
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GetCmdArg(2, arg2, sizeof(arg2));
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int mode = StringToInt(arg2);
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if(mode == 0) {
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ReplyToCommand(client, "Not a valid mode. Must be greater than 0. Usage: sm_fta <player> <mode>. Use sm_ftr <player> to reset.");
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}else{
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char target_name[MAX_TARGET_LENGTH];
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int target_list[MAXPLAYERS], target_count;
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bool tn_is_ml;
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if ((target_count = ProcessTargetString(
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arg1,
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client,
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target_list,
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MAXPLAYERS,
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COMMAND_FILTER_ALIVE, /* Only allow alive players */
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target_name,
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sizeof(target_name),
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tn_is_ml)) <= 0)
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{
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/* This function replies to the admin with a failure message */
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ReplyToTargetError(client, target_count);
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return Plugin_Handled;
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}
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for (int i = 0; i < target_count; i++)
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{
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ApplyModeToClient(client, target_list[i], mode, false);
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}
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}
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}
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return Plugin_Handled;
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}
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public Action Command_ListModes(int client, int args) {
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for(int mode = 0; mode < TROLL_MODE_COUNT; mode++) {
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ReplyToCommand(client, "%d. %s - %s", mode, TROLL_MODES_NAMES[mode], TROLL_MODES_DESCRIPTIONS[mode]);
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}
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return Plugin_Handled;
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}
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public Action Command_ListTheTrolls(int client, int args) {
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int count = 0;
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for(int i = 1; i < MaxClients; i++) {
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if(IsClientConnected(i) && IsPlayerAlive(i) && iTrollUsers[i] > 0) {
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ReplyToCommand(client, "%N | Mode %d", i, iTrollUsers[i]);
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count++;
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}
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}
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if(count == 0) {
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ReplyToCommand(client, "No clients have a mode applied.");
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}
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return Plugin_Handled;
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}
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public int ChoosePlayerHandler(Menu menu, MenuAction action, int param1, int param2) {
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/* If an option was selected, tell the client about the item. */
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if (action == MenuAction_Select) {
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char info[16];
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menu.GetItem(param2, info, sizeof(info));
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int userid = StringToInt(info);
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int client = GetClientOfUserId(userid);
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ReplyToCommand(param1, "You selected player: %N (userid: %d)", client, userid);
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Menu trollMenu = new Menu(ChooseModeMenuHandler);
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trollMenu.SetTitle("Choose a troll mode");
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for(int i = 0; i < TROLL_MODE_COUNT; i++) {
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char id[8];
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Format(id, sizeof(id), "%d|%d", userid, i);
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trollMenu.AddItem(id, TROLL_MODES_NAMES[i]);
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}
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trollMenu.ExitButton = true;
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trollMenu.Display(param1, 0);
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} else if (action == MenuAction_End)
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delete menu;
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}
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public int ChooseModeMenuHandler(Menu menu, MenuAction action, int param1, int param2) {
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/* If an option was selected, tell the client about the item. */
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if (action == MenuAction_Select) {
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char info[16];
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menu.GetItem(param2, info, sizeof(info));
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char str[2][8];
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ExplodeString(info, "|", str, 2, 8, false);
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int client = GetClientOfUserId(StringToInt(str[0]));
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int mode = StringToInt(str[1]);
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ApplyModeToClient(param1, client, mode, false);
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} else if (action == MenuAction_End)
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delete menu;
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}
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public Action Event_ItemPickup(int client, int weapon) {
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char wpnName[64];
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GetEdictClassname(weapon, wpnName, sizeof(wpnName));
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if(StrContains(wpnName, "rifle") > -1
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|| StrContains(wpnName, "smg") > -1
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|| StrContains(wpnName, "weapon_grenade_launcher") > -1
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|| StrContains(wpnName, "sniper") > -1
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|| StrContains(wpnName, "shotgun") > -1
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) {
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//If 4: Only UZI, if 5: Can't switch.
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if(iTrollUsers[client] == 4) {
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char currentWpn[16];
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//TODO: Fix new weapons being given when user has one??
