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https://github.com/Jackzmc/sourcemod-plugins.git
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Add slowdrain
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2 changed files with 86 additions and 44 deletions
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@ -3,13 +3,13 @@
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//#define DEBUG
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#define MAIN_TIMER_INTERVAL_S 5.0
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#define PLUGIN_VERSION "1.0"
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#include <sourcemod>
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#include <sdktools>
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#include <sdkhooks>
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#include "jutils.inc"
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#include <dhooks>
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#undef REQUIRE_PLUGIN
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#include <adminmenu>
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@ -28,11 +28,25 @@
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11 -> ThrowItAll (Makes player just throw all their items at a nearby player, and periodically)
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*/
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#define TROLL_MODE_COUNT 12
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enum TROLL_MODE {
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ResetUser, //0
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SlowSpeed, //1
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HigherGravity, //2
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HalfPrimaryAmmo, //3
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UziRules, //4
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PrimaryDisable, //5
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SlowDrain, //6
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Clumsy, //7
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iCantSpellNoMore, //8
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CameTooEarly, //9
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KillMeSoftly, //10
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ThrowItAll //1
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}
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static const char TROLL_MODES_NAMES[TROLL_MODE_COUNT][32] = {
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"Disabled", //0
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"SlowSpeed", //1
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"HigherGravity", //2
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"HalfPrimary", //3
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"Reset User", //0
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"Slow Speed", //1
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"Higher Gravity", //2
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"Half Primary Ammo", //3
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"UziRules", //4
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"PrimaryDisable", //5
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"SlowDrain", //6
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@ -40,7 +54,21 @@ static const char TROLL_MODES_NAMES[TROLL_MODE_COUNT][32] = {
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"iCantSpellNoMore", //8
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"CameTooEarly", //9
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"KillMeSoftly", //10
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"ThrowItall" //11
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"ThrowItAll" //11
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};
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static const char TROLL_MODES_DESCRIPTIONS[TROLL_MODE_COUNT][128] = {
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"Resets the user, removes all troll effects", //0
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"Sets player speed to 0.8x of normal speed", //1
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"Sets player gravity to 1.3x of normal gravity", //2
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"Cuts their primary reserve ammo in half", //3
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"Picking up a weapon gives them a UZI instead", //4
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"Player cannot pickup any weapons, only melee/pistols", //5
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"Player slowly loses health", //6
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"Player drops axe periodically or on demand", //7
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"Chat messages letter will randomly changed with wrong letters ", //8
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"When they shoot, random chance they empty whole clip", //9
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"Make player eat or waste pills whenever possible", //10
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"Player throws all their items at nearby player, periodically" //11
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};
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public Plugin myinfo =
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@ -84,14 +112,20 @@ public void OnPluginStart() {
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hThrowItemInterval.AddChangeHook(Change_ThrowInterval);
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RegAdminCmd("sm_ftl", Command_ListTheTrolls, ADMFLAG_ROOT, "Lists all the trolls currently ingame.");
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RegAdminCmd("sm_ftm", Command_ListModes, ADMFLAG_ROOT, "Lists all the troll modes and their description");
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RegAdminCmd("sm_ftr", Command_ResetUser, ADMFLAG_ROOT, "Reset user");
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RegAdminCmd("sm_fta", Command_ApplyUser, ADMFLAG_ROOT, "apply mode");
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if(lateLoaded) UpdateTrollTargets();
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if(lateLoaded) {
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UpdateTrollTargets();
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CreateTimer(MAIN_TIMER_INTERVAL_S, Timer_Main, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
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}
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}
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//(dis)connection events
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public void OnMapStart() {
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CreateTimer(MAIN_TIMER_INTERVAL_S, Timer_Main, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
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}
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public void OnClientAuthorized(int client, const char[] auth) {
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if(StrContains(auth, "BOT", true) == -1) {
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TestForTarget(client, auth);
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@ -140,6 +174,7 @@ public Action Command_ResetUser(int client, int args) {
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for (int i = 0; i < target_count; i++)
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{
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ResetClient(target_list[i]);
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ShowActivity(client, "reset troll effects on \"%N\". ", target_list[i]);
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}
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ReplyToCommand(client, "Cleared troll effects for %d players", target_count);
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}
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@ -166,7 +201,7 @@ public Action Command_ApplyUser(int client, int args) {
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int mode = StringToInt(arg2);
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if(mode == 0) {
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ReplyToCommand(client, "Not a valid mode. Must be greater than 0. Usage: sm_fta <user(s)> <mode>");
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ReplyToCommand(client, "Not a valid mode. Must be greater than 0. Usage: sm_fta <player> <mode>. Use sm_ftr <player> to reset.");
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}else{
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char target_name[MAX_TARGET_LENGTH];
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int target_list[MAXPLAYERS], target_count;
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@ -187,14 +222,18 @@ public Action Command_ApplyUser(int client, int args) {
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}
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for (int i = 0; i < target_count; i++)
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{
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ReplyToCommand(client, "Applied troll mode %d to %N", mode, target_list[i]);
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ApplyModeToClient(client, target_list[i], mode);
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ApplyModeToClient(client, target_list[i], mode, false);
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}
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}
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}
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return Plugin_Handled;
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}
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public Action Command_ListModes(int client, int args) {
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for(int mode = 0; mode < TROLL_MODE_COUNT; mode++) {