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GetClientWeapon(client, currentWpn, sizeof(currentWpn));
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if(StrEqual(wpnName, "weapon_smg", true)) {
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return StrEqual(currentWpn, "weapon_smg", true) ? Plugin_Stop : Plugin_Continue;
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} else if(StrEqual(currentWpn, "weapon_smg", true)) {
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return Plugin_Stop;
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}else{
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int flags = GetCommandFlags("give");
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SetCommandFlags("give", flags & ~FCVAR_CHEAT);
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FakeClientCommand(client, "give smg");
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SetCommandFlags("give", flags|FCVAR_CHEAT);
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return Plugin_Stop;
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}
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}else{
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return Plugin_Stop;
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}
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}else{
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return Plugin_Continue;
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}
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}
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// #endregion
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// #region timer
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public Action Timer_ThrowTimer(Handle timer) {
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int count = 0;
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for(int i = 1; i < MaxClients; i++) {
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if(IsClientConnected(i) && iTrollUsers[i] == 11) {
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ThrowAllItems(i);
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count++;
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}
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}
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return count > 0 ? Plugin_Continue : Plugin_Stop;
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}
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public Action Timer_Main(Handle timer) {
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static int loop;
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for(int i = 1; i < MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i)) {
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switch(iTrollUsers[i]) {
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case SlowDrain:
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if(loop % 4 == 0) {
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int hp = GetClientHealth(i);
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if(hp > 50) {
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SetEntProp(i, Prop_Send, "m_iHealth", hp - 1);
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}
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}
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}
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}
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}
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if(++loop >= 60) {
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loop = 0;
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}
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return Plugin_Continue;
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}
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void ApplyModeToClient(int client, int victim, int mode, bool single) {
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ResetClient(victim);
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switch(mode) {
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case SlowDrain:
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SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 0.8);
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case HigherGravity:
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SetEntityGravity(victim, 1.3);
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case HalfPrimaryAmmo: {
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int current = GetPrimaryReserveAmmo(victim);
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SetPrimaryReserveAmmo(victim, current / 2);
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}
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case UziRules:
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SDKHook(victim, SDKHook_WeaponEquip, Event_ItemPickup);
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case PrimaryDisable:
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SDKHook(victim, SDKHook_WeaponEquip, Event_ItemPickup);
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case Clumsy: {
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int wpn = GetClientSecondaryWeapon(victim);
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bool hasMelee = DoesClientHaveMelee(victim);
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if(hasMelee) {
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float pos[3];
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int clients[4];
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GetClientAbsOrigin(victim, pos);
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int clientCount = GetClientsInRange(pos, RangeType_Visibility, clients, sizeof(clients));
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for(int i = 0; i < clientCount; i++) {
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if(clients[i] != victim) {
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float targPos[3];
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GetClientAbsOrigin(clients[i], targPos);
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SDKHooks_DropWeapon(victim, wpn, targPos);
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iTrollUsers[victim] = mode;
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CreateTimer(0.2, Timer_GivePistol);
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return;
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}
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}
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SDKHooks_DropWeapon(victim, wpn);
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}
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}
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case CameTooEarly:
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ReplyToCommand(client, "This troll mode is not implemented.");
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case ThrowItAll: {
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ThrowAllItems(victim);
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if(hThrowTimer == INVALID_HANDLE && !single) {
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PrintToServer("Created new throw item timer");
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hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
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}
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}
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default: {
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ReplyToCommand(client, "Unknown troll mode: %d", mode);
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PrintToServer("Unknown troll mode to apply: %d", mode);
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}
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}
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ShowActivity(client, "activated troll mode \"%s\" on %N. ", TROLL_MODES_NAMES[mode], victim);
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iTrollUsers[victim] = mode;
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}
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public Action Timer_GivePistol(Handle timer, int client) {
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int flags = GetCommandFlags("give");
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SetCommandFlags("give", flags & ~FCVAR_CHEAT);
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FakeClientCommand(client, "give pistol");
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SetCommandFlags("give", flags|FCVAR_CHEAT);
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}
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public Action Timer_ThrowWeapon(Handle timer, Handle pack) {
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ResetPack(pack);
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float dest[3];
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dest[0] = ReadPackFloat(pack);
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dest[1] = ReadPackFloat(pack);
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dest[2] = ReadPackFloat(pack);
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int slot = ReadPackCell(pack);
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int victim = ReadPackCell(pack);
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int wpnRef = GetPlayerWeaponSlot(victim, slot);
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if(wpnRef != -1) {
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int wpn = EntRefToEntIndex(wpnRef);
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if(wpn != INVALID_ENT_REFERENCE) {
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if(slot == 1) {
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char name[16];
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GetEdictClassname(wpn, name, sizeof(name));
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if(!StrEqual(name, "weapon_pistol", false)) {
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SDKHooks_DropWeapon(victim, wpn, dest);
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CreateTimer(0.2, Timer_GivePistol, victim);
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}
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}else
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SDKHooks_DropWeapon(victim, wpn, dest);
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}
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}
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}
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void ResetClient(int victim) {
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iTrollUsers[victim] = 0;
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SetEntityGravity(victim, 1.0);
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SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0);
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SDKUnhook(victim, SDKHook_WeaponEquip, Event_ItemPickup);
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}
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void ThrowAllItems(int victim) {
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float vicPos[3], destPos[3];
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int clients[4];
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GetClientAbsOrigin(victim, vicPos);
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//Find a bot to throw to
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int clientCount = GetClientsInRange(vicPos, RangeType_Visibility, clients, sizeof(clients));
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for(int i = 0; i < clientCount; i++) {
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if(clients[i] != victim) {
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GetClientAbsOrigin(clients[i], destPos);
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break;
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}
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}
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//Loop all item slots
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for(int slot = 0; slot <= 4; slot++) {
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Handle pack;
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CreateDataTimer(0.22 * float(slot), Timer_ThrowWeapon, pack);
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WritePackFloat(pack, destPos[0]);
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WritePackFloat(pack, destPos[1]);
|
|
WritePackFloat(pack, destPos[2]);
|
|
WritePackCell(pack, slot);
|
|
WritePackCell(pack, victim);
|
|
|
|
}
|
|
}
|
|
|
|
|
|
bool ApplyModeToTargets() {
|
|
int users = 0;
|
|
for(int i=1; i < MaxClients; i++) {
|
|
if(bTrollTargets[i]) {
|
|
users++;
|
|
//clear effects from previous troll:
|
|
SetEntityGravity(i, 1.0);
|
|
SetEntPropFloat(i, Prop_Send, "m_flLaggedMovementValue", 1.0);
|
|
|
|
if(iTrollMode == 0) { //slow mode, apply slow down affects
|
|
SetEntPropFloat(i, Prop_Send, "m_flLaggedMovementValue", 0.8);
|
|
}else if(iTrollMode == 1) { //higher gravity
|
|
SetEntityGravity(i, 1.2);
|
|
}
|
|
}
|
|
}
|
|
//Stop loop if no one is being affected.
|
|
return (users == 0) ? true : false;
|
|
|
|
}
|
|
void UpdateTrollTargets() {
|
|
for(int i = 1; i <= MaxClients; i++) {
|
|
bTrollTargets[i] = false;
|
|
if(IsClientInGame(i) && IsClientAuthorized(i)) {
|
|
if(!IsFakeClient(i)) {
|
|
char auth[64];
|
|
GetClientAuthId(i, AuthId_Steam2, auth, sizeof(auth));
|
|
TestForTarget(i, auth);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
bool TestForTarget(int client, const char[] auth) {
|
|
char targets[32][8];
|
|
char raw_targets[64];
|
|
hVictimsList.GetString(raw_targets, sizeof(raw_targets));
|
|
ExplodeString(raw_targets, ",", targets, 8, 32, false);
|
|
for(int i = 0; i < 8; i++) {
|
|
if(StrEqual(targets[i], auth, true)) {
|
|
#if defined debug
|
|
PrintToServer("[Debug] Troll target detected with id %d and steamid %s", client, auth);
|
|
#endif
|
|
bTrollTargets[client] = true;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
// #endregion
|
|
stock int GetPrimaryReserveAmmo(int client) {
|
|
int weapon = GetPlayerWeaponSlot(client, 0);
|
|
if(weapon > -1) {
|
|
int primaryAmmoType = GetEntProp(weapon, Prop_Send, "m_iPrimaryAmmoType");
|
|
return GetEntData(client, g_iAmmoTable + (primaryAmmoType * 4));
|
|
} else {
|
|
return -1;
|
|
}
|
|
}
|
|
stock bool SetPrimaryReserveAmmo(int client, int amount) {
|
|
int weapon = GetPlayerWeaponSlot(client, 0);
|
|
if(weapon > -1) {
|
|
int primaryAmmoType = GetEntProp(weapon, Prop_Send, "m_iPrimaryAmmoType");
|
|
SetEntData(client, g_iAmmoTable + (primaryAmmoType * 4), amount);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|