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ReplyToCommand(client, "%d. %s - %s", mode, TROLL_MODES_NAMES[mode], TROLL_MODES_DESCRIPTIONS[mode]);
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}
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return Plugin_Handled;
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}
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public Action Command_ListTheTrolls(int client, int args) {
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int count = 0;
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for(int i = 1; i < MaxClients; i++) {
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@ -216,11 +255,11 @@ public int ChoosePlayerHandler(Menu menu, MenuAction action, int param1, int par
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int userid = StringToInt(info);
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int client = GetClientOfUserId(userid);
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PrintToChatAll("You selected player: %N (userid: %d)", client, userid);
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ReplyToCommand(param1, "You selected player: %N (userid: %d)", client, userid);
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Menu trollMenu = new Menu(ChooseModeMenuHandler);
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trollMenu.SetTitle("Choose a troll mode");
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for(int i = 1; i < TROLL_MODE_COUNT; i++) {
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for(int i = 0; i < TROLL_MODE_COUNT; i++) {
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char id[8];
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Format(id, sizeof(id), "%d|%d", userid, i);
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trollMenu.AddItem(id, TROLL_MODES_NAMES[i]);
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@ -239,8 +278,7 @@ public int ChooseModeMenuHandler(Menu menu, MenuAction action, int param1, int p
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ExplodeString(info, "|", str, 2, 8, false);
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int client = GetClientOfUserId(StringToInt(str[0]));
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int mode = StringToInt(str[1]);
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PrintToChatAll("You selected item: %d (mode: %d, player: %N)", param2, mode, client);
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ApplyModeToClient(param1, client, mode);
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ApplyModeToClient(param1, client, mode, false);
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} else if (action == MenuAction_End)
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delete menu;
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}
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@ -283,44 +321,47 @@ public Action Timer_ThrowTimer(Handle timer) {
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for(int i = 1; i < MaxClients; i++) {
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if(IsClientConnected(i) && iTrollUsers[i] == 11) {
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ThrowAllItems(i);
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count++;
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}
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}
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return count > 0 ? Plugin_Continue : Plugin_Stop;
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}
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// #endregion
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// #region methods
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/*
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TROLL MODES
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1 -> Slow speed (0.8 < 1.0 base)
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2 -> Higher gravity (1.3 > 1.0)
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3 -> Set primary reserve ammo in half
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4 -> UziRules (Pickup weapon defaults to uzi)
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5 -> PrimaryDisable (Cannot pickup primary weapons at all)
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6 -> Slow Drain
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7 -> Clusmy
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8 -> IcantSpellNoMore
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9 -> CameTooEarly
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10 -> KillMeSoftly
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11 -> ThrowItAll
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12 -> TakeMyPills
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*/
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void ApplyModeToClient(int client, int victim, int mode) {
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public Action Timer_Main(Handle timer) {
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static int loop;
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for(int i = 1; i < MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i)) {
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switch(iTrollUsers[i]) {
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case SlowDrain:
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if(loop % 4 == 0) {
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int hp = GetClientHealth(i);
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if(hp > 50) {
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SetEntProp(i, Prop_Send, "m_iHealth", hp - 1);
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}
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}
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}
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}
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}
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if(++loop >= 60) {
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loop = 0;
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}
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return Plugin_Continue;
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}
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void ApplyModeToClient(int client, int victim, int mode, bool single) {
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ResetClient(victim);
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switch(mode) {
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case 1:
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case SlowDrain:
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SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 0.8);
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case 2:
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case HigherGravity:
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SetEntityGravity(victim, 1.3);
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case 3: {
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case HalfPrimaryAmmo: {
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int current = GetPrimaryReserveAmmo(victim);
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SetPrimaryReserveAmmo(victim, current / 2);
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}
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case 4:
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case UziRules:
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SDKHook(victim, SDKHook_WeaponEquip, Event_ItemPickup);
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case 5:
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case PrimaryDisable:
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SDKHook(victim, SDKHook_WeaponEquip, Event_ItemPickup);
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case 7: {
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case Clumsy: {
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int wpn = GetClientSecondaryWeapon(victim);
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bool hasMelee = DoesClientHaveMelee(victim);
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if(hasMelee) {
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@ -341,11 +382,11 @@ void ApplyModeToClient(int client, int victim, int mode) {
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SDKHooks_DropWeapon(victim, wpn);
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}
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}
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case 8:
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case CameTooEarly:
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ReplyToCommand(client, "This troll mode is not implemented.");
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case 11: {
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case ThrowItAll: {
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ThrowAllItems(victim);
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if(hThrowTimer == INVALID_HANDLE) {
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if(hThrowTimer == INVALID_HANDLE && !single) {
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PrintToServer("Created new throw item timer");
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hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
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}
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@ -355,6 +396,7 @@ void ApplyModeToClient(int client, int victim, int mode) {
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PrintToServer("Unknown troll mode to apply: %d", mode);
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}
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}
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ShowActivity(client, "activated troll mode \"%s\" on %N. ", TROLL_MODES_NAMES[mode], victim);
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iTrollUsers[victim] = mode;
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}
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